Master of Arms
Howdy all,
Just like to make a quick suggestion that (I think) would make characters more interesting and balanced. Before I do though, I'd like you to compare the following set of strengths and weaknesses with each other. When doing so, see which one is more balanced to you.
Set A:
Strengths:
Good Swordsman
Ace Pilot
Weaknesses:
Slow
Has Trouble Making Friends
Set B:
Strengths:
Crack Shot
Excellent Podracer
Weaknesses:
Poor Swordsman
Afraid of Sith
Which one is more balanced? In my opinion SET B is more balanced and here's why. All of Set A's weakness are personality or just general weaknesses. Sure, this is a created and manufactured list, but under the current rules either set would be viable to use. And, if you'd like to see examples of this just take a look at any of the numerous character creations. Some writers will have combat orientated strengths and personality orientated weaknesses which can tend to make things unbalanced because those weaknesses never really come into play. I'd like to suggest a simple, but easily implemented suggestion: 3 categories of strengths and weakness. Here they are:
General Strengths and Weaknesses.
Generals strengths and weaknesses can best be described as the way your character interacts with the world. Think anything that relates to D&D attributes or any specialization in non-combat abilities (clockmaking, lightsaber crafting, slicing, podracing, underwatch basket weaving etc. etc.). Fast or slow? Agile or clunky? Good swimmer? Quick thinker? Indecisive? All these go here.
Social Strengths and Weaknesses
Social Strengths and Weaknesses can best be described as the way your character interacts with other characters. Think personality traits, fears or behaviors. Rude? Zealot? Kind? Humble? Outgoing? Indecisive? Disagreeable? All of those go here
Combat Strengths and Weaknesses
Combat Strengths and Weaknesses can best be described as the way your character interacts in combat. Think about mastery of a certain kind of weapon or fighting style. Juyo Master? Poor shot? Master of staff wielding? Sniper? All of these go here.
Basically, these three categories are implemented into the character sheets and every character as a strength and weakness in each category.
Just like to make a quick suggestion that (I think) would make characters more interesting and balanced. Before I do though, I'd like you to compare the following set of strengths and weaknesses with each other. When doing so, see which one is more balanced to you.
Set A:
Strengths:
Good Swordsman
Ace Pilot
Weaknesses:
Slow
Has Trouble Making Friends
Set B:
Strengths:
Crack Shot
Excellent Podracer
Weaknesses:
Poor Swordsman
Afraid of Sith
Which one is more balanced? In my opinion SET B is more balanced and here's why. All of Set A's weakness are personality or just general weaknesses. Sure, this is a created and manufactured list, but under the current rules either set would be viable to use. And, if you'd like to see examples of this just take a look at any of the numerous character creations. Some writers will have combat orientated strengths and personality orientated weaknesses which can tend to make things unbalanced because those weaknesses never really come into play. I'd like to suggest a simple, but easily implemented suggestion: 3 categories of strengths and weakness. Here they are:
General Strengths and Weaknesses.
Generals strengths and weaknesses can best be described as the way your character interacts with the world. Think anything that relates to D&D attributes or any specialization in non-combat abilities (clockmaking, lightsaber crafting, slicing, podracing, underwatch basket weaving etc. etc.). Fast or slow? Agile or clunky? Good swimmer? Quick thinker? Indecisive? All these go here.
Social Strengths and Weaknesses
Social Strengths and Weaknesses can best be described as the way your character interacts with other characters. Think personality traits, fears or behaviors. Rude? Zealot? Kind? Humble? Outgoing? Indecisive? Disagreeable? All of those go here
Combat Strengths and Weaknesses
Combat Strengths and Weaknesses can best be described as the way your character interacts in combat. Think about mastery of a certain kind of weapon or fighting style. Juyo Master? Poor shot? Master of staff wielding? Sniper? All of these go here.
Basically, these three categories are implemented into the character sheets and every character as a strength and weakness in each category.