Saram Kote
Strill Securities Al'verde
- In Armor
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- Out Of Armor
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- General Information
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FACTION: Strill Securities.
RANK: Al'verd.
SPECIES: Human
AGE:
- Biologically: Late 20s.
- Chronologically: Mid 30s.
HEIGHT: 5'10".
WEIGHT: 145 lbs.
EYES: Blue.
HAIR: Auburn.
FORCE SENSITIVE: No.
- Strengths and Weaknesses
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- Excellent Marksman: Saram is an excellent shot with many of the weapons in Breshig War Forge Consolidated's inventory, and is able to pull off shots that many people wouldn't consider making.
- Highly Skilled in Fieldcraft: Saram has an extremely high level of competence in fieldcraft, even for a member of Strill Securities' elite Vuhyr'yalilyr commandos.
- Quick: Saram's own natural agility has helped her to get in or out of trouble many times in her life. Her enhancement allow her to leverage that further.
- Excellent Swordsman: A combination of natural talent, some of the best training available and years of experience have made Saram an excellent swordsman, particularly with a beskad.
- Skilled Pilot: Saram's mother served as a flight instructor, she taught her daughter everything she knew about how to be a good pilot.
- Cybernetically Augmented: Saram is cybernetically augmented to have extremely significantly enhanced strength, speed, dexterity reflexes and senses.
- SERE: Saram like the other commandos in service of the company have received extensive, advanced SERE training if the circmstances flip against them.
- Jetiise, Dar'jetiise, They're All The Same: Saram like most Mandalorians is no fan of Jedi or Sith. The superiority complex that many of them have puts her off. Though she is aware that not all of them are like this.
- Bold: Saram is not afraid to voice her opinion on anyone to anyone. In the same way, Saram's not afraid to take huge risks if it means the payoff's worth it.
- When on Corellia, do as Mandalorians do: Saram isn't particularly aware of how things are done outside of Mandalorian culture, but doesn't care either way. She's Mandalorian, and proud, and isn't afraid to let that show.
- Commitments: Saram is deathly afraid of long-term romantic commitments and tries her best to avoid them.
- Legacy: Saram is constantly trying to live upto the legacy of her father, her brother and her adoptive brother. Though plenty accomplished on her own, she firmly believes she needs to leave a more personal legacy behind, even if not as grandiose as her siblings.
- Workaholic: Saram a pretty horrible workaholic, preferring to fill her time with work related activities, including bounty hunting as far as is possible
- Cultural Alcoholism: Mandalorians generally enjoy their alcohol a little bit more than many other cultures, the clans of Breshig and by extension Saram is no exception to this rule.
- Alive of Dead, We're Getting them Out: Despite the company's policy of detonating the power supply of dead personnel, Saram wholeheartedly believes in getting her commandos out, whether they're dead or alive.
- Not a Combat Pilot: Though a skilled pilot, Saram is not a combat pilot.
- Out of Armor: Saram is considerably less deadly when out of her beskar'gam than she is while wearing it.
- EMP/Ion: While not likely to kill her, a significantly powerful EMP/Ion weapons is likely to debilitate her for a while.
- Neural Interface: While it is impossible to connect directly to Saram's neural interface wirelessly it is certainly possible to jack in physically. It is certainly possible however to jack directly into her neural interface, and at that point all manner of debilitating programs can be uploaded.
- Appearance
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Saram doesn't cut a very imposing figure at 5'10" but is built mostly out of dense muscle. Unlike many other Mandalorians, Saram's armor like that of most if not all of Strill's Covert Operations Commandos is relatively unmarked and unmarred by damage, leaving only the muted black veneer of reflec and the equally muted colors that seem to hide beneath it. Saram has few in the way of scars, the company's nanite based healing solutions have been kind to her, leaving the only prominent one on her right side from where a Verpine Shatter slug punched through. At this point, however, it has healed enough to pass the notice of most.
- Biography
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Saram Kote was born to Ruhr and Shaela Kote on Breshig on a Netra'gal brewery not far from the capital city. The young couple were at a turning point their lives. Ruhr had been asked to join the Vuhyr'yalilyr, and Shaela had been selected to train new incoming pilots in flying the Kyr'galaar stealth multi-role fighter. Both parents made sure that one of them was there to be with Saram and her older brother, Nyles. By the time Saram was born, Nyles was already being formally trained by her parents, and so she grew up watching her parents train her brother. By the time she was five, it was after her brother's verd'goten that Saram demanded that she be taught to use a 'blasta' like her 'ori'vod', not realizing that her brother's weapon of choice was a Verpine Shatter rifle like their father.
Her mother, feeling particularly indulgent, decided that she was going to teach the young girl and took out one of her spare holdout blasters. Almost all Mandalorian children, even this young, had an affinity for weapons. Saram's aim with a blaster however, was enough to impress her mother. After a short discussion with Ruhr, the couple decided that they were going to start the girl's informal training once she turned six.That said, both parents would often take time out to give her some range time with the holdout blaster. When she was six, her mother began training her to use small blaster pistols and carbines, while her father began teaching the basics of armed and unarmed hand-to-hand combat.
It was at this time that her brother signed on with Strill Securities as a pilot. By the time Saram had begun her training, he was already flying a Ky'galaar with no small degree of proficiency. One of Saram's fondest early memories is her brother waking her up early one morning and taking her out on a joyride in the new fighter, showing off every moment. Nyles was taken under the wing of Nir Kyrdol, an old friend of their mother's who firmly believed that Nyles' skill extended beyond starfighters. Saram didn't see her brother around much after that. Her own training, however, was progressing along very well.
By age seven, Saram could shoot well and had more hand-to-hand training than most conscripts. At age eight, when her formal training began, Saram's parents threw everything that they could at her. As the old Mandalorian saying went, "Train your sons hard, but train your daughters harder." Advanced marksmanship, fieldcraft, starfighter piloting followed that year. By the time she was nine, she was training alongside some of the other children as well, and her father happened to be late to one of their sessions. When he walked in, he saw his daughter holding another boy, easily three years older than her, at bay with a training beskad.
Ruhr was finishing his discussion regarding a matter that had come up during one of their post mission debriefings with his closest friend and second in command, Vriz Spar. Saram still remembers what Vriz said as she stood victorious before her opponent, "Ru'ika, I think your tal somehow managed to give you and Shaela two stima." At age ten, she began accompanying her father on some of the more basic operations, those that didn't necessarily require the specific skills of the Vuhyr'yalilyr, and rather than operate alongside them, she served in a scout capacity.
There were more than a few harrowing moments, but Saram earned her baptism by fire when she was twelve. It was a situation where they were retrieving a shipment of duranium from a group of pirates for a client. Unfortunately, one of the pirates on sentry duty noticed the slight flicker made by her camouflage system when she moved a little too quickly for the system to compensate. It wasn't long before the Saram and the pirate were in a brutal fight for their lives. She had the advantage of armor and better training, but the mercenary had the advantage of at least a decade of experience and being taller and stronger than her. The mercenary made a vital mistake when he tried to grab her by the forearm. Saram ejected her wristband blade, cutting through the man's hand, and quite possibly saving her life. Finishing him off with a Kal knife augmented uppercut that landed under the man's jaw, she raised her father immediately afterward and apologized profusely.
She had been lucky, one of her earlier swipes had damaged the man's com unit, and as such he'd been unable to call for backup. Her father managed to calm her down, and get her to finish her part of the mission. She managed to recover her cool long enough to finish scouting the location and its defenses out. Under both Saram and Araen Vevuc's overwatch, the rest of the Mandalorians completed their raid, and called in transport to move the crates of duranium. Saram stayed in position till the last moment, and was the second last Mandalorian to board the transport. While her father was immensely proud of her, he knew that this time had to be her last. She was a very capable young girl, but the Vuhyr'yalilyr was no place for a child.
Saram didn't go on any more operations with her father, as he saw how he'd been more than a little overzealous in his efforts. The final year before her verd'goten, Saram's parents had a good long conversation with her about what she wanted to do with her life. Given the capabilities that she'd demonstrated before, her father's immediate superior requested that he consider putting his daughter through the selection process, and that he was confident that she'd not only pass but excel. Her mother was apprehensive, but relented once Saram herself agreed, and she spent the rest of the year preparing for the selection process.
A year later, when she turned thirteen, she went with her father and two of his fellow Vuhyr'yalilyr went to the woodland section of the Breshig Arms proving grounds. Saram's task was to evade the veteran commandos and reach a pre-agreed location. None of them were wearing any armor, nor were any of them as significantly armed as they would be if they were. Saram had no map, while the Vuhyr'yalilyr did, though they were definitely not putting their one hundred percent in against the young girl.
The days turned into a week, and the week turned into two. Saram's own rations were running out, and she hadn't managed to catch much of the local wildlife. She decided it was time to make a desperate break for it. Thankfully for Saram, that desperate break was only over two kilometers. Unfortunately for Saram, it was over largely open terrain, and her father had brought Araen Vevuc.
Saram found out that they'd left Vevuc to guard the location when a verp round missed her shoulder by mere centimeters. Saram knew that she had to approach this problem from a different angle. Matters were made worse for her when Laine Netra, the second Vuhyr'yalilyr that had accompanied her father, began combing the area for her. Unlike Araen, Saram had one of the many pistol variants of the venerable Verpine Shatter weapons, though Saram had long learned to not underestimate the large framed handgun. Only seeing as none of them were trying to kill each other, all of the weapons had been lowered to low subsonic velocities, which meant while they were still lethal they weren't likely to do as much damage with a glancing shot.
Saram decided that she was going to try to turn the tables on her pursuers, or fail trying. Driven to desperation by the high regard she was held in after another day of waiting, she decided to take her chances when she saw Laine Netra coming her way. She waited until she was far closer, and then aiming for her weapon, she pulled off a fantastic shot that she likely would not have made had she not been this desperate to end this. The sudden impact served to both distract her, and loosen her grip on her weapon somewhat. This allowed her to make her move. Literally getting the drop on Laine, she and the Vuhyr'yalilyr wrestled for control of the weapon before Saram revealed it to be a ruse, drawing her Verp pistol and putting a round through the other woman's side, missing her internal organs but now necessitating medical attention.
As far as the rules of engagement were concerned, Saram had neutralized Laine. Laine, realizing she was beaten, held her marksman rifle out to Saram. Moments before she could move, a round from Araen's rifle neutralized the optic system of her borrowed rifle. Araen's next shot grazed her arm. She knew that her father was likely making his way to Laine's last position, and if she could neutralize Araen then she could finish this. She and Araen both used the same weapon typically; an AMR-series 4M Verpine anti-material rifle. She knew that if he hadn't reloaded then he had seven rounds left. She also knew that Araen and Laine were closer than either would like to admit.
Saram began taunting Araen, saying, "If you can't watch your cyar'ika's back against me, then how are you going to do it against the Jetii or the Dar'jetii?" She kept this up for a while, and eventually she got what she wanted, despite being shot at every once in a while with more than a few close calls. Araen relocated to begin looking for her, and in doing so, accidentally revealed himself to her. Saram didn't wait, she immediately put a round through his rifle and dropping her borrowed rifle, she made for the objective at a dead sprint. Gunfire smacked all around her, some grazing her arms and legs, and a final one grazing her side before she finally dropped down at the objective, tired, bleeding and with every muscle screaming at her in pain.
It was messy, Laine was injured and Araen was almost ready to shoot her, but Saram had passed the trial. As far as Mandalorian society was concerned, Saram was now officially an adult. Saram managed to work things out with Laine, who acknowledged that she would have done things the same way, but things with Araen would never be the same again. Saram decided to do what most Mandalorian children did, and decided to work as a bounty hunter for a while before she joined up with Strill Securities. She left for Hutt space with enough credits to get her started.
Saram made a name for herself as an expert tracker and a more than capable assassin. Traitorous members of the Cartel, enemies of Cartel, Saram tended not to ask too many questions about who she was asked to kill. That of course tended to cause more than a few problems, and she ended up with a fair few enemies. The most notable was a former GA spec ops commando who led a mercenary company. His distaste of Mandalorians became apparent to her after she eliminated one of his lieutenants for being intensely stupid enough to imply that he was threatening a Hutt. Said Hutt took it a little personally, as Hutts tended to do, and sent her after him. Saram killed the man with no problems, but found out very quickly that when you end up breaking the window on a floor with six mercenaries on it, no amount of stealth gear will convince them that you aren't there.
Beskar alloy plate is great at stopping blaster bolts, not so great at absorbing all of the force of the impact. Saram's optical camouflage instantly flickered out, overloaded by the blaster impacts. She didn't bother reengaging it as she let loose with verpine shatter pistol and gauntlet mounted weapons. When another six mercs came rushing down the hall, Saram decided that leaping out the window may not be the worst idea. And so, like a bad action vid hero, she jumped out the window backward with both her handgun and gauntlet mounted weapon blazing. Her jetpack kicked in before she hit the ground, slowing her fall. As she hit the ground, she activated her optical camouflage systems and began attempting to leave.
Of course, as luck would have it. The area was crawling with mercs, and none of her Hutt Cartel contacts were feeling particularly inclined to help her. As she was escaping, she caught their leader's reaction to what she did, and knew for a fact that she'd made an enemy out of him. Not one she should take lightly either. Deciding that know was probably the best time to make her exit, she made her exit from Hutt space and decided that she was going to go home and sign-up with Strill Securities. Saram was about eighteen when she signed a contract with Strill Securities.
The training was intense to say the least, Saram's fellow trainees were some of the most naturally skilled Mandalorians, both veteran and those with less than two years of experience under their belt. Their instructors were all veteran commandos, highly accomplished with several decades of commando operations under their belt. One of them, the legendary sniper, Rusana Kyrdol. Saram absorbed everything Rusana had to teach her, during hours and after hours, not letting any moment of learning from the woman she looked up to so much go to waste.
Of course, as individual training progressed, so too did learning to work as a unit. The trainees were placed into units for the purposes of training based on fit with the other members of the unit. Saram and Ran Netra, brother of rising Strill Securities star Aran Netra, ended up taking a leadership role in the unit, focusing the energy of their vode into a deadly edge. During the various exercises, Saram and Ran managed to lead their squad to victory many a time, taking the time to learn from their defeats when they didn't manage to do so.
Following the training, the final test for prospective Vuhyr'yalilyr rammikade was to kill a Maalras, after being dropped on the planet Jaro'yaim, and then make it to the extraction point by dawn the next day. Jaro'yaim was a planet not unlike Dxun that the Mandalorian Crusaders of times long past used to use as a hunting preserve. It is for this reason that the planet got its name, a name that translates to 'home of those with a death wish' in basic.
Saram and the trainees that she'd trained as a unit with became the newly christened Davaab squad, and they quickly became rising stars in the company. Davaab quickly became one of the company's go-to units for problem solving and many a time Davaab themselves volunteered for those operations. Davaab and other units like them bought valuable time for the evacuation, though were lucky enough to be able to withdraw in time.
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Saram like the rest of company spent the time after the evacuation of Breshig working for the then CIS. During this time, she was deployed on a number of operations, including one during which she faced down Strider Garon's cavalry alongside
Shuklaar Kyrdol
. Following this there were numerous missions for the company at the behest of the CIS.
During this time she formed a friendship with
Aselia Verd
. It was during this time that her workaholic tendencies really came out and despite the best efforts of many people she never seemed to able to overcome them. It was also during this time that Saram came to sudden realization that she had a deathly fear of commitments, leaving
Sergeant Omen
without so much as a warning, hiding behind the chaos of her work at the time.
Following their time in the CIS and its fall, the company did some 'charity' work for the Rim World Trade League, during which Saram and Davaab squad were the spearhead of anti-piracy and anti-slavery operations. It was during this time that she made a few enemies among the underworld, ones that the contacts she made during her early life were unable to do anything about.
[tab="Early Thirties - Now"]
With the fall of RTL, the company found themselves without a large client till recently. Saram busied herself however she could find, doing odd jobs and busying herself with the administrative duties that came with her new role as the head of Strill Securities' Covert Operations. She did aa little work for the Tingle Arm Coalition with the rest of the company, but it wasn't till
Braze
's proposed raid and the execution of that raid that she really got back to work. With the company joining the Farworlds Alliance that was created subsequently she finally found herself with more work to do.
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- Roleplays
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Thou Shall Not Suffer an Empire to Live | AoC invasion of CIS-held Siskeen & Ryloth (As an NPC)- Saram and
Shuklaar Kyrdol
participate in a parade before going to fight insurgents from the Agents of Chaos. Saran and Davaab stop Strider Gaon's horse cavalry, leaving Shuklaar to go deal with them along with Allya Vi'Dreya. - Something Wicked This Way Comes - Saram and a CIS strike team help Knight Commander Voph take on an ancient threat.
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Great Balls of Fire | Agents of Chaos invasion of CIS-held Rodia and Talay- Saram, Davaab and
Aselia Verd
attempt to keep a CIS VIP (Darth Miseria) safe during negotiations. - Unspeakable [CIS Adventure- Saram attempts to track down and put a stop to missing CIS Viceroys.
- Tower Defense Games - Saram and Davaab participate in CIS wargames.
- Gangsters' Paradise | CIS Dominion of Korbin Hex- Saram and Davaab work with a nascent Enclave to deal with criminals.
- Unspeakable [CIS Adventure - Saram and Davaab assist with strange events brewing on a CIS world.
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CIS | The Red War: Solem - Saram and
Aselia Verd
observe fresh CIS Commando recruits. -
Haru no Yakusoku | Galactic Alliance Diplomacy of CIS Atrisia and Abregado-Rae - Saram, Davaab and
Rayna Lockley
watch over diplomatic talks between the CIS and Galactic Alliance. -
Golden Fleece - [Open to Pirates, Mercenaries, and Bounty Hunters - Saram, Davaab,
Aselia Verd
and others from the CIS bust up a pirate meeting. - The Best Laid Plans- Saram helps a smuggler.
- The Cantrosian Two-Step | First Order Dominion of Cantros - Saram falls victime to the company's attempts at reorganization.
- Ardasa, Where Devils Play | CIS Witches & Friends - Saram and the CIS help deal with a Nighsisters issue.
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A Step into the Light | Eshan Solstice Festival - Saram runs into
Sergeant Omen
and has a better time than she thought she would at this event. - The Red War: PORT NOWHERE || CIS Populate of Farboon - Saram and Davaab work alongside CIS commandos to put a stop to criminal activity.
- Blood Debt | Mandalorian Enclave invasion of Eternal Empire-held Panatha - Saram and Davaab attempt to stop the Enclave from attacking a CIS ally before the CIS ship they're on jumps into hyperspace after its boarded.
- Ploy of the Necromancer (Civil War on Cademimu V) (Open to All)- Saram and Davaab attempt to stop the missiles of Cademimu from being used against the rest of the galaxy.
- Ballad of Rebellion Vol. I || Open to Rebels & NIO - Saram and Davaab attempt to help rebels against the NIO.
- "Son, your ego is writing cheques…" ~STILL OPEN~ - Saram and Davaab attempt to stop the theft of Beskar.
- Spark of Resistance | Dire Hour 2 - Saram and Davaab attempt to aid a rebel activities on Dorin.
- The Rimma Trade Incident | SO & RTL Junction of Empty Hex / Queyta - Saram and Davaab board a Sith ship.
- Darkness on Onderon - Saram and Davaab attempt to stop a dark side ploy on Onderon and run into an old colleague from the days of the CIS.
- Sunbreaker | RTL Dominion of Kazarak- Saram, Davaab and Strill forces aid a RTL raid on slavers.
- Reuss Renegades (RTL) - Saram and Davaab help RTL forces deal with criminal activity.
- Acta Non Verba | RTL Populate of Seswenna - Saram and Davaab board an Imperial ship during the RTL's attempt to aid Seswenna.
- Fishing for Friends | RTL Dominion of Kabal - Saram uncharacteristically takes some time off and demonstrates how to make Gi dumpling soup to the locals at a fish stand.
- ]The Tarlaean Incident (RTL) - Saram and Davaab assist the RTL in responding to a hyperspace anomaly.
- Skynara Pirates, and Thanks for All the Credits - RTL Dominion of Skynara (RTL and Friends) - Saram and Davaab help the RTL deal with a pirate problem.
- Missing in Action- Saram, Davaab and I'dadr Gargon look for a Strill ship that went missing during the evacuation of Breshig.
- Snatch (Slave Raid - Open)- Saram and Davaab stumble on an undercover Galactic Alliance sting operation.
- Veiled in Perversity - Saram teams up with a mercenary gunslinger and GA law enforcement during an off the books operation to take down a corrupt GA officer.
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Sabotage on Mon Cala - Saram and
Braze
meet for the first time when she and Davaab are hired for a sabotage operation at Mon Calamari. - Mandalorian Corporate Outreach - Saram and Davaab attempt to deal with crime involving a Jedi on Nar Shadaa.
- Rooting Out the Spies - Saram attempts to assist an Alliance Commando with rooting out spies in the Galactic Alliance.
-
Breshig Culture 101 - Saram attempts to explain Mandalorian culture as practiced by the clans of Breshig to
Balun Dashiell
. - No Rest for the Weary - Saram deals with a rookie bounty hunter on New Cov.
- Buccaneer Breakers | TAC Dominnion of Doan - Saram and Davaab assist the newly formed Tingel Arm Coalition with anti-piracy operations.
-
This is for fighting... This is for FUN! -
Braze
is hired by Saram's 2IC to stealth her rifle in an attempt to curb her workaholic tendencies. - Tonight There's Gonna be Trouble! // Hutt Cartel Raid On Tepasi - Frustrated with the lack of jobs, Saram and Davaab take a job to help the Hutts with a prison break.
- Shadow Offensive || CIS vs NEO - Saram and Davaab assist a new iteration of the CIS with an assault against Neo-Crusader controlled Umbara.
- [Crimson Dawn & Underworld] We Were Always Here (Open to GA Senators) - With GA law turning against the company, Saram and Davaab assist an assault against the Senate building on Fondor following the capital change.
-
Back to (Sith) School - Saram and Davaab assist a young
Zandra Ruus
with a bounty hunting job on Korriban. -
Lot #1138 to the Highest Bidder- Saram runs into
Braze
and
Rann Thress
while busting up a slave auction. -
[TDF] Between Exile and Hope [Ossus - Following their brief meeting, Saram believes the best way to leave a more positive legacy behind is to be the supportive family she believes
Braze
never had. She goes go visit him on Ossus. - Songs by Firelight - Saram and Braze have a heart to heart by a fire.
- Comeuppance [NJO] - Saram tries in vain to stop Braze from surrendering himself to the Jedi.
-
TDF] We Swear It's Not an Execution - Saram help escort
Okuma Milogen
to Veridia for his exile and promises to kill him if he causes more problems. -
Raid on Kattada - Saram attempts to capture
Drystan Creed
for the county. -
Padawan in Peril: a Purgill-class Pirate Problem (Jedi-Open) - Saram helps
Braze
rescue
Casaana
from pirates. - Spice-Run Shutdown [TDF] | Open To Criminal Element Characters [2/20]- Saram helps Braze deal with spice dealers.
- Sabotage On Arkania - Saram and Davaab attempt to neutralize an Arkanian lab to keep it from falling into the hands of the Sith Covenant.
-
Beskar sharpens Beskar - Saram and
Zandra Ruus
have a heart to heart. - [WSR/TIC] Shipping Error - Saram and Davaab help the WSE steal part of an Imperial station.
- Selling Looted Technology - Saram and Davaab attempt to recover stolen Trade Federation technology.
- Docking Rights and... Wrongs [Nar Shaddaa] - Saram and Davaab hit a spice mine on Kessel.
- Blood Debt – Assault on Dromund Kaas - Saram, Davaab and other Strill forces participate in the assault on Dromund Kaas to free slaves.
-
Combat Training : The Edge of Control [TDF] [JO] [Jedi] - Saram spars with
Jasper Kai'el
. - If You Give a Mando a Beer - Saram and Jasper have a drink after their spar.
-
Farworlds Alliance : Reverie and Respite - [TDF] + Friends - Saram attends a Farworlds Alliance social garthering following the event of Dromund Kaas and reconciles with
Sergeant Omen
. She also meets
Ty'Raj Vex
. -
No Refunds on Bad Bounties [Nar Shaddaa] (Bounty Hunter Convention) - Saram goes with
Braze
and
Cyran Vaas
to a Bounty Hunter convention and runs into
Kivah
. - Skirmish on Florn - Saram and Davaab aid with destroying a Sith archive.
- Money for Nothing ~ Pirate Raid on Mahporeem - Saram and Davaab blow up a Mahporeem Imperial Station.
- Scouring of Chains: The Strike on Sleheyron - Saram and Davaab attempt to stop a Sith raid on Hutt space.
-
So You Want to Be a Mandalorian Tough Guy?- Saram and
Braze
have a discussion on Mandalorian culture. -
A Soul Made of Static- Saram goes to help
Braze
with a personal matter at New Cov.
-
Thou Shall Not Suffer an Empire to Live | AoC invasion of CIS-held Siskeen & Ryloth (As an NPC)- Saram and
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