Emberlene's Daughter, The Jedi Generalist

- Intent: To create a dedicated carrier that is large and built to cover anti fighter roles
- Image Source: Steampunk Airship: Picquery.com
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source:
Belsar-class Command Carrier - Jericho Class Cruiser
- Saotome Carrier
PRODUCTION INFORMATION
- Manufacturer: Saotome Foundry
- Model: Command Carrier
- Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
- Production: Mass-Produced. (Anyone.)
- Material:
Quadanium steel (frame) - Sasori Nnth (hull)
- Turadium (door/head)
- Crystasteel (viewports)
TECHNICAL SPECIFICATIONS
- Classification: Carrier
- Length: 2000m
- Width: 700m
- Height: 400m
- Armament: Very Low
Capital Weapons: 0 - Launchers: 0
- Anti Fighter:
10x Quad Laser Cannon Batteries - 20x Heavy Flak Gun turrets
- 5x Bomblet Generator
- 10x Ion Encumbrance Package
[*]Defenses: Moderate
[*]Anti-concussion Field Generator
[*]Warhead Countermeasures
[*]Damage Reduction Armour
[*]Hangar: 10
- 2x Squadron Saotome Bomber
- 2x Squadron Jedi Star Fighter
- 2x Squadron Saotome Interceptor
- 2x Squadron Saotome Multi-Role Fighter
- 1x Squadron Saotome Gunship
- 1x Squadron Saotome Runabout
[*]Maneuverability Rating: Very Low (normal) Very Low/None (with booster)
[*]Speed Rating: Very Low (normal) Average (with booster)
[*]Hyperdrive Class: 1
Special Features:
Systems:
- Living Module
- Sensor Suite (passive)
- Sensor Suite (combat)
- Communications Suite
- Engine Suite
- Ship Suite
- Computer Suite
Tertiary Systems:
- Sasori Dadoria
- Saotome Biot
- Saotome Astromech
- Saotome Bodyguard/Commando Droid
- Saotome Protocpl/Defensive/Training Droid
Strengths:
Massive Hanger: Designed to function as a large anti fighter carrier with a secondary underside connection for holding more fighters and gunships
Heavy Anti Fighter Capabilities: Armed to the teeth with fighters and anti fighter weapons
Interlocking: Designed with capabilities of the Jericho the ships front and back can interlock to work on creating a wall and reinforcing ground troops
Weaknesses:
Low Grade Weapons: Designed as a massive carrier that can hold a large amount of ships and equipment while protecting with a massive wall of point defense and anti fighter weapons. It lacks capital grade weapons despite its size making it largely ineffective against ships of its size or larger
Performance Booster: Designed for small bursts of speed that can be used, its capabilities to turn become severely reduced to almost being non existent
Description: Designed as a Saotome hybrid of the carrier and the Jericho class, the new carrier functions much like the original being only larger. With more of a size and ompensating in places where some fo the others failed or were underwhelming. The larger size works to its advantage allowing the ship to hold more ships for different purposes and transport of equipment or fighters. THe interlocking functions and ability to land on a planet returns to give the massive ship a chance to cover more of an area with a larger armored wall that has weapon emplacements to defend it. The main trade offs for the ship to get its larger hanger with a variety of ships is the speed of its engines and overall its weapons. All power being diverted to beef it up instead of to engines and weapons. No turbolasers to speak of but it has more then enough in terms of anti star fighter weapons that can easily double for being used to defend against ground forces. Its slow speed can be minorly aided with a booster but it will not function forever and generally once in placeit doesn't move.