Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Quarantine Enforcers/Mechanized Specialist Droid

Status
Not open for further replies.

Subject 73 Red

We're more ghosts than people.
siren-head.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create cybernetic beings that patrol the planet of Cryptamec, track down viruses all over the galaxy, and even to be bought/created and used on a small scale for virus outbreaks, planetary protection, and as a hunter/killer unit for governments, companies, and other miscellaneous groups/people.
  • Image Source: Trevor Henderson
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average-Heavy-Very Heavy, depending on the specific size of the Enforcer.
  • Height: Average-Large-Very Large, depending on the specific Enforcer.
  • Movement: Bipedal, but has built in repulsion it can use to fly for very short distances.
  • Armaments: N/A, but can pick up weapons from others and use them, and can use environmental items like poles and trees as weapons, and can even use blasters it picks up, even the larger ones, despite their size difference.
  • Misc. Equipment: They have advanced Bio-sensors for scanning for organics, and to see the health of organics. With said sensors, they can see heat signatures, heart rate, blood pressure, skeletal systems, organs, injuries and wounds, brain activity, and even nutrient levels. The Enforcers have no shields, relying on their strong armor and plating to resist attacks and damages. They come equipped with repair tools, to allow themselves to try and fix any minor damage they sustain.
  • Resistances (Optional):
    • Energy (And other Blaster type weapons): High
    • Kinetic: Average
    • Lightsabers: Average
    • Sonic: Very Low
    • EMP/ION: Very High
    • Elemental: Average
SPECIAL FEATURES
  • Able to track down and hunt organisms and viruses with ease, thanks to their advanced sensors, and can use that to contain and even stop and kill said viruses. Their Advanced Bio-sensors also allow for them to provide medical assistance to those who require it. The senors are located where the head would be, along with loudspeakers.
  • The speakers and sensors that act as their head allow for them to communicate through the loudspeakers. They can imitate any and all sounds they have learned over their lifetime, and can even imitate full on voices. Using that, they can piece together different words from languages to communicate with organics. They can also use the sounds they learn to warn others, or use voices and sounds from people close to their prey to lure them in.
  • Can fit into spaces that are far smaller than them, thanks to their skinny build and small joints and limbs. Their joints, in fact, can move in nearly all directions, allowing for them to contort their shape to fit where they need to go or get into. They can even disassemble and reassemble themselves to fit themselves into small spaces. This allows for them to get into buildings, hallways, and even onto ships. Their joints moving in all directions would seem like it would be hard to move, but it makes it easier for them, as they can turn quickly and move in ways others cannot. Plus, they have learned how to make theirs joints only move how they want them to, and most of the time their joints move the same way a human's would.
STRENGTHS
  • Psychological Warfare: The Quarantine Enforcers can be a great use for psychological warfare, as they can be quite frightening. Their size and stature can be intimidating, and their shape can confuse and scare the enemy, as they don't have a head, and their skinny body makes them look grim and dark. Their blackish/burnt color makes them look like something out of a tale told to children. The Enforcers also can blend into dark places, making enemies unsure of where the Enforcer is. The speakers as their head can be used to play sirens, screams, and other noises that might scare enemies, leaving them startled and panicked as such a loud noise is hunting them. And there is nothing scarier than being in a dark forest, with a being that wants to kill you, that plays the screams of it's victims and plays sirens, unsure of where it is. The Enforcers truly are something out of a scary children's tale.
  • Mimicry: The Enforcers can learn and mimic any sound they hear, ranging from sirens, to even languages, and can mimic the words of a language and piece it together to be able to speak to organics, often times in the voice of the organic they are speaking too, as they can mimic vocal patterns. This allows them to communicate with organics, and to mimic voices to lure in their prey.
  • Advanced Bio-sensors: The Enforcers have advanced sensors, for scanning organics, and can even see the general health and well-being of the organic. They were given this for virus hunting, but it is also used for a variety of other methods, such as medical assistance or tracking.
  • Creative Thinking: The Enforcers are able to come up with creative and ingenious ways and methods to utilize their abilities and the environment for their needs, such as using a tree for a weapon. They can come up with good strategies, and can use their creativity to be able to pick off enemies.
  • Strong Armor: The armor on the Enforcers is strong, being able to withstand a large amount of blasterfire, and even withstand, to a certain threshold, some lightsaber attacks, thanks to the Duraplast that was used to create their armor and shell. That Duraplast also protects the Enforcers from EMP and ION attacks, allowing them to withstand electrical damage, protecting their inner systems. The Synthmesh used as their outer layer protects the Enforcer from some blaster damage, but is mainly used to protect against the elements, which it easily keeps out.
  • Flexible: The Enforcers are able to fit into spaces that are far smaller than them, like buildings, hallways, doors, and even ships. Their skinny build allows them to slip through tight spaces. And their joints, which can move in every direction, allow them to contort to fit into some small spaces, and allow for easy movement through those spaces. This allows them to hunt targets through places like buildings.
WEAKNESSES
  • Stands Out In A Crowd: Obviously, because of the size and nature of the Enforcers, they stand out. With their odd shape, strange head, often large size, and tendency to make loud noises, they can be spotted easily in a crowd. They don't exactly fit in anywhere, as they look completely different from anything normal in the galaxy, whether it be in a city, forest, mountain range, desert, or any sort of environment, they obviously don't look like they belong, and can draw suspicion.
  • Subpar Organic-Droid Relations: The Enforcers aren't all that great with people. They often times don't understand them, can't agree with them, and generally have a tough time with empathy and things like that. Some Enforcers are capable of understanding people, and have good Organic-Droid relation skills, but most are unable to truly interface with them.
  • Voiceless: The only way they can communicate with organics in a language they can understand is by hearing the words and letters and sentences and repeating them. They can piece together different words and letters and sounds to create sentences. Of course, if there is a sound they have never heard of in the language, they won't be able to repeat it. Also, they have to mimic another person's vocal chords and speech patterns, as they don't have voices of their own. This can make communicating sometimes hard, and often times eerie.
  • Sonic Damage: Sonic damage can seriously cripple the Enforcers, as they have little to no defense or armor against it. Sonic weaponry can be used to seriously damage or even take down an Enforcer, as they are very exposed against it.
DESCRIPTION

The Quarantine Enforcers, also known as Mechanized Specialist Droids, were first made for a very specific purpose: to fight and contain viruses spread throughout the Galaxy. Created by a lost colony in the Unknown Regions long ago, the original Enforcers were created solely for that purpose. The lost colony was once a part of the Rakatan Archipelago, but was forgotten because of the distance from the Archipelago to the colony. The Enforcers became wide spread throughout much of the Unknown Regions, and even went further into the galaxy, into other territories, to hunt down and stop the spread of the viruses. Long after the colony disappeared, the Enforcers were mainly forgotten, until explorers and scientists discovered the Enforcers many years later, still active in certain territories, though defunct and breaking down, and brought some back for analysis. It was discovered what their programming was, and how to build them, and built them with the same shape and design as the originals, with more modern circuits, wiring, and equipment. Since the old Enforcers with Rakatan tech was defunct and out-dated, the newer models were created with modern tech, and with different, stronger materials, Of course, the programming had to stay the same, otherwise they wouldn't be able to preform the tasks that was wanted of them. The newer models were introduced to the galaxy, and were purchased by governments, companies, pirates, militaries, law enforcement, and mercenaries. Some even became independent, and went out to work on their own terms. Completely modernized, the Enforcers look very similar to their original counterparts, and yet have more modern tech, allowing them better functionality and purpose than their old counterparts made by that lost colony that was once part of the Rakatan Archipelago.

The Enforcers can be used for a number of tasks, such as the hunting down of viruses, maintaining quarantine, attacking as a watch guard for attacks, medical skills, hunter/killer assignments, tracking, specialized combat, psychological warfare, open combat, and surveillance. They are good for surveillance and acting as a watch guard as their sirens allow them to alert others about incoming attacks and other dangers. They are a good deterrent against hostiles, as their armor is strong, and their terrifying stature, loud and startling sounds, and often times murderous tendencies can seriously frighten enemies. Their strength allows them to rip trees from the ground, and even to pick up things like tanks and cannons. However, any confrontation where the opponent uses sonic weaponry puts the Enforcer at a serious disadvantage, as they are close to unprotected against sonic weapons, and the Enforcer can even be defeated crippled by sonic weaponry. If defeated, an experienced splicer or hacker can hack into the Enforcer's programming, and rearrange it's programming to have it work for them and serve them.
 
Last edited:

Aldric

Guest
A
Heya!

Your Manufacturer is a submission that has been archived in the Codex, you'll have to get it pulled back to active judging before you can use it in this submission or remove it.

A lot of very nice detail, I dig it.

Subject 73 Red Subject 73 Red
 

Aldric

Guest
A
Open-Market is an Affiliation and not a Manufacturer. The Manufacturer field needs you to list who created these machines, based on the description you can list 'Unknown Regions Species'. You can note that they can be recreated there too, it's just important to have some idea of who actually created the submitted content In-Character.

Subject 73 Red Subject 73 Red
 

Aldric

Guest
A
Awesome.

The last thing that seems to be out of order are your ratings:

-1Production: Minor
0 | -1Weight: Average - Heavy
0 | +1 | +2Height: Average - Large - Very Large
+2Energy (And other Blaster type weapons): Very High
+1Kinetic: High
+1Lightsabers: High
-2Sonic: Very Low
+2EMP/ION: Very High
0Elemental: Average
--------------------------------------------
∑ (Average & Average) = +3
∑ (Heavy & Large) = +3
∑ (Heavy & Very Large) = +4

Explanation:
Sum (Specific Weight and Height class) = Result

As you can tell the ratings are a bit above being balanced in all cases, assuming you meant for each Height class to correspond to a specific Weight class. To make balancing easier you add a third Weight class that corresponds to the third Height class, the rating "Very Heavy" would be ideal for this.

After that, Weight and Height won't be affecting your ratings anymore, leaving you with 3 points to balance out among Resistances and Production as you see fit.

After that this should be good to be approved. Really enjoying the worldbuilding you have in their description, adds some great worldbuilding flavour to their idea.

Subject 73 Red Subject 73 Red
 

Aldric

Guest
A
You're still 3 points over across the ratings. With the way, your Weight and Height classes are set up, they won't influence the balance by increasing or decreasing the ratings, as each pair cancels itself out. Beyond that, across your Production and your Resistances, you're 3 points over a balanced rating. You'll have to lower your ratings by at least 3 steps to get it to a balanced point.

Once you've adjusted the ratings down I can go ahead and stamp this with the green!

Subject 73 Red Subject 73 Red
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom