Star Wars Roleplay: Chaos

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Approved Tech SI Mark V: The Indomitable

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SOVERIEGN IMPETUS MK II - THE INDOMITABLE

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OUT OF CHARACTER INFORMATION

  • Intent: To create a refined, more efficient and updated variant of the Soveriegn Impetus model, following the severe damage the previous model received on Tatooine during the Confederate invasion of the planet.
  • Image Source: [http://www.joshnizzi.com/portfolio/avengers-age-of-ultron-3/ ]
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source:
SI Armour

PRODUCTION INFORMATION
  • Manufacturer: The Matador
  • Model: Mark II Indomitable: Advanced Mobile Medical Combat Unit
  • Affiliation: The Matador
  • Modularity: N/A

  • Production: Unique
  • Material:
​Electronic Components
Massive Ceramic Durasteel Plates
Magnetic Coils



TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Extreme (if there was something past extreme It'd be that)
  • Resistances
- Blasters: High
- Kinetic: Very High
- Lightsabers: High
- Ion: Average
- Sonic: Average

SPECIAL FEATURES

​- ARMOUR:

  • Ceramic Durasteel Multi-Layered Plates
  • Gel Layer Under layer
  • Mag-Coil Network
  • Heart Stabilising Systems
  • Adrenaline Injectors
  • Heavy Belt - Utility | Pouches | Magnetic Grips
  • Hermetic Seal
  • Six Hour Oxygen Reserve

​- HELMET:


- UPPER BACK:


​- CHEST:


​- WRISTS:

  • Deployable Vibro-Gladius'

- LEGS:


Strengths:
  • Neural Interface: ​The Neural Interface is a networking system that translates electrochemical signals [thoughts] from the users molecular fibre network into digital code and routes them through an interface connection at the rear of the skull, allowing the user to control the armaments and various utilities of the suit on command.
  • Magnetic Field: The Magnetic Field generated by the coils is capable of deflecting blaster bolts and lightsaber strikes. However a precise strike can penetrate the field and strike the armour and possibly the wearer directly.
  • Ceramic Laminate: The heavy plates of the armour are made of heavily multi-layered ceramic laminate, allowing the user to withstand further kinetic energy however enough repeated strikes can still prove dangerous to the wearer. However, the multi-layered plating of the armour provides incredibly high resilience to Kinetic strikes.
  • Gel Layer: The Gel Layer of the armour provides heavy kinetic protection for the wearer, dispersing kinetic damage across the body. This mitigates powerful strikes consistently however consistent trauma can overload the gel layer.
  • Flight Tech: ​The in-built thrusters of the armour, allow for short bursts of enhanced speed; and additionally can also operate similarly to a Mandalorian Jetpack, however with additional repulsers all over the body, allowing for a higher level of control in flight. However, the flight tech can not be used at the same time as the magnetic field, therefore making the Matador far more vulnerable in flight.
Weaknesses:
  • Pain: ​The Mag-Coils cause perpetual intense agony as long as the coils are activated, meaning the user can only have the system activated when in immediate danger or for as long as they can possibly withstand it. Additionally, the pain can cause difficulty with focus, which is imperative for effective use of the force in battle.
  • ​Set Up: ​The armour requires a twenty minute set up with the assistance of a fully automated electronic system as, lifting the individual heavy plates is not possible for standard humans.
  • Fatigue: ​The heaviness of the suit, the perpetual pain; causes severe fatigue for the user throughout a prolonged fight.
  • Mental Deterioration: ​Through excessive use of the armour, the wearer will become addicted to pain and deteriorate in their ability to function as normal outside of the suit. Furthermore, the suit provides a power fantasy in its scale; therefore also making the user feel nauseous and nervous, on edge outside of the armour.
  • Burnout: ​A short-term problem, in stressful and mentally taxing situations; as the magnetic field continues to take on more and more pressure, the pain of the user increases to the point of breaking or until the field itself breaks. This, coupled with the taxing use of the neural interface can cause electro-magnetic migraines and possibly cause the user to suffer from a brain haemorrhage or enter a catatonic state.
DESCRIPTION:
The Mark II Indomitable, is a marked​ improvement on the previous model. However, with the increase in improvements in the armour. The duality of the Matador is present. As his strength increases, so does the potentially lethal risks. This is, a challenge in his eyes. One gratially accepted as the Giant strikes out on his own once more. Abandoning all causes in search of a cure for his disease.

The Sovereign Impetus suit of armour is built specifically to manage The Matador's fighting style and imperfections. The Sovereign Impetus suit helps the Matador manage his hereditary heart disease through an on board heart stabilisation system that assists in managing coherent heart functions and blood pressure. Furthermore, the suit is built to withstand continuous abuse beyond what is capable of standard armour. This is only possible through the physique of the Matador, allowing for excessive armour plating and redundancy systems to allow the user to keep going throughout a fight regardless of injury.

The armour is designed to be a way of independent strength. It's design has entirely transitioned from any show of primitive markings to a glamorous and well formed suit of armour. A true representation of his singular identity. There is no belonging, belonging leads to stagnation and such foolish content is weakness.
 
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