Valiens Nantaris
Head Admin
Quicksilver Micro-Jump Engine
OUT OF CHARACTER INFORMATION
[SIZE=11pt]The Quicksilver is basically a very precise micro-jump hyperdrive. By calculating distances exactly, it can jump into lightspeed for mere seconds, which is a vast amount of real distance. Doing this allows even a large ship to close rapidly with an enemy or to escape from danger.[/SIZE]
[SIZE=11pt]Due to the precise calculations and the fuel needed, this can only be used once during a battle. It also temporarily leaves the ship using it unable to fire or launch attack craft due to the diversion of power.[/SIZE]

OUT OF CHARACTER INFORMATION
- Intent: To create a piece of event tech to allow a capital ship to rapidly close the distance between itself and the enemy.
- Image Source: Here. Hyperspace image created by Chris Mullany.
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Precision Hyperspace Jump, building on this concept.
- Manufacturer: The Contingency
- Model: Quicksilver
- Affiliation: The Contingency Only
- Modularity: No.
- Production: Minor
- Material: Standard hyperdrive components.
- Once per battle, a ship equipped with Quicksilver can suddenly move forward half the standard starship engagement speed worth of distance. If using a hex map this is usually 5 hexes. This move must be in a straight 2D line.
- In the same post/round this is used the ship using it may not fire any weapons or launch attack craft. Additionally shields cannot be recovered.
- The ship may move ‘through’ other ships and debris, but not planets or moons and may not appear in the same space as another ship.
- May only be placed on ships of cruiser size or larger.
- Phasing. A ship with the Quicksilver can quickly jump closer to an enemy, potentially making a very slow ship suddenly appear very closely.
- Blockade. With its ability to jump ‘through’ an enemy’s position, the Quicksilver allows a ship to pass through and behind an enemy battle line.
- Holding. When the Quicksilver is used, that ship cannot fire or launch attack craft in the post/round it is used in.
- Single. The Quicksilver is a once per battle item. It cannot be used again in the time scale of a battle.
- Blocking. It is possible to prevent a breakthrough by positioning ships in such a way that the Quicksilver cannot be safely used.
[SIZE=11pt]The Quicksilver is basically a very precise micro-jump hyperdrive. By calculating distances exactly, it can jump into lightspeed for mere seconds, which is a vast amount of real distance. Doing this allows even a large ship to close rapidly with an enemy or to escape from danger.[/SIZE]
[SIZE=11pt]Due to the precise calculations and the fuel needed, this can only be used once during a battle. It also temporarily leaves the ship using it unable to fire or launch attack craft due to the diversion of power.[/SIZE]