Star Wars Roleplay: Chaos

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Starship Submission Modifications

Submission Name: Hana-Class Refinery Station
Link to Submission: http://starwarsrp.net/topic/39547-hana-class-refinery-station/
Reason for Modification: Danger Arceneau won ownership of the Hana Class Refinery Station at the SSB Auction. Thread here
Modification:

Changing ownership and affiliation to Danger and Arceneau Trade Company.

production_station_03_by_aldeminor-d4z7crm.png




Image Credit: Trade Station 03


Intent: To create a deep space manufacturing facility.


Development Thread: Abandoned : The Discovery | Abandoned : Anyone Got A Map?

Manufacturer: Orginally : Ithorian SkyYards , Modified by : Salacia Consolidated

Model: Hana-Class Refinery Station

Affiliation: Danger Arceneau - Arceneau Trade Company

Modularity: Minor(interior equipment)

Production: Unique


Material: Durasteel, Transparisteel. Various other minor components.


Description:

The Hana-Class Refinery Station was salvaged in what was once Horde space. Being beat up by the asteroid field for some time, the station had good bones but needed repair. This lead Salacia Consolidated to modify the station into a manufacturing and refining hub rather than restore it to its former glory as a floating way point. Salacia was cautious to haul the station out of Horde space, beginning the repairs over a more neutral location in Protectorate territory.


The station serves many roles : refinery, manufacture and distribution. The interior is all business, maintaining a plethora of equipment used to turn raw materials into desired goods and products. Currently the station is outfitted to turn raw minerals into solid metals along with the production of droids. Should a buyer feel differently, the station could easily be arranged and retrofitted to a variety of manufacturing materials.


An interior hangar system serves as a drop-off and pick-up location for many smaller ships. A docking arm extends from the station, allowing for large vessels to load/unload their goods. In addition, the Hana-Class can be moved to where the owner sees fit, providing they have enough time an energy. The station cannot move on its own, simply remaining in orbit above a planetary or moon location until towed away to the next area.

During the Southern Systems Business Bazaar Expo, Judah Dashiell placed for auction the Hana refinery station. Danger Arceneau became the winning bidder, and now has the Hana Refinery station in her sole possession.



Classification: Space Station
Role: Refinement and Manufacturing
Height: 350 meters (highest point)
Width: 250 meters
Length: 600 meters (longest point)
Power Core Generator/Reactor: Fuel Cells
Hyperdrive Rating: N/A
Minimum Crew: 150
Optimal Crew: 450
Armaments: None

Hangar: Available interior space for vessels up to 175 meters to enter. All other vessels use the extended docking arm for loading and unloading of goods.

Non-Combative Attachments:

-Molecular Furnace(x4)
-Self-Regulating Droid Maker (x1)
-Holonet Receiver
-Deflector Shields
-Sensor Array

Passenger Capacity: 1,000


Cargo Capacity: 25,000 Tons


Consumables: 8 Months


Sublight Speed and Maneuverability: 10 - The station needs assistance to move, a very lengthy and time consuming process.
 
Submission Name: Bes'uliik Starfighter "Angel" Variant
Link to Submission: here
Reason for Modification: To update the submission as it is being used in current threads and because adjusting will make the submission easier to modify and alter down the line when and where needed/desired.
Modification:

Affiliation: Arrbi Betna, Anija Ordo
Manufacturer: Mandal Hypernautics, Anija Ordo, Arrbi Betna
Model: Bes'uliik Starfighter
Modularity: Yes, it can be modded, but with further dev threads only.
Production: Unique (2)
Material: Beskar (Canon to the starfighter), Stygium, durasteel, and other Bes'uliik Starfighter components
Classification: Elite Starfighter
Length: 15m
Height: 4m
Width: 8m

Armament*:
  • 3x Heavy Blaster Cannons
  • 2x Weapon Mounts (Canon - These count as the two missile allotments allowed, but can be swapped for a standard ion/mass driver/lasercannon mount each. These can also be swapped for a bomb each [I've been using 250kg bombs with the canon version, so I'll go by that here as a max weight limit])
  • 1x Reinforced Weapon Mount (This I figured would be a heavy/repeating weapon OR a single standard weapon OR another 250kg bomb. No missile tube here.)

Special Features:

  • Communications Array
  • Solar Ionization Reactor
  • Encryption Network
  • Ejection Seat
  • Holonet Transceiver
  • Stygium Cloak
  • Booster Ability
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Other systems standard to the Bes'uliik canonically have been updated as well


Maneuverability Rating: 5
Speed Rating: 5, though with the Booster ability, the ship jumps to Speed 4 with risk of engine damage**
Hyperdrive Class: .4 (canon to the Bes'uliik Starfighter)

Strengths:
  • Stygium Cloak
  • Beskar Plating
  • Canon durability
  • Booster Engine
  • Increased armament loadout
  • Modular weapons
Weaknesses:
  • Cannot use booster and stygium cloak together
  • Modular weapon loadout is limited
  • Vulnerable engines
  • Booster engine modifies speed, not maneuverability
  • Heavy Starfighter is heavy.

Description:

After training and fighting in the standard Bes'uliik starfighter, Betna realized that while the old bird was tough as nails and did the jobs it needed to do, it was getting on in years and could really use an update. With that in mind, he brought in another, Anija Ordo, to help him update a pair of Bes'uliik starfighters to both modern standards and their own.

The two fighters, nicknamed the "Angel" variants, are highly customized and personalized Bes'uliik starfighters. The intent was to create an air superiority craft that could easily and naturally swap between air control, ground assault, and more specialized roles. To do this, Stygium was gathered from Aeten by both Betna and Anija. The Crystals found were cut and shaped to fit into a stygium cloaking device designed by Anija, with help from ANNE and Mandal Hypernautics assets. This device allows the Bes'uliik starfighters to cloak at will, hiding them from visual and sensor observation. The next upgrade were the engines. The standard engines were showing their age, which prompted Betna to create a more modern, and customized, version. The result was an up-to-date engine with a "burst" ability. This ability allows the Bes'uliik fighters to gain speed very quickly to keep up with the more agile and nimble starfighters around them, often surprising their enemies. The downsides are that the engine is prone to burnout, a risk that rises with each use, and that the ability cannot be used while cloaked due to the cloaking field's power draw. The tradeoff was considered an even one as while the "boost" ability would burn out, the engines would remain more or less intact as the chance of stalling out was minimal.

The next updates were the weapons and the on board systems. The four standard cannons were swapped for a trio of heavy blaster cannons to increase the firepower to modern levels. Underneath, a reinforced hardpoint was added to the existing two hardpoints, allowing for more weapons to be loaded. The loadouts are modular, but are limited in many ways to prevent excessive power draw and internal space restrictions (details in the armament area). The systems are fully updated to modern standards and are synced to both Arrbi's and Anija's helmet systems, allowing them to verbally control the starfighter as well as manually through the controls.

The starfighters retain their famed resiliency and beskar plating along with their general design and layout. Minimal changes to the original design outside of updates and new parts were done and, outside of the weapons, engine, cloak, and HUD systems, the starfighter is unchanged.

There are drawbacks to the design, however. The cloak and boost ability cannot be used simultaneously or the engine will overload and stall out entirely. The fighter is also beskar plated, which means that while it is heavily armored, it is less maneuverable, even with the boosted speed. The upgraded engine's boost ability has a tendency to burn out, leaving the ability useless for the rest of the engagement (Read: Thread). Lastly, due to the engine's power level output, excessive damage to the engine can force an emergency shutdown. In this situation, the engine shuts off entirely and prevents the starfighter from extreme damage, but leaves the Bes'uliik dead in the water and forces the pilot to "dead-stick" the craft to a crash landing when in atmosphere.

Development Thread:

  • Pickaxes in Space - Stygium Mining Thread
  • Angels of Death - Starfighter Upgrade Thread (This thread is not finished, however, the sections on the actual upgrades is. The rest is just more relationship building between Anija and Arrbi with a possible fade to black.)
  • Total relevant post count: 58 posts

Intent: To create a pair of customized Bes'uliik elite starfighters for Anija Ordo and Arrbi Betna


*The total number of weapons will not exceed 10 guns (this is with the 50% penalty for full trade off of missiles to guns included) or 8 gun points (four physical guns) and two missile tubes. In essence, it's an Elite Starfighter with two extra points to guns (or one bomb), but only one hardpoint to spend it on and it can't be another missile tube.

**We'll actually be rolling a 100 sided die on this one and posting the result. Each time of use, it starts at 90% chance of success. Each subsequent use drops it by 10% to a minimum of 10% chance. If it fails, the engine can no longer boost for that thread. The engine also requires a cool down (3-5 posts) before being used again (this prevents spamming the booster).

Nothing is changed aside from adding the sections on the new template that weren't on the old template, adjusting the speed to the new guide, the addition of the stygium cloak and booster engine on the special features/noncombat items list, moving the engine type to the special features/noncombat list from its place on the old template, and the removal of the deflector shield listed in the previous submission (this was requested to be removed before, but the person doing the edits accidentally deleted half the sub forcing us to replace it with a cached copy. I was more concerned about not having the sub deleted a second time on accident that I didn't rerequest the edit at the time).
 
Submission Name: Hammerhead Frigate
Link to Submission: Here
Reason for Modification: Having become more experienced, and with such a lovely and classic design though, I want to fix the armaments on this submission to better reflect a proper ship.

Modification:


Armaments:
  • [SIZE=12pt]Heavy Dual Turbolaser Turrets x 3[/SIZE]
  • [SIZE=12pt]Heavy Dual Ion Cannon Turret x 1[/SIZE]
  • [SIZE=12pt]Turbolaser Batteries x 4[/SIZE]
  • [SIZE=12pt]Ion Cannon Batteries x 4[/SIZE]
  • [SIZE=12pt]Proton Torpedo Launchers x 4[/SIZE]
  • [SIZE=12pt]Quad Laser Cannons x 8[/SIZE]
  • [SIZE=12pt]Point-Defense Cannons x 8[/SIZE]
 
Submission Name: Czerka-class Medium Transport
Submission: Czerka-class Medium Transport
Reason for Modification:Changing Product name and Affiliation due to Browncoat Arms & Industrial and ATC per these process. And changing image.
Modification:

u_kalanda_concept_ship_by_vanishin-d3g1tn6.jpg


OUT OF CHARACTER INFORMATION
  • Intent: The purpose of this submission is to provide ATC and Haven Shipyards and its customers with a reliable vessel for the ferrying of cargo.
  • Development Thread: N/A
  • Image Source: Here
PRODUCTION INFORMATION
  • Manufacturer: Haven Shipyards
  • Model: Haven-class Medium Transport
  • Affiliation: Open Market
  • Modularity: No
  • Production: Mass-Produced
  • Material: Durasteel, Glasteel
TECHNICAL SPECIFICATIONS
  • Classification: Support
  • Role: Cargo/Personnel Transportation
  • Height: 35 meters
  • Width: 45 meters
  • Length: 75 meters
  • Power Core Generator/Reactor: Solar Ionization Reactor
  • Hyperdrive Rating: 2.0
  • Minimum Crew: 5
  • Optimal Crew: 12
  • Passenger Capacity: 30
  • Cargo Capacity: 15,000 metric tons
  • Consumables: 6 months
  • Sublight Speed and Maneuverability: Class 4
ARMAMENTS
  • Laser Cannon Turrets (6)
NON-COMBATIVE ATTACHMENTS
  • Standard Navigational Systems
  • Standard Targeting Systems
  • Standard Life Support Systems
  • Standard Shield Generation Systems
  • Standard Communications Array
  • Standard Sensory Array
  • Navicomputer
  • Escape Pods
DESCRIPTION

The Haven-class Medium Transport is a relatively straightforward vessel devised by Haven Shipyards to fulfill a dire need of the corporation: the transportation of its goods. As such, the company's design team fabricated a durable vessel that could adequately defend itself from the average pirate vessel whilst also possessing the capacity to ferry metric tons of quality products all about the Galaxy. Thus, the Haven-class Medium Transport was born, composed of a reinforced durasteel frame and hull plating. In addition, the corporation decided to utilize break-freight loading and unloading which allows the vessel to carry more per trip than housing all the goods in individual crates. However, this method of loading the transports takes an extended period of time to both load and unload, potentially causing the time at port to last anywhere from a day to a week. As a whole, this vessel is the beginning of a new generation of starships designed by Haven Shipyards and is poised to serve the corporation and its customers admirably.
 
Submission Name: Relentless-class Assault Frigate
Submission: Here
Reason for Modification: General Update
Modification:


unsc_charon_class_light_frigate_by_annihilater102-d4xr5ys.jpg

Image Source: Here
Affiliation: Omega Protectorate
Manufacturer:
  • Corellian Engineering - Design
  • Fondor Shipyards - Production
Model: Relentless-class Assault Frigate
Modularity: None
Production: Mass-Produced
Material: Durasteel-Titanium Alloy (Hull Plating), Quadanium (Structural Frame), Transparisteel (Viewport)

Classification: Assault Frigate

Length: 470 Meters
Width: 110 Meters
Height: 130 Meters

Armament:
  • One Mini-Javelin Cannon
  • One Heavy Mini-Javelin Cannon
  • Five Heavy Dual Mass Driver Cannons
  • Ten Heavy Ion Cannons
  • Three Assault Concussion Missile Launchers
  • Twelve Light Energy Torpedo Projectors
  • Sixteen Flak Cannons
Hangar:
  • Twelve Dropships
Special Features: None

Maneuverability Rating: 11
Speed Rating: 10
Hyperdrive Class:
  • Primary - Class 1
  • Secondary - Class 10
Strengths:
  • Exceptional Firepower - The Relentless-class has direct firepower nearly on the level of a cruiser. In one-on-one, head-to-head fights, the Relentless will almost always destroy an enemy frigate before it would succumb.
Weaknesses:
  • Forward Arc - Virtually all of the Relentless' firepower is locked in its forward arc. Thus, if a capital ship is attacking the frigate from the sides or rear, it will do so with virtually no resistance whatsoever.
  • More Like A Cruiser - The Relentless pays for its power as it is slower and less maneuverable than almost all other comparable frigates. This makes it more akin to a pocket destroyer than a frigate. Agile craft and capital ships can thus often dictate the terms of engagements outside of a fleet engagement.
Description:
The Relentless-class Assault Frigate was born at a time when the Protectorate was still struggling to establish itself as a galactic power. Resources were scarce and the people within the Protectorate needed a sign that they would be protected no matter what threat came to their door. For the dangers that plagued the Protectorate in those early days, namely pirates and the Bando Gora, the Relentless was a fine ship. It carried a number of heavy warheads and dual turbolasers to fend off would-be aggressors. It served with distinction in many campaigns against the Bando Gora as well as against pirate raiders in the Outer Rim territories.

However, times change and the Relentless began to show its age. Newer ships were designed and fielded as the Protectorate's wealth and power grew. Unwilling to leave a design to the wayside when it had served faithfully, the Lord Protector gave the order to refit the existing Relentless assault frigates with a more modern armament. The first step was coring the ship to add in mini-Javelin cannons. As this was a retrofit and not integrated from the start, the Relentless' structure cannot take the stress of two heavy mini-Javelins, so it was given one standard and one heavy. Caution is urged when firing the cannons if hull damage has been taken as the ship might damage itself further upon firing the cannons.


Along with the two main cannons, the Relentless has five dual heavy mass driver cannons and ten heavy ion cannons to give it teeth in close combat. Three assault concussion missile launchers and twelve light energy torpedo projectors further accent the long and short-range firepower of the ship. Sixteen flak cannons round out the ship's armament to defend it from incoming starfighter assaults.

The Relentless is designed as heavy frigate. Speed was not a wide consideration for the class, and so it predictably suffers. Though slightly smaller in profile than traditional cruisers, it moves just as sluggishly as its larger cousins. This means the ship is far better off serving as a planetary defense ship than as part of an offensive fleet. No commander should ever attempt to comprise a fleet solely of Relentless-class ships, or else they'll find themselves outflanked and in flames.

  • Encryption Network
  • Escape Pods
  • Heavy Deflector Shield Generator
  • Holonet Transceiver
  • Long-range Communications Array
  • Redundant Shield Generator
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems
  • Tractor Beams (x4)
Development Thread: None
Intent: To update one of the oldest frigates in the Protectorate fleet
 

Nyxie

【夢狐】
Name: Arcrystal-Class TIE/CS Shuttle
Link: http://starwarsrp.net/topic/41500-arcrystal-class-tiecs-shuttle/
Reason: To remove any confusion over proprietary technology owned by Sienar.
Modifications: Change Title and Model to _ Arcrystal-Class ID-CS Shuttle

Krr1C74.jpg

Image Source: EVE Online :: Minmatar Shuttle
Affiliation: The Crystalsong Commonwealth
Manufacturer: Arcrystal Astronautics (an Arcrystal-Mnaya Corporation label)
Model: Arcrystal-Class ID-CS Shuttle
Modularity: Modularity in line with typical shuttles (may require separate submission)
Production: Minor
Material: Bronzium-Plated Adamithium Spaceframe, Durasteel Chassis
Classification: Shuttle
Length: 13.6 m.
Height: 16.8 m.
Width: 21.1 m.

Armament: [Optional]
  • Two Heavy Laser Cannons (+1.5 Speed)

Squadron Count: n/a

Special Features:
  • Communications Array
  • Encryption Network
  • HoloNet Transceiver
  • Standard Deflector Shield Generator
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Standard Targeting Systems (if armed)

Maneuverability Rating: 2.0
Speed Rating: 1.0
Hyperdrive Class: 2.0

Strengths:
  • ID-CS is designed to be fast and light
  • Resistant to chemical energy weapons
Weaknesses:
  • ID-CS was not designed for combat
  • Vulnerable to kinetic energy weapons

Description: The Arcrystal-Class ID-CS Shuttle is a niche market personal shuttle designed for civilians and non-military personnel of the Crystalsong Commonwealth. It isn't out of the ordinary aside from unique design. The ID-CS is also available on the Open Market. It does not utilize replica technology of the Sienar Fleet Systems TIE Fighter. The power plant is a simple array of solar collection panels routed to a solar ionization reactor which feeds custom port and starboard ion drives. Trace dampeners are integrated into the design to minimize ionic pollution; they do not attribute substantially to undetectability. The "wings" of the Arcrystal-Class pivot up when landing or storing so that the base reaches the ground. Fits a tight but modest two passengers plus wall bunks and a single compact stall; common personal modifications include small fridges, fold-out tables and holoscreens. Adamithium used with license/permission.
  • Cargo Capacity: 150 kg.
  • Passenger Capacity: 2
  • Consumables: Varies
  • Minimum Crew: 1 Pilot

Development Thread: n/a
Intent: There aren't too many civilian shuttles on the marketplace and TCC needs one for new members.
Who Can Use This:
  • Marketplace Customers
  • TCC Starting Gifts
 

Nyxie

【夢狐】
Name: Ventus Fighter Interceptor
Link: http://starwarsrp.net/topic/17889-ventus-fighter-interceptor/
Reason: Same deal as above, plus a tidy-up while we're at it.
Modification:
Propulsion from "TIE Reactor" to _ "2 - Ion Drive Engines"
Affiliation from "The Galactic Republic" to _ "The Shadow Empire, The Crystalsong Commonwealth, Contract Available"
Weapon from generic "Warhead Launchers" to _ "Standard Concussion Missile Launchers"
Grammar corrections
Armament in list format
Disruptive background color removed

qr_racer_concept_05_by_talros-d6n35mv.jpg


Intent: Fighter-Interceptor for the Mnenchei Dominion and any approved clients
Development Thread: None
Manufacturer: Ri'ess Regal Drives
Model: Ventus Fighter Interceptor
Affiliation:
  • The Shadow Empire
  • The Crystalsong Commonwealth
  • Contracts Available
Modularity: none
Production: MP
Material: Alusteel Spaceframe, Durasteel Alloy Chassis
Description: The Ventus Interceptor was created by RRDI during the first months of the Mnenchei Dominion's official formation. It was designed to fill a need for an intercept fighter and small assault craft within the Royal Navy and M'xawanee planetary air forces. Small, cheap and reliable, the Ventus were relatively easy to develop and could be mass produced while still being relatively cost effective for their technological state. While a sturdy little fighter, is remains average across-the-board compared to that of other major galactic powers.
Classification: Interceptor
Role: Fighter Interceptor
Height: 5.1 meters
Width: 9.7 meters
Length: 12.6 meters
Power Core Generator/Reactor: 2 - Ion Drive Engines
Hyperdrive Rating: Class I.V
Minimum Crew: 1 Pilot
Optimal Crew: 1 Pilot
Armaments:
  • 2 - Z-24 Rotary Blaster Cannons
  • 2 - Standard Concussion Missile Launchers (4 ea.)
Hangar: n|a
Non-Combative Attachments: All the basics
Passenger Capacity: n|a
Cargo Capacity: 25 liters; up to 35 kg
Consumables: 1.5 Days Oxygen, 7 Days Food/Water, First Aid Kit, Burn Kit, Arm & Leg Slings
Sublight Speed and Maneuverability: Class I
 
Submission Name: Lwhekk Aleph-class Manufacturing Ship
Submission: http://starwarsrp.net/topic/9524-lwhekk-aleph-class-manufacturing-ship/
Reason for Modification: Changing Product name and Affiliation due to Browncoat Arms & Industrial and ATC buying exclusive blueprints and production rights here.
Modification:

Lwhekk.JPG


Intent: An updated Lwhekk-class manufacturing ship, for converting the loot of a thousand worlds into something useful. Updated due to Danger Arceneau's purchase of the blueprints and exclusive production rights.
Development Thread: here
Manufacturer: Haven Shipyards | ATC (Copyright infringement from the Ssi-Ruuvi Imperium)
Model: Lwhekk Aleph-class
Affiliation: Haven Shipyards | ATC | Open Market IC purchase
Modularity: No
Production: Minor
Material: Durasteel

Description:
The first working model of the Lwhekk Aleph was a captured Lwhekk-class manufacturing ship, heavily retrofitte by Iron Crown. ICP techs grew frustrated with the problems of Ssi-Ruuvi engineering, however. There is only so much one can do with huge hallways, fragile hulls, sparse weapons mounts, hangar bays optimized for tiny droid fighters, and entechment gear instead of proper generators.

The Lwhekk Aleph, as a result, is a wholly humanoid-optimized vessel, while retaining the most critical components and functions of the original Lwhekk. As a bonus, the vessel is unmistakably Ssi-Ruuvi in outward appearance, leading to all manner of false expectations.

The internal factories are optimized for the production of wartime materiel, in the mode of the original Lwhekk-class. They are fully capable of building starfighters, capital-grade guns, and starship components. A Lwhekk Aleph in partnership with a publicly available Reclaimer-class repair vessel is virtually a shipyard, or at the very least a drydock. Like the Reclaimer, of course, the Lwhekk Aleph is expensive and far from combat-optimized. Its factories work from raw materials, even asteroids and battle debris; however, its facilities are equally adept at stripping down and cannibalizing captured war materiel.

Due to modernization and automation, the original 7500 slave workers have been cut to 3500 well-paid, well-treated skilled workers.

Recent acquisition from Iron Crown Enterprises gives ATC the blueprints and exclusive production rights.

Classification: Capital Ship
Role: Manufacturing, Support
Height: 330m
Width: 380m
Length: 624m
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: Class 3
Minimum Crew: 650
Optimal Crew: 1500
Armaments: 4x heavy ion cannons, 30x quad lasers, 30x point defense emplacements, 10x tractor beams
Hangar: Room for 2 container transports and numerous small freighters
Non-Combative Attachments: Factories, shield generators
Passenger Capacity: 3500 laborers
Cargo Capacity: 35,000 tons
Consumables: 2 years
Sublight Speed and Maneuverability: Class 8
 
Submission Name: [Shadow Tech Industries] R&D + Manufacturing Ship
Link to Submission: R&D + Manufacturing Ship
Reason for Modification: SolaraTron Industries, the sister company to STI, is having one made for it as well.
Modification:

Production - Change to Unique x2
Intent - Change to "To create R & D Labs, and manufacturing centers for Shadow Tech Industries & SolaraTron Industries that are both mobile, and difficult to find."

Description - Add this small paragraph at the end.
Soon a second "Cube" ship was added to the fleet. This second Cube ship was to handle SolaraTron Industries development and production of droids. As such, all the areas in the first Cube were instead, changed out for the manufacturing equipment required in the making of the different droid models created by SolaraTron Industries.
 
Submission Name: Animus-class Assault Courier
Link to Submission: Animus-class Assault Courier
Reason for Modification: Danger bought the blueprints and exclusive rights to produce and sell in the open market in this thread.
Modification:

se_shadow_probe_by_genesi_propheteya-d4jxf9z.jpg


Intent: A new open market ship for Haven Shipyards | ATC to still be available to the Lords of the Fringe.
Development Thread: No
Manufacturer: Haven Shipyards | ATC
Model: Animus-class Assault Courier
Affiliation: Lords of the Fringe, ATC, Open Market.
Modularity: Modular weapons configurations, detailed below
Production: Minor
Material: Durasteel, turadium cockpit
Description:

The Animus-class, named after the aggressive masculine principle within the female unconscious, is a Sienar-influenced small transport/heavy starfighter design. It comes from Iron Crown Productions, the state-owned corporation which creates a portion of the military hardware in the territory owned by the Lords of the Fringe. It was specifically created as an incentive for ambitious and successful commanders, in keeping with Admiral Shira Karrde's traditional mode of leadership. Rather than give sector ownerships, planetary governorships and special titles, as when she led the Empire, she gives the Lords of the Fringe...toys. This is one such toy, a reward for exemplary results.

The Animus-class, with its slightly mobile wing/tail flap configuration, is highly suited to atmospheric combat. With the right wing/tail configuration and maximum effort from the repulsorlifts, it can stop on a dime. Its atmospheric speed is considerably higher than most space-capable vessels, as it prioritizes aerodynamics. Without deflector shields, it can reach 1,600kph; as such, it is a true-supersonic craft.

The pilot is encased in a sphere of turadium, an armor superior to durasteel, and commonly used in high-security blast doors and critical structural components. Turadium is somewhat lightsabre-resistant, and the entire cockpit sphere is highly durable, able to break away from the ship as an escape pod with its own small ion engine and repulsor/reentry capability.

Because of the highly modular nature of the ventral weapons pods, it is entirely possible for this ship to go unarmed. For example, when carrying several heavy warheads (Configuration Four, below) or a single tactical nuclear weapon, the vessel is defenseless.


It was during Iron Crown Intersteller's auction that Danger was the default winner of the Animus. For a lofty sum of credits, ATC agreed to continue to provide the Animus-class to the Fringe Confederation and is free to sell it on the open market.


Classification: Starfighter/Light Transport
Role: Personal Transport
Height: 2.5m
Width: 18m
Length: 22m
Power Core Generator/Reactor: Skipray Blastboat multi-flux reactor
Hyperdrive Rating: 1
Minimum Crew: 1
Optimal Crew: 1
Armaments:
--Configuration One: Close Combat

  • Stutterfire-capable Laser Cannon (4)
  • Concussion Missile Launcher (2, 4 warheads each)
--Configuration Two: Multirole
  • Laser Cannon (2)
  • Ion Cannon (2)
  • Multipurpose Warhead Launcher (1, 6 concussion missiles OR 4 proton torpedoes OR 2 proton rockets OR 1 proton bomb/flame carpet/chemical weapons pod)
--Configuration Three: Capture
  • Ion Cannon (2)
  • Connor Net (2)
  • Mag Pulse Launcher (1, 4 warheads)
--Configuration Four: Fire Support (Speed/Maneuverability drops to Class 4)
  • Turbolaser (1) OR Heavy Warhead Bay (4 proton bombs/flame carpet warheads/paralysis canisters) OR Tactical Nuclear Warhead (10 kilotons))
--Configuration Five: Speed
  • Laser Cannon (2)
  • SLAM (increase speed by 30% for 20 minutes)
Hangar: N/A
Non-Combative Attachments:

  • Escape pod cockpit
  • Ray shield generator
  • Particle shield generator
Passenger Capacity: 1, cramped (in cargo compartment)
Cargo Capacity: 100kg (including passenger)
Consumables: 7 days
Sublight Speed and Maneuverability: Class 3
 

Popo

I'm Sexy and I Know It
Alright, to start, I apologize for the amount of work I'm dumping on you guys. I'll try to sort it as best I can.

All products' affiliation/sale status have been altered through this thread.

Starships
Submission Name: Dorin-class Assault Corvette
Link to Submission: Dorin-class Assault Corvette
Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"


Submission Name: Taboon-class Carrier Corvette
Link to Submission: Taboon-class Carrier Corvette

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Jabiim-class Corvette
Link to Submission: Jabiim-class Corvette

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Katarr-class Frigate
Link to Submission: Katarr-class Frigate

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Metellos-class Carrier Frigate
Link to Submission: Metellos-class Carrier Frigate

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Altier-class Line Frigate
Link to Submission: Altier-class Line Frigate

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Nixor-class Cruiser
Link to Submission: Nixor-class Cruiser

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Narra-class Interceptor
Link to Submission: Narra-class Interceptor

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"



Submission Name: Redoubt-class Assault Cruiser
Link to Submission: Redoubt-class Assault Cruiser

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"

Submission Name: Umbara-class Carrier Cruiser
Link to Submission: Umbara-class Carrier Cruiser

Reason for Modification: Swapped from Republic Only to Republic and Open Market
Modification: "Affiliation: Galactic Republic, Open Market"
 
Submission Name: Jahaatir-class Electronic Warfare Frigate
Link to Submission: Link
Reason for Modification: The Ship in question was always intended to utilize a type of EMP Warhead to fill in it's missile capacity. Though I've repeatedly gotten my own attempts denied at creating such an item, I recently acquired nearly identical technology At Auction, and am finally completing the design of these ships. I'm keeping the tubes modular and including a secondary type of warhead for use that is already in use on other related Mandal Hypernautics starships.
Modification: Instead of just slapping 25x new missiles into a 'modular' weapons system designed to use probes, I went ahead and dropped the total capacity down to 12x and relabeled the launcher as being designed to use missiles.

Old
ARMAMENTS (30/30, 10/10, 12/12)
4x Heavy, Long Range Jamming Beam Projectors
1x Conical Full-Spectrum Distortion Projector
10x Modular Probe Launchers (25x Ammo each)
2x Sensor Scrambler Turrets
2x EM Field Generator Turrets

New
ARMAMENTS (30/30, 10/10, 12/12)
4x Heavy, Long Range Jamming Beam Projectors
1x Conical Full-Spectrum Distortion Projector
10x Modular Warhead Launchers (12x Ammo each, typically EMP Detonation Missiles or Disruptor Torpedos)
2x Sensor Scrambler Turrets
2x EM Field Generator Turrets




Old
The last and final major component of the ship is a set of four launch tubes capable of utilizing Trickster Decoy Probes. Each launcher carries numerous probes that can be programmed to mimic a wide number of ships of the cruiser size or smaller. These probes emit the electromagnetic signatures and holographic images of any of a number of pre-programmed ships ranging in size from corvette to cruiser. Only CGT scanners are capable of seeing through these probes, though a clever operator can discern between a probe and an actual ship after a few moments of studying a scanner and noticing illogical movement patterns.

New
The last and final major component of the ship is a set of ten launch tubes capable of utilizing a wide range of warheads. Typically, these tubes are loaded with numerous EMP Detonation Missiles that are capable of interfering with electronics, propulsion, targeting, and guidance systems of missiles, small ships, and the turrets of capital ships. Alternatively, these tubes are often filled with the more expensive and effective Disruptor Torpedoes which are capable of frying electronics within 20 meters of detonation, but require a physical impact before detonation. Whichever missile system happens to by loaded during a combat operation, these missiles are often the last line of defense for the Jahaatir-class Ewar Frigate when unescorted and serve as a tertiary Anti-Starfighter and Anti-Missile defense in a major fleeting engagement.
 
Submission Name: Modified Scion-class Stealth Corvette
Link to Submission: Link
Reason for Modification: To better Cite original work in compliance with plagiarism rules.
Modification:


Please add the following immediately before the Spoiler.

Excerpt from Original Submission- Credit [member="Genesis Rostu"]
 

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