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Approved Tech Slime Gun

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gaelle-mazeau-triaut-gaellemazeautriaut-concept.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Heartbeat house
  • Affiliation: Whoever wins one or buys one in a store.
  • Market Status: Open-Market
  • Model: N/A
  • Modularity: No
  • Production: Mass-Produced
  • Material: Plastic.

TECHNICAL SPECIFICATIONS
  • Classification: Toy gun
  • Size: Average
  • Weight: Light
  • Ammunition Type: Slime
  • Ammunition Capacity: Large
  • Effective Range: Personal
  • Rate of Fire: Low
  • Damage Output: None
  • Recoil: Very Low

SPECIAL FEATURES
  • Slime: This toy gun shoots nothing but sticky slime.
STRENGTHS
  • Sliming: If there's someone you want to see covered in slime, there's no better weapon to utilize!
WEAKNESSES
  • Anger: Some people might not like to be covered in slime.
DESCRIPTION
For arcades and toy stores all across Coruscant, the slime gun was developed as a relatively cheap toy to bring kids outdoors. Why spend so much time playing games on the holo, when you can chase after your friends to cover them in slime?!


 
Last edited:
HPI AI; Terraris Command
Factory Judge
Valery Noble Valery Noble

Fun!
  • Please link the Coruscant Toy Companies to the manufacturer.
  • About the Affiliation and Market status, in this form anyone can use it, not just the winners. If you want only the winners, please use the Close market or modify the Affiliation.
  • And I know it is a toy and fun thread, but in the meantime it is a ranged weapon, so please add these to the template:
    TECHNICAL SPECIFICATIONS
    • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
    • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
    • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
    • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
    • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
    • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
    • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
    • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
    • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
 
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