Star Wars Roleplay: Chaos

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Approved Tech Sar Vun's Mask

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OUT OF CHARACTER INFORMATION
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  • Intent: A mask for Shavara Warksher acting as Sar Vun
  • Image Source: weeEY
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Shavara Warkser (with help of Sar Vun's Memory)
  • Affiliation: Shavara Warksher
  • Model: N/A
  • Modularity: Changes size and shape somewhat allowing it to be worn by a wide variety of people, or in this case one person taking many shapes.
  • Production: Unique
  • Material: Alchemized metal
TECHNICAL SPECIFICATIONS
  • Classification: Multi-purpose
  • Weight: Light
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Force: High
    • Sonic: High
    • EMP/ION: None
    • Environment: High


SPECIAL FEATURES
  • Disguise: The mask disguises the user’s face as it doesn’t form fit on the exterior, able to conform to a person's face (able to change size and shape to almost 5x it’s original size which could be worn by a young human child). This allows it to hide many faces and their shapes behind it.

  • False eyes: Technically there are eye “holes” but these do not actually reach the eyes. They are a part of the mask itself, instead using reflections within the mask to allow it to see outside as if it were normal. This provides false targets for sharpshooters.

  • The force: The mask protects the user from most force based attacks directed towards the head. Telepaths/empaths have considerable difficulty with non-permitted entrance, things like force lightning can be absorbed by the mask, and it further guards against other physical force powers like telekinesis. The Mask is especially useful in that it helps to disguise the way a person appears in the force, as the mask itself has a signature with covers over the wearers, making whoever wears the mask have exactly the same presence as the mask itself. Though the overall presence can be reduced to hide them both.

  • Environmental protection: As another part of the alchemy, the mask actually cleans out whatever comes through it to convert it into something safely breathable. Operating as almost a sort of extreme gill-set. What it cannot provide is the matter itself, as a result while it would help prevent air from being sucked out in space, it could not provide the oxygen required to survive and the user would certainly suffocate. It can only transform matter it receives into oxygen.
STRENGTHS
  • Excellent for disguising who a person is through the senses or the force
  • Good protection against force based powers while not impeding those of the user
  • Good protection against the environment, allowing breathing in many types of terrain.
  • Wide range of fairly good defense, allowing it to safely keep the user from most weaponized damage
WEAKNESSES
  • Has a force signature which could give it away if not hidden.
  • False eyes can be disorienting at times, especially for people not used to them.
  • Cannot provide air in space.
  • Would not protect electronics or cybernetics worn underneath it.

DESCRIPTION
Sar Vun’s mask, as it is called now, was designed with the help of Sar Vun’s knowledge. It is hardly powerful in combat, but rather designed as a form of protection from the knowledge of others. The mask helps prevent telepaths or other force sensitives from figuring out who is behind the mask, additionally having it’s own force signature that hides that of the wearer allows them to be impossible to recognize later when the mask is not worn, since they appear to have the signature of the mask. This protects them from both the visual recognition and the recognition of telepaths/the force. Though this does also provide good physical defense, allowing Shavara to keep her head mostly safe from the environment and weapons. However it is completely unprotected from EMP weaponry, and any electronics inside the helmet would be completely unprotected as a result. Repeated hits however, can still eventually break through. And of course there's the concussive risk if the hit was strong enough, even if it didn't quite break the helmet. The ability of the mask to change shape/size somewhat also permits it the ability to be worn even when she herself changes her shape/size to further confuse the enemy.
 
Last edited:
Ravenfire Ravenfire
Thank you, I upgraded four of them by one to make them high and left the EMP/ION at none. Edited the description and removed the weakness of not being good against direct impacts (since most were from average to high).

I don't remember what it was, but I changed it to "However it is completely unprotected from EMP weaponry, and any electronics inside the helmet would be completely unprotected as a result. Repeated hits however, can still eventually break through. And of course there's the concussive risk if the hit was strong enough, even if it didn't quite break the helmet."
 
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