Star Wars Roleplay: Chaos

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Small-scale Fleeting

Who's down to hunt some pirates/slavers?

Fleeting and ship crafting/combat is something I've always been interested in but never really gotten into. My experience in ship-to-ship combat is effectively zero, but I'm looking to learn! Anyone down for a small-scale fleet engagement? Preferably someone experienced so I can learn from someone better than myself (and so they can point out to me if what I'm doing makes no sense whatsoever).

I'd probably be using this fella once he gets approved.
 

John Ash

Only by Fire do we become Ash.
[member="Darth Pyrrhus"] [member="Laira Vereen"]

Interesting idea. I'm in the same boat as you Pyr on the fleet stuff. Interested but 0 experience in it. I know some basics about what types of ships generally can fight what, but that is about it. Maybe this kind of thread could become a regular thing in the future.
 
[member="John Ash"]

That was my plan! Keep doing it until I get a better grip of it. Start small and move upwards in fleet size etc. I'd be happy to do something with you as well, although I'm really not knowledgeable with this stuff!
 

John Ash

Only by Fire do we become Ash.
[member="Darth Pyrrhus"]

From what I know you treat standard ship types like this in combat:

-Small ships are for fighting other small ships and large ships, but are destroyed by medium ships.
-Medium ships are for fighting other medium ships and small ships, but are destroyed by large ships.
-Large ships are for fighting other large ships and medium ships, but are destroyed by small ships.

-Small ships are your fighters, bombers, interceptors, gunships, dropships, and freighters. Length 0-50m
-Medium ships are your corvettes, frigates, and cruisers. Length 50-1000m.
-Large ships are your carriers, battlecruisers, and destroyers. Length 1000+m.

There is some gray area though with cruisers (or other ships between 500 and 1000m) that makes them not fit this rule so well. For them it is more what the ship is designed for that determines if they fit into medium or large ship category. Now it does seem most cruisers though are designed to fight smaller ships though so likely they will fit the medium more often, which is why I put them under medium in the example.
 

Ashin Varanin

Professional Enabler
Addendum to the whole multi-branched Mobius rock-paper-scissors thing:

In the broadest possible sense, fighters kill interceptors, interceptors kill bombers, bombers kill capital ships, capital ships kill escorts, escorts kill fighters (and bombers and so forth).
 

John Ash

Only by Fire do we become Ash.
[member="Ashin Karrde"] [member="Darth Pyrrhus"]

Good bit of info to have added there. As I said I have no experience with fleeting so knowing that level of interaction is great. Maybe we should hit up the staff with a request about creating a general fleeting guiding somewhere. OR we could create one ourselves. It might help people interested in fleeting get started.
 

Relina Zhan

Ducha of Gallinore, "Apollyon the Slayer"
I do have a question about fleeting, though... since I'm interested in getting back into the swing of it as well. Is it stil done on a tactical hex map used for reference, marking controlled territory and ship zones of control? stuff like that? Or is it jsut plain written and worked out in moderation according to ship capabilities and sizes?
 

Ashin Varanin

Professional Enabler
[member="Relina Zhan"]

100% up to the writers involved. You may be thinking of Dark Harvest: Dead Space, the battle at Polis Massa - I remember you were a participant there when I was running it. Since then, hex maps have occasionally been used for big things like the recent Omega event. Most of the time it's more freeform, from no map to a simpler no-hex location map to a basic ASCII or Paint relative-positioning map. Most of the time there's no map involved, but that could easily change.
 

Relina Zhan

Ducha of Gallinore, "Apollyon the Slayer"
[member="Ashin Karrde"]

i kinda liked the hex map, although I once used a simple system with such a map and ship token. We used a dice roller system based on d20 and set modifiers based on veterancy, type of ship relative to opposing ship in a given exchange, environmental conditions, and doing certain things. Ships of certain allowed types each had separate sets of move actions, as well. it was simpler than DnD and worked, but did not make fleeting any faster or less meticulous.

I prefer the tactical feel, really.
 

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