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Survival Never Changes- Glimmer in Shadows

HK-36

The Iron Lord Protector (Neutral Good)
Survival Never Changes
The Glimmer in Shadows
Map​
Starting_Ruins_of_Illinois.jpg
Background and Starting Gear Rolls
Verz Horak
1d20= 18, Awesome Sauce
1d6= 4, 4 Pieces of Equipment
4d10= 10, 2, 5, 2, High Quality Power Armor of Strike [-2 Dodge, 1d10+70= 71 Damage Reduction, +2 Unarmed, 3d10 Physical Blunt Damage Per Turn in Unarmed Strike] (10), Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn] (2), Tattered, Worn Cloak (2), Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines (5), 100 caps.

Triam Alkovin
1d20= 7, Poor
1d2= 1, 1 Piece of Equipment
1d6= 3, Revolver Parts and a Long Sharpened Metal Pole [1d20 Physical Piercing Damage two times per round, or 1d10 Physical Blunt Damage three times per round] (3), 25 caps.

Adenn Gra'tua
1d20=11, Mediocre
1d4=1, 1 Piece of Equipment
1d8=1, Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.] (1), 50 Caps.

Aedan Miles
1d20=12, Mediocre
1d4= 4, 4 Pieces of Equipment
4d8= 5, 6, 8, 2, Damaged 9mm Pistol [1d6 Physical Piercing Damage three times per round, 2 turns before reloading] with two magazines (5), Damaged Pilot's Suit with Scrap Metal Scale Padding [+2 Dodge Rolls, 30-1d8=29 Damage Reduction, +2 Piloting] (6), Steel Katana [1d20 Physical Slashing Damage three times per round, or 1d20 Physical Piercing Damage two times per round] (8), an old figurine of Millennium Falcon (2), 50 caps.

Character Stats and Inventory
Verz Horak


+4 Small Arms, +2 Melee Weapons, +2 Tactics, +2 Leadership, +2 Slicing, +2 Intimidation, +1 Dodge Rolls,
-3 Sniper Rifle, -3 Persuasion, -3 Resisting Taunt, -2 Search, -2 Spot, -2 Lore
Inventory: High Quality Power Armor of Striking [-2 Dodge, 71 Damage Reduction, +2 Unarmed], Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn], Tattered, Worn Cloak, Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines, and 100 caps.

Triam Akovin
+4 Engineering, +3 Small Arms, +3 Dodge
-2 Persuasion, -2 Barter, -2 Resisting Taunt, -2 Lore, -1 Intimidation, -1 Leadership
Inventory: Revolver Parts and a Long Sharpened Metal Pole (2-2.25 meters length, Scrap Metal Quality) [2d20 Physical Piercing Damage, or 2d10 Physical Blunt Damage per turn], and 25 caps.

Adenn Gra'tua
+4 Unarmed, +3 Small Arms, +3 Spot
-4 Persuasion, -3 Leadership, -3 Damage Reduction Against Chemical Weaponry
Inventory: Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.] (1), and 50 Caps.

Aedan Miles
+3 Melee Weapons, +2 Piloting, +2 Dodge, +1 Unarmed Combat, +1 Small Arms, +1 Engineering
-3 Persuasion, -3 Resisting Taunt, -2 Lore, -2 Tactics
Inventory: Damaged 9mm Pistol [3d6 Physical Piercing Damage per turn, 2 turns before reloading] with two magazines, Damaged Pilot's Suit with Scrap Metal Scale Padding [+2 Dodge Rolls, 29 Damage Reduction, +2 Piloting], Steel Katana [3d20 Physical Slashing Damage, or 2d20 Physical Piercing Damage per turn], an old figurine of Millennium Falcon.

Ruleset
Character Background


To be used when skipping the introduction of the character into the setting.
Roll a 1d20 for the character, if the dice rolls 1-4 they have done terrible, 5-8 poor, 9-12 mediocre, 13-16 good, 17-20 awesome-sauce.

Characters with Terrible background receive no initial equipment, those with Poor roll a 1d2 for amount of equipment they receive, 1d6 determines quality of each equipment, Average roll a 1d4 for amount and 1d8 for quality, Good roll a 1d4 for amount and 1d10 for quality, Awesome-Sauce roll a 1d6 for amount and 1d10 for quality.

Combat
Reloading: Light Ranged Weapons are automatically reloaded, Medium, Heavy, and Superheavy weapons need to successfully roll a 1d20+modifier

Light Melee/Ranged will be d10 (three hits per turn max)
Medium will be d20 (2 hits per turn), heavy d50 (one hit per turn) and superheavy (Like rocket launchers, gauss guns, plasma cannons) d100 and splash damage of d20 in proximity if the weapon has that option, they fire only once per post and you need another post to reload.



Special weapons

Shotguns- 1d70 at close range, 3d20 at medium range, and 5d10 with ability to hit multiple targets on medium range, and hitting 5 different targets on long range. When reloading you need to roll a d6 to determine how many shells you loaded under pressure.

Miniguns 3 turns of 5d30 without reloading, reloading takes 2 turn and you must make a successful d20 roll each turn.

Sniper rifles have one shot per turn, they take a whole turn to reload, 1d50 and bonuses to accuracy rolls, reloading doesn't require a roll.

Revolvers and Heavy Handguns have 1d40 per turn, reloading a revolver you need to roll a 1d6 to determine how many bullets you loaded into the chamber under pressure, for Heavy Handguns reloading is a 1d10 and it determines whether the clip is inserted into the pistol or not.

Flamethrowers have 3d50, 3 turns without reloading, 2 turns to reload, they can be only used at close range, they deal 1d10 each turn for 3 turns at hit, and if you get shot in the fuel pack, you and anybody close to you get 20 damage and 1d10 for 3 turns. When reloading a flamethrower you need to roll a 1d20 on your second turn, failure to beat a roll ends with some of the fuel spilling, critical fuel ends with canister exploding and dealing 20 fire damage.



Taunting- During combat player on NPC can attempt to Taunt their opponent, trying to enrage them and make a mistake, open up their defenses through carelessness. To Taunt you roll a 1d20 + Taunt Modifier against your opponent's 1d20 + Resisting Taunt Modifier. Successful Taunt will mean the target's modifiers will not apply to their skills in combat for one turn.

Leadership- You can roll a d20 for each of your party members, trying to inspire them in combat. After each successful roll, roll a 1d4 to determine by how many points your allies benefit in their range of critical damage. For example, if you have two allies, besides you, in your party, you have to roll 2d20, if both of them succeed roll a d4 for each of them, the number they get increases the range for their critical rolls by that number, for example if one of them rolls a 2 and the other 4, one needs to roll between 18 and 20 to gain critical hit, and the other between 16 and 20, instead of the regular 20.

Tactics- Roll a d20 for your whole squad to determine if they receive any Cover bonus due to your use of tactics during combat. If your roll is successful roll a 1d4 to determine how big that bonus is. For example, if you succeed the roll of d20 and then roll a 3 on your 1d4 roll, you squad will get a +3 bonus to Dodge rolls thanks to your tactical decision.

Cover- Hiding behind cover can give you bonus to your Dodge, Block, or Parry rolls, there are three types of cover, light, medium and heavy. Light cover gives a +1 bonus, medium gives a +2 bonus, and heavy a +4 bonus, it stacks with Tactics bonus.

Armor


Light Armor- +5 Dodge Rolls, 5 damage reduction,
Medium Armor- +2 Dodge Rolls, 30 damage reduction,
Heavy armor- -5 Dodge Rolls, 50 damage reduction,
Powered Armor- -2 Dodge Rolls, 70 damage reduction

And the damage reduction would differ based on armor, so like Ceramic Military Vest would be +2 Dodge Rolls, 30 Projectile and Melee Damage Reduction, Flak Jacket +2 Dodge Rolls, 30 Explosive and Frag Damage Reduction, so the Ceramic Military Vest would be better against firearms and melee weapons when Flak Jacket would be better when dealing against explosives and fragmenting projectiles like larger grenades and rockets.

Armor deteriorates over time based on the damage rolls rolled against them, this can be fixed by a character by rolling 1d20 + Engineering - 1d20 to determine how much damage points were repaired.

Quality of the armor is based on percentile of efficiency the equipment is currently at,
1-10% Unusable, damage reduction modifiers from the armor do not apply, reductions to Dodge rolls still do.
11-50% Damaged, armor suffer decrease in the damage reduction value, power armor and cybernetics can shorten out and lock out when taking damage, determine by rolling a 1d20 - character's 1d20 + Engineering, if the outcome is negative the armor does not shorten out.
51-80% Undamaged, armor does not suffer any reductions to its damage reduction.
81-100% High Quality, armor receives bonus to its damage reduction based on a roll of 1d10
100-120% Advanced, armor receives bonus to its damage reduction based on a roll of 1d20, stacks with High Quality roll.

Combat Skills
Small Arms- Light and Medium Ranged Weapons,
Big Arms- Heavy and Super Heavy Ranged Weapons
Melee Weapons- Light, Medium, and Heavy, this also includes Bows and Arrows and applies to Blocks, Parries, and Ripostes
Explosives- Disarming and successfully detonating bombs and grenades, for grenades both your Throwing and Explosives modifiers apply
Piloting- Ability to correctly control a vehicle
Unarmed- Hand-to-Hand combat
Dodge- Not getting hit
Taunting- Resisting or giving your enemies penalties to their rolls by pissing them off
Leadership- Motivate your allies to give them bonus to their critical hits
Tactics- Instruct your allies to give them Cover bonus to their Dodge rolls

Social Skills


Persuasion- Ability to connect with other person and agree with your point of view.
Intimidation- Ability to intimidate the other person into agreeing with your point of view.
Barter- Ability to correctly determine value of an object and trade it, it gives bonus when dealing with traders, and it can be used to identify object's quality.
Lore- Knowledge of the land and it's history, it can be used to determine animal's type and weaknesses, position of locations, identifying an object, and whether plant life or animal's flesh is poisonous or edible.

General Skills
Animal Empathy- Ability to connect with an animal, calming them down and befriending them, this skill also applies when trying to ride a mount.

Medicine- Giving First Aid, conducting Combat Surgery, creation of healing ointments, as well as Poison, and it can be apply to use your knowledge of Anatomy to determine weak points of the body, applying the skill to your Melee, Unarmed, and Small Arms accuracy rolls.

Spot- Ability to notice location of a specific detail on an object or building, anything outstanding in one's surroundings, or a hidden enemy.

Listen- Ability to hear anything unusual in one's surroundings, eavesdrop on a conversation, or hear movements of a hidden enemy.

Search- Ability to quickly look through a room or somebody's surroundings and pick up details, such as number of containers in a room, any unusual details, or any valuable objects in the room. This skill can be used to quickly loot a room.

Engineering- Ability to manipulate physical mechanisms, such as picking locks, repairing vehicles and other machines, crafting weapons, armor, or other equipment, and repairing the objects in your inventory. This skill can also be used to drive a land-based vehicle.

Slicing- Ability used to manipulate computers and their programmings, it's used to hack computer terminal, robots and cyborgs, unlock electronic locks, or sabotage cybernetic technology.

Stealth- Ability to stay hidden, to remain hidden one must win against the opponent's Spot and then Listen roll. Environment can give additional negative or positive bonuses to one's Stealth rolls, depending on current position and the position of enemies. Stealth gives automatic Critical Hit when using Unarmed, Melee, Throwing, or Small Arms skills.

Looting and Identifying









To start with, Quality of Items
1-2 Worthless, Unstable, Violante, or Explosive Items That Will Probably Take Your Arm Off
3-4 Jammed, Missing Parts, Still Usable For Crafting
5-6 Damaged (Decreased damage dealt or armor value)
7-8 Usable
9-10 Advanced (High-tech equipment, bonus damage or armor value)

Looting Rooms,
1d20 + Searching - 1d20= Number of Containers in the Room Found
1d20 + Spot - 1d20= Number of Loose Objects in the Room, roll a 1d6 for each object to determine its quality

Looting Containers
1d6 for number of equipment found in each container, d8 for each equipment to determine quality, unless special container, use d10 then.

Looting Bodies
1d4 for number of equipment found on the body, use d6 for each equipment to determine quality, unless special enemy, use d10 then.

Identifying,
Roll a d20+Object's Modifier Determined by DM for the object's Difficulty Rating,
Then, roll a 1d20 + Barter - DR to determine its quality and value
Finally roll a 1d20 + Lore - DR to identify the weapon's model and make.

Crafting
When crafting or repairing, make sure to specify which materials you are using, whether spare weapons are taken apart for parts or loose crafting material in your inventory is used and how you are planning to use them.

Crafting Light and Medium Armor, Melee Weapons, Small Arms, and Throwing Weapons

Roll a 1d10 + Engineering to determine quality, anything higher than 10 is counted as 10.

Crafting Heavy Armor, Big Arms, and Vehicles,

Roll a 1d10 + Engineering, take results of that and then add them to 1d10 + Engineering - 10 to determine quality.

Crafting Poison, Medkits, Acid, Chemical Projectiles

Roll a 1d10 + Medicine to determine quality, then roll a 1d10 to determine number of vials/packs crafted.

Crafting Grenades, Bombs, Explosive Projectiles, Heavy Ammo.

Roll a 1d10 + Explosives to determine quality, then roll a 1d10 to determine number of explosives crafted.

Crafting Energy Weapons, Cybernetics, Power Armor,

Roll a 1d10 + Slicing, then take the results and add them to 1d10 + Engineering - 10, a different character can craft the cybernetics with slicing, and different character can put them together with Engineering.

And now for actual RP
Survival. Survival Never Changes.
You barely remember how you came to this occurred place to begin with, this tainted land, burned and dead in so many places. You woke up in a prison cell one day, the doors opened, there were others, and with a flash of light, you were all gone, before you knew it you were in the middle of a desert with others, pitted together to form shaky alliances in order to survive.

But that was long time ago, you have experienced all this world had to offer. Pain, misery, struggle, the few friends you made, few lovers you maybe had, they're all gone now, taken by some wild horror of the Wastelands or by a fellow survivor, hungry for whatever loot or valuable possessions they had. You learned how to survive, by backstabbing, ruthlessness, and sometimes, just sometimes, rare acts of kindness. You still learn about this place everyday, unsure which sector of the Galaxy it is, but you can feel that it is a place without the Force.
The Force has forsaken in.

And even though human nature changes every day, just as the dunes travel through the Wastelands and new form of mutated life crawl out from some damned holes to try and skin you alive, you do not know who you can trust, who is an enemy and who is an ally.
But you know one thing, survival is the key. Survival never changes.

[member="Verz Horak"], you are tough, you have seen wars and countless battles, and you will not be so easily broken, even by such miserable place as this. Your first adventure in this place has left you with a suit of high-quality power-armor, a gift from an assassin droid who repaired the suit, and an assault rifle. The armor is no Mandalorian Beskar'gam, but it had to do, and through time and many skirmishes you face in this place, against animals and otherwise, it has proven to be a life-saver. Your rifle did not fared as well, it started to become damaged, and replacement parts are not so easy to be found, hopefully you will be able to fix it up before it falls apart completely. You also carry a broken blade with yourself, remains of a combat knife you have used many times in tough situations, the hilt and handle long gone you find yourself left with just a blade, it's still usable, but you need to be careful to not lose your fingers! Other than that, a tattered worn cloak hangs off of your armor, it was once a bed mat and umbrella in once, providing a comfy place to lay your head down and something to ease the irritation from the rain. You're getting old, slowly, you're starting to see changes as your senses dull, no longer do you have support of your helmet's advanced HUD and other systems. But even as age creeps on you, you will remain strong. You are no random scavenger or mercenary, you are a Mandalorian. Throughout your adventures with your previous group, you were able to gather 100 caps, local make-shift currency, a small fortune in these parts.

[member="Triam Akovin"], this place sucks. It sucks hard. Most of the time you spent is wandering through deserts, seeking any way to survive, only tattered clothes on your back. You did not get so lucky as Verz did, you did not had any resources about you, not much friends, just you, sand, and whatever crept in the night. You were lucky enough to find yourself some wreckage on the day you ended up in the desert, nothing too useful, however, just a single metal pipe you were able to sharpen into a spear and parts of what looks like a revolver. The parts do not seem in that bad condition, with right tools you would be able to make it into a working gun, there is a question of finding ammunition, however, until then, you will have to trust on your faithful spear to keep you alive and fed. Among the wreckage you found a pouch with 25 caps, some sort of local currency, it seems. You shrugged, taking the pouch.
One day you have spotted two figures walking across the desert, an armored men and a scavenger much like you, you decided to follow them, and luck had it they too were stranded in this Galaxy like you. You all banded together to go on searching for a job. You hope that it will bring some good equipment and wealth for you. Or a casino!

[member="Adenn Gra'tua"], you got screwed over by Lady Luck. You have begun your journey by arriving to this world in the middle of ruins, infested with zombies. The Hordes chased you from house to house, relentless, unforgiving, you did not had much time to gather yourself, get much weapons, much armor. The only thing you were able to grab during the frantic fight was a plank, a simple dried up plank, and for that day, it became your warhammer. You swung the piece of wood back and forth, braining a zombie with each powerful swing, never have your body been pushed so far or your skills in hand-to-hand combat tested with such difficult challenge, but you made it through.
Tired and hurried by the thoughts of more hordes of undead and mutants, you made a swift escape out of the ruins of the city. On your way out you noticed a corpse, lonely corpse, not moving, for once. You checked it, it seemed to have been a travelling merchant who have not gotten as lucky as you did, or perhaps betrayed by the caravan he was tagging along with. Either way, you looted the corpse to find 50 caps, metal or made from stone, mock coins. Arguably, a weapon would have been better, but you were not in a spot to be too picky. You put the local currency into your pockets and gripped your plank tight in your arms, making your way into the wasteland.
Finally, luck have smiled upon you as you saw an armored person, you came close to them, careful, in case they were an enemy. It was a lucky surprise to see a familiar face, hear familiar voice. It was Verz Horak, your Mandalore back home, it seemed he was trapped in this place as well. You tagged along with him, traveling towards task promising better equipment, better life.

You all find yourself in a tavern, the three of you at a single table in the corner, an aging mercenary in heavy power armor, spunky technician mercenary barely making things meet, living from day to day in this place, and the ex-pilot, his connection to the Force long cut and dead, clad in make-shift armor from his old Pilot suit.
Soon enough another man takes a seat by the table, a hooded thing fellow with a monocle, grey goatee on his face, you recognize him as Gotley, the fellow who has hired all of you.
"So, what do we 'ave 'ere, eh? Three mercs lookin' for a job, I'm glad you all made it in one piece."
Gotley smirked with a quip, leaning closer in to them, giving a wink towards Triam,
"You sure you want to take this job? It's plenty dangerous, and a bit of a walk to that, eh?"
He would smirk again.

The Tavern you are in is called the Black Ram, a struggling little place in the fishing settlement of Hope Plains, small town of survivors and scavengers who settled down on the shores of the so-called lake Missing-Gain, its waters, no doubt toxic and as deadly as the land, extending into the shore like glass of spilled acid. What little edible food the lake brings, the survivors have to make the best of, preparing it carefully and cleaning to avoid poisoning.
Fishing is a dangerous job, untold horrors lurk in the dark depths of Missing-Gain's waters, but survivor is all it matters in this land.

The buildings in this town are shelters made from old dried-up plans, bricks of dried mad or sandstone, sheets of metal dragged and tied together with cables to form roofs on the foundations of ruins from old, collapsed houses. The whole of the settlement is surrounded by a palisade made from scarp metal.
It's a crappy little place to live in, but in a place like that, beggars can't be choosers.

On your way to the Hope Plains you remember spotting a much bigger settlement off in the distance as you managed to cross a forest of dried miserable trees to the South. Faint sign reading Fields of Spring could be seen in the distance, except to Verz, his spotting sucks, an ironic name for a town set in greying wasteland. There was a large river running through the town, although the quality of its water was doubtful at best, it can be something to keep in mind, however.

From a traveling trader you head there is another large forest to the North-West, appropriately named Dead Wood, he warned you to stay from that place as only mad-men make their living there.

As you neared Plains of Hope you had to cross a maze of burned buildings and collapsed houses, fields of ruins that were once occupied by numerous families. You could also spot three large ruined locations, something that looked like an air-field at one point, burned towering skyscrapers of a long-gone city, and what seemed like a harbor, somewhere far on the coast of lake Missing-Gain.

Either way, another day, another adventure to seek riches and keep on the struggle for your own life.
 
Verz would have rather been at home, on Manda'yaim, than in this cesspit of a planet. The only good things here were the alcohol and the powered armor he had gotten in the wastes. It had hit him like a dream, and he wore it like he wore his old beskar'gam. But alas it was not the armor Verz knew and loved. In a moment of loneliness, he had taken some unfortunate mutant that had tried to kill him and used the handle-less knife to cut it open. He then had used the blackish blood to paint a Mythosaur skull on the armor, so he would never forget home. His stained cloak hung limply, as there was no wind around. No wind was good. No toxic crap blowing in his face.

He looked up at the smirking Gotley, glad he had found [member="Adenn Gra'tua"] and [member="Triam Akovin"] . They were good companions, and good company was rare here. As a soldier, Verz knew the value of good allies. He would have to help both of them weapons-wise. He had made good money as a mercenary, and hopefully he could put it to good use. Good gear was better than money any day.

"So, what do you want from us? If you waste our time I will gut you like a fish and hang what's left from the roof of this shithole (Intimidate, because why not get us off on the right foot :p )"

[member="HK-36"]
 
What the kark. Kriffin’ kark the universe. Where the hell was she, and why the kark was all her crap? Not even crap armor! No karkin’ boots! No kriffin’ weapons to speak of! She woke up in some force forsaken kark hole prison, with hardly enough cloth to cover her “goods”. She got out eventually, but kriffin’ seriously?! She had no idea what chit-head got her here but she wanted out!

Unfortunately for her the wild really didn’t want her to leave… ever. Again, hardly enough cloth to justify as any kind of garment, all she had was a huge sharp pole that just barely qualified as a weapon to her. It had served a purpose a few times, despite its burden to carry and its unwieldy nature. It wasn’t any elegant sword, or lightsaber, and it wouldn’t have matter if it had been since she was such a dunce with melee. So you can imagine how useful a two meter pole was for a girl just 30 centimeters shorter than the pole, and hardly enough kilograms to make sense for her to be carrying it around everywhere.

If she was better at hunting with the thing, she might have been jacked up from carrying it, but she was on the more malnourished side of the hunger bar, so her muscles didn’t really build all that much. She did get a little lucky, found the parts for a revolver, everything except for ammo and the cartridge to hold it. Blasters were more her deal, and hadn’t spent much time on slugthrowers all that much, but she knew a gun when she saw it, and by the force she would bet it operational. Lugging a pole taller than you were was tough, and even tougher when you had to depend on it for food.

It wouldn’t be too difficult to assemble, she just needed that cartridge and some lubricant for the gun. Lubricant could be fabricated from a number of things, especially in this survival situation, she didn’t need the manufactured stuff She had ideas of how to fabricate a cartridge too, if she couldn’t find one with ammo, so she was pretty much all set there. Of course, that meant it was more likely to explode in her face, but she was willing to take that risk so she actually had a chance at good food.

While in the desert, near that wreckage she was trying to scavenge off of, she was interrupted by two men. With nothing but a spear, and the skeleton of a revolver, she immediately reacted with the skeleton, since she would look more confident and deadly with the item’s familiarity, and they wouldn’t know if it worked yet or not. Whilst she did this, she covered her… less covered areas.

“What do you want? This is my wreckage! …and quite lookin’ at me ya pervs!” She yelled with a reddening face. Eventually her initial reaction was toned down as the two men explained. They were Mandalorians! She wasn’t the only one stranded here by these strange people, with a stranger hostile environment. Comforted by the break in her social isolation, she gladly left the wreckage behind (even though she believed she could use a lot more of that junk back there) to follow them. She told them who she was, Republic criminal, Popo’s Four Ton Queen, The Relentless Underdog of the Cauldron, Mercenary. Talking her head off to the most likely annoyed men, about how much she missed her Ultrachrome Armor, Phantom Fingers, Kitty Kat Boots, or just her crappy old Republic Rifle!

Regardless of this, nearly naked with nothing but a pole and a incomplete revolver (although she was more comfortable in her attire now that she could connect with her companions on some level) she traveled with the group until they actually got hired! Some dude named Gotley or something. He winked at her while questioning her ability to partake in the adventure. Face red with anger, she needed to react. She had her feet propped up on the table, leaning back in a chair, and using her giant pole for support from falling over. Moments before she was kinda spacing out, as her bare feet danced to the bars terrible music. Her focus was thus, all of a sudden collected right on the geezers face. She dropped her feet to the floor, leaned over the table and pointed her pole at him (though she was a good distance away).

“Wanna know what happened to the first dude who winked at me here? I removed his gonads with a fork and let him bleed out while I ate his grilled rat!” Having let loose a little bit, she nodded and then resumed her previous position, waiting to be filled in by people she trusted. (Note: Not necessarily intimidation, though you can roll for it if you'd like :D)

[member="Verz Horak"], Adenn Gra'tua, HK-36
 
Adenn Gra'tua was not anywhere familiar, this was an unknown planet and he didn't even know how he got here, but he had a plank to defend himself, one stained with blood from killing multiple undead with it, not the thing he'd have wanted either, but it seemed he didn't have a choice here 'Kriffing... Whatever did this to me... Us. I guess, we all need to get off this place.' Adenn though, though nothing that he'd seen made their predicament look any better. Nothing at all. He though back to what had happened before he got here, not exactly the best of things, he'd been attacked by rotting, walking corpses, they'd chased him through some old and destroyed houses before he had found a plank, the worst/best thing he could've found at the time. It got him through the day, bashing undead after undead, the plank had became bloodstained, covered in brains and whatever else, lots of it was stained on Adenn's clothes which he didn't even bother trying to get off, it would've just wasted time in his escape. He'd almost passed up a dead merchant, nothing of note on him other then 50 caps, at the time Adenn though it was nothing but he decided to take them, they were probably some form of currency if the man was carrying them... Or a collector.

It was after that when Adenn saw another living being, it took him a bit to walk up to him since there was the chance that he was hostile, but when he finally did it turned out to be [member="Verz Horak"], another Mandalorian, not one that Adenn would've expected to know him, but a Mandalorian none the less. They then found a woman, then they'd found a town, void of undead, mutants, or anything that wanted to kill them "What's the job, and the pay?" Adenn asked, if it wasn't worth it he probably won't take the job, but it also might mean getting off this place "Actually, if you need us to do this job for you, then it must be something special, if it isn't special though... Well, that's up to your imagination." (yea, kinda intimidate)

[member="Triam Akovin"][member="HK-36"]
 

HK-36

The Iron Lord Protector (Neutral Good)
[member="Verz Horak"], [member="Triam Akovin"], [member="Adenn Gra'tua"]
Map
Starting_Ruins_of_Illinois.jpg
Character Stats and Inventory
Verz Horak
+4 Small Arms, +2 Melee Weapons, +2 Tactics, +2 Leadership, +2 Slicing, +2 Intimidation, +1 Dodge Rolls,
-3 Sniper Rifle, -3 Persuasion, -3 Resisting Taunt, -2 Search, -2 Spot, -2 Lore
Inventory: High Quality Power Armor of Striking [-2 Dodge, 71 Damage Reduction, +2 Unarmed], Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn], Tattered, Worn Cloak, Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines, and 100 caps.

Triam Akovin
+4 Engineering, +3 Small Arms, +3 Dodge
-2 Persuasion, -2 Barter, -2 Resisting Taunt, -2 Lore, -1 Intimidation, -1 Leadership
Inventory: Revolver Parts and a Long Sharpened Metal Pole (2-2.25 meters length, Scrap Metal Quality) [2d20 Physical Piercing Damage, or 2d10 Physical Blunt Damage per turn], and 25 caps.

Adenn Gra'tua
+4 Unarmed, +3 Small Arms, +3 Spot
-4 Persuasion, -3 Leadership, -3 Damage Reduction Against Chemical Weaponry
Inventory: Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.], and 50 Caps.

Rolls
Verz tried Intimidation- (-3) Failed
Triam tried Intimidation- (Critical Failure -17) Failed
Adenn tried Intimidation- (-9) Failed

RP
Gotley blinked slightly as he saw the Mercs attempt to intimidate him before he erupted in lustrous and honest laughter.
"Ha-aha-haha!"
He brayed and gasped in his laughter, his monocle falling off of his eye with a slight clutter as he took hold of his side, his stomach hurting from the loud cacophony he gave out.
Here and there patrons around the tavern would turn their heads to see what caused him to laugh so hard, and few would chuckle with him, smirking as well. The sight of Triam, the, at first glance, unassuming girl threatening somebody with the large make-shift polearm seemed rather humorous to the locals, especially since it looked like she could fall over at a moment's notice due to its weight.
Of course, one should not judge the book by its cover.

Gotley's laughter started to die down slightly as he unholstered sidearm at his side, putting it on the table, his hand over it, keeping it in his grip, although his finger was not at the trigger. It would be a familiar sight to the Mercs, the sleek design of the weapon, no visible ammunition magazine, but there was a power pack. This was no slughthrower.
He had a plasma blaster.

"Danger's great bouncing bosom,"
Gotley chortled as he looked to Triam,
"Lass, ye're better sit yer arse back down before it will fall over wit' tha' next gust o' wind."
He would look over to Verz, the aging man in impressive armor, he was much more intimidating figure out of the three,
"And wha'? Ye'll go back ta wanderin' Wasteland prayin' next day will bring income? I know tha' look o' people like ye, ye may 'ave stolen armor out of some poor idiot's corpse, but ye're barely keepin' it together like the rest o' us."
Gotley finally looked over to Adenn,
"O' ye whack me wit' a plank? Hah! I didn't chose ta hire yer group because ye're the best."
He grinned, looking over the three Mercs,
"I chose ya because ye're the most desperate!"
Gotley snickered,

He would lean in to them, hushing down,
"Now listen 'ere, ye motley rats, ye job be simple and yer pay be better than what ye deserve."
He started to explain as he looked over them,
"There be a bunker amon' old ruins far ta West o' this town, amon' tha' burned Dead Wood forest, what ye need to do is get there, get inside an' reach its deepest room."
Gotley nodded,
"Inside there be a safe, Safe numbah 47, I want ye ta open it and retrieve what ye find inside ta me."
He would lean back then, nodding to himself, reaching onto the table with his free hand he would pick up his monocle and place it over his left eye once more.
"Ye'll get ten caps now an' fifty once tha' job is done."
He smiled a crook's smile,
"Do we have ourselves a deal 'ere?"
 
[member="HK-36"] [member="Adenn Gra'tua"] [member="Triam Akovin"]

Verz scowled at the shabby man as he laughed. If he didn't need money to survive here, if this planet wasn't a wasteland, he would have gut the rat in a second. He had conquered worlds, led fleets of mighty Mandalorian starships and fought Sith Masters in hand to hand combat. But he bit his tongue, not wanting to be branded as a lunatic. If he was, who knew what would happen to him and his companions? So he waited to hear the man's offer. He wasn't good at swaying others through anything except force so he looked over at Adenn and Triam.

"What do you guys think?"
 
Danger's Great Bouncing Bosom eh?

Triam's whole body began to turn rage red. Mock her for her unfortunate position, her lack of clothe, the ill fated weapon she had to wield and survive on, and her size? Her blood boiled in an instant, and body lurched forward again in a the heat of rage, her metal hand very nearly denting the metal pole in her hand in the painful fury of the moment. She saw the blaster, and didn't give two karks. She knew the danger, the threat she presented in her actions, and really just didn't give a kark. She was Triam The Relentless! She brought any force Master low, and crushed anything below them! Her brilliance had out shown so many others. She made Ashin Karkin' Varanin wretch in front of her! She had blinded one of the most wanted men alive, the Thronebreaker, made him low and desperate! She turned those that others saw as gods and made them real, she brought them down from their pedestal, and then obliterated that pedestal. She wounded them, and stole their blood in equal measure! The technology she wielded that spawn from her head could counter anything presented in front of her, and this welt dared degrade her as nothing more than a mere whore with a portable dancing pole?

SHE WAS TRIAM AKOVIN THE RELENTLESS; BLOOD-THIEF OF THE GODS!

...

Well that wasn't like her at all. She sat back down after a solid moment of her fury, and the red-angry blush of her skin all around dissipated to its normal hue. Immediately the conversation became the muddled humming that occupied her attention prior. She shook her head and giggled to herself. Her feet went back to being propped up on the table, and she resumed her empty-headedness. She whispered her silly thought as she tried to once again get comfortable in the flimsy wooden chair.

"Blood-thief..." She smiled and praised herself for such creativity. Her mechanical hand ached slightly from the pressure she had brought on her weapon, and absently inspected the near damage. She blinked a few times as she was brought aback to the reality at hand. Verz had spoken, and it seemed a question. With a furrowed brow she waved a dismissive hand.

"Whatever," After that she began to think of she could split the spear in two and find a battery pack and rubber gloves to turn her useless weapon into shock batons.

[member="Verz Horak"], [member="HK-36"], [member="Adenn Gra'tua"] (OOC: I apologize for the wait)
 
Well. That was demoralizing. Adenn had just been practically insulted "Kriffing... Shabuir." He muttered under his breath, as he would have liked to beat the man with his plank, it would have gotten him shot "Sure, I'll take it... If it has a chance to get me a pistol." Adenn scratched his chin while pondering what he could do with a ranged weapon in this world, not many people had them, so if he did he would have an advantage "So, why don't we get going then."

[member="Triam Akovin"]
[member="Verz Horak"]
[member="HK-36"]
 

HK-36

The Iron Lord Protector (Neutral Good)
[member="Verz Horak"], [member="Triam Akovin"], [member="Adenn Gra'tua"]
Map
Starting_Ruins_of_Illinois.jpg
Character Stats and Inventory
Verz Horak
+4 Small Arms, +2 Melee Weapons, +2 Tactics, +2 Leadership, +2 Slicing, +2 Intimidation, +1 Dodge Rolls,
-3 Sniper Rifle, -3 Persuasion, -3 Resisting Taunt, -2 Search, -2 Spot, -2 Lore
Inventory: High Quality Power Armor of Striking [-2 Dodge, 71 Damage Reduction, +2 Unarmed], Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn], Tattered, Worn Cloak, Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines, and 110 caps.

Triam Akovin
+4 Engineering, +3 Small Arms, +3 Dodge
-2 Persuasion, -2 Barter, -2 Resisting Taunt, -2 Lore, -1 Intimidation, -1 Leadership
Inventory: Revolver Parts and a Long Sharpened Metal Pole (2-2.25 meters length, Scrap Metal Quality) [2d20 Physical Piercing Damage, or 2d10 Physical Blunt Damage per turn], and 25 caps.

Adenn Gra'tua
+4 Unarmed, +3 Small Arms, +3 Spot
-4 Persuasion, -3 Leadership, -3 Damage Reduction Against Chemical Weaponry
Inventory: Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.], and 50 Caps.

RP

Gotley smiled to the party as they accepted their faiths and just decided to suck it up and deal with it,
"Great, be on yer way then, ye know what ta look fer and where, an' here's that down payment as I promised."
The rogue would grin, dropping a sack on the table and pushing it to Verz, the oldest of them,

Verz receives 10 caps, ta-na-na-na!

"Ye can find a Smith right nearby the Inn 'ere, they shoul' tell ya where ta fin' any other gear you couldn' get at their place."
Gotley nodded, looking behind his shoulder he motioned with a wave of his hand for a waitress to come closer with a flagon of beer, his grip on his blaster pistol slightly tightening as he turned about, in case one of the party would try to snatch the weapon from him with sleight of their hand.
"Oy, one flagon o'er 'ere, lass!"
He confirmed his order out loud
 
"Well then, I say we go get you two some better gear. I have 100 caps, and with this advance payment, we have 110." Verz was eager to get going. He didn't like their employer, and he wanted to leave before he tried to kill the man. Even though it would be nice. He got up from the table they were seated at. "So, are we gonna get going or what?"

[member="HK-36"] [member="Adenn Gra'tua"] [member="Triam Akovin"]
 
[member="Verz Horak"], [member="HK-36"], [member="Adenn Gra'tua"]

"Sure." The woman said simply. "Think I can get batteries and a saw? I want to make this into shock batons. Maybe some clothes too." She shot a deadly glare at the old geezer. "Or should I fix up my revolver? Oh the choices. I bet these caps could make decent makeshift bullets in a pinch too, but that's only if we're desperate enough." Again, another devilish glare to their employer. Then she remembered their other Mandalorian comrade.

"Then again, he looks to be in tough shape. We should probably go shopping for him first, I can make due with what I have. Him though?" She shook her head and laughed a little bit. "You've got guts to try and kill anything with that plank." She gave him a thumbs up. Anyway, from that moment forward, Triam decided she would lead the shopping spree... after all she was female, it was only in her nature no matter how much it might be suppressed or entirely replaced by other interests. Of course, business and gearing up for war still had to go back to her instinctual desire to shop up for the best stuff.

She threw up the bird behind her as she walked out of the area, and lead "her men" for the gear up. She immediately spotted a traders booth on the streets. "Think we can scrounge anything from there?" She asked them, pointing in the shops general direction.
 
"Yay, shopping..." Adenn grumbled, he didn't want to shop now, he wanted to shoot osik, not buy clothes "But I'm not buying anything fancy." He shouldered his plank while walking out of the place, thinking of it as something more than a plank. Almost immeadiatley they found some traders, filled with supplies and other things, he quickly spoke up "Alright, first things first, I'm buying a weapon, doesn't matter if it's ranged or not, I'm buying it." Adenn looked at the two before walking over to one of the traders, not really knowing what was being sold.

(Sorry for the wait)
[member="Triam Akovin"][member="Verz Horak"][member="HK-36"]
 

HK-36

The Iron Lord Protector (Neutral Good)
Map
Starting_Ruins_of_Illinois.jpg
Character Stats and Inventory
Verz Horak
+4 Small Arms, +2 Melee Weapons, +2 Tactics, +2 Leadership, +2 Slicing, +2 Intimidation, +1 Dodge Rolls,
-3 Sniper Rifle, -3 Persuasion, -3 Resisting Taunt, -2 Search, -2 Spot, -2 Lore
Inventory: High Quality Power Armor of Striking [-2 Dodge, 71 Damage Reduction, +2 Unarmed], Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn], Tattered, Worn Cloak, Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines, and 110 caps.

Triam Akovin
+4 Engineering, +3 Small Arms, +3 Dodge
-2 Persuasion, -2 Barter, -2 Resisting Taunt, -2 Lore, -1 Intimidation, -1 Leadership
Inventory: Revolver Parts and a Long Sharpened Metal Pole (2-2.25 meters length, Scrap Metal Quality) [2d20 Physical Piercing Damage, or 2d10 Physical Blunt Damage per turn], and 25 caps.

Adenn Gra'tua
+4 Unarmed, +3 Small Arms, +3 Spot
-4 Persuasion, -3 Leadership, -3 Damage Reduction Against Chemical Weaponry
Inventory: Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.], and 50 Caps.

RP
[member="Verz Horak"]

Walking out of the tavern, cacophony of noises and calls would hit Verz's ears, it was a usual clamoring one could expect from a market,
"Crossbows for sale, finest crossbows in all of wasteland!"
"Leather armor! Perfect against those undead claws!"
"This seems a bit too pricey, a dagger for 20 caps?"
"Fine, 18, but I'm not going any lower."
"15 caps."
"15, but I'm not going any lower."
"Pipe rifles! Straight from the cathedral in the ruins! Finest pipes used for this!"
"Marie, the baguettes! Hurry up!"
"I saw him the other day, a skeleton of metal, his eyes burned like fire, he's out there I tell ya, the techno-lych,"
"It's just a tall tale, meh."

So, the points of interest in their vicinity, except the Tavern "Black Ram", included a Notice Board, Blacksmith, Tailor and Armorer, Gunsmith and Engineering, General Store, and Bowyer and Carpenter.
There could also be seen a Shady Fellow in an Alley, and a Wounded, Dirty Wasteland Survivor Talking to a Group of Town Folk, he was the one mentioning a techno-lych.

[member="Triam Akovin"]

Their employer only scoffed at her and gave her a dismissive wave as they walked out.

The shop she pointed at was the Gunsmith and Engineering stand,
In it she could see various parts, mechanical and electronic, gears and cogs, pipes and tools, capacitors and resistors of various sizes. There were little wands with forks and buttons at the button, revolvers, flintlock muskets, and scavenged and repaired more advanced firearms. Displayed above were rifles, those cheap one-shot pipe rifles almost everyone had, hunting rifles, wind rifles, muskets, a machine gun was even displayed, chained up to the stand so no one would snatch it easily.

Whatever she was looking for, whether it was for her pipe or her revolver, she would most likely be able to find it there.

[member="Adenn Gra'tua"]

The shop Adenn walked over was a small Smithy the town had, where the Blacksmith resided.
The rather short but stocky and stout man looked over at Adenn from his work, clinging and clanging was heard from the shop as the blacksmith was just pounding a red-hot sword blade on the anvil, a curved shape of a saber forming under careful strikes of his summer.

"Aye, whacha need, sonney?"

The burly dwa- short fellow asked Adenn, with a hiss putting the blade in a bucket of water to cool it.

In his shop were displayed various melee weapons, swords, axes, knives, maces, as well as tools like nails or hammers, and parts for more complex mechanisms, like armor plates, rings for chainmail, or barrels for rifles and pistols.
 
[member="HK-36"] [member="Triam Akovin"] [member="Adenn Gra'tua"]

The sights and sounds of a market seemed to always be the same, despite the planet or people. He could smell food, animals, and waste. All smells he knew from home. He walked around a bit, careful to keep an eye on where his two companions were in the market. Verz walked toward the Wounded Survivor, trying to hear more about the supposed lich. Information could save you or damn you, but it was worth it to try and learn what you could about any foes before you left safety. His days as a commander were over, but he still knew a few tricks about combat and warfare.
 
(OOC: I apologize for the ludicrous wait. I went AWOL for awhile, and then when I came back it was difficult getting my muse back for several characters. Anyway, here now! Amuze me or suffer the consequences)


[member="Adenn Gra'tua"], [member="HK-36"], [member="Verz Horak"]


Okay, she had 25 caps on hand, Revolver Parts, and a Sharpened Metal Pole. The caps were already currency and she did have scrap metal of two varieties, one significantly more expensive than the other, both equally valued in terms of money as well as construction potential. She would see what she could get with 25 caps and go from there. No point bartering something that may be more useful as something else later. She was looking at the Gunsmith and Engineering stand, and eyed all the parts. Right now is when she had to decide what she wanted to do with her limited supply of caps.


She could use a battery possibly, but then she decided she would run out, and undoubtedly such commodities would be expensive. There was the possibility of a pipe rifle, but that seem rather ridiculous and cumbersome to her. There were lots of different parts on display, that she could undoubtedly use to repair her scavenged revolver. But then she would need ammo. Maybe she could sell half her shaft to the blacksmith, and tell him to smelt the rest into bullets. That might work, but not very inventive. She'd figure it out after she figured out what the price of all these things would cost.


She leaned over the booth to talk to the manager, making sure (despite disgust) to show off her feminine figure as best she could to boost her persuasive chances (with the likely negative effect of making her less serious sounding). Getting the store managers attention by loudly clunking down the useless revolver on the table, and held her shaft beside her. Haughtily, she spoke.


"Alright man, tell me what you got. I've got 15 caps to spend and I'm hoping to get lucky here. How much is a full revolver, or its spare parts, how much can I get out of selling these revolver spare parts, how much is a battery or the parts to make one, and how long do you reckon it would last? You do know what a battery is, yes?" She said with a racing business-like mind. In the next moments, she would discover just how much exactly these caps would be worth to her. Unfortunately, something nagging at the back of her head told her she was about to be disappointed. This world was nothing but disappointment since she got here.
 
"Ah, what do I need." Adenn said sarcastically, looking at all the items of the smithy considering all that he could do, blades maces and axes... Along with some armor pieces, yeah, that wasn't much compared to what the bounty hunter originally had, but in his current condition it was the best 'Well... I can buy a sword and use it like a person would use a sword, or do the same with the axe or mace, but the knives, I could make a gauntlet out of it and if I have any money left I could buy another weapon... Yea, I'll do that.' Adenn hooked a thumb in his pants before looking at the smithy "Alright, so I want a few things, first: I want a knife, second: I want some small armor plates for a guantlet. And third: I want a mace... And depending on the cost of those you can throw in a few armor plates, or take out the mace and put in those armor plates, as I really don't know how currency works here." Adenn finished with an awkward grin.

[member="HK-36"]
[member="Verz Horak"]
[member="Triam Akovin"]
 

HK-36

The Iron Lord Protector (Neutral Good)
Map
Ruins_Of_Illinois_Technolych.jpg
Character Stats and Inventory
Verz Horak
+4 Small Arms, +2 Melee Weapons, +2 Tactics, +2 Leadership, +2 Slicing, +2 Intimidation, +1 Dodge Rolls,
-3 Sniper Rifle, -3 Persuasion, -3 Resisting Taunt, -2 Search, -2 Spot, -2 Lore
Inventory: High Quality Power Armor of Striking [-2 Dodge, 71 Damage Reduction, +2 Unarmed], Chipped, Broken Blade [1d10 Physical Slashing or Piercing Damage per turn], Tattered, Worn Cloak, Damaged Assault Rifle [2d16 Physical Piercing Damage, 2 turns before reloading] with 5 Magazines, and 110 caps.

Triam Akovin
+4 Engineering, +3 Small Arms, +3 Dodge
-2 Persuasion, -2 Barter, -2 Resisting Taunt, -2 Lore, -1 Intimidation, -1 Leadership
Inventory: Revolver Parts and a Long Sharpened Metal Pole (2-2.25 meters length, Scrap Metal Quality) [2d20 Physical Piercing Damage, or 2d10 Physical Blunt Damage per turn], and 25 caps.

Adenn Gra'tua
+4 Unarmed, +3 Small Arms, +3 Spot
-4 Persuasion, -3 Leadership, -3 Damage Reduction Against Chemical Weaponry
Inventory: Dried Up Plank [1d10 Physical Blunt Damage two times per round, after each hit roll a 1d20-1d20, if the result is negative, the plank broke in half.], and 50 Caps.

Rolls
Triam tried Persuasion- (-4) Failure
Adenn tried Barter- (-16) Failure

RP
[member="Verz Horak"]

"His body gleamed in the fires of our torches, auburn from rust and dried blood of the mutties, he picked me up by me neck and looked me over before whisperin' in 'is raspy voice to get the 'ell off 'is property."
The survivor mumbled out in his wild tale, still clearly in shock, or simply loosing his mind as many others do in the post-apocalyptic world of destruction and brutality,
"Large claws adorned 'is fingers an' feet, torn grey cloak hanged off 'is shoulders, an' when one of us tried to take 'im down with a gun he caught tha' bullet- Oy saw it with me own eyes! Then 'e lifted his hand and burned tha' man in a second, dropping him dead with fire still burning away the poor sod's chest!"

"You are mad, nothing wields such a power, and the mecha of old are slow, stupid, and clumsy, what you speak off can not exist."

"I know wha' Oy saw! Thar be dark magick happening right below our noses- mark me words ye who wish ta travel outside tha' city in tha' ruins tha' surround us, mark me words and beware the Technolych and his Stronghold o' Foul Magick!"

With that rant the survivor grumbled and waved off dismissively the crowd that formed around him, Verz included, many of them were shaking their heads and muttering the disgust and disbelief with the man's words, the survivor himself begun heading off towards the tavern the Trio of Adventurers just visited, no doubt to get some rest or drink his troubles away.

However, whether Verz decided to follow the man or not, he would be able to gather enough information to determine the general area where the supposed Technolych was sighted.

Point of Interest Technolych Sightings was added to the Map


[member="Triam Akovin"]

The manager behind the booth had his back turned as he was repairing some sort of multi-tool device, at the sound of the revolver parts clanking he jumped slightly, quickly turning over with his hand on a holstered gun just in case somebody was trying to rob or mug him, a rather common procedure in current times.

It was then that the sight of the skinny Triam in a bit tattered clothes trying to show off her heavenly, womanly curves greeted him, and he got a grimace on his face, although Triam wasn't the ugliest person in the group (*cough* Verz *cough*) she could use a bath and better clothes.

He then just stared at her at the long list of questions and demands the lady put before him, he would reach down to look over the revolver parts, examining them in his hands,

"Yeah, I do, and you should know well enough they come in different sizes and capacities, how long one would last depends on how big of one you're buying. For the revolver parts? As for you-"
He would look from the parts to Triam, raising his brow slightly,
"I'll give ya 5 caps, 10 caps if you want the parts to finish it, for whole revolver I'll take yer 15 caps but I'll throw in one ammo drum for free."

The merchant would put the revolver parts down, pushing them back to Triam,
"Small batteries are a cap each, medium sized ones are 5 caps each, if ye want a larger accumulator battery tha' will be 10 caps, a vehicle-sized accumulator, like tha' ones they used in autos, I'll give ye those fer 15 caps, usually I woul' ask for 20. But I won't sell ye the parts for it, don't have them, you would need ta ask an alchemist in the General Store for that, they have the acid for them, ye see."

He would put his hands on the counter, tilting his head at Triam,
"So will it be, little lady?"


[member="Adenn Gra'tua"]

The Blacksmith in the shop did not turn around as Adenn spoke, simply listening to the list of the weaponry and armor he needed to purchase, nodding absently to each point muttering things out like,
"Sure" and "Gotcha"

But it was when Adenn said,
"As I really don't know how currency works here."
That the Blacksmith's ears perked up and a smirk appeared on his face, he would be quickly by the counter to service the customer and scam as much caps as he could from him,

"I'll give ye a dagger or a hunting knife fer 25 caps, the difference is that daggers be used for stabbing, hunting knives for cutting and slicing. Now the armor plates, those don't come cheap, especially since we have to outfit them based on tha' dimensions of your hand. I'll take 30 caps for a full gauntlet, 15 for a bracer, it will protect only your forearm, and 20 for a cestus, it be gauntlet designed for hand-to-hand combat, it gives better maneuverability but less armor, you can beat tha' crap out of somebody with it, but it won't take as many hits as a normal gauntlet."

The blacksmith would motion to the collection of armor pieces and weapons in the back of the store, many of the products he mentioned were visible, displayed to the customers,

"An' for 30 caps I'll give ye a good steel mace or a cuirass ta protect yer torso, for 60 caps ye can have both."


Both Adenn and Triam should remember, all prices in this cruel, brutal world are very much so negotiable.
 
As per Triam's usual behavior, she went off listing the abstractions in her head. She was "taking inventory" as she often did. It had become a complicated OCD practice that persisted wherever she went no matter what she was doing. At all times she was always aware of every advantage she could take and use. For example, due to the business-like nature of the manager, she knew her feminine charm was not at her disposal, and thus decided to take a kinder professional approach.

5 caps to sell parts.
10 caps to repair.
15 caps for new + ammo.
Batteries: 1 cap small, 5 cap medium, 10 cap large, 15 cap vehicular.
Unknown value pike in possession.
Total caps to tender's perception = 15, total actual caps = 25.

Two options:

1.) Buy Revolver + Ammo and repair revolver/sell parts and scrap for other uses, equation: -15 caps plus x caps -10 caps = 5+x caps left over.
2.) Large Battery and repair plus unknown value ammo, equation: -10 caps -10 caps -x caps = unrealistically at least 20 caps at most 25 caps -x amount of trust for lying. Result equals revolver with little ammo, and a possible chance for successfully crafting shock batons.

The obvious option to take then was the first one. Out of it she would still have money left over with dual revolvers and a drum of ammo. As much as she want to craft shock batons for the hilarity of watching her foes let loose their bowels as she electrocuted them with barbed metal poles, it made no sense for her. She sucked at melee and had no training with them whatsoever. She was however, a rather excellent shot with small arms. Also, with two revolvers, if one broke she could use the other one, or use the spare to repair it. Or if they both broke, she could cannibalize both to hopefully craft one operable revolver. So she took sensible route.

"Congratulations," She smiled to the man, "You just made my day. It's a nice change from what I'm used to on this hell hole. So I'll take your offer for the revolver and the ammo, but since I am so fortunate I won't be needing this pole any more. If you could make my day even better and buy this scrap off me that would be swell. As I'm hoping to repair this revolver still. One should never put all her eggs in one basket."
 
Adenn listened to the prices of all the equipment, and it all was expensive, and the bounty hunter only had 50 caps "Shab... Well, do you have anything less expensive, maybe a rusted hunting knife and a sharpening stone... Unless that would be the same price... Would an axe be cheaper than a mace? and with the armor being that much, I don't really need any right now." the options definitely weren't great, if Adenn needed to he would have to go with one or the other... Of if he wanted some protection he could get a bracer. He exhaled before speaking again "Well, I'll definitely take the dagger, and you can scratch the other weapon, and I'll also take a bracer... That should be, 40 caps, if I'm not wrong."

[member="HK-36"]
[member='Triam Akovin"]
 
[member="HK-36"]
[member="Adenn Gra'tua"]
[member="Triam Akovin"]

Verz finished listening to the man talk about the technolych, and decided to err on the side of caution and assume it was real. He then wandered about the marketplace, looking for where he could get his knife repaired and some fix up work for his rifle, and maybe some spare ammo. One could never have enough for the wastes. As he walked towards the gunsmith, he saw a notice board, and stopped to read it.

When he was done, he continued on to the gunsmith, hoping to get a new handle on his knife and his rifle serviced. As he approached the shop, he saw Triam there, haggling with the merchant. Hopefully she was getting a good deal. If not, maybe the treat of pain could reduce the prices. Verz put his armored hand on Triam's shoulder, the cloak he wore hiding the rest of his powered armor and keeping the sun out of his eyes.

"How goes the shopping ner vod?"
 

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