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Approved Tech SIS Acuity Implant

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SIS Tactical Implant

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Image Source: Ghost in the Shell
Intent: An implant for SIS personnel
Development Thread:
Manufacturer: SIS
Model: Acuity Implant
Affiliation: SIS
Modularity: Compatible with iBorg Aerek and Zerek sockets (one of each)
Production: Semi-Unique (5)
Material:
Desh-terenthium, noted for its very high tensile-strength-to-weight ratio. Will not cause neck problems.
Optional Taozin Nodule, preventing mild to moderate levels of Force interference (such as is experienced on the planet Dromund Kaas, or caused by Knight-level technometry/mechu-deru).
Strengths:
  • Provides an interface to SIS and GADF battlespace management and tactical messaging systems.
  • Compatible with iBorg nodes
  • Well insulated against EMP, slicing and Force attacks
  • Reasonably discrete, but found with a cursory inspection of the owner
Weaknesses:
  • Heavy EMP strikes will disable the implants
  • Requires heavy surgery and training to use

Description:

The Acuity node was designed by the SIS for its agents, pilots and soldiers to increase effectiveness in many operational roles. It provides a neural interface between the user and a range of systems that can be expanded using iBorg compatible nodes.

Without any expansion the Acuity can provide information to the User. This can be visual cues, most useful in Augmented Reality situation. It can be aural or it can be in a direction information feed into the awareness of the user (e.g. knowing that an infantry battalion is 10km east).

It comes preloaded with GADF and SIS interfaces. This has a 30km range and will interface with any nearby military devices to join the wider network. This enables the exchange of any form of message. Voice comms, text messages, videos. If a battlespace management system is in effect it will provide this information, for example AR identification of friendlies and capabilities. For example a soldier could look at an airborne X-Wing and identification information, heading and mission could all be displayed. Voice comms can be configured to sound as if coming from the direction of the source.

Other features:

  • Knowledge cartridge compatibility. Note that knowledge cartridges contain information, not, say, muscle memory. This function will not give you 'I know Kung Fu' moments. Automatic virus-scan on knowledge cartridges. Can hold two at a time, but limited information can be stored internally.
  • Cortical Datasplint: Permits secure internal storage that can be wiped in the event of capture.
  • Various recording/review modes for images seen and sounds heard.
  • Average of 20% improved long-term memory (for post-implant experiences).
  • Average of 15% improved short-term memory.
  • Short-range internal comlink/datalink (range 30km).
  • Powerful, socket guards, internal firewalls and slicing countermeasures. Sufficient interference will automatically trip a hard break in the datalink's circuits, preventing all possibility of communication or slicing unless the user decides to reactivate the datalink.
  • EMP/ion insulated. Sufficient impact (a strike from a capital-grade ion weapon or an EMP bomb, for example) will disable the Clarity, and may cause loss of data, but will not normally cause loss of cognitive function apart from the damage generally incurred by ion weapons. Handheld weapons are unlikely to disable the device unless directly targeting the interface itself.
  • Force insulated. An optional internal Taozin Nodule, prevents mild to moderate levels of Force interference, such as is experienced on the planet Dromund Kaas, or caused by Knight-level technometry/mechu-deru. Caveat: Force-users have reported that this optional feature interferes with the precision of their Force senses. The location of the nodule also offers a mild degree of protection against Force manipulation of the head/shoulders region.
  • No loss of personality. Caveat: living with a Clarity is a new kind of life, and your personality may grow in new directions. Some Users may become addicted and start to limit verbal communication. Switching off for a few hours a day is recommended.
  • Waterproof.
Primary Source: http://starwarsrp.net/topic/55827-the-clarity-neural-implant-from-iborg/
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Vaal Pal Vo said:
Knowledge cartridge compatibility. Note that knowledge cartridges contain information, not, say, muscle memory. This function will not give you 'I know Kung Fu' moments. Automatic virus-scan on knowledge cartridges.
How many knowledge cartridges can the Acuity implant hold at a time?



Vaal Pal Vo said:
EMP/ion insulated. Sufficient impact (a strike from a capital-grade ion weapon or an EMP bomb, for example) will disable the Clarity, and may cause loss of data, but will not normally cause loss of cognitive function apart from the damage generally incurred by ion weapons.

What size of EMP bomb are we talking about? What would happen if someone hit it directly with a DEMP gun?



Vaal Pal Vo said:
No loss of personality. Caveat: living with a Clarity is a new kind of life, and your personality may grow in new directions.
I'm kind of curious about this. The Aj^6 is known to cause personality loss in part because a person grows to rely on this for certain tasks, which this also seems to do a degree between using it for communications to relying on it for data cartridges. This implant seems to be doing some similar things, especially in conjunction with the knowledge cartridges. Here's the wording from Cracken's Rebel Field Guide on page 31 in the context of using the Aj^6 and knowledge cartridges:

Over time, their person's mind begins to lose more and more of its human personality. As the links between the biocomp hardware and the biological neurons grow more and more solid, the person thinks more and more in terms of machine codes and mathematics.
Knowing that now, is there something in place with the Acuity that specifically helps to deal with this characteristic of using cybernetics?
 
I apologize for the inconvenience, but this submission has been pulled out do to a portion of the submission that was overlooked while judging.



Vaal Pal Vo said:
or caused by Knight-level technometry/mechu-deru

While shielding from the malicious aura of the dark side of the force is firmly planted in canon, being able to negate or otherwise shield objects from the force beyond auras of the dark side is not. Force nullification resin was designed by the Jedi Order in canon to reduce and dampen the dark side aura of Sith artifacts, as to prevent them from corrupting Jedi and other beings. That is the furthest extent of its capabilities, anything beyond that would rely on other means and materials to add to its abilities as a resin.

Examples of what could provide the protection from the force, as described in your submission:
  • Alchemized Terentatek leather
  • Void Stone
  • Taozin Hide
Please either add one of the three materials above to the submission (and provide applicable development as necessary) or otherwise remove the additional specified protection that goes beyond what is described in canon.

[member="Raziel"]
 
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