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Approved Tech REC-MA/02 Enforcer Armour

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Republic Engineering Corporation - Armour Manufactorums: Centax II Surface Facilities, and Deep Space Installations.
  • Affiliation: Republic Engineering Corporation - Security Forces, Closed-market.
  • Model: REC-MA/02 Enforcer Armour.
  • Modularity: Yes; (Can be Fitted to Various Species and Adapted to Meet their Requirements.)
    • Visual Appearance: Helmet Design, External Camouflage, External Enamel Coating, Personal and Unit Markings, Etc.
    • External Equipment: Military-Issue Rucksack, Jetpack or Gravchute, Additional Combat Webbing, Etc.
    • Supplemental Armour and Attachments: Armourweave Kama, Armoured Pauldron(s), Various Combat Sheathes, Reactive Armour Padding or Plating Etc.
  • Production: Mass-Production.
    • Designed: Early 860 ABY.
    • Fabricated: Early 860 ABY.
    • In-Service: Mid 860 ABY.
    • Cost: 9,750 "7 Galactic Credit Standard.
    • Value: 15,200 ''7 Galactic Credit Standard (Known Black Market Value.)
    • Estimated Current Production Run: ~862,625 Combat-ready Suits, with more in Production.
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Enforcer Armour; Medium Armour.
  • Role: Enforcement/Combat Armour (Planetside, or Pressurized Environments Only - Without External Modifications.)
  • Height: Variable; Wearer's Species Plus Two Inches for Combat Boots.
  • Weight: Average (~ 7 Kilograms or 15.4 Lbs.)
  • Resistances:
    • Kinetic Weaponry (Ballistic Weapons): High.
    • Directed Energy Weaponry (Not Including Disruptors): High.
    • Disruptor Weaponry: None.
    • Electrical and Ion Weaponry: Average.
    • Lightsabers: Low.
    • Plasmatic Melee Weaponry (Non-Lightsabre): High.
    • Melee Weaponry and Shrapnel: High.
    • Sonic Weaponry: Average.
    • Elemental Weaponry (Examples: Flamethrowers, Carbonite Guns, Etc): Average.
    • Corrosive Weaponry: Average.
STANDARD FEATURES
  • Combat Helmet, or Headgear:
  • Combat Armour:
    • Framework Components:
      • Backplate-mounted, Rechargeable Power Cells (Concealed/Retractable Solar Ionization Panels.) [Standard Charge: 300 Galactic Standard Hours.]
      • Emergency, and Reserve Powerpack (Redundant System.)
      • Integrated D-Baffling Insulation.
      • Anti-Ion Mesh (Faraday Cage) with Reinforced Duraplast Liner.
      • Reinforced Knee Plating (Strain Reduction when Crouched.)
      • Grenade Bandolier, Combat Webbing Clips and Mountings.
      • Gravchute and Jetpack Backplate Mounting(s.)
      • Shoulder Sheath for Combat Vibroblade (Optional.)
      • Additional Combat Vibroblade Sheathe. (Shin Plate Mounting.)
      • Magnetic Adhesion and High-Traction Grips for Gauntlets and Boots.
      • Celluar Padded Insoles (High Comfort.)
      • IFF Circuitry and Transponder (Biometrically Linked, Encrypted Telemetry.)
    • Gauntlet Features:
      • Forearm-mounted Comms/Holo-Projector/Data-streaming Device. (Linked to Goggle HUD.)
      • Power Glove with “Shockboxing” Modifications.
    • Utility Belt and Additional Equipment:
      • Field Medical Bag.
      • Field Rations (One Week's Worth.)
      • Multitool.
      • Grappling Hook(s.)
      • Flare Gun (Two Charges.)
      • Combat De-Ionizer(s.)
      • Combat Energy Sink(s.)
      • Anti-Security Blade.
      • Sonic Security Resonator.
      • Liquid Cable Launchers (Gauntlet Mounted.)
      • Various Pouches. (Containing a multitude of items, including but not limited to, additional Plasma Cartridges and etc.)
      • Electronic Lock Scrambler/Descrambler.
      • Secondary, External Communicator with Military Encryption Keys.
      • Exterior Mounting for Personal Shield Generator.
SPECIAL FEATURES
  • Reinforced Greaves, and Gauntlet Plating - Emergency Vibroblade Protection Enhancement.
  • Power Gloves - Minor Strength Enhancement, and Shockboxing Modifications; Electrical Damage.
STRENGTHS
  • Simplistic and Adaptable Electronic Systems.
  • Thermal Impact Gel - Increased Kinetic Protection.
  • Armourplast and Armourweave - Increased Energy Weapon Protection.
WEAKNESSES
  • Exposed and "Unarmoured" Portions.
  • External Reliance on Specialized Equipment.
  • Thermal Impact Gel - Limits Mobility with Use, and Has to Be Replaced Afterwards.
  • Non-Space Capable - Without Additional Equipment.
  • Limited Deployment Zones - Variable Environmental Factors.
  • Limited EMP and Ion Resistance - Proximity and Device Potency Dependant.
DESCRIPTION
The REC-MA/02 Enforcer Armour was designed to be a simplistic, yet capable protective measure for Law Enforcement and Police Agencies across the known universe, and beyond. Utilizing various, and midweight materials, the REC-MA/02 was capable of safeguarding those that wore this armour from a multitude of threats commonly levelled against them. This meant that they could become more confident in the completion of their duties, knowing that their armour was dependable, and required minimal maintenance in order to remain in optimal condition. To reinforce this aforementioned point, the REC-MA/02 was outfitted with a measure of basic equipment that could be utilized by their wearers to enhance their potential - wherever their fight may be. This included, but wasn’t entirely limited too, the reinforced bracers and boots - that’d be capable of turning aside a vibroblade, or the integrated Holoterminal mounted to their forearm. Thus, with everything lumped together and presented in a singular fashion, the REC-MA/02 would likely find itself populating the stars as planetary governments from across the galaxy desired to protect those who served their peoples, or themselves.
 
Last edited:

Ravenfire

King of Pumpkins
Moderator
Republic Engineering Republic Engineering
Hi there I will be your judge today

You are currently under balance
Mass 0
Average 0
High +1
High +1
None -3
Average 0
Very Low -2
High +1
Average 0
Average 0
Average 0
= -2. So we can either pass it through as is or you can bump something up two ratings.
 
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