Star Wars Roleplay: Chaos

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Approved Tech PU-96 "Imperius" Class Flight Suit

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Blackwell Industries
  • Affiliation: The Sith Empire
  • Model: PU-96 "Imperius" Class Flight Suit
  • Modularity:
    Various Equipment Loadouts
  • Custom Insignia Based On Squadron
  • Various Aesthetic Changes

[*]Production: Mass-Produced
[*]Material:
  • ​Interior: Durafiber Skin Layer w/ FiberPlast Outer Layer
  • Exterior: Duralumin Fibers w/ Duraplast Hardpoints
  • Plates: Duraplast Chest Piece w/ Duraplast Helmet
  • Misc: Various Computer Components

TECHNICAL SPECIFICATIONS
  • Classification: Flight Suit
  • Weight: Average │ 14kg
  • Resistances:
    Blasters (And other plasma type weapons): High
  • Kinetic: Average
  • Lightsabers: Very Low
  • Ion[background=#232323]: [/background]High

SPECIAL FEATURES

[*]Helmet

[*]​In Built Motion Interface Package

[*]Back Plate
  • N/A

[*]Hands/Wrists
  • Thermal Gloves
  • Standard Handheld Navigational Computer w/ Microcomputer

[*]Shoulders
  • N/A

[*]Boots

[*]Combat Harness

Strengths:
  • Rising Sun -
    Given all the traditional bits and bobbles of a flight suit, with the additional enhancement of Jaeger Solution and Blackwell Industries ingenuity. These various creative aspects helped to create not only a very valid combat uniform, but one that offers protection and suitability to any pilot in The Sith Empire. From the vacuum of space, to the climates on Mustafar, the suit is capable of surviving nigh any environment so long as the internal life support systems last.

Weaknesses:
  • Foo Fighters -
    The major downside of the armor is that what it does well, is all it does well. It offers no protection for ground operations, and while it can survive a crash landing, there is no guarantee that it will protect against the various elements that seek to capture the high value bounty on a pilot. Only the chest and helmet, the most vital areas, truly have decent protection; everything else relying entirely on the suit's underlay.

DESCRIPTION


Originally designed by Blackwell Industries, the "Imperius" flight suit is capable of prolonged engagements with or without inbuilt life support systems, with the additional enhancements of various computer engagements to ensure a better flight ability while actively combating enemy forces and should worse come to worse, the ability to defend a downed fighter from semi-overwhelming odds, or survive in inhospitable conditions for some time.

The armor itself comes with a number of components, from the dedicated combat attachments in the hud that allow an active display of a battlefield in a near 360 degree sight, with optional field of vision adjustments. This allows a constant monitoring of where other fighters appear along with squadron emblems, and callsigns all displayed in real time. Active objectives, active communication channels encrypted through careful manipulation of short range S-Threads, along with a variety of enhancements usually disabled for the sake of ease for the pilot, but automatically activated when pushed into a combat scenario. The suit even has certain adjustments to help the ship automatically adapt to a user's brain patterns, effectively allowing those ships equipped to 'predict' what its user will do, and compensate for it. This is not all however.

While the armor holds a number of active operative sensors and abilities that make it strong in the use of ace pilot scenarios, it in addition finds a moderate amount of defense should the ship ever go down or otherwise begin to fail. Active internal life supports are designed to kick on should the main life support fail, ensuring the pilot has the abilty to fight for a continued 18 hours if need be, or at the very least survive in the vacuum of space until dedicated response teams are able to retrieve them. Internal locking systems allow for the armor to absorb mid air collisions, or fall from orbit with minimal damage and a near 92% effective recovery rate with minimal injuries. This however restricts the user for up to a few hours, designed not to disengage until a 'safety' signal has been activated, though emergency overrides are viable should the need arise.

Coming with drawbacks however, the armor is unable to be used as an active combat armor for the primary concern of its lack of overall protection. Surely the armor can protect against some strikes from the likes of many weapons, though deploying it in large combat situations would see its users broken down relatively easily when faced with more active armors that might protect them to a better degree. Basic survival equipment is packed with the armor for the sake of emergency survival situations, not the outright assault of a compound nor special forces operations; only survival. Anything past this is not guaranteed or backed to work, and the internal flares or SOS signals should be minded instead of combat, whenever possible.
 
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