Irys Arist'lar
Character
Klaxons flared as she pumped her legs hard. Irys failed to stop at a junction and slammed into the far side of the corridor. She rebounded off the wall and carried on her dash. As she ran she hastily fastened a com unit to her ear and connected into the command channel.
Captain Wist’lon was calling out orders to the task force as the commander on duty, Lieutenant Stil’dor was giving orders to the crew of the Majesty. It seemed the warnings from Abrion Intelligence – or as it was more commonly known, Spynet – had been accurate. Normally a prototype ship would have been flown through Techno Union space with a slender escort at best.
“On my way to the bridge, summarise?” she shouted into the channel as she tried to sprint for the next lift. Physical fitness wasn’t exactly her thing. She was happy to spend some evenings in the ship’s gym when time allowed, which was actually where she’d started talking to Lieutenant Stil’dor outside of the work environment for the first time. However, she damn well hated running.
“Interdiction of some kind ma’am, we haven’t tracked down the offending source. We’ve got red tracks appearing on screen, we’ve moving to defensive formation auresh six. The Captain ordered us to plough on through the field, rather than come to a halt and try to turn back out.”
“Understood, with you in shortly,” she replied. She shouted some junior ranks out of the way and took the next lift up to the bridge with a handful of crew. She stepped out into the mayhem.
OOC/ up to 5 pilots/fleets and 5 boarders/counter boarders per team. Target vessel is a prototype Collateralhulk Battlecruiser, which is only armed with minor point defenses [can be safely avoided by boarding ships, but may be able to shoot at fighters/ordnance]. This will continue to move at 2 hexes per 24 hours
Rebels have 7000 metres, Techno Union has 4000.
Main Rebel aim is to steal the ship through boarding.
Secondary aim is to destroy the battlecruiser if this fails.
PSD file: http://www.filedropper.com/legend2
Map below: Rebel deployment zone in Red. TU in Green.
PSD of map: http://www.filedropper.com/spaceskimish
[This has my starter ships]
[member="Phade"]
[member="Kiran Vess"]
[member="Charlotte"]
[member="Prime"]
Techno Union: There is room for more captain/pilots and one more counter-boarder
Fleet:
1xGunray
1xPillar
1xScythe
3xSev'rance
1xSickle
Fighters:
Droid Fighter Squadrons: 13
Droid Interceptor Squadrons: 5
Droid Bomber Squadrons: 9
[assume squadron of 12]
Gunships: 48
Captain Wist’lon was calling out orders to the task force as the commander on duty, Lieutenant Stil’dor was giving orders to the crew of the Majesty. It seemed the warnings from Abrion Intelligence – or as it was more commonly known, Spynet – had been accurate. Normally a prototype ship would have been flown through Techno Union space with a slender escort at best.
“On my way to the bridge, summarise?” she shouted into the channel as she tried to sprint for the next lift. Physical fitness wasn’t exactly her thing. She was happy to spend some evenings in the ship’s gym when time allowed, which was actually where she’d started talking to Lieutenant Stil’dor outside of the work environment for the first time. However, she damn well hated running.
“Interdiction of some kind ma’am, we haven’t tracked down the offending source. We’ve got red tracks appearing on screen, we’ve moving to defensive formation auresh six. The Captain ordered us to plough on through the field, rather than come to a halt and try to turn back out.”
“Understood, with you in shortly,” she replied. She shouted some junior ranks out of the way and took the next lift up to the bridge with a handful of crew. She stepped out into the mayhem.
OOC/ up to 5 pilots/fleets and 5 boarders/counter boarders per team. Target vessel is a prototype Collateralhulk Battlecruiser, which is only armed with minor point defenses [can be safely avoided by boarding ships, but may be able to shoot at fighters/ordnance]. This will continue to move at 2 hexes per 24 hours
Rebels have 7000 metres, Techno Union has 4000.
Main Rebel aim is to steal the ship through boarding.
Secondary aim is to destroy the battlecruiser if this fails.
- Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
- Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used. [Significant Armour, Redundant shields, Advanced Shields each at 10% to the respective score]
- Ships may fire at regular range at 4 hexes, at ‘long range’ at 8 hexes.
- All ships must be listed in an OOC box with the following information: Hex location, Captain [if PC], Orders, Shields, Hull integrity
- All regular SWRP rules must be followed.
- One character per writer.

PSD file: http://www.filedropper.com/legend2
Map below: Rebel deployment zone in Red. TU in Green.

PSD of map: http://www.filedropper.com/spaceskimish
[This has my starter ships]
[member="Phade"]
[member="Kiran Vess"]
[member="Charlotte"]
[member="Prime"]
Techno Union: There is room for more captain/pilots and one more counter-boarder
Fleet:
1xGunray
1xPillar
1xScythe
3xSev'rance
1xSickle
Fighters:
Droid Fighter Squadrons: 13
Droid Interceptor Squadrons: 5
Droid Bomber Squadrons: 9
[assume squadron of 12]
Gunships: 48