K i n g

- Intent: To create an Ion Missile Capable of disrupting a ship in Hyperspace.
- Image Source: Combat Drone Colors
- Canon Link: Ion Pulse Missile
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: Malvern Shipping & Trade
- Model: S-01 Ion Missile
Production: Minor
- Affiliation: Closed-Market
- Modularity: No
- Material: Durasteel, Plasteel, & Glasteel, Soliton Tracker
- Classification: Ion
- Size: Large- 10 M
- Weight: Very Heavy- 8,000 Kg
- Ammunition Type: Power Cell
- Ammunition Capacity: 1 Ion Missiles
Reload Speed: None
- Effective Range: Extreme
- Rate of Fire: Low
- Stopping Power: High
- Recoil: Average
- Hyperdrive Class: Average
- Built-In Navigations System & Soliton Tracker: This warhead is equipped with a Navigations system as well as a Soliton Tracker that may allow near-pinpoint hyperspace tracking,
- Hyperspace Capable: The Warhead is equipped with a Hyperspace module that allows up to Ten minutes of sustained Hyperspace travel.
- Engine Seeker: Along with it's navigation system, it's also outfitted with a seeker program that locks on to active Starship Engines.
- Hyperspace Capable: This Ion Warhead can slip into hyperspace, in pursuit of a departing Starship. Capable of traveling through the slip for up to ten minutes, if the missile impacts, it may rip a starship out of Hypertravel.
- Exceptional Navigations: To stop the ship from veering out of Hyperspace, and to help a tactical strike against enemy starships, the warhead is equipped with an advanced Navigations system.
- Devastating To Systems: The Ion Pulse Missile is easily capable of shutting down a capital ship's systems, depending on it's resistance to Ion technology it can successfully rip the ship from Hyperspace and damage it's electronic systems.
- Go big or go home: For the Seeker program to work, the Starship size must be considerable. Because of this, this Warhead is virtually useless on any Starship smaller than 500M.
- Prime and Deploy: For this missile to effectively chase into hyperspace, it must be primed and deployed within a few moments of a ship's departure.
- Hyperspace: This missile is incapable of sustained navigation outside of Hyperspace. If the target ship does not slip into hyperspace by the time the missile is prepared to go into Hyperspace, it will deactivate and disarm itself.
- Hyperjump: After deployment, the missile will sit in space for a moment while it begins it's hyperspace calculations, during that time it is extremely vulnerable to enemy attacks.
- Not Infallible: Still in it's core stages of development, the Hyperspace tracker is incapable of pinpoint tracking a Class 1 Hyperdrive, it can give rough estimates of where the ship is, however it is merely too fast for this device's tracking systems.
DESCRIPTION:
During Malvern Shipping & Trade's Relocation to Imperial Territory, the company often came under assault by Pirate fleets. These fleets would use merciless hit and run tactics. While their own ships were meager in comparison to the Company's Trade Fleet, they were able to cause considerable loses. In the beginning, Gravity Well technology was utilized to mitigate these losses. However, the gravity well ships were easy targets that could become disabled, thus making them a useless endeavor to the seasoned pirates.
Rather than utilize technology to prevent the thefts, the resources of the Company were pushed towards the quick reallocation of the stolen goods. Thus, the S-01 Hyperspace Ion Missile was born.
The Missile is useable by any Starship with a proper Missile bay. Once the Soliton Tracker pick up an enemy ship preparing to slip into hyperspace, the missile would be Primed for deployment. As the Missile's systems come online, the enemy ship will slip into Hyperspace. With the systems online, the warhead will begin to prime, and the hyperspace coordinates will be ran through the navigations system. Soon after, the missile will slip into Hyperspace, following the departing ship with crippling intent using it's Soliton tracker.
Once the warhead comes into contact with the ship, it will detonate, and any susceptible ship's systems could fail, pulling it from the safety of hyperspace. Upon detonation, the warhead's signal will cease transmitting to it's home ship, alerting the Fleet of the enemy ship's general disabled location. For the missile to function correctly there are several factors that must be met, yet for a larger fleet attempting to halt a retreat, it is perfect.