Star Wars Roleplay: Chaos

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Approved Tech Soul Stone: Ring of Affliction

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OUT OF CHARACTER INFORMATION
  • Intent: Create more Mystical Artifacts for use by the Solanaceae - One of many 'Soul Stone' line of Rings
  • Image Source: DeviantArt
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Soul Stone: Ring of Self
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Inflict Pain: The wearer can envision a means of inflicting pain on a victim, and causing their target to feel the pain of that assault even though no physical harm has occurred.
  • Inflict Injury: Physical harm usually in the form of lacerations or blunt trauma can occur to an intended victim; this effect mirrors Force Choke, Grip, and Kill depending on which part of the body is affected.
  • Inflict Disease: A lasting, often debilitating effect may result in the loss of concentration, fine motor skills, strength, and mobility. Other effects may also surface in the form of nausea, vertigo, blurred vision, numbness, and more. This effect can be maintained by the caster for an extended period (prolonged usage can exhaust the wearer as well), and ends when no longer active though symptoms may persist afterward until the body naturally recovers from the effects. Depending on the affliction, this ability can also be used kill after forcing the victim to suffer.
  • I Have Special Eyes: Those in need of this ring come in many shapes and sizes. The Solanaceae imbued the ring with the ability to mold itself to the digit of its wearer to ensure it doesn't slip off walking down the street, or is too small to get around the first joint.
  • The Spirits Know: Actively gifted by Masters within the Solanaceae, the ring can be worn even by those without Force Sensitivity and receive its blessing. However, the spirits will not linger indefinitely as they would with a Witch. Such 'lending' is almost exclusively for a single mission with the rings recovered afterward; else the spirits will simply abandon the 'offending' ring and the wearer merely has a pretty (if perhaps valuable) ring.
STRENGTHS
  • Suffer: Similar to Mind Shard, Force Subjugate, or Force Wound without any physical harm. The wearer can cause suffering to part or all of the body. The strength of suffering depends on the Force mastery of the wearer; the pain caused by those inexperienced in the Force/magick may be overcome through shear determination, while someone adept in the Dark Side already will find their natural talents bolstered by the ring and may cause crippling pain throughout the body.
  • Lament: Similiar to Force Wound, Force Choke, and Force Grip; with those already powerful in the Dark Side able to deliver devastating results similar to Force Kill and Force Crush. Inexperienced individuals will most likely be able to utilize the lower end of the spectrum.
  • Wither: Similar to Force Affliction or Force Plague, the wearer is able to instill a lasting, debilitating effect on the victim even after the wearer is no longer physically present. The duration and strength of the effect depends on the power of the wearer bolstered by the ring, and the kind or strength of the effect (not sustained the stronger it is, the less time is persists).
  • Authorized Use Only: The Spirits know who follows the Solanaceae, and any that don't won't receive their blessing.
  • Accessorize: Rings can be worn and used along side other talisman including pendants or necklaces, bracelets, crowns, and so on.
WEAKNESSES
  • Negative Energy: This ring is best worn by those experienced in the Dark Side. One that uses the Light Side attempting to use this ring will feel the effects and draw of the Dark Side; how alluring it is will depend on the manner and duration that the ring is used.
  • Amplifying Zero: The ring amplifies the power of the wearer through a pact with spirits; those with little power or experience in using the Dark Side or inflicting pain by Force or magick will not extract the full potential of the same ring on the hand of someone that is. Still, it is remains a useful means of self-defense for young Witches.
  • Breaking Zero: As the ring's effect relies on co-opting or influencing an organic or organic-like nervous system, Droids would not be affected by the powers conjured or bolstered by wearing this ring.
  • Rule of Boon's Strength: Wearing more than one artifact that confers a particular benefit does not bolster the strength or power of that benefit; the strongest of those present is the effective strength of the effect. Though it may be useful to have more than one artifact conferring an effect in case another is damaged or lost.
  • Rule of Eight Rings: The first eight rings worn confer their benefits to the wearer. Any more rings are merely decorative. The more and differing kinds of spirits whose power you call upon, the more spiritual 'interference' results preventing someone from benefiting from wearing rings on twenty fingers and toes.
  • Ease of Removal: It is very easy to remove a ring from the wearer if they are restrained in some manner. Without the ring the spiritual protection is lost, and the battle of Will may soon follow.
  • Nullification: Effects that suppress or nullify the use of Force/magick may weaken or prevent the ring from functioning as intended.
DESCRIPTION
Armies and Rogues around the galaxy build and buy blasters, blades, armor, and 'tech toys' that bolster their fierce presence in the field of battle. Witches and Warlocks while able to use these things often are not burdened with rucksacks of gear or armor thick enough to be mistaken for a starship's hull. The ability to remain in contact with the world around them, and the freedom of movement is more important to their lifestyle. Yet, such women and men are still at times forced into conflict with those that do not follow their ways (and even those that do).

Therefore, the Solanaceae has taken to manufacturing and/or imbuing Artifacts of Power based on the research performed by diligent women and men of their coven of countless artifacts contained in their Vault. Such things are designed to provide various benefits to those that walk in their path in order to survive the perils of this world or the next.

The Ring of Affliction is one of these artifacts. This ring was crafted as a weapon to protect its wearer from attackers. It is a ruthless galaxy, and while the Solanaceae seek only to understand the mysteries of existence and amass an unsurpassed trove of knowledge, there are always those that would gladly steal anything not held inside solid rock. Anyone confronting a Witch wearing one of these that does not see reason will soon regret their poor life decisions. While some Witches may not be strong enough in the Dark powers of the world to extract the most savage of effects from the ring, the pain setting nerves ablaze in one's body seemingly without cause should make assailants think twice.
 
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