Star Wars Roleplay: Chaos

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Approved Tech [Shadow Tech Industries] Devastator Artillery Shell

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Image Source: http://img.defencetalk.com/pictures/data/4623/medium/Excalibur_2jpeg.JPG
Intent: To create a new specialized artillery shell.
Development Thread: Currently at 23 posts between 2 writers.

Trading Corporate Secrets
Devastator Artillery Shell Dev Thread
Manufacturer: Shadow Tech Industries
Model: Devastator
Affiliation: STI
Modularity: No
Production: Limited
Material: Durasteel, Electronic components, three levels of Thermal Detonators

Description:The Devastator artillery shell is more or less like any other smart artillery shell with the exception of one thing. STI has re-purposed some old technology, and installed it into this shell, giving it a far more deadly purpose. That technology is field disruptor tech. With it, this shell has four minutes to be able to bypass shields on its way to a target once fired. If the target is farther away than that, the power cell powering the field will fail, and it will revert back to a standard smart shell. The fins allow the shell to maneuver in and atmospheric setting to reach a moving target. However in space, it is reduced further to a dumb shell, and is a point and fire weapon with no ability to maneuver.

Special Note: While the technology to make this shell is possible. And was indeed accomplished, the current design has proven to be cost prohibitive. STI is currently seeking ways to make the same technology, but at a lower cost to once again bring this powerful weapon back to its full potential. Till then, this shell exists with all its capabilities minus the field disruptor portion. There are currently only three fully functional Devastator Artillery Shells with the shield bypass ability still in existence (1 of each class, which is described below), and are in Ice's private storage vault among other things the man has collected over the years.

The other feature of note which comes with the "smart" portion of the shell, is it has a proximity / timer trigger. Once the shell has reached its target / distance, it will explode. And with the strength of the thermal detonator dialed up because of the increase in size, the fifty meter blast radius makes it an excellent flack shell as well. Otherwise, the shell will continue on (such as in space) for 7 minutes. At which point the timer imbedded in the shell will set off the explosive regardless. This safety feature was added in case of misses, or the shell failed to detonate on impact for whatever reason. It was also decided that a single explosive yield range would not be very flexible. So STI has designed this weapon with a choice of three tiers. Class A Devatstaor Artillery Shells have a fifty meter blast radius as mentioned. Class B's have a twenty meter blast radius, since they use a traditional class A thermal detonator for the explosive. And Class C's have a five meter blast radius as they use class E thermal detonators for the explosive. It should also be noted the shell encasing the explosive material and electronics acts as a Faraday cage. So EMP attacks are useless against it. It was an unexpected benefit.

In the end, it is still basically just an artillery shell with a unique twist and a good punch.

Canon Links: Evasive-13 Individual Field Disruptor, Evasive-226-R Field Disruptor
SW Chaos Canon Links: Ice Peregrine Field Disruptor, Tora Drop Pods
 
[member="Ice"]

While the technology does exist on the board, the other factions have put in work to develop that technology. I'd like to see a development thread (15-20 posts) for the development of the technology for the company. This could be simple observation, trial-and-error, disassembling of something with the technology to reverse engineer it, or something else.

@Mention me when you've done this.
 
[member="Ayden Cater"]

This is canon technology. None of the other people did any dev threads whatsoever to modify it for there much more extensive alterations. I'm also simply putting the smallest actual canon devices into a shell. Not altering it in any way. Can you please explain how the other people were able to increase the capabilities by more than 1000% percent the first time, and at least 400-500% the second time without dev threads, but I have to do a 15-20 post dev thread for using non restricted, unaltered cannon technology in a simple artillery shell?

Because if you look at the pages, there are 0 dev threads for anything....

Edit: And they didn't put any work into it at all. They used cannon tech, and made it better. Then got it approved with no dev threads or any problems. If they did do dev threads. Please link them, and I will gladly work to do the same. Also, if they did, why aren't they listed? And why weren't they requested to be added to the page to avoid this problem?
 
[member="Ice"]

1) Because the board experienced a crash last year that erased four months of history, activity, and development from the board. The latter of those two subs was sourced from that time, while the former came about because of the acquisition of the latter faction.


2) Because the Four Hundred Years of Darkness that the board's history is founded on wiped away a very large chunk of history and technology from the past. Rediscover and development of that lost technology has been asked for and documented for previous submissions, not just yours.
 
[member="Ayden Cater"]

I'll start working on a dev thread, but I would love to know how you guys decide which part of canon you get to claim was wiped out by the 400 years darkness and what wasn't. And I suspect if I tried to increase a techs ability by 500% I'd still have to do a dev thread to account for the massive increase in ability. Hell I was required to do a dev thread to put rifle technology that I already developed (and did a dev thread for) into a pistol version of my rifle. This sub was allowed to have the major increase without a care in the world. *sighs* This place has some serious double standards bro. Not tryin' to be disrespectful, but it does.
 
After reading this please understand that judgments are based on what the judge feels is necessary for your technology to be approved. There are better ways to go about questioning a judge in the process of their judgements. Attacking and being argumentative is not the way to go about things. Despite your claim on "not trying to be disrespectful" you came off just as that.

[member="Ayden Cater"] will provide changes that will need to happen if you wish to forgo the development thread.

[member="Ice"] this is a warning.
 
[member="Ayden Cater"]

Considering the precedent set with not requiring a dev thread at all on the last major change with this tech, and the fact that I'm not altering it at all. May I respectfully request the dev thread requirement be lowered back down to the standard 10 posts please?
 
[member="Ayden Cater"]

Reportin' in. Dev threads are in. The second one is still in progress actually, but at 31 total post count so far and still going, I figured it was ok to give you the heads up.
 
[member="Spencer Jacobs"]

My apologies. Wasn't aware of that rule. I saw him doing other stuff so I simply thought he forgot. There was no harm or insult meant.
 
[member="Ice"]

Unfortunately, having read the development threads, I cannot stamp this presently, even with their inclusion. The first thread you failed to acquire the technology, and the second is a bartering thread with no development for the technology beyond one line in the latest post.

Unfortunately this means the need for a development thread still exists. I can give some credit for what work has been done, but you'll still need at least 10 posts of solid development for the technology.
 
[member="Ayden Cater"]

Since the thread with Aurna is apparently not counting. I switched it out with a tradition dev thread. So there are now 23 posts. There is 13 for trying to acquire the tech through negotiation. And 10 for developing it myself.
 
[member="Ice"]

Dev threads need to be out in the open, either in public or private threads. They cannot be behind faction doors. You're free to make a new thread and just copy-paste the stuff, but policy on threads as according to [member="Spencer Jacobs"] is that it must be in the main roleplaying area of the board.
 
[member="Ice"]

Alright, sorry about the wait. Holidays are nuts.

So the new dev thread works. But four minutes is way too dang long of a window for this to go through shields. The Peregrine Field Disruptor acts for five seconds. There's an order of magnitude difference here that I cannot in good conscience stamp. Especially considering the payload is a big thermal detonator.
 
[member="Ayden Cater"]

No worries brother. I understand. :)

In regards your concern, I do believe you may have misread the other sub. It doesn't have a time limit on how long it'll function at all. The five seconds that you are referring to is how long before passing through a shield the ship equipped with that particle device would have to wait without their own shields or stealth tech before crossing the barrier so as to not burn out their systems. But again, according to that sub, it doesn't actually have an operating time. So it could be argued that it can just always be on.

My device however is not only trying to get a vastly smaller object through the shields (thus requiring much less power), but sticks to canon by allowing only a 4 minute operating time.

Now, if for some reason you still don't believe this is fair, may I offer to shave off 1 minute of operating time, or 25% as a compromise?
 
After reading this and consulting as is despite the dev threads I can't comfortably stamp this as approved. Its a bit much so with the blast that your'e getting and having a shield bypass. If your dev was a solid 50-100 posts I'd be completely comfortable with the work put in and be okay with the nastiness of this weapon. Though because its 23 posts I'm not okay with stamping as is.


To get it stamped with the current devs:

  • Drop the flak reference
  • Reduce the radius to 50m
  • Remove the Shield Bypass
The Faraday Cage can stay and function without the shield bypass.

You are more than welcomed to push for the solid 50-100 posts if you really want to, but I know you've been waiting a bit for this weapon. [member="Ice"] Lol also remember you're not here to haggle, its either do or don't in submissions.
 
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