Star Wars Roleplay: Chaos

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Approved Starship Pyke Syndicate E-90 Patrol/Scout Ship

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Two E-90s in flight above a planetary surface.
OUT OF CHARACTER INFORMATION
  • Intent: To create a smaller, but self sufficient ship for the Pyke Syndicate.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Pyke Syndicate
  • Affiliation: Pyke Syndicate
  • Market Status: Closed-Market
  • Model: E-90 Patrol/Scout Ship,
  • Production: Limited
  • Material:
    • Durasteel
    • Nyix-alloy
    • Transparisteel
    • Starship Components
TECHNICAL SPECIFICATIONS
  • Classification: Patrol/Scout Ship, Torpedo Ship (E-91 subvariant), Exploration Ship (E-92 subvariant)
  • Length: 100 meters
  • Width: 100 meters
  • Height: 40 meters
  • Armament: Average, Very High (E-91 subvariant), Low (E-92 subvariant)
  • Defenses: Average
  • Hangar Space: None
  • Hangar Allocations: N/A
  • Single Craft Hangar: Yes
  • Maneuverability Rating: High, Average (E-91 subvariant)
  • Speed Rating: High, Average (E-91 subvariant), Very High (E-92 subvariant)
  • Hyperdrive:
    • Class 1.5 (Primary)
    • Class 7.8 (Backup)
STANDARD FEATURES
  • All standard features.
ADVANCED SYSTEMS
  • Manipulator Tractor Beam: The E-90 possesses a tractor beam which it can use on external objects to move them around or pull them into its hangar area.
  • Silent Engine: Even in planetary atmospheres, the E-90’s engines are nearly soundless.
STRENGTHS
  • Versatile: The E-90 has two subvariants to take on more specialized jobs, but the E-90 itself can fulfill a variety of functions, whether it is on its own, or a small part of a massive fleet.
  • Economical: E-90s are cheap to maintain and manufacture, and make excellent use of their internal space.
  • Reliable: E-90s have a reputation of pulling through for their crews, even in difficult conditions.
  • All Angles Covered: E-90s have a well positioned weapons layout which makes them difficult to sneak up on or blindspot.
  • Single Craft Hangar: The E-90 has a convenient single craft hangar on its underside. It is intended to hold a RZ-565 Starfighter, but can hold other small craft as well.
WEAKNESSES
  • Confusing Controls: E-90s can be a pain to figure out for inexperienced crewmembers, thanks to their quite frankly bizarre control panels.
  • Jammable Hangar Door: The single craft hangar door on E-90s has an unfortunate tendency to stop work at the most inconvenient times.
DESCRIPTION
Ever since its introduction, the E-90 Patrol/Scout Ship has been a mainstay in the Pyke Syndicate’s space forces. While technically classified as only a patrol/scout ship, it is capable of quite a bit more than that. It has a very positive reputation both within the Syndicate, and the larger spacecraft community throughout the Galaxy. It is versatile, inexpensive, and quite effective on the battlefield. Thanks to this, it has been used in just about every conceivable role, ranging from fighter-screening in fleet defense, to transporting spice on the famous Kessel Run.

Thanks to its high success, the E-90 has received 2 subvariants for more specialized applications:

  • The E-91 Torpedocraft is designed for use in fleet warfare. Its job is to deliver a massive payload of space torpedos directed towards enemy capital ships in order to punch large holes in their shields, and hopefully do some damage to the ships themselves. However, in order to facilitate this massive payload, the E-91 must sacrifice some armor, maneuverability and the single craft hangar. Thus, they are best used when provided with some protection of their own in the form of a fleet.
  • The E-92 Explorercraft is basically the exact opposite of the E-91. It is designed to go on solo missions deep into areas where it cannot receive support. It has higher speed, more onboard consumables, and better fuel efficiency than the E-90, at the cost of worse weapon systems. It has been used both for exploration in uncharted areas of space, and for raids deep into enemy territory.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Glar Ulchtar Glar Ulchtar

It looks great, but I found one problem. For a 100 metres ship, the Hangar Space is always 0, which means that it is always 0 points and you cannot get minus points for it. This means, even if you choose None, it is still 0 point, just like for the Average rating. So, in light of this, I would like to ask you to correct the sub''s ratings.
 
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