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Approved Starship Raider IV

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Druchi

Active Member
swm15_preview.jpg

Image Source: Fantasy Flight Games/SWTOR

Affiliation: The First Order Corp of Engineers
Manufacturer: First Order/Open Circle Conglomerate
Model: FIC Raider IV
Modularity: N/A
Production: Minor
Material: Durasteel(Hull) Transparisteel (Viewports)
Classification: Stealth Scout Corvette

Technical specifications
Length: 150 metres

Width: 50 metres
Height: 30 metres
Minimum Crew: 20
Optimal Crew: 45
Passenger Capacity: 50 Stormtroopers
Cargo Capacity: 200 tons
Consumables: 6 Months
Hyperdrive Class: 1
Shield: Ray and Particle shield.
Hanger: N/a


Stats
  • Manoeuvrability Rating: 7 10 while using cloak
  • Speed Rating: 5 10 while using cloak
  • Defensive Rating: 5
  • Armament Rating: 5

6x Point Defence Canon split between four on the top and two ventral

6x Photon Torpedo Launcher fixed along the side of the hull forward firing arc


4x Turbolaser attached to the side wing tips forward firing arc

2x Pursuit Class Missile System one topside and one ventral


STRENGTHS

  • To boldly go where it probably should not - relying on stealth systems to remain undetected a careful commander can use the Raider IV as both recon and hunter.
  • Turn on a dime - Being quick and manoeuvrable make this corvette one of the fastest ships of its size in the First Order fleet capable of keeping pace with its TIE units.
  • Torpedoes away - carrying a large compliment of torpedo's allows this vessel to do some burst damage to enemy vessels.

WEAKNESSES

  • Do not bend - the ship is far less durable than others of its size and class with less shielding it relies on hit and run or speed to get out from combat. Vulnerable to AOE attacks if cloaked as shields will be down.
  • She’s losing power - With the stealth technology of the Raider eating up a great deal of power the ship cannot maintain full power to both cloak and engines. when stealthed the ship moves more sluggishly.
  • Intensify forward firepower - Most of the heavier weaponry is stuck in the forward facing position.

Intent:
To create a fast stealth Corvette and give First Order Commanders some variety of ships and also to use my favourite Imperial design from Armada! And to add a boarding dynamic that would be interesting and fun for players.

Description:
With the burning away of the Imperial Remnant many of the Imperial Raider III’s were mothballed or used as training ships. A small number fell into the hands of the First Order who used them in anti piracy operations. A large scale project has begun to diversify the fleet and give the Navy the tools it needs other than the bludgeoning weight of the Star Destroyers. The decision was made to use the existing template of the Raider III and upgrade it. These vessels would be top of the line scouts able to outrun anything it couldn’t outfight and hide from anything it might not be able to do either against. With advanced sensor technology making excellent spies for any fleet admiral. They’re also capable of deploying First Order stormtroopers and Commandos to enemy installations or starships using their stealth systems to get in close before un-cloaking and drop podding the soldiers onto the target.

The piloting controls are sensitive and it takes an experienced pilot and commander to take full advantage of the ships very fine manoeuvrability. In battle the ship typically stays hidden waiting to strike at vessels with their shields down with its proton torpedo compliment or to board fleeing enemy vessels and harass enemy ships. Against starfighters the Raider has a moderate compliment for defence between missile bays and some point defence cannons. While the refit itself was not expensive the inclusion of cloaking system was. The First Order contacted Open Circle Conglomerate to be the prime manufacturer of the new vessel. There are also grumbles from within the Navy that for the price of a Raider IV they could have two more light carriers with tie fighter squadrons and so is not cheap to produce or replace.


Special Features

As a primary stealth ship the new Raider IV boasts increased power conversion to power the stealth field powered by Stygian crystals. The limited space within the ship hull for so many power systems means the ship has to make a compromise between its ability to move quickly and expediently and to defend itself. This also means the shield generator the ship is not as powerful as would normally be expected for a ship of this size and instead relies on manoeuvrability to evade any open combat.

Reflec paint job helps hide the Raiders thermal signatures but also while engaged with the cloak means no other sensory system than rudimentary radar can be used for avoiding collision and detection. Instead of fully functioning escape pods the ship carries specialised drop pods meant for quick insertion of stormtrooper or other units into the atmosphere or onto the hull of an enemy vessel. Each pod can carry twelve personal but has no life support and little in the way of course correction.

The inclusion of the oversized TIE wings allowed the ship manoeuvrability that would be considered impressive for a ship of its size and the large engine gives it the ability to speed ahead of any capital grade ships. Able to enter atmosphere and deploy troops directly it could also serve as close support to any teams able to deliver photon barrages or strafing runs with the turbo lasers. The turreted weaponry of the ship is housed in retractable compartments much like the original Raider but with improved compartmentalisation technology allowing a greater number of the weapons to be installed. The Turbo lasers are installed in the wingtips on the port and starboard sides.



Ship Layout

Screenshot_2016_09_13_15_31_21_683007.jpg


The Bridge of the Raider received an update needing a smaller crew to directly operate there is position for a navigator, pilot and weapons operator. The side stations control the sensor suits.


Screenshot_2016_09_13_15_30_53_032368.jpg

For the officers aboard a more spacious accommodation with personal storage unit and a desk with links to the encrypted channels of the ship allowing private communiques to be sent and received. However it is by no means luxury and would pale in comparison to the officers quarters aboard a less cramped vessel.

Screenshot_2016_09_13_15_29_26_763434.jpg

For the enlisted and Stormtroopers aboard hot bunking is the norm with cramped living conditions. Storage lockers are communal. Luxury was not in mind when this was designed.

Screenshot_2016_09_13_15_29_16_388840.jpg

The stealth system of the ship eats up a great deal of power and space on board and requires skilled technicians to keep in working condition and long periods of maintenance.

Screenshot_2016_09_13_15_29_44_215432.jpg


The cargo hold of the vessel is far smaller than the average escort due to the increased space of the hyperdrive. Nevertheless it can carry plenty of its needed supplies for both the cloak and crew for six months.

Screenshot_2016_09_13_15_30_13_848127.jpg
For staff meetings and high profile intelligence gathering a conference room sits to the side of the bridge. Allowing the crew to be able to send encrypted data or analyse the data from the Raider IV’s impressive sensor suite.

Screenshot_2016_09_13_15_30_31_833156.jpg


Unlike previous the new model Raider carries a full medical bay with a ship doctor while assisted by droid orderlies usually with some training in counselling as the long deployments that could negatively affect the crew's ability to function.



NON-COMBAT ATTACHMENTS:
Ray Shield
Particle Shield

Standard Brig
Armoury
Medical Bay
Infantry Barracks
Life Support Systems
Navigational Systems
Internal Life Form Scannershttp://starwars.wikia.com/wiki/Lifeform_scanner
Port / Starboard Docking Tubes
PED-21 Distress Beaconhttp://starwars.wikia.com/wiki/PED-21_distress_beacon

Specialized Communications Array
IFF Transponderhttp://starwars.wikia.com/wiki/Identify_Friend/Foe_transponder
Encryption Modulehttp://starwars.wikia.com/wiki/Encryption_module
Holo-Transmitterhttp://starwars.wikia.com/wiki/Holo-transmitter
Subspace Transceiverhttp://starwars.wikia.com/wiki/Subspace_transceiver
Subspace Monitorhttp://starwars.wikia.com/wiki/Subspace_monitor
Comm Laserhttp://starwars.wikia.com/wiki/Comm_laser
Comm Unit Scramblerhttp://starwars.wikia.com/wiki/Comm_unit_scrambler
Comm Wave Descramblerhttp://starwars.wikia.com/wiki/Communication_wave_descrambler
Ion-Scramblerhttp://starwars.wikia.com/wiki/Ion-scrambler

Advanced Sensor Array
Dedicated Energy Receptorhttp://starwars.wikia.com/wiki/Dedicated_energy_receptor
Hyperwave Signal Interceptorhttp://starwars.wikia.com/wiki/Hyperwave_signal_interceptor
Electro-Photo Receptorhttp://starwars.wikia.com/wiki/Electro_photo_receptor
Aural Sensorhttp://starwars.wikia.com/wiki/Aural_sensor
Com-Scan Computerhttp://starwars.wikia.com/wiki/Com-scan
Life Form Indicatorhttp://starwars.wikia.com/wiki/Life_form_indicator

Propulsion and Manoeuvring Systems
Inertial Compensatorshttp://starwars.wikia.com/wiki/Inertial_compensator
Primaryhttp://starwars.wikia.com/wiki/KV457-C_thruster_component Ion Drive
Secondaryhttp://starwars.wikia.com/wiki/THR-4B_thruster_component Ion Drives
Combat Thrusterhttp://starwars.wikia.com/wiki/Combat_thruster
SubLight Acceleration Motorhttp://starwars.wikia.com/wiki/SubLight_Acceleration_Motor
Maneuvering Thrustershttp://starwars.wikia.com/wiki/Maneuvering_thruster
Etheric Ruddershttp://starwars.wikia.com/wiki/Etheric_rudder
Repulsorlift



How2getStygium4Dev
 
<p>RESEARCH REVIEW<br />-----<br />Star Wars Canon:<br />Pending initial review<br />------<br />Starwars Chaos:<br />Pending initial review<br />------<br />WITHOUT DEV THREADS<br />Pending initial review<br />------<br />WITH DEV THREADS<br />Pending Initial review<br />------<br />SUGGESTIONS<br />Pending Inital review</p>
 
[member="Kierel"]

Alright, I will be judging thy submission. There's a couple of issues we need to tackle before I put this on pending.


1.Appreciate the additional info such as passengers and crew but the corvette is missing is the hangar's section of the template. Even if it has no hangar use it and write N/A.

2. Please link the manufacturer

3. All sorts of stealth materials require development threads. For stygium there is a requirement written in here. The mine you have linked is not considered eligible for a development thread.

4. The detail in pictures of the interior of the ship is highly appreciated but no text is to remain in the spoilers, please.

5. 150 meters of length and 5/5 Speed and Maneuv. is a bit over the top, in my opinion. Maybe we can find something in between.

6.
Kierel said:
Handle with care - the new Raider is an expensive upgrade from the older model and so takes longer to both produce and repair.

You can take that off, I usually do not consider that a weakness.

Let's start with fixing those and we will proceed with getting this closer to approval.
 

Druchi

Active Member
Cheers for the feedback I really appreciate it and will make changes as appropriate sorry for the essay. :p

Alright that should be better! Also originally I wasn't going to post this someone else was and after a bit of help from lovely Asharad I think that will be better? This is from the older player created Raider III (Which I totally copied tbh :L ) and if there's anything else please let me know. :)


" Sublight Speed: 7 (5 while not using primary weapons) Maneuverability: 7 (5 while draining reserve capacitors)"
 
[member="Kierel"]

No worries!


For the dev thread to be considered, I would need to see an IC thread of the transaction happening as it is a different character that has done the development.

I will go over the submission once again when that is resolved.
 
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