Star Wars Roleplay: Chaos

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Approved Location Quiphoth

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Emberlene's Daughter, The Jedi Generalist
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Rift Name: Quiphoth
  • Rift Alignment: Dark
  • Location: Krant
  • Destination: A dark forest full of twisted trees, jagged stone and fleshy mounds. Concentrated darkness that has seeped from the realms of chaos itself.
  • Direction: Both
  • Size: Small
  • Accessibility: Created by a large concentration of force energies that have sundered and distorted realities. Blending the realms of the force into the world.
  • Description: Spawned from darkness and chaos, the rift has through ever growing darkness and acts across the years bled into reality shifting the forest to connect to itself in a natural gateway that one could get lost in as it snakes through tunnels and caves. With fleshy mounds of contorted faces on the ground, stone that is compressed and twisted flesh, darker tunnels of slithering things and twisted creatures that have been created by the darksiders. Screams echo as people from the local villages have been kidnapped and taken into the forests and caves to be used in primordial rituals to empower the rift.
RIFT EFFECTS
Oppressive feelings of anger, fear, coldness and hunger. The air itself is like a miasma that suffocates and compresses the lungs of those who come within.

POINTS OF INTEREST
Precepts Chamber: Deeper within, a grotto that has been twisted and filled with body parts sits a shrine ancient and acting like an anchor between the physical world and chaos. As the shrine existed in both realities at one point but was damaged in the physical it can spread from it corrupted waters filled with mutates of flesh and force. The ancient being displayed long forgotten to words on display.

Forest Entrance: Dark and twisted, gnarled branches that obscure the deeper shadows filled with monsters and dead leaves that are around it and the fleshy ground.

Cave Entrance: Twisted bodies that have been compacted into the walls of the cave and writhe in pain and loss. Victims of darksiders who have been used in rituals. The darkness has twisted it into something more horrific.

Ninûshwodzakut: Ancient, dark and twisted... alchemical masters who created sithspawn from the flesh and blood of their victims. Now they are here in the corrupted depths of chaos and turning those condemned into monsters sent forth through the rift.

Lost children: Stolen, twisted, pods crafted from flayed flesh that are being twisted into sithspawn. Horrific mutations that are broken down and remade with the darkside.

HISTORICAL INFORMATION
Discovered by jedi scouts looking at the worlds near Silver Jedi space. The forests of Krant were largely safe but there was something discovered. Reports of missing children and deaths near an area of the forest brought them and the scouting parties reported it. The presence of the darkside that bled into the area of the netherworld called chaos... ancient and twisted ruins that could be found at the heart but only the drones were able to return and report as it seemed madness overtook the jedi scouts who had went in deeper and deeper. THe images of an ancient shrine was there An exploration team was prepared with the best they could get in the means of protection and with information that the ship they discovered the Tower of Conviction.... The ship had a hold full of creatures that had escaped the planet. THey are uncertain about how long it has been there but the grandmaster took an interest less it what it could offer then the images of the ruins. BEing one of the few alongside who had studied the icons of the precept beings from the ancient jedi texts.
 
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