Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
[*]Sleg Ultacapacitors
PRODUCTION INFORMATION
Designed by Saotome and Damorian to compliment the second fleets ship wide upgrades. The lite party pack battery is a smaller defensive version of the heavier pack. With lasers, flak and railguns for fending off starfighters and anything at close enough range. With a duel fire linked Incinerator-class plasma railgun and HR-IO4 ion railgun that are mixed together to deliver a one two punch against shields and hull equally. THe second battery set in the rotation is Point-defense cannons that can sheer and cut through hull plating to further expose and work to damage ships. The final part is Flak gun to spread metal shards around the area of the ship to create obstructions that fighters can hit. The main problems with it is the same as its heavier variant with the batteries being on a rotation which means that higher amounts of the batteries still only allow one third of the weapons to be used. The modifications for kyber and sleg means that they can pack some extra punch but also greatly increases the weight and when damaged destructive properties of the batteries to cause damage to the ships using them.
- Intent: To create a defensive battery for anti fighter capabilities and compliment the heavier turbolaser variant.
- Image Source: N/A
- Canon Link: N/A
- Primary Source:
Song of War - Finalizer
Kyber Crystal
[*]Sleg Ultacapacitors
PRODUCTION INFORMATION
- Manufacturer: Damorian Manufacturing
- Affiliation: Closed-Market
- Model: Light Party Pack
- Modularity: Designed to be placed on different larger sized ships
Production: Limited
- Material: Sasori Nnth
- Classification: Blaster
- Size: Large
- Weight: Extreme
- Ammunition Type: Power Reactor
- Ammunition Capacity: Virtually Unlimited with a ship
Reload Speed: Extreme
- Effective Range: Average
- Rate of Fire: Very High
- Stopping Power: High
- Recoil: Average
- Rapid Fire Rotation: Designed using a Hapan standard. Each battery is actually three batteries that rotate and enable the shots to come in a rapid succession giving the appearance of rapid fire from a single system if you do not know what is being done. As the first one is cooling down and recharging the second and then third is either firing or ready to be used. This makes maintenance a high demand on the ship to ensure weapons and while cutting down on the number of batteries gives an advantage.
- Kyber Enhancement: Using methods of the first orders finalizer kyber crystals to enhance the energy output of the ships cannons to increase the damage and attack strength being delivered.
- Sleg:A wonderful energy capacitor, sleg exponentially increases the energy output making ships power going to the weapons more sustainable and allowing for full power without sacrificing vital ship systems like speed or shielding to to the punch. It has heavy drawbacks being a volatile substance even when refined that can explode if it is cracked turning each turret into a potential high explosive mine on the ship.
- Party Poppers: Designed as a one two punch the cannons is actually three weapons in one. Each made to rotate and deliver a series of punches to ensure effective damage. First set is a heavy ion/plasma volley to decimate shields and punch a hole for the second laser volley that slices through armor followed by a high flak and debris for the ship to fly through.
- One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of strong navies. The cannons rotate quickly making for sustained fire, they use different attacks to target shields, armor and weakening both.
- Heavy modifications: With sleg and kyber crystals the turbolasers are meant to be beefy in terms of power while using the excessive power and energy output to not drain an entire ship for a few shots. It exists in a balanced state to shred but also be used in more practical situations.
- Gun Count: Designed with a hapan system for rotating cannons, the single battery is actually three batteries that rotate allowing rapid fire capabilities but only being able to fire 1/3 of the overall ships guns at a time.
- Sleg: A powerful heatsink, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that could tear apart the ship.
- Kyber crystals: Using the design of the finalizer and enhancing the power fo the weapons with crystals gives the ship itself a signature in the force itself. Along the hull it can be sensed and a secondary effect is larger crystals used for weapons like the cannons can be explosive if cracked.
- Size: Large in size and basically designed unable to be fitted on starfighters. The smallest with extensive modifications would be a 50 meter ship dedicating extensive power to the weapons.
Designed by Saotome and Damorian to compliment the second fleets ship wide upgrades. The lite party pack battery is a smaller defensive version of the heavier pack. With lasers, flak and railguns for fending off starfighters and anything at close enough range. With a duel fire linked Incinerator-class plasma railgun and HR-IO4 ion railgun that are mixed together to deliver a one two punch against shields and hull equally. THe second battery set in the rotation is Point-defense cannons that can sheer and cut through hull plating to further expose and work to damage ships. The final part is Flak gun to spread metal shards around the area of the ship to create obstructions that fighters can hit. The main problems with it is the same as its heavier variant with the batteries being on a rotation which means that higher amounts of the batteries still only allow one third of the weapons to be used. The modifications for kyber and sleg means that they can pack some extra punch but also greatly increases the weight and when damaged destructive properties of the batteries to cause damage to the ships using them.