(P)Harmacist
OUT OF CHARACTER INFORMATION
This Kom'rk ship looks, at least on the outside, much like any other of the same model but with the Reav symbol painted on both ends of both ends so it is always visible no matter from which angle.
As a modified ship for raiding it was used for quick transport and deployment of small groups of raiders and/or engagement in combat to disable enemy defenses, with little to no personal comfort in mind. The most recent modifications changed that last part while keeping it's combat abilities intact, but reducing the comfort in case of a bigger crew happens to board. He needs a proper ship for his mercenary work, and a safe place to rest and lay low if needed.
Furniture were moved in (couch and seats, tables, TV, a kitchen/medical laboratory for crafting medpacks and cooking food, cooler... ) filling some of the space the troops would stand in waiting before deployment, meaning larger crew are now restricted to waiting in the Troop Bay and Cargo area for whole trips. Weapons and armor are usually kept in the Crew quarters.
- Intent: Personal ship to fit as mobile home/base for Zet Reav (and any eventual crew).
- Image Source: Original creator is named Zergdruid, in Deviantart. I have made minimal changes to the images (the numbers)
Image One Image Two Image Three
- Canon Link: Kom'rk Fighter/Transport
- Permissions: -x-
- Primary Source: -x-
- Manufacturer: MandalMotors
- Affiliation: Zert Reav
- Market Status: Closed-Market
- Model: Reav Kom'rk
- Production: Unique
- Material:
- Mandalorian steel
- Durasteel
- Titanium
- Plexalloy
- Quadranium
- Duranium
- Turadium
- Classification: Fighter/Transport
- Length: 68.1
- Width: 52.4
- Height: 13.23
- Armament: Low
- Front: 2 laser canons
- Back: 2 laser canons
- Defenses: High
- Anti-ion emission tracers
- (x02) Deflector Shield (Particle shield and Ray shield)
- Hangar Space: None
- Hangar Allocations: None
- Single Craft Hangar: No
- Maneuverability Rating: Very High
- Speed Rating: Very High
- Hyperdrive: Main Hyperdrive: 01 | Backup Hyperdrive: 04
- Standard Sensor Array
- Standard Life Support Systems
- Standard Communications Array
- Standard Navigational System
- Standard Targeting Systems
- Standard Hyperdrive (Class 04: Back-up)
- Standard Repulsorlift Engines
- Standard Transport Capacity
- Standard Kom'rk Weaponry
- Can Enter Atmosphere and Land
- Standard Astromech Socket
- Advanced Hyperdrive (Class 1 Hyperdrive: Main hyperdrive)
- (x02) Advanced Rear Engines (See 'Strengths')
- (x02) Shields Generators (01 Particle shield and 01 Ray shield)
- Wings Movements and Inertia Dampeners (See 'Strengths')
- Medical/Laboratory/Kitchen Area (Advanced for this ship, but inferior to ships with proper medical/research sections)
- Combat TransportThe Reav Kom'kr has the size and the defenses of a transport ship combined with the firepower of a starfighter with physically bigger canons.
Maneuverability The wings alternate between an upright landing position when grounded, and a horizontal configuration while flying in the atmosphere or space. In flight the wings can also rotate around the vessel's main body, allowing for increased maneuverability and better thrust vector in atmosphere or space. The inertia dampeners can match the speed and maneuvers with ease.
Rear Engines The two rear engines are designed for a quicker engine start-up and to more easily reach it's maximum speed in seconds.
Home sweet home For it's sole pilot, or for a small crew, the ship has mixed 'combat ship, transport ship and mobile home' into one, allowing for long periods of reasonably long periods of comfortable living in space. If not restocked it's supplies last for 6 months, less if with a crew.
Powerful Generator It's engine is big enough and powerful enough to feed both types of barrier at the same time, although to do so is very draining.
- Limited Cargo Comparing with other Transport ships, it's cargo/transport space is somewhat lacking. Can only transport a maximum of 24 individuals and several metric tons of cargo, but no starfighters. The Troop Bay can be used for storing cargo but if the hangars open all of the cargo not attached to the walls will fall.
Not the best Starfighter More aggressive types of starfighter can outmatch it's firepower in a purely offensive comparison. This is a ship for quick raids, not long battles.
Crew Required Requires a crew of four to use it's functions to the fullest. Without a crew (The instructions manual say 'crew of 4' but Zet knows just 2 are more than enough) it's firepower is restricted to the front weapons. And with the renovations to the upper level, the comfort of a possible crew is reduced.
Uncommon Design It's easy to recognize it at a glance, with the Reav symbol on it's wings.
Lone Space Wolf As useful as it is, the Reav Kom'kr is often alone, with no squadron support due to Zet's preference for not relying on others too often.
This Kom'rk ship looks, at least on the outside, much like any other of the same model but with the Reav symbol painted on both ends of both ends so it is always visible no matter from which angle.
As a modified ship for raiding it was used for quick transport and deployment of small groups of raiders and/or engagement in combat to disable enemy defenses, with little to no personal comfort in mind. The most recent modifications changed that last part while keeping it's combat abilities intact, but reducing the comfort in case of a bigger crew happens to board. He needs a proper ship for his mercenary work, and a safe place to rest and lay low if needed.
Furniture were moved in (couch and seats, tables, TV, a kitchen/medical laboratory for crafting medpacks and cooking food, cooler... ) filling some of the space the troops would stand in waiting before deployment, meaning larger crew are now restricted to waiting in the Troop Bay and Cargo area for whole trips. Weapons and armor are usually kept in the Crew quarters.
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