Star Wars Roleplay: Chaos

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Work In Progress Revised Templates

Kai'el Brat "Guardian of the Light"

Small Craft (1–50 meters)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Small Craft------------Unique
Small Craft------------Semi-Unique
Small Craft------------Limited
Small Craft------------Minor
Small Craft------------Mass-Produced

Corvette (50–200 meters)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Corvette------------Unique
Corvette------------Semi-Unique
Corvette------------Limited
Corvette------------Minor
Corvette------------Mass-Produced

Frigate (200–500 meters)

ClassNameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Frigate------------Unique
Frigate------------Semi-Unique
Frigate------------Limited
Frigate------------Minor
Frigate------------Mass-Produced

Cruiser (500–1000 meters)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Cruiser------------Unique
Cruiser------------Semi-Unique
Cruiser------------Limited
Cruiser------------Minor
Cruiser------------Mass-Produced

Star Destroyer (1000–2000 meters)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Star Destroyer------------Unique
Star Destroyer------------Semi-Unique
Star Destroyer------------Limited
Star Destroyer------------Minor
Star Destroyer------------Mass-Produced

Battlecruiser (2000–5000 meters)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Battlecruiser------------Unique
Battlecruiser------------Semi-Unique
Battlecruiser------------Limited
Battlecruiser------------Minor
Battlecruiser------------Mass-Produced

Super Star Destroyer or Dreadnought (5001m and up)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Super Star Destroyer or Dreadnought------------Unique

Military Space Station (all sizes)

Class NamNameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Military Space Station------------Unique
Military Space Station------------Semi-Unique
Military Space Station------------Limited
Military Space Station------------Minor
Military Space Station------------Mass-Produced

Civilian Space Station (all sizes)

Class NameLargest SideCapacityRatingsHyperDriveManufacturerProduction
Civilian Space Station------------Unique
Civilian Space Station------------Semi-Unique
Civilian Space Station------------Limited
Civilian Space Station------------Minor
Civilian Space Station------------Mass-Produced
 
Kai'el Brat "Guardian of the Light"
What can be Produced and Fielded

Organization TypeCivilian ShipsCivilian StationsCombat ShipsMilitary StationsFleet Size
Individuals1000m1000m500m500mN/A
Companies &
Minor Factions
Mass: 3km
Limited: 5km
Unique: 10km
Mass: 3km
Limited: 5km
Semi-Unique: 10km
Unique:
Mass: 2km
Limited: 3km
Semi-Unique: 4km
Unique: 5km
Mass: 2km
Limited: 3km
Semi-Unique: 4km
Unique: 5km
Within Reason
Major FactionsMass: 5km
Limited: 7.5km
Unique: 10km
Mass: 5km
Limited: 7.5km
Semi-Unique: 10km
Unique:
Mass: 2km
Limited: 5km
Semi-Unique: 7km (Dreadnought)
Unique:
Mass: 2km
Limited: 5km
Semi-Unique: 7km (Dreadnought)
Unique:
No Stipulation
Individuals

Civilian Ship (≤1000m):
A wealthy character might own a luxury liner or a converted freighter (e.g. Action VI transport).
Combat Ship (≤500m): Think something like a personalized Corellian Corvette or customized Raider-class Corvette.
No Fleets: Individuals cannot field full fleets.


Companies & Minor Factions

Civilian Ship

Mass (3km): Bulk freighters like BFF-1 Bulk Freighter.
Limited (5km): High-end transports like the Sphyrna-class Hammerhead Corvette upscale version.
Unique (10km): A one-off mobile corporate HQ vessel or a super-hauler.

Civilian Station
Mass (3km): Commercial outposts or ore refineries.
Limited (5km): Trade hubs like a Ring of Kafrene-style station.
Semi-Unique (10km): A major trade or diplomatic hub.
Unique (): A sprawling orbital megastation.

Combat Ship
Mass (2km): Medium-scale warships like Nebula-class Star Destroyers.
Limited (3km): Heavily armed cruisers.
Semi-Unique (4km): Custom-built flagship.
Unique (5km): One-of-a-kind dreadnought.

Military Station
Same as above (Combat Ship sizes).
Fleet Size: "Within reason"—a company can't match a full major faction, but they can field task forces or battlegroups.

Major Factions

Civilian Ship

Mass (5km): Massive colony ships or transports.
Limited (7.5km): Fleet support ships.
Unique (10km): A flying city-ship or mobile colony.

Civilian Station
Mass (5km): Research or logistics outposts.
Limited (7.5km): Deep-space relay hubs.
Semi-Unique (10km): Multi-role orbital bases.
Unique (): Capital world orbital platform.

Combat Ship
Mass (2km): Imperial-class Star Destroyers.
Limited (5km): Resurgent-class Star Destroyer.
Semi-Unique (7km): Executor-class downsized Dreadnought.
Unique (): Galaxy-class superdreadnought like Eclipse.

Military Station
Same as above.

Fleet Size: "No stipulation"—major factions can field full armadas.

OUT OF CHARACTER INFORMATION

CategoriesDetails
Intent(Example: 'To create a fast courier vessel for the open market')
Image Source(Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Canon Link(Please link the canon link if applicable canon item.)
Permissions(Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
Primary Source(Please link and cite the sources which you are modifying for your use in your submission.)

PRODUCTION INFORMATION

CategoriesDetails
Manufacturer(Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
AffiliationIndividual Character Name (an individual PC/NPC who is permitted to use this item),
Company Name(s)
(Companies authorized to use this submission),
Faction Name(s) (Factions authorized to use this submission),
Other potential options include a submitted NPC unit, or another general organization/group.
(For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
Market StatusOpen-Market / Closed-Market
Closed-Market
(Any character can use this if they have explicit permission through, for example, a marketplace purchase),
Open-Market (May be used by any character without permission from the Manufacturer))
Model(Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced

Unique (Only One Character)
Semi-Unique (A single small unit, squad, or squadron)
Limited (Only one small group of characters. IE: A Single Minor Faction Company, or Group within a faction.)
Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.))
Mass-Produced. (Anyone. Characters refer to NPCs & PCs.)
Material(What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on Wookieepedia Main Page, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
Alloys – Metal composites used in starship construction (e.g. durasteel, phrik).
Metals – Basic elemental or refined metals (e.g. beskar, iron, duranium).
Minerals – Crystalline or naturally occurring materials, sometimes used in energy systems or hull reinforcement.
Materials and Textiles – Fabrics and flexible components used inside starships (e.g. insulation, padding).
Starship Hulls and Armor – Specific hull plating and armor materials designed for durability and protection.

TECHNICAL SPECIFICATIONS

CategoriesDetails
ClassificationSmall Craft (1–50 meters)
Corvette (50–200 meters)
Frigate (200–500 meters)
Cruiser (500–1000 meters)
Star Destroyer (1000–2000 meters)
Battlecruiser (2000–5000 meters)
Super Star Destroyer or Dreadnought (5001m and up)
Military Space Station (all sizes)
Civilian Space Station (all sizes)
Length
Width
Height
ArmamentNone / Very Low / Low / Average / High / Very High / Extreme
DefensesNone / Very Low / Low / Average / High / Very High / Extreme
Squadron Count
(Small Craft Only- Remove this row if not Small Craft)
(Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be.

[None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24]

Squadron Sizes may be listed as just the rating.)
Hangar Space(Remove un-needed sections)
Small Craft (1–50 meters)
Hangar Space:
Small Craft: Typically, small craft do not possess hangar space for additional vessels.

Corvette (50–200 meters)
Hangar Space:
Light Corvette – 50m: [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 0 | Extreme: 0]
Standard Corvette – 100m: [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2]
Heavy Corvette – 200m: [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4]

Frigate (200–500 meters)
Hangar Space:
Light Frigate – 200m: [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4]
Heavy Frigate – 500m: [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6]


Cruiser (500–1000 meters)
Hangar Space:
Light Cruiser – 500m: [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6]
Standard Cruiser – 750m: [Base: 1 | Very Low: 2 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9]
Heavy Cruiser – 1000m: [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11]

Star Destroyer (1000–2000 meters)
Hangar Space:
Light Star Destroyer – 1000m: [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11]
Standard Star Destroyer – 1500m: [Base: 2 | Very Low: 4 | Low: 6 | Average: 8 | High: 10 | Very High: 12 | Extreme: 15]
Heavy Star Destroyer – 2000m: [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 17 | Extreme: 20]

Battlecruiser (2000–5000 meters)
Hangar Space:
Light Battlecruiser – 2000m: [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 17 | Extreme: 20]
Standard Battlecruiser – 2500m: [Base: 3 | Very Low: 6 | Low: 10 | Average: 14 | High: 18 | Very High: 22 | Extreme: 25]
Standard Battlecruiser – 3000m: [Base: 3 | Very Low: 7 | Low: 12 | Average: 16 | High: 21 | Very High: 25 | Extreme: 30]
Heavy Battlecruiser – 3500m: [Base: 4 | Very Low: 9 | Low: 14 | Average: 19 | High: 24 | Very High: 29 | Extreme: 35]
Heavy Battlecruiser – 4000m: [Base: 4 | Very Low: 10 | Low: 16 | Average: 22 | High: 28 | Very High: 34 | Extreme: 40]
Heavy Battlecruiser – 4500m: [Base: 5 | Very Low: 11 | Low: 18 | Average: 25 | High: 32 | Very High: 39 | Extreme: 45]
Heavy Battlecruiser – 5000m: [Base: 5 | Very Low: 12 | Low: 20 | Average: 28 | High: 35 | Very High: 42 | Extreme: 50]

Super Star Destroyer or Dreadnought (5001 meters and up)
None / Very Low / Low / Average / High / Very High / Extreme
Hangar Space:
Determined on a case-by-case basis.

Military Space Station (all sizes)
None / Very Low / Low / Average / High / Very High / Extreme
Hangar Space:
Varies based on the station's size and intended military role.

Civilian Space Station (all sizes)
None / Very Low / Low / Average / High / Very High / Extreme
Hangar Space:
Typically limited, focused more on utility craft than combat units.
Hangar Allocations(This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
  • Starfighters: 0 squadrons
  • Support Craft: 0 squadrons
Single Craft HangarYes / No
(Does this ship have a hanger for a single fighter craft to be docked? Please choose either Yes or No. This field does not need to be taken into account when balancing but should be included in the strengths and weaknesses.)
Squadron Count
(Small Craft Only)
[None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24]
(Squadron Sizes may be listed as just the rating.)
(Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be.
Maneuverability RatingNone / Very Low / Low / Average / High / Very High / Extreme
How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
Speed RatingNone / Very Low / Low / Average / High / Very High / Extreme
How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
Hyperdrive(Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)



STANDARD FEATURES & ADVANCED SYSTEMS

CategoryFeatureType
Navigation Systems- Astrogation ComputersStandard / Advanced
- Sensors and ScannersStandard / Advanced
- Navigation ComputersStandard / Advanced
- Inertial DampenersStandard / Advanced
Communications Systems- Long-Range CommunicationsStandard / Advanced
- Short-Range CommunicationsStandard / Advanced
- Encryption SystemsStandard / Advanced
Propulsion Systems- Ion DrivesStandard / Advanced
- Hyperdrive UnitsStandard / Advanced
- Sub-Light EnginesStandard / Advanced
Defensive Systems- ShieldsStandard / Advanced
- Armor PlatingStandard / Advanced
- Anti-Missile CountermeasuresStandard / Advanced
Utility Systems- Life Support SystemsStandard / Advanced
- Environmental ControlsStandard / Advanced
- Cargo HoldsStandard / Advanced
Crew Facilities- Sleeping QuartersStandard / Advanced
- Mess HallStandard / Advanced
- Briefing RoomsStandard / Advanced
Stealth Technology- Cloaking DevicesStandard / Advanced
- Active CamouflageStandard / Advanced
- Electronic CountermeasuresStandard / Advanced
Weapon Systems- Advanced Laser CannonsStandard / Advanced
- Proton Torpedo LaunchersStandard / Advanced
- Ion CannonsStandard / Advanced
Defense Systems- Molecular ShieldsStandard / Advanced
- Deflector ShieldsStandard / Advanced
- Energy ShieldsStandard / Advanced
Advanced Sensors- Enhanced Targeting SystemsStandard / Advanced
- Gravfield SensorsStandard / Advanced
- Long-Range SensorsStandard / Advanced
Combat Systems- Advanced ECM SystemsStandard / Advanced
- Targeting ComputersStandard / Advanced
- Crystal Gravfield TrapsStandard / Advanced
Support Systems- Hyperdrive BoostersStandard / Advanced
- Advanced Life SupportStandard / Advanced
- Repair DronesStandard / Advanced
Specialized Systems- HIMS (Hyperspace Interdictor Magnetic Stabilizers)Standard / Advanced
- Energy Redistribution SystemsStandard / Advanced
- Repulsorlift StabilizersStandard / Advanced
Standard[Insert any additional features here]Standard
Advanced[Insert any additional features here]Advanced


STRENGTHS

CategoriesDetails
Strengths(Provide, in list format, a minimum of 1 strength of this submission.)

WEAKNESSES

CategoriesDetails
Weaknesses(Provide, in list format, a minimum of 1 weaknesses of this submission.)

DESCRIPTION

CategoriesDetails
Description(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)

 
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Kai'el Brat "Guardian of the Light"




h7f9een.png

FACTION NAME
War Manifest
Permissions Links:


  • This is a list of available naval assets ranging from small craft to the largest of dreadnoughts.


    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProduction

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

  • This is a list of available ground assets.
    Ground Vehicles:


    Light Assault Vehicles
    Item Name

    Medium Assault Vehicles
    Item Name

    Heavy Ground Assault Vehicles:
    Item Name


  • This is a list of available aquatic assets.
    Aquatic Crafts:
    Amphibian Vehicles:

    Item Name



  • Artillery:

    Heavy Ordinance
    Item NameWeapon TypeProduction

    Underwater Ordnance
    Item NameWeapon TypeProduction


    Anti-Personnel
    Item Name
    Anti-Vehicle
    Item Name
    Anti-Aircraft
    Item Name

    Military Artillery
    Item Name


    Naval Artillery
    Item Name




    • Armor
      Item NameTypeProduction

    • Meelee
      Item NameWeapon TypeProduction
      Throwables
      Item NameWeapon TypeProduction

      Firearms
      Non-Fatal Firearms
      Item NameWeapon TypeProduction
      Pistols
      Item NameWeapon TypeProduction
      Battle Rifles
      Item NameWeapon TypeProduction
      Blast Cannons
      Item NameWeapon TypeProduction
      Assault Rifles
      Item NameWeapon TypeProduction
      Repeating Blaster Rifles
      Item NameWeapon TypeProduction
      Ranged Weapon Mods
      Item NameWeapon TypeProduction
      Saber Weapon Mods
      Item NameTypeProduction



    • Droids/Drones
      Item NameRole/PurposeProduction

    • Equipment
      Gear
      Item NameProduction
      Chaos Crystals
      CrystalEffectProduction
    • This is a list of all armies, fleets, NPC units, and locations that have been made and approved through the codex.
      Fleets/Naval Forces
      NameAffiliation/Commanding Officer
      Armies/Ground Forces
      NameAffiliation/Commanding Officer
      NPC Units
      NameAffiliation/Commanding Officer
      Other
      NameAffiliation/Commanding Officer
      Locations
      NameHex/Planet/System









 
Last edited:




h7f9een.png

FACTION NAME
War Manifest
Permissions Links:


  • This is a list of available naval assets ranging from small craft to the largest of dreadnoughts.


    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

    • NameRoleLargest SideCapacityRatingsHyperDriveProduction

    • NameRoleLargest SideCapacityRatingsHyperDriveProductionNotes

  • This is a list of available ground assets.
    Ground Vehicles:


    Light Assault Vehicles
    Item Name

    Medium Assault Vehicles
    Item Name

    Heavy Ground Assault Vehicles:
    Item Name


  • This is a list of available aquatic assets.
    Aquatic Crafts:
    Amphibian Vehicles:

    Item Name



  • Artillery:

    Heavy Ordinance
    Item NameWeapon TypeProduction

    Underwater Ordnance
    Item NameWeapon TypeProduction


    Anti-Personnel
    Item Name
    Anti-Vehicle
    Item Name
    Anti-Aircraft
    Item Name

    Military Artillery
    Item Name


    Naval Artillery
    Item Name




    • Armor
      Item NameTypeProduction

    • Meelee
      Item NameWeapon TypeProduction
      Throwables
      Item NameWeapon TypeProduction

      Firearms
      Non-Fatal Firearms
      Item NameWeapon TypeProduction
      Pistols
      Item NameWeapon TypeProduction
      Battle Rifles
      Item NameWeapon TypeProduction
      Blast Cannons
      Item NameWeapon TypeProduction
      Assault Rifles
      Item NameWeapon TypeProduction
      Repeating Blaster Rifles
      Item NameWeapon TypeProduction
      Ranged Weapon Mods
      Item NameWeapon TypeProduction
      Saber Weapon Mods
      Item NameTypeProduction



    • Droids/Drones
      Item NameRole/PurposeProduction

    • Equipment
      Gear
      Item NameProduction
      Chaos Crystals
      CrystalEffectProduction
    • This is a list of all armies, fleets, NPC units, and locations that have been made and approved through the codex.
      Fleets/Naval Forces
      NameAffiliation/Commanding Officer
      Armies/Ground Forces
      NameAffiliation/Commanding Officer
      NPC Units
      NameAffiliation/Commanding Officer
      Other
      NameAffiliation/Commanding Officer
      Locations
      NameHex/Planet/System









 
Kai'el Brat "Guardian of the Light"

Item Name
Image​

  • Intent(State why you are making this submission and what purpose it will fulfill in RP.)
    Image Source(Link to image + artist credit.)
    Canon Link(Link to canon article or N/A.)
    Permissions(Link any permissions for use of another writer's content.)
    Primary Source(Links/sources you’re drawing from or modifying. N/A if original.)

  • Manufacturer(Company, character, etc.)
    Affiliation(Character, Faction(s), Group(s))
    Market StatusClosed-Market / Open-Market
    Model(If not applicable, write N/A.)
    Modularity(Yes or No. If yes, describe.)
    ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced
    Material(List components. Link anything uncommon.)

  • (Brief bullet list of unique functions, tech, or abilities.)

  • (At least one strength. Keep them concise.)

  • (At least one weakness. Must balance strengths.)

  • (Narrative section. Explain history, use, significance, performance, aesthetic, etc.)

 
Kai'el Brat "Guardian of the Light"

Carved Kyberite Pendant
8d111915_3687_4ec3_889c_ae16d8ac691e_1_by_paladad_of_light_djleh6l-414w-2x.png

  • IntentTo create a Force-influenced pendant made of kyberite that can be used in meditation, ritual, or as a protective talisman for Force-sensitive characters. Will be given to characters who participate in Thinking Outside The Box class
    Image SourceI made the image
    Canon LinkKyberite
    PermissionsN/A
    Primary SourceN/A

  • Manufacturer Braze Braze | Character Bio
    AffiliationJedi / Any one Braze gives one to.
    Market StatusClosed-Market
    ModelN/A
    ModularityNo
    ProductionMinor
    MaterialKyberite

    • Channels and gently amplifies latent Force sensitivity
    • Provides resistance to Force-based telepathic intrusion
    • Glows faintly when in emotional balance or during meditation
    • Functions as a symbolic and spiritual focus for Jedi training

    • Aids in meditation and emotional grounding
    • Can shield the wearer from mild telepathic scanning
    • Acts as a personal artifact tied to one's Force journey

    • Offers no physical defense or offensive ability
    • Useless to non-Force-sensitives
    • If damaged, may splinter unpredictably due to kyberite's brittle nature

  • This pendant is hand-carved from a small shard of kyberite, the base mineral from which kyber crystals grow. Unlike its vibrant crystalline counterpart, kyberite does not resonate with the Force. Instead it channels and guides it. As such, this piece does not hum with energy, but pulses gently when its wearer finds inner stillness.

    Roughly teardrop-shaped and polished smooth, its surface features faint spiral engravings along one side. Veins of subtle light slumber beneath the surface and can awaken faintly during meditation or moments of clarity.

    Strung from a simple rawhide cord, the pendant is a gift often bestowed upon Jedi initiates or young Padawans as a tool for focus, grounding, and growth. Though it has no combat value, it represents the journey to harmony and self-awareness.

 
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Kai'el Brat "Guardian of the Light"

Protective Poncho
dk9fsk4-a5898303-7938-40b1-a083-1c55864e507c.png

  • IntentTo create a modular, survival-grade poncho that provides environmental protection, light blaster resistance, and utility for Jedi, scouts, or nomads in the field.
    Image Source
    Canon LinkN/A
    PermissionsN/A
    Primary SourceInspired by Jedi survival cloaks, layered tactical wear, and armorweave derivatives.

  • ManufacturerStar Bazaar: Emporium of Everything
    AffiliationStar Bazaar: Emporium of Everything - Available to specific individuals, factions, and companies with explicit permission.
    Market StatusClosed-Market (Restricted to licensed users)
    ModelN/A (Garment)
    ModularityYes – Interior pocket layout and panel sections are modular and can be rearranged or replaced as needed.
    ProductionMass-Produced
    MaterialKryocote KrilliumOuter Shell
     ↳ Radiative cooling under sunlight; antimicrobial and hemostatic surface with stain-resistant propperties.

    SpectraweaveMiddle Layer
     ↳ Provides blaster resistance, energy absorption, radiation shielding, heat resistance, and impact protection.

    Vesperine SilkInner Lining
     ↳ Breathable and waterproof interior with subtle photoreactive shimmer; soft on skin and lightweight.

  • ClassificationMultipurpose, Anti-Blaster, Environmental Protection
    WeightLight
    Resistances
    Energy (Blasters): Moderate (Average)
    Kinetic: Low
    Lightsabers: None
    Other:
     – Radiation: High
     – Heat/Cold (Elemental): High
     – EMP/ION: None
     – Sonic: None
     – Acid: None

  • • Modular internal layout with swappable pocket compartments
    • Waterproof
    • Antimicrobial
    • Radiation and heat shielding
    • Flexible, blaster-resistant middle layer
    • Thermal emission dampening
    • Durable yet lightweight for mobility
    • Will keep you warm in cold environments and cool in hot environments.

  • • Excellent thermal regulation and sun-cooling
    • Radiation shielding from hostile environments
    • Moderate protection against energy and kinetic threats
    • Soft, breathable lining
    • Compact and field-serviceable

  • • Not lightsaber-resistant
    • Disruptors, acids, and sonic attacks bypass protection
    • Requires specialized repair tools for deep damage


  • This Protective Poncho has been engineered from high-performance fabrics, it uses a Kryocote Krillium shell to regulate body temperature and resist contamination. Inside, a layer of Spectraweave grants protection from radiation, blasters, and environmental threats, while the Vesperine Silk lining offers luxury-tier comfort and waterproofing.

    Designed with a modular system of interior pockets and detachable segments, the poncho can be adapted to a variety of missions. It is lightweight, elegant designed to be sturdy and long lasting.

 
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Kai'el Brat "Guardian of the Light"

Droid Submission Title
(Insert Image Here)​

  • Intent(Purpose of this droid in roleplay.)
    Image Source(Link + artist credit.)
    Canon Link(Link to canon basis or N/A.)
    Permissions(Link to Marketplace or permissions if applicable.)
    Primary Source(What this is derived or inspired from. N/A if original.)

  • Manufacturer(Character, company, etc.)
    AffiliationIndividual Character Name / Company Name / Faction Name
    Market StatusClosed-Market / Open-Market
    Model(Model designation or N/A.)
    Modularity(Yes / No. If yes, detail how.)
    ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced
    Material(Durasteel, circuits, etc. Link rare materials.)

  • Classification(First Degree – Fifth Degree)
    WeightExtremely Heavy / Very Heavy / Heavy / Average / Light / Very Light / Extremely Light
    HeightExtremely Large / Very Large / Large / Average / Small / Very Small / Extremely Small
    Movement(Repulsorlift, bipedal, etc.)
    Armaments(Weapons built-in, flechettes, etc.)
    Misc. Equipment(Sensors, cloaking, disruptors, etc.)
    Resistances
    • Energy: None / Very Low / Low / Average / High / Very High / Extreme
    • Kinetic: (same options)
    • Lightsabers: (same options)
    • Other: EMP, Sonic, Ion, Heat, Cold, etc.

    • (e.g., Advanced targeting AI)
    • (e.g., Micro-flechette launcher system)
    • (e.g., Disorientation gas capsule)

    • (Scattershot saturates Jedi defenses)
    • (Swarm tactics force multi-directional blocking)

    • (Fragile outer chassis)
    • (Short-range only effectiveness)

  • (Narrative summary of purpose, design philosophy, in-RP use, and performance. This is your storytelling section.)

 
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Kai'el Brat "Guardian of the Light"

Droid Submission Title
(Insert Image Here)​

  • Intent(Example: 'An advanced protocol droid for the Kathol Republic')
    Image Source(Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
    Canon Link(Please link the canon link if applicable canon item.)
    Permissions(Please link any Marketplace purchase approvals or other permissions to use other Writer’s submissions as part of the submission)
    Primary Source(Please link and cite the sources which you are modifying for your use in the submission.)

  • Manufacturer(Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
    Affiliation(Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
    Market StatusClosed-Market / Open-Market (See definitions for what qualifies)
    Model(Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
    Modularity(Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
    ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced
    (The scale is: Unique [1 character], Semi-Unique [small unit], Limited [group], Minor [major faction size], Mass-Produced [anyone])
    Material(What is it made out of? Example: 'Durasteel, blaster components.' If this submission uses materials not found on Wookieepedia, please link. You may also be asked to link obscure materials.)

  • Classification(First Degree, Second Degree, Third Degree, Fourth Degree, or Fifth Degree)
    WeightExtremely Heavy / Very Heavy / Heavy / Average / Light / Very Light / Extremely Light
    (Choose based on build mass, hardware, and armor.)
    HeightExtremely Large / Very Large / Large / Average / Small / Very Small / Extremely Small
    (Choose based on total vertical dimensions.)
    Movement(Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
    Armaments(What weapons does the droid possess, if any?)
    Misc. Equipment(Sensors, scanners, shields, etc.)
    Resistances
    This is suggested for Battle Droids and other Droids intended to participate heavily in direct combat.
    (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme.)

    • Energy: How much protection does the armor provide against blasters or energy-based weapons?
    • Kinetic: How well does the droid resist physical bullets, blunt force, etc.?
    • Lightsabers: How resistant is it to lightsaber strikes?
    • Other: (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies with its own rating.)

  • (Detail briefly in list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths.)

  • (Provide, in list format, a minimum of 1 strength of this submission.)

  • (Provide, in list format, a minimum of 1 weakness of this submission. Must balance any high resistances, powerful weapons, etc.)

  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against, and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
    All droid characters must be approved through the Factory if their droid models are not canon.

 
Kai'el Brat "Guardian of the Light"
ARMOR TEMPLATES

Factory Standardized Rules [X]
Restricted & Banned Materials [X]

Armor Forum Rules

  • The Armor Rating Extreme will require the submission to be Semi-Unique. This armor rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
Balance Guideline
For technical ratings, start with all values at Average for a Mass-Produced piece of technology. For every increase you should either:

  • Reduce the Production value.
  • Reduce another rating (e.g. increase Damage Output while decreasing Rate of Fire).
  • Provide balance with genuine and significant weaknesses.
Tools



Armor Submission Title
(Insert Image Here)​

  • Intent(Example: 'A personal armor for Djingly Phett')
    Image Source(Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
    Canon Link(Please link the canon link if applicable canon item.)
    Permissions(Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
    Primary Source(Please link and cite the sources which you are modifying for your use in your submission.)

  • Manufacturer(Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
    Affiliation(Individual Character Name (PC/NPC), Company Name(s), Faction Name(s), submitted units, or organizations.)
    Market StatusClosed-Market / Open-Market
    Model(Example: E-11 Blaster Rifle. Use 'N/A' if not applicable.)
    Modularity(Can components be swapped or modified easily? Most submissions = No.)
    ProductionUnique / Semi-Unique / Limited / Minor / Mass-Produced
    (The scale is: Unique [1 character], Semi-Unique [small unit], Limited [group], Minor [major faction size], Mass-Produced [anyone])
    Material(What is it made of? Example: 'Durasteel, leather, beskar plating.' Link rare or custom materials.)

  • Classification(Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
    WeightExtreme / Very Heavy / Heavy / Average / Light / Very Light / Weightless
    Resistances
    (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme.)

    • Energy: (Protection vs blasters/energy weapons)
    • Kinetic: (Protection vs physical attacks like bullets or blunt force)
    • Lightsabers: (Protection against lightsaber strikes)
    • Other: (EMP, Sonic, Elemental, etc. Each must be listed and rated separately.)
    Extreme resistance requires the armor to be Semi-Unique and explained in Strengths.

  • (Brief list of notable features. E.g., stealth systems, Force enhancements, power armor, alchemy, etc. Link if custom tech.)
    (If applicable, these must also appear in Strengths.)

  • (Provide a minimum of 1 strength. Any resistance listed as High or above should be supported here with elaboration.)

  • (Provide a minimum of 1 weakness. If your armor has vulnerabilities like Ion, EMP, or Lightsabers, list them here.)

  • (Describe the history, function, purpose, and capabilities of the armor. Where does it excel? Where does it struggle? Is it rare? Easy to reproduce?
    This is your narrative space. Be descriptive, especially for more ambitious or high-powered armors.)

 
Kai'el Brat "Guardian of the Light"

Droid Submission Title
B.L.A.S.T.A. – Ballistic Levitating Automated Scatter-Turret Apparatus​

  • IntentA floating support droid designed for scattershot flechette tactics.
    Image SourceN/A
    Canon Link
    PermissionsN/A
    Primary SourceInspired by Dark Eye probe droids and CIS-era seeker droids.

  • Manufacturer Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Affiliation Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Market StatusClosed-Market
    ModelB.L.A.S.T.A. Series Mk I
    ModularityYes
    ProductionMass-Produced
    MaterialDuraplast shell, internal alloys, repulsorlift core, Electronics Duraplast Faraday Cage

  • ClassificationFourth Degree
    WeightLight
    HeightSmall
    MovementRepulsorlift
    ArmamentsHigh rate of fire Dual scattershot flechette launchers
    Misc. Equipment
    Resistances
    • EMP: High
    • All Others: Average

  • Core Features
    Core Features
    • Programmable Targeting Protocols – Prioritizes Force-sensitive heat signatures.
    • Modular Flechette Dispersal System – Supports multiple ammunition types and dispersal patterns.
    • Smart Burst Angle Calculations – Dynamically adjusts spray patterns based on enemy positioning.
    • Heuristic Adaptive Behavior Mapping – Learns and adapts to targets' defensive behavior.
    • Mid-Air Hover Stabilization – Maintains optimal firing posture while airborne.
    • IFF (Identification Friend or Foe) Recognition – Distinguishes allies from enemies.
    • Low-Profile Stealth Mode (Passive) – Reduces sound and sensor signature when idle or stalking.
    • Lifeform Scanner – Detects biological targets via thermal and biosignature data.


    Flight / Mobility Tech
    • Repulsorlift Engine – Enables silent, sustained hovering across terrain.
    • Gyrostabilizer Array – Maintains directional balance during flight and recoil.
    • Grav-ball Repulsor Array – Allows for precision maneuvering in confined or dynamic environments.


    Targeting & Sensor Systems
    • Multi-Spectrum Sensor Suite – Includes infrared, motion, acoustic, and basic biometric scans ect.
    • Combat Analysis Computer – Predictive targeting droid combat logic.
    • IFF Beacon Receiver – Integrates with allied networks for target distinction.


    Weapon Dispersal & Payload Options
    • Flechette Launcher – Fires dense, high-velocity shrapnel in a cone for saturation. (High rate of fire)


    Droid Intelligence & Autonomy
    • Heuristic Processor – Enables learning from repeated engagements.
    • Independent Tactical AI Core – Functions without direct control or handler.
    • Encrypted Comlink – Allows remote directives, mission updates, or self-destruct authorization.


    Utility & Defensive Systems
    • Thermal Detonator Core – Last-resort self-destruct mechanism.

    • High rate of fire + Scatter shot for high volume shots
    • High mobility and agility due to repulsorlift core


    • Limited armor protection very vulnerable to direct hits
    • Ineffective at very long range - designed more for for mid to close-quarters to overwhelm


  • Designed as a tactical support droid for mid to close-quarters combat. The B.L.A.S.T.A. series prioritizes volume over precision. Floating silently via repulsorlift and equipped with independently rotating flechette pods, it bombards targets with hundreds of micro-shards. While very lightly armored and vulnerable to precision strikes, B.L.A.S.T.A. excels when deployed in tight spaces or as a rapid ambush system. Its heuristic learning allows it to refine aim patterns and better predict defensive movement.

 
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Kai'el Brat "Guardian of the Light"

Droid Submission Title
S.P.A.R.K. – Stun Pulse Automated Repulsor-Kite​

 
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Kai'el Brat "Guardian of the Light"

C.A.T.C.H. — Capture And Tactical Containment Hunter

 
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Kai'el Brat "Guardian of the Light"

Glimmergas Grenade

  • IntentA non-lethal hallucinogenic gas grenade for crowd control and Force-disruption through sensory/precognitive overstimulation.
    Image SourceN/A
    Canon Link
    PermissionsN/A
    Primary SourceDerived from refined Glitterstim vapor processing and standard gas grenade dispersal tech.

  • Manufacturer Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Affiliation Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Market StatusClosed-Market
    ModelGLM-1 "Glimmergas" Aerosol Grenade
    ModularityYes
    ProductionMass-Produced
    MaterialDuraplast shell, aerosol micro-canister, burst diaphragm, Glitterstim-derived vapor blend, inert propellant

  • Form FactorStandard palm-sized grenade (approx. 12 cm tall x 6 cm dia.)
    Fuse OptionsImpact, 0.5–1.5s timed delay, or 3m airburst (programmable)
    Effective RadiusEnclosed: ~8–10 m; Open air: ~3–5 m (wind-dependent)
    Onset Time3–5 seconds after inhalation
    Duration~2–3 minutes typical exposure; lingering traces up to 5 minutes
    Storage / Shelf LifeSealed canister, 24 months nominal

    • Weaponized Glitterstim aerosol engineered for Force Overstimulation (cognitive/sensory overload; not Force-nullification)
    • Fast-onset hallucinogenic effects with low-flame, non-igniting carrier
    • Programmable fuse (impact/timed/airburst) for flexible deployment
    • Works best in enclosed or semi-enclosed spaces; forms a shimmering, low-visibility haze

    • Rapidly induces confusion, misperception, and sensory distortion
    • Disrupts Force-users' combat awareness via Force Overstimulation (false positives, phantom movements)
    • Non-lethal crowd-control option; synergizes with capture tools (e.g., nets, binders)

    • Reduced effectiveness in wind, open terrain, or vacuum
    • Easily countered by sealed respirators or robust filtration
    • Short-lived effects; targets can recover within minutes
    • Glitterstim derivative, potential for dependency with repeated/extended exposure (use restrictions may apply)

  • Refined from Glitterstim, the GLM-1 "Glimmergas" grenade disperses a controlled aerosol that overwhelms sensory processing. For non-Force users, exposure triggers vertigo, visual/auditory hallucinations, and degraded motor coordination. For Force-sensitives, the compound provokes Force Overstimulation, flooding precognitive and perceptual channels with false cues, leading to mistimed parries, phantom threats, and unreliable danger sense.

    The grenade's low-flame carrier allows safe use near energy weapons. Optimal effect is achieved in corridors, rooms, and urban canyons. Protective masks negate most effects; commanders are advised to pair Glimmergas with entanglement systems for rapid detainee control.

 
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Kai'el Brat "Guardian of the Light"

Blackout Grenade

  • IntentA compact, highly concentrated nerve-agent grenade for rapid incapacitation of targets through temporary paralysis and unconsciousness.
    Image SourceN/A
    Canon Links
    PermissionsN/A
    Primary SourceModified from documented nerve-agent and sleep gas tech in Star Wars lore.

  • Manufacturer Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Affiliation Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Market StatusClosed-Market
    ModelBG-MkI
    ModularityYes
    ProductionMass-Produced
    MaterialPressurized trioxyn-based nerve gas compound, dispersal micro-valves, duraplast grenade casing

    • Highly concentrated paralytic agent – effects within 3–5 seconds of inhalation
    • Temporary neuromuscular shutdown (average 1–2 minutes)
    • Can be integrated into drones, mines, or manual throws
    • Safe to handle prior to activation; inert until triggered

    • Fast-acting paralysis – disables targets before they can react
    • Non-lethal at standard concentrations; ideal for capture missions
    • Effective against Force-sensitives – interrupts physical movement and focus

    • Useless against sealed armor or breath masks
    • Short active window – must act quickly to restrain targets
    • Wind, air filtration, or vacuum greatly reduces effectiveness

  • The Blackout Grenade is a refined and weaponized blend of Star Wars' documented knockout, sleep, and nerve-agent technologies, compressed into a single high-output device. Upon detonation, the grenade disperses an ultra-fine aerosol cloud that rapidly enters the respiratory system of unprotected targets.

    Within seconds, victims experience complete neuromuscular failure, collapsing into unconsciousness or full-body paralysis for one to two minutes, long enough for capture or relocation. While non-lethal at designed doses, prolonged exposure or high-concentration deployments can cause lingering disorientation.

    Originally created for elite capture teams , the Blackout Grenade sees use in both droid-deployed payloads and traditional manual throw formats.

 
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Kai'el Brat "Guardian of the Light"

Lock 'n' Shock™

  • IntentMake Cuff System for Force Sensitive Detainees
    Image Sourcen/a
    Canon LinkStuncuffs
    Shock Collar
    Binders
    Permissionsn/a
    Primary Sourcen/a

  • Manufacturer Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Affiliation Braze Braze Force Forged Sabercrafts | Force Forge - Sabercraft
    Market StatusClosed-Market
    ModelVarious models available Thumb Cuffs, Toe Cuffs, Clasps, Clamps, Wrist Binders, Manacles, Ankle Binders, Collar, and 'Chain'.
    ModularityYes- can be modified / altered or used interchangeably with other sets of cuffs in this line. Power cells can be swapped out starts with Diatium Power Cell
    ProductionMass-Produced
    MaterialAdamantite: Metal of Legends, Electronic Components, Duraplast Faraday Cage, Cortosis-Weave netting. insulated wiring and embedded stun filaments, Diatium Power Cell, Vitals monitor

    • Integrated stun emitter array in each cuff and collar node, delivering adjustable intensity shocks
    • Neural feedback loop in collar to disrupt concentration and prevent Force channeling
    • Modular locking hubs — connect cuffs, collar, and chain in various restraint configurations
    • Remote activation via control pad or secure datapad interface
    • Fail-safe overcharge mode for riot suppression
    • Tamper-resistant casing with encrypted locking mechanism
    • Bio-monitoring sensor for detainee vitals and stress levels
    • Mag-Lock Docking Port — cuffs or collar can magnetically clamp to compatible floating cells, repulsor gurneys, or wall anchors for transport and immobilization
    • Wireless Inductive Charging — compatible with standard detention charging pads for quick, cable-free recharging between uses

    • Prevents Force usage through neuromuscular disruption
    • Durable materials resist cutting, bending, or lightsaber strikes
    • Integrated vitals monitoring reduces risk of accidental death during restraint
    • Mag-lock docking ensures stable prisoner transport, even in zero-G
    • Wireless charging reduces downtime and eliminates exposed charging ports that could be tampered with


    • Requires charged power cells nonfunctional if depleted
    • Overuse can cause unintended permanent injury or death, limiting some applications
    • Ineffective on species with unique physiologies resistant to electricity

  • The Lock 'n' Shock™ restraint system represents the next generation of detainee control for high-risk targets, particularly Force-sensitive prisoners. Each unit combines precision-engineered stuncuffs with a neural-disruption shock collar, creating a fully integrated compliance solution.

    Developed by Force Forged Sabercrafts, these restraints employ adaptive electro-muscular disruption to limit mobility and interfere with concentration, effectively neutralizing the prisoner's ability to draw upon the Force. The cuffs and collar are forged from adamantite alloy, ensuring resilience against brute force, cutting tools, and brief glancing strikes from lightsabers.

    A hallmark feature is the integrated Mag-Lock Docking Port, which allows restrained individuals to be securely tethered to compatible floating detention cells, repulsor transport frames, or wall anchors. Once engaged, the mag-lock immobilizes the detainee, making it invaluable for zero-gravity transfers or maintaining absolute control during volatile situations.

    Lock 'n' Shock™ units also incorporate wireless inductive charging, enabling operators to recharge the restraints quickly and safely without the need for exposed charging ports. This not only minimizes downtime between deployments but also reduces the risk of prisoners exploiting physical connectors to tamper with the system.

    Lock 'n' Shock™ has found widespread use among bounty hunters, Imperial detention facilities, and private security forces tasked with handling dangerous or unpredictable detainees. While its effectiveness is undisputed, its aggressive "overcharge" mode and high modularity have sparked debate among rights advocates across the galaxy, a reminder that in the wrong hands, these restraints can be as much a tool of cruelty as of control.

 

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