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Approved Tech SM-20 "Goblin" Seeker Mine

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Ship Mine
  • Size: Large
  • Weight: Very Heavy
  • Explosive Type: Seismic Charge
  • Delivery Method: Placed, has its own position-keeping thrusters
  • Effective Range: Average
  • Area Of Effect: Battlefield
  • Stopping Power: Extreme
SPECIAL FEATURES
  • Has a large six-way collapsium-baradium warhead, able to send out six powerful discs cutting away to insure that the mine hits the target warship or merchant ship, this warhead is designed to penetrate heavy capital ship armor. This wave can expand out for five kilometers before its energy dissipates.
  • Painted with a high-durability jet black with no visible light, making it nigh impossible to see visually unless it passes over something in a different color.
  • Has an external powdered coating of neuranium to prevent scanners from detecting its presence.
  • Has position-keeping thrusters to keep the mine in its assigned formation relative to a fixed point in space, these are also used when the mine goes in for a kill or avoids a friendly ship.
STRENGTHS
  • Powerful weapon, able to do a massive amount of damage in multiple directions.
  • Has passive stealth capability, but only against sensors.
  • Can avoid friendly ships with a high degree of reliability.
  • Can seek and draw itself towards its victims.
WEAKNESSES
  • Can represent a massive danger to neutral and civilian shipping.
  • A dense minefield can trigger an overkill cascade of mine detonations.
  • Can be seen by ships who are looking for them.
  • A large number can put off a massive gravitational flux which can be detected.
DESCRIPTION
A fairly simple device, the SM-20 takes the concept of the seeker mine and ratchets its firepower factor up a few notches with the inclusion of a multi-directional seismic charge warhead. This is a mine specifically geared towards going after logistics ships and enemy merchant shipping which wouldn't have the complex sensors to detect and avoid them. But they have the firepower to do a great deal of damage against enemy warships, particularly against capital ships that they can get close to and detonate against. With its flat design many of these mines can be loaded aboard minelaying ships and deployed with great speed. This weapon falls into the Crossroads Republic Fleet's doctrine of force multiplication against potentially superior adversaries, going after crucial logistics support and economic activity. When a war potentially begins the fleet's minelayers have a pre-set series of positions against all potential adversaries that they will lay minefields in, designed to rapidly inflict damage and force a re-routing or shutdown of commercial traffic and re-route enemy logistics ships into places where it is easier to strike them with conventional means which can do more damage.
 
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