Star Wars Roleplay: Chaos

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Unreviewed Skin of the Father | Alias Sol's Armor

Manufacturer: Alias Sol
Market Status: Closed Market
Production: Unique
Weight: Average

SKIN OF THE FATHER
ALIAS SOL'S ARMOR
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DESCRIPTION
Alias Sol's armor is the Skin of the Father. The helmet was made to resemble his surrogate father's helmet, the late Alor of his clan Maximus Sol. It's a reminder of the consequences of weakness, as well as a resolve to carry the teachings of his father with him. The armor is equipped with a unique Plasma Caster of his own design, one that takes up the entirety of the left arm. Flames emit from the vents in the shoulder as it charges due to the sheer amount of heat it generates, and the fire spewed from the caster resembles a small composite beam in appearance, though it is nowhere near as concentrated. The caster can melt through some tougher metals, though it must be used sparingly to not overheat and short out the equipment within the suit. Due to the sheer energy requirements of the caster, the armor cannot support a jetpack reliably.

Alongside this, the suit comes with the full suite of gear including a whipcord launcher, whistling birds, a personal combat shield, wrist laser, HUD, a rebreather, and crushgaunts for hand-to-hand combat. While being capable of treading water, the suit is a bit difficult to swim in quickly due to how the weight is distributed and the lack of a jetpack. The fabric parts of the armor, including the cape, are Armorweave combined with Cortosis-weave, which will defend against a glancing blow from a lightsaber. They are not enough to disable a lightsaber, however, as the cortosis is in a low concentration due to how brittle it is.

SPECIAL FEATURES

  • Palladium Core provides Cold Fusion that powers equipment and is resistant to EMP damage.
  • Vambrace Equipment:
  • Plasma Caster: The entirety of the armor's left arm plating is one large plasma caster. It generates a great amount of heat when it charges up, so much so that fire emanates from heat escapes located on the shoulder. It gives the armor a unique look. The caster fires a large concentrated beam from the wrist that resembles a small composite beam laser. It is hot enough to melt through metals like Durasteel, though struggles against stronger metals like Beskar and Songsteel. Due to the amount of required heat, the Plasma Caster must take twenty minutes to recharge before it can be used again, otherwise it will short out all equipment within the armor.
  • HUD built into the helmet, includes Thermal and Night vision.
  • Armorweave combined with Cortosis-weave protects areas not covered by armor plating. Cortosis is not in high-enough quantity to short out Lightsabers, only resist glancing blows.
  • Rebreather built into helmet.
  • In-helmet comms system.
  • Crushgaunts in gloves.
STRENGTHS
  • High resistance to damage, especially plasma-based attacks.
  • Palladium Core provides Cold Fusion that powers equipment and is resistant to EMP damage.
  • Heavily armed with high power output, especially plasma caster.
  • HUD built into the helmet, includes Thermal and Night vision.
  • Rebreather built into helmet.
WEAKNESSES
  • High maintenance.
  • Lacks a jetpack due to power limitations, thusly being less mobile compared to other Mandalorian Armors.
  • Due to the amount of required heat, the Plasma Caster must take twenty minutes to recharge before it can be used again, otherwise it will short out all equipment within the armor.
  • Hard to swim in.
Source: Screenshot from Destiny 2, edited in Photoshop

 


Out Of Character Info


Intent: To codify my character's beskar armor
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Affiliation: Alias Sol
Model: N/A
Modular: No
Material: Beskar, Armorweave, Cortosis-weave, Duraplast, Whipcord, Plasma Caster, HUD, Bantha Leather
Classification: Multipurpose
Defense Rating: Extreme
Energy Resist: Very High
Kinetic Resist: Extreme
Sonic Resist: High
Thermal Resist: Average
Radiation Resist: Low
Other Resistance(s):

EMP: High

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