Star Wars Roleplay: Chaos

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Character Rorie

General Information
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//: Name //: Rorie
//: Aliases //: HYB-023
//: Age //: Young Adult
//: Species //: Lupo & K'paur
//: Force Sensitivity //: Specific & Limited
//: Faction //: The Sith Covenant, Dead Shens
//: Occupation //: Shadowrunner, Adrenaline Junkie, Mechanic

Physical Information
//: Height //: 5'7
//: Weight //: C O N F I D E N T I A L
//: Build //: Slender & Lean
//: Eyes //: Grey
//: Hair //: Auburn
//: Skin tone //: Light
//: Unique Features //: Pointed Ears & Canine like teeth

Psychological Information
//: Sexuality //:
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//: Relationship Status //: Single
//: Personality //: Clever, Scrappy, Analytical, Curious




"If everything seems under control, you're not going fast enough."​
 
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Personality & Psychology

Rorie is clever, curious, and almost incapable of remaining still. She approaches most problems with a mixture of technical knowledge, quick thinking, and shameless improvisation. If she cannot overpower an obstacle, she will find a way around it—and if there is no way around it, she will usually tamper with something until one appears.

Despite her intelligence, Rorie can be surprisingly naive. Her accelerated education taught her languages, mathematics, history, survival, and technology. Still, it could not provide the ordinary experiences of growing up. She understands machines far better than she understands people. Everyday customs can confuse her, kindness often makes her suspicious, and she does not always recognize when someone is lying to her for personal reasons. Her confidence hides much of this uncertainty, letting her bluff her way through situations she does not fully understand.

Forming relationships has always been difficult for her. Within the laboratory, children disappeared without warning. Someone could be beside her during lessons one day and gone the next, their absence left unexplained. Rorie learned not to ask where they went and, eventually, not to expect anyone to remain.

Because of this, she treats most relationships as temporary. She avoids naming attachments and rarely admits when someone has become important to her. When she begins to depend upon another person, her first instinct is often to create distance or leave before they can abandon her.

Beneath that caution, however, Rorie cares deeply. Once someone earns her trust, she becomes fiercely loyal and occasionally reckless in her efforts to protect them.

Doctor Oren Veyl was the closest thing Rorie had to a father. She did not know what a father was supposed to be, so his attention, instruction, and rare approval felt like affection. Being his favorite convinced her he valued her. Discovering that his interest had only ever depended upon her usefulness shattered something within her. His decision to have her killed did not merely reveal his cruelty; it forced Rorie to question whether any part of their relationship had been real.

That betrayal left her believing usefulness is the closest thing to security. Rorie needs to be needed. She repairs things without being asked, takes on jobs others consider impossible, and makes herself indispensable wherever she goes. When she cannot identify what she contributes to a group or relationship, she becomes restless and begins expecting to be discarded.

Her connection with machines only strengthens this behavior. Machines make sense to her in ways people rarely do. Their failures have causes, their secrets can be uncovered, and their damaged parts can usually be repaired. They do not disappear without leaving evidence behind. Through mechu-deru, Rorie can understand them with an intimacy she struggles to achieve with living beings.

Her outward confidence is often accompanied by humor, irreverence, and a stubborn refusal to appear vulnerable. Rorie dislikes others examining her too closely, whether physically or emotionally. Her instinctive talent for defensive mentalism reflects that part of her personality: she cannot reach into another person's mind, but she can make her own exceedingly difficult to enter. Her thoughts, fears, and memories belong to her, and she guards them fiercely.

Freedom has also made Rorie an unrepentant adrenaline junkie. Her childhood was sterile, scheduled, and constantly observed. Now she seeks everything the laboratory denied her—speed, noise, danger, open air, and choices made without permission. Reckless rides, dangerous jobs, and narrow escapes make her feel alive. Surviving them proves that her body and future finally belong to her.

Rorie does not actively want to die, but her sense of self-preservation can be questionable when a thrill presents itself. She fears confinement and helplessness far more than injury. The more dangerous something appears, the more tempting it becomes, especially if someone tells her she cannot do it.

She rarely speaks about the other children or what happened during her escape. Instead, Rorie buries those memories beneath work, jokes, and constant movement. Running keeps her from looking too closely at the past or confronting the guilt of being the only one whose collar did not kill them.

Her search for Veyl and the truth behind her creation gives that movement direction. Rorie insists she only wants the seals removed and the man responsible made to answer for what he did. Beneath that anger, however, remains the child who once mistook his attention for love and still cannot understand why she stopped being enough.

More than anything, Rorie wants purpose and meaning. She spent her childhood being told what she was supposed to become, only to be condemned when she failed to become it. Now she is determined to decide what her life means for herself—even if she has no idea where to begin.

Rorie is not fearless or detached. She is a sheltered young woman experiencing the galaxy all at once, armed with an exceptional mind, dangerous instincts, and no understanding of what an ordinary life is supposed to feel like.


History & Backstory

Rorie does not know where she was born or how she was born... she just knew why.

She remembers no mother, no father, and nothing resembling a life before the facility. Her earliest memories belong to spotless corridors, carefully scheduled meals, and rooms painted in colors meant to imitate warmth. It had been designed like a childcare center, complete with classrooms, sleeping quarters, and supervised recreation.

It was still a laboratory.

Rorie was one of several children raised within it. Some had fur where skin should have been. Others possessed unfamiliar eyes, misplaced limbs, or voices that never sounded entirely their own. Each child represented a different combination of species selected by the facility's creator, Doctor Oren Veyl, a Sith geneticist known in more secret circles as Darth Veyl.

Veyl believed evolution could be engineered into obedience. His intention was to create a hybrid warrior capable of hiding in plain sight: something that could pass unnoticed through almost any environment before surrendering itself to a controlled, predatory bloodlust.

Rorie was his favorite.

Her creation joined the blood of the Lupo with that of the K'paur. Veyl hoped the combination would produce a hunter capable of accessing one species' violent instincts while retaining the control he believed the other possessed. She would possess all the advantages of a monster without ever needing to look like one.

At least, that had been the intention.

The children received an accelerated formal education. Years of traditional schooling were condensed into relentless lessons covering languages, galactic history, mathematics, survival, combat, and the Force. Every exercise was measured. Every failure was recorded. Even their games tested reflexes, cooperation, aggression, and obedience.

Rorie excelled at nearly everything placed before her. She learned quickly, adapted faster, and developed a habit of finding solutions her instructors had never considered. When she could not overpower an obstacle, she slipped around it. When she could not defeat an opponent, she altered the exercise until victory no longer required a fight.

The Force was different.

Rorie could not touch even some of its most basic applications. Objects refused to move for her. Stones remained motionless no matter how long she stared at them, and training remotes never so much as trembled beneath her concentration. Telekinesis was entirely beyond her reach, as were many of the outward abilities her instructors considered fundamental.

Mentalism proved almost as limited. Rorie could not enter another person's thoughts, influence their emotions, or place even the simplest suggestion inside an unguarded mind. She could not project herself outward at all.

She could only defend.

Whenever one of her instructors tried to intrude on her mind, they hit barriers they had never taught her to build. Rorie could close herself off with startling instinct, burying thoughts beneath layers of misdirection and locking memories behind walls of stubborn resistance. She could not strike another mind, but she could make her own exceedingly difficult to breach.

To Veyl, defensive talent was not enough. He had wanted a weapon capable of imposing its will upon the galaxy, not merely protecting itself from it.

None of them initially understood that Rorie's connection to the Force had developed elsewhere.

Locks opened beneath her fingers. Damaged systems responded to instincts she could not explain. Training droids malfunctioned at convenient moments, doors unlocked without their codes, and surveillance feeds developed carefully placed gaps whenever she needed them. Machines seemed easier for her to understand than people. Their thoughts were ordered, their desires simple, and their secrets written into pathways she could almost feel beneath her skin.

It was dismissed as cleverness.

In truth, it was an undeveloped affinity for mechu-deru.

Veyl had wanted a warrior. Rorie became a technomancer.

His attempts to force the desired transformation became increasingly severe. Two binding seals were placed upon her biceps, each meant to prevent her body from assuming a true Lupo form. An indestructible collar was fastened around her neck to maintain those bindings and regulate the volatile interaction between her altered bloodlines.

Removing it would risk catastrophic physical consequences, including death.

The seals were intended to trap Rorie within an artificial state between transformation and restraint. Veyl wanted the bloodlust of the K'paur awakened inside her. At the same time, the Lupo half supposedly granted her enough control to remain useful. She would hunt, kill, and return to herself when commanded, all without surrendering the unassuming appearance that allowed her to disappear into a crowd.

It never worked.

Rorie could not flourish as expected. The response Veyl sought remained inconsistent, and whatever existed inside her refused to emerge as he designed. Her intelligence no longer mattered. Neither did her technical aptitude or her mind's defensive strength. Once his favorite experiment, Rorie was eventually classified as an unnecessary genetic failure.

Her extermination was scheduled soon after.

On the day she was meant to die, the Sith Covenant descended upon Coruscant.

War swallowed the city. Storms tore across the skyline as the surface buckled beneath invasion and disaster. Power failed throughout the facility, containment systems ruptured, and entire sections of the laboratory collapsed. For the first time in Rorie's life, the doors stood open.

Veyl knew that if the laboratory were discovered, so too would be everything he had created within it. Rather than allow his work to fall into another's hands, he transmitted the kill command embedded within the subject's collars.

Rorie still remembers the sound they made.

Her affinity for mechu-deru answered before she fully understood what was happening. She felt the command moving through the circuitry around her throat and reached for it through the Force, grasping at the machine with the same desperate instinct she used to shield her own mind.

The collar hesitated.

Then it obeyed her instead.

The others were not as fortunate.

Rorie escaped alone, crawling through the broken remains of the only home she had ever known. Beneath the destruction brought by the Sith claiming the Core, she claimed something of her own Freedom.

She disappeared into the depths of Coruscant, where being nameless was less a weakness than a qualification. Her intelligence and quick tongue earned her work as a runner for the local syndicate, Dead Shens. She carried messages, contraband, stolen technology, and anything else that needed to cross the city without attracting attention.

Away from the laboratory, her narrow connection to the Force began to flourish. She never developed telekinesis. She couldn't invade minds or reproduce the powers her instructors once demanded. Instead, her mental barriers grew stronger, and machines became increasingly responsive beneath her touch. Speeders came alive beneath her hands. Security systems whispered their weaknesses. Even the custom vibroknife she eventually built could be called back through that invisible connection.
For a time, freedom felt perfect.

Then the seals began to burn.

The laboratory had been destroyed, but its hold over her had survived. The bindings remained embedded in her flesh, the collar continued to maintain them, and the thing Veyl had tried to awaken still lived somewhere beneath both. Rorie does not know what will happen if the seals fail. She does not know whether the collar still transmits information or whether Veyl survived Coruscant and can still reach whatever he placed inside her.

She only knows she cannot remove them alone.

Now Rorie runs for more than credits. Every stolen file, broken cipher, and whispered rumor brings her closer to understanding what she is. Somewhere among the remnants of Veyl's work may be a way to break the seals without allowing the bloodlust to consume her.

If the answers survived, perhaps the madman responsible did, too.

​
 
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Psychological & Physiological Notes
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STRENGTHS
​

+ GHOST IN THE MACHINE
Rorie's strongest connection to the Force manifests through mechu-deru. Machinery possesses a strange clarity to her; she can sense damaged pathways, coax responses from stubborn systems, and manipulate technology with an instinct, as if she was speaking the same language . Given enough access and time, there are few conventional machines she cannot understand.

+ A FORTRESS WITH NO DOOR
Although incapable of offensive mentalism, Rorie possesses unusually powerful mental defenses. Years of invasive examinations taught her mind to bury memories, create false trails, and resist outside influence. Entering her thoughts is possible, but remaining there is another matter entirely.

+ WIN THE TEST, NOT THE FIGHT
Rorie survived the laboratory by recognizing that rules and objectives were not always the same thing. She rarely confronts an obstacle as intended, preferring misdirection, sabotage, and improvised solutions. When faced with someone stronger than herself, she changes the conditions rather than attempting to overpower them.

+ BUILT TO LEARN
Her accelerated education left Rorie with an impressive foundation in languages, mathematics, galactic history, engineering, and technical systems. She absorbs information quickly and possesses an exceptional memory for patterns, mechanisms, and anything she has personally taken apart.

+ ALWAYS AN EXIT
Life as a gang runner sharpened Rorie's awareness of her surroundings. She instinctively notices unsecured doors, maintenance passages, blind spots, and anything fast enough to become an escape vehicle. Whether navigating crowded streets or fleeing on her motorcycle, she is at her best when everything is moving too quickly for careful thought.

+ HARD TO DISPOSE OF
Rorie has survived every attempt to reduce her to a failed experiment. Fear does not disappear within her, but it becomes momentum. When trapped, injured, or cornered, she becomes stubbornly resourceful and exceptionally difficult to keep down.

+ CHOSEN LOYALTY
Rorie does not trust easily, but the loyalty she gives is absolute. Once someone becomes hers to protect, she will cross worlds, break laws, and walk into impossible danger for them. She may struggle to say what they mean to her, but she will rarely fail to show it.​


WEAKNESSES​

– NO INVISIBLE HAND
Rorie cannot access many abilities considered fundamental to Force users. Telekinesis remains completely beyond her; she cannot lift, pull, push, or manipulate physical objects through the Force. She is also incapable of entering minds or projecting thoughts, leaving her abilities sharply confined to mechu-deru and defensive mentalism.

– THE LEASH
The collar around Rorie's neck is inseparably connected to the binding seals on her biceps. It prevents her Lupo transformation while regulating the unstable interaction between her altered bloodlines. The device has proven indestructible, and attempting to remove it could cause catastrophic injury or death. No matter how far she runs, part of Veyl's laboratory remains fastened around her throat.

– USEFUL OR DISPOSABLE
Rorie was raised to believe that usefulness determined whether she deserved to remain alive. She struggles to recognize her value beyond what she can repair, steal, deliver, or accomplish for someone else. This makes her dangerously easy to exploit: give Rorie a purpose and make her feel necessary, and she will endure far more than she should.

– THE EMPTY BED
Children disappeared constantly during Rorie's upbringing. She learned that anyone could be present one day and gone the next without explanation. Rorie therefore expects every relationship to end, often withdrawing, provoking conflict, or leaving first when someone becomes too important to lose.

– EDUCATED, NOT EXPERIENCED
Rorie possesses years of knowledge without the ordinary life experience needed to understand all of it. She can recognize a sophisticated deception in a machine while overlooking a simple lie from someone she wants to trust. Social customs, affection, and sincere kindness can leave her far more vulnerable than any security system.

– REDLINE
After a childhood governed by schedules and observation, Rorie has developed an appetite for speed, danger, and sensory excess. She takes unnecessary risks simply because she is free to choose them. The more impossible something appears—and the more firmly someone tells her not to attempt it—the more irresistible it becomes.

– THE HUNGER WITHOUT A HANDLE
Veyl intended Rorie's Lupo blood to control the predatory bloodlust inherited from the K'paur. His experiment failed. The hunger remains inconsistent and poorly understood, capable of surfacing under extreme stress without granting Rorie the control or transformation she was designed to possess. When it takes hold, instinct can overwhelm judgment, leaving her frightened of what she might do before she regains herself.

– WHITE WALLS
Sterile rooms, medical restraints, clinical machinery, and examinations can drag Rorie back into the laboratory without warning. Her usual humor quickly becomes hostility when she feels observed or treated like a specimen. Attempts to restrain her or touch her collar can provoke an immediate and disproportionate response.

– THE ONE WHO LIVED
Rorie survived the kill command when the other children did not. She avoids speaking about them, but their absence follows her into every quiet moment. Situations involving imprisoned children or abandoned experiments can override her caution completely, compelling her to intervene even when doing so jeopardizes everything else.

– RUNNING IS NOT ESCAPING
Rorie fills her life with jobs, machines, dangerous rides, and the search for Veyl because motion prevents reflection. She insists she is chasing answers, but she is also fleeing the possibility that those answers will not give her life meaning. For all her talent at finding exits, Rorie has never learned how to stop running.

Possessions​

  • Grappling Hook - Minor protection from damage to the forearm. Can grapple, shock, use for movement & control with Mechu Deru
  • Vibro Knife - Main weapon of choice, can be thrown and controlled with mechu deru, due to its customizations
  • Cyberdeck - For hacking/slicing/mechu deru, Work & Socialization, connection to the galaxy at large, designed and created by Rorie
  • Fenrir - Speederbike that she accidently turned into a Technobeast when she went to boost it.

Relationships
Name​
Relationship​
Hacker/Slicer Friend​
Friend & Not Difficult​
Boss Kind of​
Ives Ives ​
Police Officer​
Rich Fluffy Pillows​
​
 
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Combat Style & Main Abilities​

​

COMBAT STYLE​

Rorie is a close-quarters skirmisher whose fighting style relies upon speed, momentum, and the environment around her. She prefers melee combat, carrying a custom combat knife fitted with a vibro-generator and technological retrieval system. Rather than overpowering an opponent, she closes the distance quickly, slips inside their reach, and attacks exposed joints, tendons, armor seams, or the equipment keeping them protected.

Her style possesses no formal name. It is an improvised combination of laboratory training, street fighting, freerunning, and Force-assisted movement. Rorie rarely remains directly in front of an opponent. She changes levels, rebounds from walls, slides beneath attacks, and turns evasive movements into opportunities to strike. If she cannot defeat someone directly, she alters the battlefield until she no longer needs to fight them directly.

A utility grappler mounted along her forearm supports this mobility. Rorie can use it to rapidly change elevation, swing across open spaces, arrest a fall, or pull herself toward an opponent. Once anchored, the cable can entangle limbs, drag lighter targets off balance, or disrupt a weapon's path. Against larger opponents, she reels herself toward them rather than attempting to move their greater weight.

The grappler's piercing head can release an electrical charge after embedding itself in a target. This allows Rorie to disrupt muscles, stun living opponents, or interfere with exposed electronics. Armor, insulation, or a failed puncture can prevent the charge from reaching its intended target.

​

FORCE-ASSISTED COMBAT​

Rorie's relationship with the Force is powerful but extremely narrow. She cannot perform telekinesis or project her will into another person's mind. Nearly every ability she possesses is directed inward toward her own body or outward through machinery.

Mechu-Deru: Rorie's strongest Force ability allows her to perceive and manipulate mechanical systems. During combat, she uses it to operate her grappler without reaching for its controls, regulate the vibro-generator within her knife, and activate the weapon's retrieval mechanism after it has been thrown. The knife does not return through telekinesis; it returns because the technology inside it answers her command.

Mechu-deru also allows Rorie to interfere with nearby doors, security systems, droids, weapons, and other machinery. More sophisticated or unfamiliar technology requires greater concentration, preventing her from instantly controlling every device around her.

Inertia and the Art of Movement: Rorie applies these abilities almost exclusively to herself. She uses the Force to understand and redirect her own momentum, allowing her to vault, tumble, wall-run, recover her balance, and change direction with unnatural fluidity. A missed attack can carry her into another movement rather than leaving her exposed. At the same time, a fall can become a controlled descent or sudden counterattack.

These abilities do not allow her to alter another person's momentum or move external objects. They refine how Rorie moves through the battlefield without replacing the telekinesis she lacks.

Force Speed: Rorie uses Force Speed in short, explosive bursts to close distances, pass through momentary openings, or escape incoming attacks. She cannot comfortably sustain it for long periods. Repeated use exhausts her, and accelerating without sufficient room to redirect herself can cause serious injury.

Enhance Ability: Rorie can temporarily strengthen her body through the Force, sharpening her reflexes, improving her coordination, or reinforcing specific muscle groups. She most often uses it to strengthen her legs before a jump, maintain her grip while climbing, or increase her agility during a knife exchange.

Rudimentary Tutaminis: Her limited knowledge of tutaminis allows her to absorb or disperse small amounts of harmful energy. It can help her survive a glancing blaster bolt, electrical discharge, or brief contact with another energy attack. Concentrated blaster fire, powerful Force lightning, and lightsabers can overwhelm her almost immediately.

Defensive Mentalism: Rorie cannot invade another person's thoughts, but she can defend her own with considerable strength. Her instinctive mental barriers protect her from telepathy, mental manipulation, and attempts to access the memories she guards. These defenses do not make her mind impenetrable. However, forcing entry requires far more effort than her limited Force training would suggest.

​

LUPO INFLUENCE​

Rorie inherited the senses and hunting instincts of the Lupo, although the binding seals on her biceps prevent her from achieving a true transformation.

Her enhanced sense of smell allows her to track individuals, identify familiar scents, detect blood, and notice certain poisons or contaminants. Her hearing can isolate distant movement, changes in breathing, concealed mechanisms, and subtle shifts in clothing before an attack. Together, these senses let Rorie fight effectively in darkness or follow opponents trying to escape her.

The same senses can become liabilities. Explosions, sonic weapons, powerful chemicals, intense odors, or the overlapping noise of a crowded battlefield can overwhelm and disorient her.

Even in her human form, Rorie possesses small, subtly elongated canines. The upper and lower teeth interlock neatly when she closes her jaw, giving her smile a faintly predatory quality without appearing unnatural. They are sharper and stronger than ordinary human teeth. They can deliver a painful, flesh-tearing bite when she is trapped at grappling distance. They lack the size or bone-crushing strength of true Lupo jaws.

Rorie's binding seals prevent her from accessing the Lupo form's extreme running speed, claws, powerful bite, and increased physical mass. Severe injury or stress can cause the transformation to push against those bindings, but her collar forcibly suppresses the change. This causes considerable pain and can interfere with her concentration and physical coordination during battle.

​

K'PAUR INFLUENCE​

Rorie's K'paur genetics provide much of the physical resilience needed to survive her dangerous fighting style. Her bones are considerably stronger than an ordinary human's, allowing her to endure falls, impacts, and sudden changes in momentum that would cause more serious injuries to others. Her joints, muscles, and internal organs remain vulnerable, meaning reinforced bones do not make her indestructible.

Her enhanced eyesight and natural night vision complement her Lupo senses. Rorie can track rapid movement and operate in dim conditions with little difficulty. Sudden flashes or intense light can temporarily disrupt this advantage.

Rorie also possesses the dual-heart anatomy of the K'paur. This grants circulatory resilience and can allow her to remain active after injuries that might immediately incapacitate someone else. It does not protect her from blood loss, shock, or direct damage to either heart.

Her regenerative ability lets her heal faster with sufficient sleep and a protein-heavy diet. This does not occur instantly during combat. Serious injuries still require time, and denying herself food or rest greatly diminishes her recovery.

​

BLOODLUST​

The most dangerous aspect of Rorie's K'paur inheritance is its bloodlust. Veyl intended the Lupo half of her genetics to provide control over those predatory impulses, but his experiment failed. Rorie cannot reliably choose when the bloodlust begins, how intensely it manifests, or when it ends.

At first, the scent of blood sharpens her concentration. Her senses narrow toward the wounded target, hesitation disappears, and her movements become faster and more decisive. If the response deepens, that focus becomes fixation. Rorie begins pursuing the source of the blood at the expense of her surroundings, abandoning careful tactics for increasingly direct and violent attacks.

Her combat style changes noticeably when this occurs. The agile runner who creates openings becomes a relentless hunter, trying to stay close enough to keep cutting. Pain becomes distant, self-preservation weakens, and drawing more blood can become more important than completing her original objective.

The bloodlust can make Rorie dangerous, but it does not necessarily make her better. Her attacks become easier to predict, she develops severe tunnel vision, and she may struggle to distinguish an immediate threat from someone attempting to restrain or help her.

​

OVERALL APPROACH​

Rorie is most effective in dense environments where she can make use of walls, machinery, narrow passages, elevation, and multiple escape routes. She excels at ambushes, pursuits, infiltration, and brief close-range engagements. Her senses locate the target, her grappler and movement abilities control the approach, and her knife finishes the exchange before it can become prolonged.

She is far less effective in open terrain or against opponents who can maintain distance. Heavy armor limits her knife's usefulness, while sustained blaster fire can overwhelm her basic tutaminis. Prolonged battles also exhaust the short bursts of Force enhancement upon which her style depends.

Rorie does not fight like a soldier or traditional duelist. She fights like a runner who has been cornered — fast, inventive, and always aware of the nearest exit.
​
 
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Change Log:

9.08.2026 - Creation, Reserved Posts for Information
9.09.2026 - Implemented Completed History & Background Biography
9.10.2026 - Added Strength & Weaknesses
9.11.2026 - Added Combat Skills, Traits & Force Powers, Updated Bio Image, Added Possessions with image links
9.19.2026 - Added Relationship Chart & Character Reference Sheet
 
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