Star Wars Roleplay: Chaos

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Approved Starship Rapier-class Heavy Starfighter

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Zek Koth

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Heavy Starfighter
  • Length: 11.7m
  • Width: 2m
  • Height: 3.2m
  • Armament: Very High
    K.I.S.S.
  • 2 Linked Maser Canons

[*]Defenses: Average
  • ​Shields
  • Armor

[*]Squadron Count: Average: 12
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: None
STANDARD FEATURES
  • Standard Shields
  • Standard Navigation
  • Standard Life Support
  • Standard Repulsorlift Engines
  • Standard Communications
  • Standard Sensor Arrays
  • Standard Deflector Shields
ADVANCED SYSTEMS
Strengths:
  • Weapons: The K.I.S.S. and twin maser canons provide some good firepower.
  • Nimble and Quick: She's agile and faster than average fighters.
Weaknesses:
  • Reload: Once it's delivered its K.I.S.S. payload it has to fly back and land to resupply.
  • No Hyperdrive: It has to be carried to an engagement aboard a carrier or other craft.
DESCRIPTION
The Rapier-class was designed specifically for use with the Kinetic Impact Shock Spears recently created by Republic Industries. Installed on a fighter, the fighter initially becomes an anti-capital ship weapon, capable of darting in and avoiding the heavy guns while delivering its payload. It is susceptible to other fighters and point defense lasers as most fighter craft are, but it has armor plating and shielding, and a couple of maser canons to help hold the enemy at bay. It does require returning to its launch vessel to reload the K.I.S.S. system, meaning that once it has delivered its payload it isn't very helpful on the battlefield. It is not a fighter made to fight other fighters. Most often they will be escorted by other fighters until they have delivered their payload.
 
Approved under the understanding that the KISS fires smaller, less powerful, rods when used with smaller ships (in this case a starfighter) in a similar way to mass driver cannons.
 
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