Star Wars Roleplay: Chaos

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Approved Planet Proxima Primeika

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Don Cagliostro

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Proxima Primeika (Nick Named Wack World)
  • Demonym: Primeikian
  • Region: Wild Space
  • System Name: Primeika
  • System Features: The Primeika System consists of a single sun and 4 planets, 2 of which are gas giants. Proxima Primeika is the second closest planet to the systems sun. Proxima Primeika has a single frozen moon.
  • Coordinates: AB, 47
  • Major Imports: N/A
  • Major Exports: If anyone managed to settle down on this backwards and hostile planet, one could find Anthracite fuel here.
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Arid, Arctic, Sub-Tropical
  • Primary Terrain: Cold Deserts, Mesa, Rain Forests and Tundras
  • Atmosphere: Type 1
  • Major Locations:

  • Pioneers Peak - This is were the very first settlers of the planet were said to have come from. Local legend has it that planets forefathers descended from the heavens as "Star Men" from this point. Surrounded by what is now a natural formation, an ancient Generation Ship made a failed landing in the "Big Nothing". Over thousands of years this large ship has become overgrown and covered in the very land it came into contact with. However, inside this small mountain still houses the ancient ship and is still inhabited by the planets Overlord and their people. To pay respects to both the Overlord and their ancestors many will take a sacred pilgrimage.

  • The Big Nothing - Probably the what's responsible for the greatest amount of death in the planets history. The Big Nothing in essence is a massive desert waste that makes up the majority of the northern hemisphere. Alternating between massive endless dune seas and rocky mesas popping out of sprawling salt flats. Several over these large Mesas can accommodate micro civilizations of their own, with the salt flats offering a great defense against outsiders, however, it keeps them very, very isolated.

  • Cold Cap North - The northern ice cap is like a snug little hat on the planet so to speak. The bordering between it and The Big Nothing is a tundra ring were most of the planets natural life can be found, although still very sparse. This is what makes it different from Cold Cap South. Above this border is Cold Cap North which is just a large sheet of ice that covers the northern pole.

  • The Living Cave - Deep within the Big Nothing, there belongs a cave. A place the inhabitants have deemed cursed. It's said that a civilization more ancient then the old settlers of the generation ship that founded the planet. Inside the cave lives a group of old machines, who are ruled over by what's believed to be a computer of sorts. However, no documented case has proven this so far. Although the ancient droids that live there rarely come out most of the time, but when they do the seem unable to reason with and act very territorial.

  • The Noxious Woods - Hands down the most lush part of the planet, it's also one of the most dangerous places on the planet, if no the most dangerous. Taking up a pretty large swath of the southern hemisphere is a patch of lush rain forests simply known as the Noxious Woods. Very little is actually known about it, since no documented attempt to colonize it has succeeded. The inhabitants of the planet of tried many forms of deforestation, such as slash and burn, but as if the rain forest itself was alive, and was said to quickly regrow and damage it took and the overgrowth that took place would leave settlements uninhabitable, as they were now part of the Noxious Woods. Because of this the inhabitants view the whole forest as cursed, and avoid it at all costs. Pilots even go out of their way to fly around it rather then over. However one brave soul was known to have flown over it, and one then they found was a giant maw. It actually being a very large and very old Sarlacc. Which the inhabitants of the planet revere as the planets single original occupier, and as a sigh of respect all further expeditions and colonization efforts had discontinued for the sake of this great maw.

POPULATION
  • Native Species: N/A
  • Immigrated Species: Humans
  • Population: Sparsely Populated
  • Demographics: Given the pretty zealous nature of the Human inhabitants, they believe their the only real sentient species. Anytime an offworlder that isn't human, their at best treated like a third class citizen, and their isn't even a second class to compare them to. However, many outsidter, given that they're human, are treated with much respect. Although their not seen as divine like their ancestors. 99% Human, 1% Other
  • Primary Languages: Galactic Standard Basic
  • Culture: They don't call this planet Wack World for nothing. The planet has it's own custom religion, where the inhabitants highly respect and praise their ancestors for what they believed to be the ultimate sacrifice, by removing themselves from the heavens in order to bring life to the world. Many of the overall cultures and societies that have formed over the millenniums are riddled with violence in the name of their community or clan's ancestors. Most of the culture are very tribal/medieval in their conduct.
GOVERNMENT & ECONOMY
  • Government: Feudal Society, ruled over by an Overlord
  • Affiliation: N/A
  • Wealth: Low, besides getting next to no visitors, no one really knows about the planet. So trade is nonexistent.
  • Stability: LowThis very little overall stability, the only really planet wide authority comes from the Overlord and even then their rulings are sparse. Otherwise the wasteland planet is filled with violence and instability as lords fight one another for land and the people that can come with it. Currently the best there is of a planetary leader is Overlord Bo.
  • Freedom & Oppression: Freedom is a very hard thing to measure on this planet, since you're both the most free and oppressed you'll ever be. Violence runs rampant and people are mostly free to pillage, and enslave as they can. Arguing that those who are slaves are merely just unable to think outside the box enough to stop being slaves. Since there's no real laws that says anyone has to be a slave, anyone doesn't need to be one if they have the grit. In the end, might makes right.
MILITARY & TECHNOLOGY
  • Military: Even though many would consider the military forces of the planet to be nothing more then just plundering bandits. They can however, act surprisingly organized. However, the variety of different military structures across the planet makes it rather hard to truly say whether or not one would come face to face with a serious military thread or not. Given that one faction could nothing more then land speeders and simple slugthrower wielding bandits to more professional and organized fighting forces that use blasters and even star fighters and even small corvettes.
  • Technology: Pretty Primitive compared to the rest of the galaxy. They still have blasters and some land and air vehicles but their extremely outdated as well as some very old droids that have yet to kick the bucket. The various factions of this planet though do have starfighters that are capable of going into space. They're just no that common and don't have hyper drives. Meaning they're still very much isolated from the rest of the galaxy.
HISTORICAL INFORMATION
Tens of thousands of years ago an ancient generation ship was sent out to colonize a new planet. However, along the journey the ship missed its mark and overshoot itself to what is now wild space. In the fringes of the galaxy they came across the Primeika system and very soon after found Proxima Primeika. However, during the ships landing it was nearly ripped apart and reentry and crash landed. It was speculated far later on that an act of sabotage was the cause of it, but that's ancient history. Already things were rough for the few survivors of the generation ship.

Cur forwards many thousands of years later and things haven't improved much since then. Instead of a more centralized civilization loose tribes and fiefdoms litter the planet. Mostly finding isolated settlements in the Big Nothing, Cold Cap North, and the Tundra Belt surrounding separating the two. However, that's to say the original settlement surrounding the old generation ship isn't inhabited. In fact that's where the planet's Overlord lives. Who has the power, although limited to many degrees, to bestow land and fiefdoms to certain individuals and turning them into lords. The current ruler in this position is Overlord Bo, The Despot.

However, a force with far more authority to dictate the actions and goals of individuals and factions would be the custom religion. Which believe the original settlers to be divine beings who came down to the planet to bring life and civilization to it. Thus rejecting their lives in heaven and making the ultimate sacrifice. Over the millennia and centuries, what could be considered a mere respect for their ancestors had evolved to a fanatical religion. Where in the name of their ancestors lords and their factions could justify crusades against one another. However, there was more then zealotry at play to motivate conflict. Religion may have justified it, but what promoted it was economics. Even in this feudal system minor economics still played its roll. As plunder and the acquisition of new land could mean more food stuffs and workings. Thus giving a more practical reason for conflict, even though no one would ever admit to this.

All in all Proxima Primeika, or Wack World as it's known to most, is a lawless, isolated planet were violence runs rampant and might makes right. Not only did a person need the pointiest stick in order to rule and prosper, but they also needed mussels to use it. Lots and lots of mussels.
 
[member="Roy Americus"]

Apologies for the delay here. This is a fun little backwater Wild Space planet and there are fun potential story hooks throughout. A good addition to the chaos galaxy.

Pending Secondary Approval
 
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