Star Wars Roleplay: Chaos

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Approved Tech Soul Stone: Ring of Splinters

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OUT OF CHARACTER INFORMATION
  • Intent: Create more Mystical Artifacts for use by the Solanaceae - One of many 'Soul Stone' line of Rings
  • Image Source: Etsy
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Soul Stone: Ring of Self
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Invoke Fear: The wearer can instill a sense of fear or dread in a victim. This can range from the little hairs on the back of one's neck rising, to chattering teeth, trembling hands, constantly looking over one's shoulder, and rampant paranoia.
  • Invoke Terror: Taken to the next level, a victim's level of fear may rise to the point they're curling up on the floor, desperately trying to get away from others or invisible specters only they can see, and even blindly lashing out at friends and loved ones from an irrational fear. Some may even enter a catatonic state, unresponsive to stimuli.
  • Invoke Shatter: At its extreme, the fear may be so great as to leave its mark on the victim's psyche. This may be temporary, easily overcome through light counseling, or life-changing in nature. Often times the victim will have been forced to endure their great fears over and over again, confronted with horrors beyond imagining, or underduress for so long their psyche was just broken.
  • I Have Special Eyes: Those in need of this ring come in many shapes and sizes. The Solanaceae imbued the ring with the ability to mold itself to the digit of its wearer to ensure it doesn't slip off walking down the street, or is too small to get around the first joint.
  • The Spirits Know: Actively gifted by Masters within the Solanaceae, the ring can be worn even by those without Force Sensitivity and receive its blessing. However, the spirits will not linger indefinitely as they would with a Witch. Such 'lending' is almost exclusively for a single mission with the rings recovered afterward; else the spirits will simply abandon the 'offending' ring and the wearer merely has a pretty (if perhaps valuable) ring.
STRENGTHS
  • Sliver: Similar to Force Fear and Force Confusion, the wearer is able to instill a weak or strong sense of fear in one or more targets based on the wearer's skill and experience.
  • Shard: Similar to Force Horror and Force Subjugate, the wearer can ramp of the sense of fear to the point it becomes debilitating to the victim(s). The strength of this effect, and what is seen by the victim(s), will depend on the skill and power of the wearer, along with influences from the victim(s)'s psyche.
  • Plank: Similar to Force Insanity and Force Illusion, at its strongest the ring can bolster the wearer's power to piercing victim(s)'s minds with some of the most dreadful and lasting of mental illusions and manifestations of personal suffering. Some never recover from such exposure, while others only need time before its effects become little more than a nightmare later that evening.
  • Authorized Use Only: The Spirits know who follows the Solanaceae, and any that don't won't receive their blessing.
  • Accessorize: Rings can be worn and used along side other talisman including pendants or necklaces, bracelets, crowns, and so on.
WEAKNESSES
  • Negative Energy+: This ring is best worn by those experienced in the Dark Side. One that uses the Light Side attempting to use this ring will feel the effects and a strong draw of the Dark Side; how alluring it is will depend on the manner and duration that the ring is used. Only those possessing a strong sense of discipline should wear this ring, or its corrupting influence may have unintended consequences on the wearer as well.
  • Amplifying Zero: The ring amplifies the power of the wearer through a pact with spirits; those with little power or experience in using the Dark Side or mental manipulation by Force or magick will not extract the full potential of the same ring on the hand of someone that is. Still, it remains a useful tool in dissuading assailants.
  • Breaking Zero: As the ring's effect relies on co-opting or influencing an organic or organic-like nervous system, Droids would not be affected by the powers conjured or bolstered by wearing this ring.
  • Rule of Boon's Strength: Wearing more than one artifact that confers a particular benefit does not bolster the strength or power of that benefit; the strongest of those present is the effective strength of the effect. Though it may be useful to have more than one artifact conferring an effect in case another is damaged or lost.
  • Rule of Eight Rings: The first eight rings worn confer their benefits to the wearer. Any more rings are merely decorative. The more and differing kinds of spirits whose power you call upon, the more spiritual 'interference' results preventing someone from benefiting from wearing rings on twenty fingers and toes.
  • Ease of Removal: It is very easy to remove a ring from the wearer if they are restrained in some manner. Without the ring the spiritual protection is lost, and the battle of Will may soon follow.
  • Nullification: Effects that suppress or nullify the use of Force/magick may weaken or prevent the ring from functioning as intended.
DESCRIPTION
Armies and Rogues around the galaxy build and buy blasters, blades, armor, and 'tech toys' that bolster their fierce presence in the field of battle. Witches and Warlocks while able to use these things often are not burdened with rucksacks of gear or armor thick enough to be mistaken for a starship's hull. The ability to remain in contact with the world around them, and the freedom of movement is more important to their lifestyle. Yet, such women and men are still at times forced into conflict with those that do not follow their ways (and even those that do).

Therefore, the Solanaceae has taken to manufacturing and/or imbuing Artifacts of Power based on the research performed by diligent women and men of their coven of countless artifacts contained in their Vault. Such things are designed to provide various benefits to those that walk in their path in order to survive the perils of this world or the next.

The Ring of Splinters is one of these artifacts. This ring was crafted as a weapon to protect its wearer from attackers. It is a ruthless galaxy, and while the Solanaceae seek only to understand the mysteries of existence and amass an unsurpassed trove of knowledge, there are always those that would gladly steal anything not held inside solid rock. While some Witches may not be strong enough in the Dark powers of the world to extract the most savage of effects from the ring, even a healthy dose of fear can make some assailants think twice.

In truth, this ring is one of the dangerous Soul Stone rings crafted. It should not be worn lightly. Those without a strong education in how to not become corrupted by the Dark Side and possessed by evil spirits should never use this ring; to do so may only corrupt the wearer's own soul while you seek to break the victim's will. However, even Witches in rare occasions require an effective offensive presence in the galaxy. One only hopes it is never needed.
 
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