Star Wars Roleplay: Chaos

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Surprise! [RA skimish of TU]

Klaxons flared as she pumped her legs hard. Irys failed to stop at a junction and slammed into the far side of the corridor. She rebounded off the wall and carried on her dash. As she ran she hastily fastened a com unit to her ear and connected into the command channel.

Captain Wist’lon was calling out orders to the task force as the commander on duty, Lieutenant Stil’dor was giving orders to the crew of the Majesty. It seemed the warnings from Abrion Intelligence – or as it was more commonly known, Spynet – had been accurate. Normally a prototype ship would have been flown through Techno Union space with a slender escort at best.

“On my way to the bridge, summarise?” she shouted into the channel as she tried to sprint for the next lift. Physical fitness wasn’t exactly her thing. She was happy to spend some evenings in the ship’s gym when time allowed, which was actually where she’d started talking to Lieutenant Stil’dor outside of the work environment for the first time. However, she damn well hated running.

“Interdiction of some kind ma’am, we haven’t tracked down the offending source. We’ve got red tracks appearing on screen, we’ve moving to defensive formation auresh six. The Captain ordered us to plough on through the field, rather than come to a halt and try to turn back out.”

“Understood, with you in shortly,” she replied. She shouted some junior ranks out of the way and took the next lift up to the bridge with a handful of crew. She stepped out into the mayhem.





OOC/ up to 5 pilots/fleets and 5 boarders/counter boarders per team. Target vessel is a prototype Collateralhulk Battlecruiser, which is only armed with minor point defenses [can be safely avoided by boarding ships, but may be able to shoot at fighters/ordnance]. This will continue to move at 2 hexes per 24 hours

Rebels have 7000 metres, Techno Union has 4000.

Main Rebel aim is to steal the ship through boarding.

Secondary aim is to destroy the battlecruiser if this fails.
  • Ships may move an amount of hexes equal to: 11-(speed/2) on the new system or: 11-(speed) on the old system. All rounded up. So a ship with speed 12 on the new system may move 5 hexes per turn.
  • Each ship begins with a number of shield (if applicable) and hull points equal to its length in metres. How damage is resolved is entirely up to the writer, but a standard indicator of health must be used. [Significant Armour, Redundant shields, Advanced Shields each at 10% to the respective score]
  • Ships may fire at regular range at 4 hexes, at ‘long range’ at 8 hexes.
  • All ships must be listed in an OOC box with the following information: Hex location, Captain [if PC], Orders, Shields, Hull integrity
  • All regular SWRP rules must be followed.
  • One character per writer.
uK8mLax.png

PSD file: http://www.filedropper.com/legend2

Map below: Rebel deployment zone in Red. TU in Green.

nYjk7Kq.png

PSD of map: http://www.filedropper.com/spaceskimish
[This has my starter ships]
[member="Phade"]
[member="Kiran Vess"]
[member="Charlotte"]
[member="Prime"]
Techno Union: There is room for more captain/pilots and one more counter-boarder

Fleet:
1xGunray
1xPillar
1xScythe
3xSev'rance
1xSickle
Fighters:
Droid Fighter Squadrons: 13
Droid Interceptor Squadrons: 5
Droid Bomber Squadrons: 9
[assume squadron of 12]
Gunships: 48
 

Kurt Meyer

Let Me Push That Button
Kiran sat in the hangar bay of the battlecruiser, his eyes settled on a small alert screen in the corner of the room which flashed with blaring red lights. He and three other Saeva mercenaries sat in a small circle, each one with an array of weapons arranged in front of them.

The mercenary leader let out a loud sigh as he watched the alert.

It seemed that something, or far more likely, someone had pulled them out of hyperspace and back into real space. Kiran was under no illusions that this would be a friendly group, and more than likely they would be trying to take the ship. He pulled the Annihilator from the table in front of him and checked his own personal blaster in his holster* to make sure it was secure. Standing, his armor* shifted slightly.

The men in front of him caught the motions and stood up as well. The Techno Union of course had their own soldiers onboard, Saeva had simply been hired as extra insurance in case something like this happened. It paid to have men with little to no morals around, especially when they were good enough for the One Sith to hire on a regular basis.

“Get to the bridge.” His men nodded, two of them slinging their rifles over their shoulders and the third staying with him. Kiran gave the man a nod and then slammed a powerpack into the Annihilator. “Just another day.”

Kiran said to himself as he turned to watch the hangar bay.

*Links in sig
 

Prime

Guest
P
Prime was waiting. Prime was wonderful. Prime was military hardware mixed with sketchy programming that only enjoyed hearing the cries of enemies as it murdered them and ripped limb and skin from bodies. Prime was not remorseful because Prime saw enemies as viruses. And Prime was 100% Techno Union approved anti virus software mixed with shock trooper programming.

Prime did not need to prepare for war. Prime was created for war. Prime need only await activation orders and carry out its mission parameters. Prime did not leave many survivors... intact. Prime did not have programming for small talk.

Prime awaited.
 
Spynet had heard rumors of a plan to steal some Techno Union tech, being a Senior Agent of the agency allowed him to access the reports from undercover operatives in the field almost as soon as they were generated. Being the newly minted Sub-Director of Law in Charge of Law Enforcement, allowed him the jurisdiction to deploy forces at all the research and development facilities that were in danger and place himself aboard the newest prototype ship to be flown. The ship had a higher than normal escort, and it had him on the ship itself along with other counter-boarders.

Phade heard the klaxons go off, and they caught him already gearing up for his turn on duty. Grinning to himself, Phade finished donning his armor, slipping the mask and cowl up over his head and activating the heads up display. He had a standard issue lightsaber, a pair of blaster pistols and a blaster rifle at his immediate disposal, as well as the arms stationed on the ship itself.

"Phade to security forces, prepare to repel boarders." Phade spoke over a channel devoted to security personnel aboard. Then he walked out of the quarters he had been assigned and up to the bridge. The bridge would be where they would go to take the ship, and Phade would be able to respond to the rest of the ship from that point.

@Prime @Irys Arist'lar [member="Kiran Vess"]
 
Max stood against the inside wall of one of the Rebellion's boarding vessels, carefully shifting the location of his rifle as Marines and operatives performed similar actions. Moto's were thrown around liberally. The Rebs were pumped, highly motivated to give one back to the corporate fascists who'd killed a not insignificant amount of their comrades in the battle for Geonosis.

His combat suit was set correctly. His ammunition accounted for. The world seemed to speed up and slowdown as the adrenaline shifted it's tones. Launch would come soon enough.
 
Location: Cockpit of his Nevermore Bomber/Starship Hangar
Allies: RA [member="Maximilian Vinticus"]
Enemies: TU [member="Phade"] [member="Prime"] [member="Irys Arist'lar"] [member="Kiran Vess"]
Objective: Raid TU shipyard for a prototype vessel. Or destroy it.

Sitting in the cockpit of the Whiskey Shooter, Thane was going oover the systems check as the Rebel assault fleet* moved through hyperspace towards its intended target. A Techno Union ship was in the works that had the potential to be very dangerous to the conflict that was already costing too much in lives. The Rebels needed to stop the ship before its completion. The pland was to disable the local fleet, board said ship, disable the current TU crew amd replace it with a standby RA crew and take it for the Rebels or...destroy it completely.

"Maxy, make sure you bring enough charges in case things go teets up. I'll buy you a round back home if you get more points than me."

The ships were nearing the rondesvou point. Thane shot a quick gulp of his flask and primed the engines for launch. The other pilots did the same.
 
[member="Thane Drexel"]

Code:
Ship name	Location	Orders	Shields	Hull	Speed(hexes)
Ship name	Location	Orders	Shields	Hull	Speed(hexes)
1xGunray	1611	Scan	1815	1815	3
1xPillar	1409	Scan	650	650	4
1xScythe	1410	Scan	613	613	5
Sev’rance A	1609	Picket	300	300	7
Sev’rance B	1610	Picket	300	300	7
Sev’rance C	1510	Picket	300	300	7
1xSickle	1508	Picket	210	210	5
Fighters:	
Fighters 13	See map	Defend Cruiser	Full strength		9
Interceptors 5	See map	Picket	Full Strength		10
Bombers 9	See map	Picket	Full Strength		8
[assume squadron of 12]		
Gunships: 48	See Map	Picket	Full Strength		7
SR7pOGl.png


"What are we looking at?" Irys called, as the bridge crew was rapidly reshuffled from a general watch to a full battle crew.

“We’ve got multiple red signals ma’am, but still no clear targets,” came the reply.

“Launch all fighters! Push the squadrons of interceptors out wide and have them actively scanning. I want them on overwatch ready to deal with any incoming ordnance or bombers. Keep the fighters close to the collateralhulk, and have bombers hang threateningly.” As Irys gave the orders she placed a comm link in each ear. The general chatter in the background was raising to a level that was interfering with her decision process. She only needed a direct link to a few members of staff, there were officers monitoring wider channels to bring her any updates, she couldn’t filter everything herself.

“Once the Sev’rance have launched all fighters, I want those running pickets along the flanks. Have the Scythe and Pillar press forwards in the wake of the interceptors, have them ready to engage any destroyers. Keep us close to the prototype ship!”



OOC/ Note: any shuttles will be hand waved through defences to board. We're not at a shipyard, but in transit.
 
Location: 1211 grid square, cockpit of TIE Rapier.
Allies:TU
Enemies: RA
Objective: look for Rebs to pew pew.
Cractius was assigned to a squadron that was sent out in front of the fleet. Over the comms Cractius stated "keep calm,boys,keep calm". One of his squadmates asked "sir, I want me some Reb fighters to kill and I better see some in a moment."Cractius ignored this and one of his men took potshots at a small asteroid, destroying it. Small pieces of debris pinged off the TIEs and Cractius stated"don't get an itchy trigger finger guys".
 

Prime

Guest
P
Location: Prototype Ship?
Enemies: Rebel Runtimes, [member="Thane Drexel"]
Allies: Capitalist For The Greater Good

The call came in. When war klaxons were going off, that was Prime’s signal. Prime was the type of unit that was kept on ice until it was time to be useful. Prime was placed aboard the prototype ship because Prime did not play well with others. And Prime enjoyed ripping flesh from limb, and anywhere that it could be possible for needing counter-boarders was a good place for the droid. The unit began warming up.

Reaching for weapons, the program started to fill in the blanks. Aboard a prototype. Purpose, defeat enemy runtimes. Destroy Rebel Alliance boarders. Make a fancy hat from their faces. Random segments of code were still giving Prime quirks, but it answered to Marek and Marek Starchaser did not authorize any changes to the program. Prime was unique. Prime was the first of the Hydra Droids.

Prime would sort out its protocols and code. Prime would murder. Prime would hibernate. Prime would be restarted.

Prime did desire a program that kept track of head shots.
 

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