Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Second Fleet Prefactory

Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION

  • Intent: To create a defensive battery for anti fighter capabilities and compliment the heavier turbolaser variant.
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source:
    Song of War
  • Finalizer
    Kyber Crystal

[*]Sleg Ultacapacitors

PRODUCTION INFORMATION
  • Manufacturer: Damorian Manufacturing
  • Affiliation: Closed-Market
  • Model: Light Party Pack
  • Modularity: Designed to be placed on different larger sized ships

  • Production: Limited
  • Material: Sasori Nnth
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Large
  • Weight: Extreme
  • Ammunition Type: Power Reactor
  • Ammunition Capacity: Virtually Unlimited with a ship

  • Reload Speed: Extreme
  • Effective Range: Average
  • Rate of Fire: Very High
  • Stopping Power: High
  • Recoil: Average
SPECIAL FEATURES
  • Rapid Fire Rotation: Designed using a Hapan standard. Each battery is actually three batteries that rotate and enable the shots to come in a rapid succession giving the appearance of rapid fire from a single system if you do not know what is being done. As the first one is cooling down and recharging the second and then third is either firing or ready to be used. This makes maintenance a high demand on the ship to ensure weapons and while cutting down on the number of batteries gives an advantage.
  • Kyber Enhancement: Using methods of the first orders finalizer kyber crystals to enhance the energy output of the ships cannons to increase the damage and attack strength being delivered.
  • Sleg:A wonderful energy capacitor, sleg exponentially increases the energy output making ships power going to the weapons more sustainable and allowing for full power without sacrificing vital ship systems like speed or shielding to to the punch. It has heavy drawbacks being a volatile substance even when refined that can explode if it is cracked turning each turret into a potential high explosive mine on the ship.
  • Party Poppers: Designed as a one two punch the cannons is actually three weapons in one. Each made to rotate and deliver a series of punches to ensure effective damage. First set is a heavy ion/plasma volley to decimate shields and punch a hole for the second laser volley that slices through armor followed by a high flak and debris for the ship to fly through.
Strengths:
  • One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of strong navies. The cannons rotate quickly making for sustained fire, they use different attacks to target shields, armor and weakening both.
  • Heavy modifications: With sleg and kyber crystals the turbolasers are meant to be beefy in terms of power while using the excessive power and energy output to not drain an entire ship for a few shots. It exists in a balanced state to shred but also be used in more practical situations.
Weaknesses:
  • Gun Count: Designed with a hapan system for rotating cannons, the single battery is actually three batteries that rotate allowing rapid fire capabilities but only being able to fire 1/3 of the overall ships guns at a time.
  • Sleg: A powerful heatsink, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that could tear apart the ship.
  • Kyber crystals: Using the design of the finalizer and enhancing the power fo the weapons with crystals gives the ship itself a signature in the force itself. Along the hull it can be sensed and a secondary effect is larger crystals used for weapons like the cannons can be explosive if cracked.
  • Size: Large in size and basically designed unable to be fitted on starfighters. The smallest with extensive modifications would be a 50 meter ship dedicating extensive power to the weapons.
DESCRIPTION
Designed by Saotome and Damorian to compliment the second fleets ship wide upgrades. The lite party pack battery is a smaller defensive version of the heavier pack. With lasers, flak and railguns for fending off starfighters and anything at close enough range. With a duel fire linked Incinerator-class plasma railgun and HR-IO4 ion railgun that are mixed together to deliver a one two punch against shields and hull equally. THe second battery set in the rotation is Point-defense cannons that can sheer and cut through hull plating to further expose and work to damage ships. The final part is Flak gun
to spread metal shards around the area of the ship to create obstructions that fighters can hit. The main problems with it is the same as its heavier variant with the batteries being on a rotation which means that higher amounts of the batteries still only allow one third of the weapons to be used. The modifications for kyber and sleg means that they can pack some extra punch but also greatly increases the weight and when damaged destructive properties of the batteries to cause damage to the ships using them.
 

Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
  • Intent: To create a shielding upgrade for vehicles, ships and facilities
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Saotome Foundry
  • Affiliation: Closed-Market
  • Model: Overlapping Shield Lattice
  • Modularity: Variable sizes

  • Production: Mass-Produced
  • Material: Sasori Nnth
SPECIAL FEATURES
  • Defensive Shield Lattice: Designed like a Mon Calimari shielding system. A lattice of shield projectors across the hull overlapping and distributing the power so that the shields can be strong and have more coverage.
Strengths:
  • Overlapping Lattice: Designed like a Mon Calamari ship. With overlapping shields that are smaller in size and drawing more power but also overlapping and protecting areas of the ship. THe higher power demands mean better function along the surface of the hull.
Weaknesses:
  • Series Lattice: Designed to be as a massive interconnected lattice work of shield projectors. ONe of its main drawbacks is that its function requires the power to be uninterrupted. Damage to the lattice itself can remove shielding to some areas in the circuit
  • Higher Power Drain: Designed to power several dozen shields and have them be used within the circuit. The power demands are larger but it adds benefits to the shielding of a ship to counter it.
DESCRIPTION
Designed by Saotome with input from the second fleet. Adopting ideas from the Mon Calimari for their shielding systems. SMaller shields that are in a lattice along the hull of the ship. Making bubbles along the surface and overlapping in areas allowing them to beef up the defensive shield strength and provide redundant shielding that can protect for longer periods of time. THe lattice is designed to be along the hull of a ship and within the small areas where the hull connects. Overlapping and covering them with smaller but stronger shields and drawing a higher level of power from the reactors of the ship. The main danger with the lattice is that if it is damaged the connection and power distribution can be hampered shutting down parts of the lattice.
 

Sala'dine

Admiral of the Ghost Fleet
ySbC3H0.gif

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Saotome Foundry
  • Affiliation: Closed-Market
  • Model: Overlapping Ablative Armor
  • Modularity: Variable sizes

  • Production: Mass-Produced
  • Material: Sasori Nnth
SPECIAL FEATURES
  • Defensive Kinetic Armor: Designed as a secondary armor, an ablative system that can be enabled to protect a ship in a battle against mass and hypervelocity rounds.
Strengths:
  • Defensive Armor: Designed to deploy and spread across the hull of a ship letting smaller shield projectors be in small gaps. The thermal gel and kinetic armor are made to lessen mass drivers and kinetic impact to the ship.
  • Built in: Designed to be a highly protective shell that can protect a ship if the shields fall. De-ionizers and Cap Drains are used within a spread out area to reduce ion weapons being fired on the ship itself.
Weaknesses:
  • Energy: Designed to be a strong kinetic impact layer that will augment the main weaknesses of energy shielding. It only protects against the kinetic side of an attack, energy will burn away at the metal layers.
  • HAnger: In order to achieve the higher levels of protection that the armor system can have it covers its hangers and bridge viewports. Reducing main visibility or fighter capabilities. Retrieving fighters to jump out of the system becomes next to impossible when the ships armor system is active.
DESCRIPTION
Designed by Saotome with input from the second fleet. Adopting ideas from across the galaxy that are encountered. THe benefits of thermal gel for reducing kinetic impact were hard to ignore as most defensive shields focus on energy with advances in molecular shielding and siphoning technology. So an advanced ablative reduction armor using higher grade kinetic armor over nnth metal. With layered thermal gel. When impacted by mass drivers or hypervelocity rounds the gel hardens and absorbs the impact. THe absorption is not perfect but reducing slugs attacking a ship while shields work to handle the energy is helpful in improving the overall defensive capabilities of the armor. The main drawbacks is that the shell it creates obscures visual viewports and covers hanger bays preventing fighters being able to return or be deployed.
 

Sala'dine

Admiral of the Ghost Fleet
DhOCD3R.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a deceptive heavy cruiser set to protect the Second Fleets operational base.
  • Image Source: Colossus Wasp
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: Colossus Wasp
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Fighter Hangar:
  • 1000 Meters: None: 0

[*]Support Craft Hangar:
  • 1000 Meters: 2 Squadrons

[*]Maneuverability Rating:
  • Low (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Low (normal)
  • Moderate (with booster)

[*]Hyperdrive Class: None
STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Overly Engineered Disguise: Designed by the second fleet to disguise their main expansionary base.THe wasp uses its stealth systems to disguise the ship components and appear as a wasp. THe small hive of them in the asteroid field are able to move around and keep most ships away.
Weaknesses:
  • Overly Engineered Disguise: Designed by the second fleet to well look and appear as a space wasp. It lacks several things mainly a hyperdrive and fighters hanger. THe carapace obstructing and making the limited weapons have a small area of coverage for the massive cruiser. It doesn't have a hyperdrive and slow moving to mirror and mimic the massive creature it is based with.
Description: Designed by the second flet to protect and patrol around their expansionary station. THe massive city deep outside of Silver Jedi space. The wasps were colected from dying husks and with permission some were hunted to handle a little overpopulation. That would make it limited resource wise but with the hive they can collect new ones every few years. The wasp ship itself was then hollowed and reinforced with starship components needed to ensure that it would be secured and worked into a strong heavy cruiser sized ship. THe massive stinger that could be used against ships wa left intact and given a few structural reinforcements same as the carapace so it would have a sensor masque looking like it was alive when in stealth mode.
 

Sala'dine

Admiral of the Ghost Fleet
cH9YeAN.jpg


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Power Armor
  • Weight: Very Heavy
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Blasters (And other plasma type weapons): High
- Kinetic: Low
- Lightsabers: High
- Other:
- Sonic: Low
- EMP/ION: Average
- Elemental: Average


TECHNICAL INFORMATION

[*]Right Arm Loadouts


[*]Misc. Equipment:

[*]Droid Brain


SPECIAL FEATURES
  • Power Armor: Designed to enhance th strength and speed of the one wearing it as a suit of power armor when being worn with built in weapons and an open cockpit to be an exoskeleton.
  • Sentry Mode: Designed to have limited intelligence and able to set a small patrol area. It will attack most things that attack it or bring weapons but it loses most of its advanced functions.
  • Lightside Aura: A main feature of the inth metal, giving the exosuit a lightside aura that can be felt and tracked by force users.
Strengths:
  • Heavily Armored: Designed to use the bulk of Sasori's weapons that were designed for the ranger's. The exosuit can hold the line and smash through barricades as needed or be on sentry duty for limited protection.
  • Overly Engineered: Designed by the second fleet as a beast of armor that can be functional and put into different situations. as a suit of armor it can move around with built in weapons and more protection when they might normally have. As a droid it can function to protect a small area and cover a squad.
  • Power Armor: Designed like an exosuit to enhance strength and speed fo the one wearing it. With clamps for moving debris or obstructions or gripping objects. THe exosuit might leave the cockpit area more exposed to attack
  • Inth Alloy: Designed with the INth Alloy from Sasori it is offered EMP and Ion protection, a strong resistance to blaster and energy, light grenades, lasers and protection from small arms and slugs. Lightsaber protection is there from the duraplast layers

  • Lightside: Designed with the synthweave and able to be channeled or infused with the force more easily to enhance and bolster its defensive capabilities. Darksiders are uncomfortable around it
  • Calming: The force crystal within it makes the layer of plating able to calm others. When used in a weapon it can have a warmth and calming effect on whoever is holding it and as part of equipment

Weaknesses:
  • Weak Internal Defenses: The droid brain is not reinforced, compared to many others it is more easily hackable to slicers who can get in close and access the ports on it
  • Power Consumption: Using its micro thrusters to boost around an area can consume the power for the shields and weapons. The more it is moving around the less time they can generally be used
  • Vulnerable: With the weave designed for it force wise the vulnerability of it breaking and being destroyed when attacked by a strong enough darkside attack is highly possible.
  • Required Force connection: With the synthweave there is a required force connection to keep the effects and enhancement active. In the smaller models for personal equipment such as speeders, weapons and plates for armor it uses the connection of the wearer if they are force sensitive
  • Kinetic Impact: High grade kinetic impact from heavy slugthrowers, mass drivers and even matukai styled punches cannot be dispersed
  • Sentry Mode: The sentry mode is designed to be simple by nature, engaging enemies and attackers if attacked or protecting who it is designated to indiscriminately.
  • Open Cockpit: Designed to be worn as an exosuit with an exposed cockpit. THe control are easy to see and the one within the suit is partially exposed to blaster fire and makes them vulnerable.
  • Overly Engineered: Designed by the second fleet with the open cockpit and limited droid brain. The exosuit is strong but also relies on INth metal requiring a force connection to become stronger then it normaly would be with a weakness to sonic and kinetic impact.
DESCRIPTION
Designed for the second fleet based off of the Phase III darktrooper armor. With some improvements, specifically it is equipped with a droid brain for assistance and sentry duties. THe exosuit it self is armor with droid like capabilities which can improve its performance a little in small ways. The droid brain can function to assist with the weapons. The simple sentry mode it enables when there is not an operator in the armor. It serves as a suit of power armor letting a ranger move around with some protection. THe ideas of the wardroids they had developed for combat purposes with the armor and it is given a sentry feature utalizing the droid brain but some of the armors boosters or more advanced systems may not function as usefully. To give the open cockpit some measure of protection there is a built in shield generator for the droid armor and the frame is coated in nightshadow to obscure it and make it darker for use in night operations.
 

Sala'dine

Admiral of the Ghost Fleet
ub0ZcUi.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a ship piece for an internal tram system to move around larger ships.
  • Image Source: Design Styles: Geometric Designs
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: Internal tram systems in ships like Melovence and the Supremacy
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification:: Tram System
  • Role: Transportation Carrier
  • Size: Very Large
  • Weight: Extreme
  • Minimum Crew: 1
  • Optimal Crew: 2
  • Propulsion: Repulsorlift
  • Speed: 80KPH Extreme
  • Maneuverability: None
  • Armaments: None
  • Defenses: Very Low
  • Passenger Capacity: 5,000
  • Cargo Capacity: Very Large
SPECIAL FEATURES
  • Designed with speed and function in mind, the internal tram is made to move people and cargo around.
Strengths:
  • Fast: As a maglev system within the ships it isn't able to meet the complete speeds that many on planets can reach but it is fast for being on ships and within facilities.
  • High Cargo: The train cars can be attached for moving cargo and supplies around the ship or facility.
Weaknesses:
  • Defenseless: As a tram system, internal or external defenses are not needed. To reduce weight and get the most but it also means that aside from the alloy used for the tram and viewports it can't
  • Locked in Place: As a tram the system can't really move around to dodge or go other places. It goes along its track predictably.
DESCRIPTION
Designed by the second fleets engineers to well be installed in their facilities and ships. THe larger ones that require moving around quickly at least. THe tram itself is nnth metal alloy for the hull and lightweight to get as much speed as it moves around the ships. On a stationary track. THe power required is minimal but there has been a number of thigns to make transportation of crew around the ship on different tracks possible. Cars can be changed out for crew transportation to cargo transportation flatbeds Its a simple tram compared to many things but useful for ships and facilities that are larger then most others.
 

Users who are viewing this thread

Top Bottom