Cira
Best Onion
We had this discussion in the FJ chat and I wanted to toss this here so we can discuss and come up with some sort of standard for common materials ( and restricted) and detail an Armor Quality for them as a reference.
This will include:
Alchemy: This is know to make armors heavier too.
Force Imbued: It can up the quality, but certainly isn't a 10
Weaves: These are thinner and lighter materials, quality should be lower.
Blends: As in, if a metal is blended how much of a quality level is it dropped?
Restricted Metals: Phrik, Beskar, (not all but the most commonly used)
Common materials: Durasteel, Duraplast,
I don't want a set number as much as a range. ( between one or two numbers to allow some flexibility)
Toss in your thoughts.
Common Armor Qualities
Common Materials
Restricted Materials
These are materials that have not been changed in any way. Restricted materials always require development for their acquisition. Please see Restricted Materials list for more information.
Miscellaneous Applications
If the material has been treated as the following. Typically requires development if they exceed common canon applications.
This will include:
Alchemy: This is know to make armors heavier too.
Force Imbued: It can up the quality, but certainly isn't a 10
Weaves: These are thinner and lighter materials, quality should be lower.
Blends: As in, if a metal is blended how much of a quality level is it dropped?
Restricted Metals: Phrik, Beskar, (not all but the most commonly used)
Common materials: Durasteel, Duraplast,
I don't want a set number as much as a range. ( between one or two numbers to allow some flexibility)
Toss in your thoughts.
Common Armor Qualities
Common Materials
- Durasteel : Standard [ Range of A to B ]
- Duraplast: Standard [ Range of A to B ]
- Turadium: Standard [ Range of A to B ]
Restricted Materials
These are materials that have not been changed in any way. Restricted materials always require development for their acquisition. Please see Restricted Materials list for more information.
- Beskar - Standard [ Range of A to B ]
- Phrik - Standard [ Range of A to B ]
Miscellaneous Applications
If the material has been treated as the following. Typically requires development if they exceed common canon applications.
- Alchemized : Adjusted Increase [ Range of A to B ] | Item becomes heavier.
- Force Imbued: Adjusted Increase [ Range of A to B ] | Item becomes of a higher quality, no weight change.
- A weave : Adjusted Decrease [ Range of A to B ] | Typically drops in quality and becomes lighter.
- A blend of metals : Adjusted Decrease [ Range of A to B ] | Typically drops in quality and depending on metals, may become lighter.