Star Wars Roleplay: Chaos

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Approved Starship SF-067 "Starfury" Starfighters

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Remain steadfast and you are never without hope
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OUT OF CHARACTER INFORMATION
  • Intent: To create a highly maneuverable "Defensive screen" style starfighter
  • Image Source: Adam Burch
  • Canon Link: N/A
  • Permissions: My Subs, Gir Quee
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Communications Array
  • Standard Repulsorlift Engines
  • Standard Navigation Systems
  • Standard Sensor Array
  • Can Enter Atmosphere and Land (on landing platform designed for Starfurys)
ADVANCED SYSTEMS
STRENGTHS
  • "CAN TURN ON A DIME AND GIVE YOU NINE CENTS CHANGE" - The engine's unconventional design not only increases maneuverability but the defensive posture of the fighter as well. A Starfury can quickly rotate 180 degrees by firing two of the "forward" engines and fire on a foe "at her six" and rotate back continuing her path or simply go in the new path she was set on with this change. Strafing runs do not require "lining up" with this engine design.
  • "BARE BONES" - There was a long thought opinion that TIE pilots believed themselves to be "The Greatest Pilots in the Galaxy", not simply because they flew for the Empire, but because they mastered the controls of a ship that was basically just engines, a hull, and weapons. The Starfury is a similar design.
  • SPACE SAVER - Can be disassembled into three components for relatively easy storage.
WEAKNESSES
  • PAPER TIGER - The main problem with being so maneuverable is that the hull is "one and done". Even when the cockpit ejects there are no maneuvering thrusters. You're stuck until someone comes to pick you up.
  • "YOU'RE STUCK UNTIL SOMEONE PICKS YOU UP" - With no equipped hyperdrive these are definitely "short-range" fighters.
  • "GNATS ON A RONTO" - As maneuverable as they are, these fighters are really of little to no good attacking larger capital ships unless en masse.
  • "OHHH I'M GONNA BE SICK!" - The strength of this fighter is also the primary problem. For the uninitiated pilot, the centrifugal forces are horribly disorienting to those not trained and "checked out" after an extended training period.
DESCRIPTION

The Starfury is a fast, extremely maneuverable fighter. Originally designed to be a fast attack fighter/interceptor capable of firing on and at any angle. The tests did not work out, with the limited firepower capabilities the starfighter proved unable to commit extended damage, and the comparatively fragile hulls made the R&D change their strategy. Over time the designs changed until the idea of increasing the maneuverability even more brought them to the idea of adding four Ion engines firing "reverse". This increased capabilities across the board. Soon the primary purpose of the Starfighter was to provide "Defensive Screens" for stations and larger capital ships. The shakedown flights proved to be a serious problem as the pilots were not "test" pilots. They were not prepared for the effects of the turns and rotations they were ordered to employ. There were two fatalities. This changed things further and created a training program designed for experienced pilots to apply for. This was not an "elite" fighter, but it took some added education and preparation. "A step forward to take a step back" you might say.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Liram Angellus Liram Angellus

Nicely made, however I found 2 problems:
  • The production, you wrote a Major Faction and a Minor faction to the Affiliation. The Semi-unique means the following. So please delete the Directorate or the SJC.
    Semi-Unique (A single small unit, squad, or squadron)
  • And your ratings are overpowered (+4), please edit this.
 
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