Bullets and power-cells


- Intent: Create a fast insertion attack craft for Omega Squad
- Image Source: Source
- Canon Link: N/A
- Permissions: N/A
- MP-042 "Skjöldr" Energy Shield - (Open Market, Mass Produced)
- Hybrid Antimatter Power Unit - (Open Market, Mass Produced)
- Primary Source: N/A

- Manufacturer: Niki Priddy, Terminus Rêve, Priddy General Engineering And Manufacturing
- Affiliation: Omega Squad, Silver Jedi Concord, Niki Priddy
- Market Status: Closed-Market
- Model: Raphael-class Attack Craft
- Modularity: Easily Modified
- Production: Limited
- Material:
- Glasteel Viewports
- Duramentium/Titanium Alloy Hull with Neutronium infusion
- Laminasteel Reinforcing Rods
- Ferrocarbon Frame

- Classification: Assault Gunboat
- Role: Fast Insert Infantry Vessel, Assault Gunboat
- Size: Small
- Weight: Heavy
- Armaments: Average
- 40 Millimeter Mobile grenade Mortar
- Z-6 Rotary Blaster Cannons attached to HAPU generators
- Forward Mounted Flex Tube Launchers
- Defenses: Average
- MP-042 "Skjöldr" Energy Shield-Large Version
- Magnetic Field Generator paired with Mag-field Generator
- Maneuverability Rating: High
- Speed Rating: Very High
- Propulsion: Repulsorlift
- Minimum Crew: 3 operators
- Optimal Crew: 7 operators
- Passenger Capacity: 12 operators (1 squad)
- Cargo Capacity: Large

- Common Systems -
- Navigation, Communication, Sensor Systems -
- Targeting Systems -


+ Made for Speed + A focus was placed upon the speedy entry and exit of the vessel, and the repulsor systems are geared for this.
+ Thump + The weapons on this loadout are meant to cause a large amount of damage quickly, and with little effort given how few there are aboard.
+ Decent Donuts + While not nearly as nimble as it is quick, it can still turn with alarming speed.
+ Baffled and Dampened + The two systems combined allow for the energy signature of the vessel to be minimized, and for unfriendly scans to have difficulty finding the vessel.
+ Air, Land, Sea + The repulsor system allows this vessel to fly, float, and swim.
+ Got Room For That + The ship carries a squad at a time, and must also carry their operations gear.

- Repulsor - Given that the propulsion system works on gravity, it is limited to atmospheric use.
- Weapons Not Quiet - The weapons on board are nowhere near quiet and easily give away this vehicles location.
- Outpace it's Turn - The speed with which this vehicle moves can easily skew it's turn radius. If the vehicle accelerates mid turn, it will upset the planned course causing a wider turn and possibly lead to a crash.
- EMP/ION - The bane of all things electrical, this vessel has no means of propulsion with energy, and if underwater, can lead to catastrophic failures.
-Closed Spaces - While underwater, the vessel is required to close the canopy and mag lock, leading to some issues with extended underwater operations without surfacing to refresh the air supply.
- Sneaky - The Mag-Field, Baffle, and Dampener are not true stealth, merely an aid in reducing the projected signal, and mildly interfering with incoming scans. None of the systems truly hide the vessel, merely make it more difficult to "see".

A dive into the military field once more, Niki set about designing a fast assault insertion vehicle that functioned in air, land, and sea operations. The most reliable system found was that of repulsorlift, though with the caveat of being limited to atmospheric use inside a system with gravity. Leaning more towards speed, there is a limited set of weaponry on board, though it is nothing to be shrugged at. With the high speed comes a decent turning radius though one notable issue is the acceleration outperforming the other systems and creating a wider arcing turn when done together.
Space was allocated for a special operations squad, while attempting to maintain enough room for their cargo as well. A docking tube for water based operations was squeezed in along with a few sneaky systems to aid in making the vessel's signature smaller.
Last edited: