Star Wars Roleplay: Chaos

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Promotion Guidelines

Promotion of an Initiate to Spellweaver
All new Force User members of the faction are to begin as an initiate and work their way through roleplays and training to the second rank. Every initiate is to have a trainer to ensure their training but their activity in the Open and Private Roleplay forums are at their discretion. There will be times when a trainer will recommend a thread for their initiate to join but in the end, it is the decision of the writer.

Key to any trainer-student relationship is also the interaction of writers. Please be sure to do so. When you feel your character is ready for a promotion, discuss it with your trainer. Only trainers can suggest their initiates to be promoted. If no trainer is available, you can always contact the faction administrator to appoint you an NPC for training, in which case, you can consider the faction administrator your trainer.

When an initiate is deemed ready for a promotion, the trainer needs to submit the initiate's name up for promotion, along with the threads initiate has participated in. Please include a short description of the thread (training, faction thread, dominion, invasion, private roleplay). No initiate can submit the aforementioned for themselves or for a fellow initiate. After a quick review, the faction administrator will notify the trainer whether the promotion has been approved or not. If it is, refer to the next post for how promotions to spellweaver are handled in character.

Promotion of an Spellweaver to Elder
As a spellweaver, the character is eligible to train initiates but should also continue their training with their already assigned trainer (or seek out another). Training threads should be handled by the spellweaver's trainer but private and open roleplays are at the discretion of the spellweaver. Their trainer can recommend certain threads there but ultimately, it is the decision of the writer.

Training others is recommended but not mandatory. If for any reason, your character is not trainer material, you will not be forced to do so. However, you are expected to further train with your trainer and participate in more threads than before. And while there is no set time for which you should hold your spellweaver rank but more time is expected to pass before your next promotion.

Again, communication between a spellweaver and their trainer is very important. If you feel your character is ready for a promotion. Trainers are agian asked to submit their student's name to the faction administrator, listing the threads done during the student's time as a spellweaver. Please, specific what threads are listed (training, faction, dominion, invasion, private). If the spellweaver has trained others, please specify the name of their student as well. While not custom, writers not the person's trainer, are welcomed to submit the spellweaver's name, but keep in mind that even then, we ask the same thing be delivered.

Once the submission has been sent, the elders of the faction will vote among themselves whether spellweaver in question is ready for promotion. Majority rules the vote and if the voting is successful, it will be submitted to one of the Role-Play Judges who will have the ultimate decision on whether or not the spellweaver in question will become an Elder. If the vote is successful, the Spellweaver in question will be informed by a Board Admin.

If promoted, please check the next post on how your promotion will be handled in character.

How-to and Promotional Ceremonies
To promote your student or fellow spellweaver (doesn't apply to initiates), please submit a PM to the faction administrator, using the following form:

Character Name: (include a link to the profile)
Promoting from (what rank does the character currently hold)
Promotion to: (what rank would the character have after promotion)
Threads: (please list all threads started and completed during the characters time as the rank they would be promoted from. ie. if the character is to be promoted to spellweaver, list all their initiate threads; if the character is to be promoted to elder, only include threads that have been started and completely during their time as a spellweaver, with the short description of the thread - training, faction, dominion, private, public, etc.)
 
Allyan Promotion Ceremonies
Trial by Fire - This trial is believed to be taken from the nightsister's ideals; however, more controlled and less the risks to falling to the dark side for those that wish for those results. The first five times (stages) an initiate attempts to cast a spell learned in an hour. The use of the new spell is extremely dangerous, possibly even fatal if the initiate is not fortunate. Each time the Witch or Jai attempts the stages, the danger goes down slightly and it is less likely to backfire on them. It is also possible for the spell to backfire on the Witch by drawing them into the darkside due to attempting to gain such power so quickly. After the five stages of the trial, the Witch has no difficulty casting the spell.

The test itself also has the second purpose, of discovering whether the Dathomiri is gifted with Allyan magic or not. If they are, their training with continue and be tested over and over through out the next years. If they are not, no further force training of any kind will be brought upon the child and another purpose within the clan shall be found for them. As a ceremonial event, it is open to all members of the clan, however center stage is taken by the Initiate and their trainer. The initiate is gifted with a scroll where their first spell is written to keep as a remainder as the event and to pass on to their students when the tie comes for it.

Trial by the Ancestors - This trial mirrors the trials of Knighthood for other Force-using groups. The initiate is taken to the Temple of the Ancestors of the clan to begin initiation into the next step in their life. The initiate's entire clan and others that wish to be there watch as three Witch elders (among which are the initiate's Clan mother and the Clan mother of the opposing influence) as well as the Herd mother of the initiate's clan (Rancor blood) take collection of their blood while the initiate sheds all material items they have on. The initiate kneels on the altar while the Elders write spells on their body with the rancor blood; three old protection spells to aid the Witch or Jai.

After the spells are written, the Elders place their hands on different parts of the initiate's body. The soon to be ascended Witch has a hand on the beck of their neck, one on their chest, just over their heart, and the last hand just above their genitals. As the Elders chant, the applicant feels a growing amount of heat, pain and pleasures coming from the areas their hands are cover. The areas form into burn black symbols and become permanent tattoos.

The ceremony is continued with giving a lightsaber with the color that represents the young Witch or Jai and a new force forged sword. From there, the Elders list twelve tasks for the person to complete to fulfill their rite of passage into the second stage. An example of a task is going out alone to gain a friendship and a symbolic relationship. Following the ceremony and the series of tests passed, the Initiate becomes a Spellweaver and are able, if they so wish, take on a specific path to follow.

Trial by the Force - This trial is simple because the final task for the Mentor is to train another. The soon to be Elder watches their student go through the Trial by the Ancestors after which the new Elder is sent out into the wilderness to face a new challenge (for example: the cave on Dagobath) in which every person's experience is unique and may kill them. Because there is a mixture of force induced visions and droids, the droids have holographic capability to trick the Witch or Jai. After a week, the member returns home if they have lived through it.

Once a Witch or a Jai has ascended to the last step, they become an Elder of their Clan. Some Witches are then invited to join their clan's council while others take more specialized roles.


Nightsister Promotion Ceremonies
Test of Fury is the first in a series of trials of Nightsisters, done when the four moons of Dathomir shine the brightest. Much like the Trial of Fire, it is a test of the future Initiate's ability, to determine whether the candidate is capable of performing spells and being a Nightsister or Nightbrother warrior. An initiate is placed in a small improvised arena, either by themselves or with other candidate against whom they are to test their skills. If without competition, the young Nightsister or Nightbrother faces off a more experienced Witch who can at the end of their test take them own as their student. Through out the arena, a handful of scrolls are located which the candidate can use and attempt casting a spell but unlike their polar opposite Witches, they don't have a chance to try it five times before they are able to cast it. The Nightsister or Nightbrother is given a limited window to learn the spell they find before they are attacked by whoever they'll be fighting. All the scrolls available are of practical use, either for defense or offense.

If the candidate is successful at cast their spell against the opposition, their test is considered successful. If they are unable to, they can find use fo a weapon on the field and attempt to save their life that way. The battle can end in the candidates death or their enrollment into the Overclan or any of the Nightsister subclans.

Test of Night is the second in the series of trials that the Nightsisters and Nightbrothers of Dathomir were forced to pass, before becoming Spellweavers in their right. Unlike their first test, this one was done when the four moons of Dathomir were hidden, leaving the Initiates in darkness. Much like the Trial by Ancestors, the candidates for Spellweavers are first brought before the clan mother of their clan, the clan mother of an opposing clan and the herd mother of their clan. Gathering the collecting of the rancor blood and that of the clan mothers, the initiates shed themselves of all materials they have on and kneel before the altar while the elders write spells on their body with rancor blood, three protection spells to aid the Nightister or Nightbrother. The elders then place their hands on the back of the initiates neck, just over his or her heart and last hand on the initiate's abdomen and chat the spells. As they chant, the applicant feels a growing amount of heat, pain and pleasure coming from the areas where hands are covering them. At the end of the chanting, those same spots are left with burn black symbols and become permanent tattoos.

Following the ceremony, the applicants given their own lightsaber and force forged sword and are again sent to the arena where they either face others facing the test or minimum of one other spellweaver (they are allowed to challenge and a spellweaver can step forward to fight them). Using all and any spells and powers the candidates have learned, they are allowed to fight. The preferred outcome is the death of one of the fighters, be it the candidate or the spellweaver, however, heavily wounded and the spellweaver declaring the candidate a winner (if there is truly cause for it) is acceptable as well. If the candidate for spellweaver survives or wins the fight, they become a Nightsister or Nightbrother Spellweaver in their own right.

Test of Elevation - The third and final test of Nightsisters and Nightbrothers begins by the spellweaver attending their students Test of Night. Once that is done, the spellweaver candidate for becoming an Elder faces her or his third and final challenge in the series of trials which takes palce at the Cricible. Among the moving pillars of the arena, the candidate for the elder rank face another elder (who is either challenged to a fight by the candidate or stepped forward by their own accord). The candidate for the elder rank has at their disposal all and any spells and powers they learned throughout their training, as well as their lightsaber, force forged sword and any other weapon they possess (crafted by themselves or gifted prior to the trial). The candidate becomes an elder when they kill their opponent or is declared the winner of the challenge.
 

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