D I R E C T O R

N E P H T H Y S

OUT OF CHARACTER INFORMATION
- Intent: To create a hyperspace inhibitor projector for future submissions.
- Image Source: x
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Roble Manufacturing
- Affiliation: Closed Market
- Model: RMR-H20 Nephthys Hyperspace Inhibitor Projector
- Modularity: No
- Production: Minor
- Material:
- Impervium Outer Plating
- Duranium Chassis
- Duravlex Interior Heat Insulation
- Sybarium Synthetic Energy Crystal
- SACG-23S Shock-Absorbent Gel
- Liquid-Aenite Mineral Compound
- Flux Capacitator Connector
- Carbonite Insert
- Paralight System
- Gravitic Sensor
- Compressor Coil
- Inhibitor
- Regulator
- Alternating Sequencing Module
- Mauvine Nullifier
- Null Quantum Field Generator
- Remodulating Buffer Heatsink
- Repulsor Compensator
- When paired with multiple projectors, creates a tunnel through hyperspace.
- Hyperspace 'tunnel' created by groups of projectors can be directed manually.
- The Critalizer field can force vessels to slow velocities to sublight impulse speeds when activated.
- Exterior protected by impervium plating and liquid-aenite coating.
- Hyperlane Charting: The Nepththys in essence creates a tunnel through hyperspace designed to not be left by a ship at any point, making it easy to direct a ship down a certain lane or to construct a hyperlane.
- Critalizer Field: When activated, the field 'ends' the tunnel and subsequently has the capability to force vessels traveling through to slow down traveling velocities to sublight impulse speeds, which would result in the ships to reverting to hyperspace.
- Many Needed: Multiple projectors are needed to utilize the inhibitor technology properly, which amounts to clumps of projectors in a single spot.
- Multi-Stop: When the critalizer field is utilized, vessels traveling through the tunnel generally are slowed and revert wherever the critalizer field is, given that they are unable to break out of the field or tunnel altogether, meaning that utilizing the field for routes along hyperlanes with multiple stops would make travel much slower.
The RMR-H20 Nephthys Hyperspace Inhibitor Projector is Roble Manufacturing's first model of hyperspace technology that goes beyond the hyperdrive. Designed to be able to make hyperspace travel safer, more reliable, and enable governments and corporations to forge new routes through hyperspace. Built to contribute towards the Frontier Run hyperlane project, an initiative spearheaded by Roble Manufacturing and the Kemotat of Ra'Katha, the Nephthys is the next step in hyperlane charting technology galaxy-wide.
For most of modern galactic history, there have been two conventional methods of charting hyperlanes -- the inexpensive and tedious mapping out of a hyperlane jump-by-jump, often with hyperspace beacons, and the much more expensive but quicker method of using S-Thread Booster technology. Similar to its cousin, the S-Thread Booster, the Nephthys also creates a man-made secure pathway through hyperspace. An appropriate analogy to this would be an enclosed tunnel; the inhibitor creates a tunnel through hyperspace that is designed to force ship traveling along the path through that tunnel.
Entering the tunnel created by the Nephthys is easy, and is done by two primary methods; either there will be a specific entrance point, via a station or other object, or alternatively a hyperspace jump into or along a route will automatically direct a ship into the tunnel created by the Nephthys. Although entrance stations and the like exist, there is no true single waypoint into a tunnel created by the Nephthys, and it is accepted that a jump into hyperspace anywhere in the tunnel's relativistic real-space vicinity (which is in actually hundreds of kilometers in diameter, although it depends on the density and manual settings of the projector).
In application, multiple projectors in clusters around waypoints of a route are needed to achieve this. While in theory, the Nephthys creates an immutable hyperspace tunnel, in practice this is not quite the case. Essentially, the denser the concentration of generators is along a route, the harder it will be for a ship to break out of the tunnel -- this also applies to the length of the route, shorter system-wide jumps being more 'secure' while longer routes are easier for a ship to break out of. Another factor in the strength of the tunnel is the size of the ship in question, as well as the quality of the hyperdrive. Ships with larger masses and lower-grade hyperdrive are able to break out of the tunnel more easily.
Breaking out of the tunnel is tricky and very dangerous, especially with ships with the less powerful hyperdrive. Doing so would put the same amount of strain on a vessel and its hyperdrive synonymous to being pulled out of hyperspace via an interdiction field, or for an object to be pulled into realspace compulsorily. Another problem with attempting to 'break free' of the tunnel is the inability to calculate precisely where a ship will revert to in realspace, adding the real danger of reverting next to a star or black hole. Yet, especially with battlecruiser-sized vessels equipped with fast, powerful drives, it is a possible maneuver to pull off.
Instead of 'breaking' out of the tunnel, which can put unnecessary strain on a ship, instead, the Nephthys is able to create a critalizer field that is designed to slow vessels within it to sublight impulse speeds, potentially inhibiting maneuverability along with a predetermined set of parameters, which would thereby give the Nephthys the capability to impose direction as well as speed. This allows the Nephthys to revert ships into a safe location to avoid a traffic jam of multiple ships coming out of hyperspace in multiple different locations and all trying to astrogate to the same point. As with the tunnel, the Critalizer field can generally be 'broken' out of depending on the density of generators, mass of the ship, and quality of hyperdrive -- however, a caveat is that it usually takes a certain amount of time to break out of a tunnel regardless (making doing so an imprecise maneuver) and the suddenness of the Critalizer field is usually enough to catch ships unprepared to break out or through it. The Critalizer field can also be bypassed by a hyperspace inertial momentum sustainer.
An option with the tunnels created by the Nephthys is to lower the density of projectors along a route to make a strong tunnel that is able to guide ships along a route, but at the same time allows a ship to leave the route at any possible time or desired destination. This creates a smaller strain on resources to create and maintain the necessary Nephthys generators Another caveat to the tunnel created by the inhibitor projector is that gravity wells and interdictor technology are still able to pull ships out of hyperspace, although the hyperspace tunnel will inflict additional damage on a ship immobilized by gravity wells depending on the strength of the tunnel.
The advantage of the Nephthys method is that it essentially guides ships to their destination through hyperspace, reducing all chance of error and also making speed more efficient. However, the creation and maintenance of the vast amount of projectors needed to create a hyperlane tunnel between even two-star systems is a heavy financial and operative undertaking.
Ultimately, the Nephthys is promised to revolutionize hyperlane charting and hyperspace travel with its safer and reliable function.
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