Star Wars Roleplay: Chaos

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Kai'el Brat "Guardian of the Light"



Pollenwyrms
Tiny floral drakes






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OUT OF CHARACTER INFORMATION

Intent: This submission is meant to establish Pollenwyrms as a small sentient species that can enrich roleplay with charm, movement, and personality without overwhelming a scene. They are intended to function as worldbuilding creatures for gardens, orchards, sanctuaries, ruins, ships, and warm domestic spaces; something clever enough to speak, social enough to matter, and fragile enough to remain balanced. They can serve as atmospheric fauna, recurring local nuisances, strange little companions, or the heart of smaller stories about care, habitat, migration, curiosity, and the life that gathers around cultivated places.

Image Credit: Artwork by Paladad of Light

Canon: N/A

Permissions: N/A

Links: Relevant references include Veridia and Centerra as flower-rich worlds where Pollenwyrms may be encountered, along with any future debut thread, codex entry, or location submission that establishes them in active roleplay.



GENERAL INFORMATION

Name: Pollenwyrms

Designation: Sentient

Origins: Scattered across warm, flower-rich worlds, including places such as Veridia and Centerra; their true first origin is uncertain

Average Lifespan: Potentially indefinite; they appear to show little true aging after maturity, though most perish far earlier due to weather, predators, hunger, transport hazards, and the ordinary dangers of being so very small

Estimated Population: Scattered

Description: Pollenwyrms are minute, whimsical drakes found among flowers, groves, warm ruins, orchards, canopies, and sheltered little wild places. They are sentient, can speak, and often give the impression of clever little spirits rather than grand beasts; bright-eyed, impulsive, distractible, and endlessly alive with motion. Most are no larger than a palm, though the smallest may be scarcely bigger than a hummingbird, and the largest long-tailed morphs may approach the scale of a bantam hen.

Long and slender of body, they resemble tiny dragons more than birds or insects. Their frames may be fine-scaled and sleek, with delicate limbs, expressive tails, narrow muzzles, tiny claws, and translucent butterfly-like or moth-like wings dusted in fragile scales. Some bear long whiskers, soft antennae, trailing crests, or little pollen-catching tufts. They come in dazzling colors: blossom-bright, petal-soft, jewel-toned, or cunningly camouflaged to resemble flowers, leaves, seed clusters, bark, or moss depending on habitat and lineage.



PHYSICAL INFORMATION

Breathes: Type I atmosphere; highly efficient little lungs let them tolerate thin, lightly oxygenated air better than many creatures of similar size

Average Height of Adults: Usually 8–14 cm (3–5.5 in), though the smallest adults may be as little as 5 cm (2 in), while the largest may reach 20 cm (8 in)

Average Length of Adults: Usually 15–25 cm (6–10 in) including the tail, though diminutive varieties may be only 10 cm (4 in), while ornate long-tailed morphs may reach 40 cm (16 in)

Skin color: Highly varied; their visible scales and hide may appear in blossom-pinks, violets, pale greens, soft creams, golds, bark-browns, mossy shades, cool blues, or iridescent petal-like blends depending on lineage and habitat

Hair color: None; some lineages instead bear soft crests, whisker-fans, pollen tufts, or antenna-like feelers rather than true hair that come in a verity of hues and colors.

Distinctions: Pollenwyrms vary wildly by lineage and habitat, though all remain one interbreeding species. Some are sleek and fine-scaled; some have scale-dusted wings like butterflies; some bear soft antennae, whiskers, cheek-frills, or pollen-catching tufts. Their feet may carry tiny hooked claws or cling-adapted pads suited for bark, petals, stone, glass, or fruit skins. Many possess astonishing camouflage, becoming nearly indistinguishable from blossoms, dead leaves, lichen, bark, seed pods, or sun-struck petals when at rest. Others are not subtle at all, instead wearing bright, showy colors that dazzle the eye in flight.

Offspring may inherit varied combinations of parental traits: wing form, color pattern, scale texture, antennae, whiskers, minor defenses, cling-feet, floral mimicry, display coloration, or other small survival-focused adaptations. These remain minor natural traits rather than overwhelming gifts; Pollenwyrms survive by speed, camouflage, mimicry, agility, and opportunism far more than by force.

Races: No formal races are recognized; instead they appear in many local morphs and lineages shaped by habitat, wing form, mimicry, coloration, and climate

Force Sensitivity: Standard



Variant Traits

Note: Not all Pollenwyrms possess the same special features. Individuals may inherit different combinations of minor natural adaptations depending on lineage, habitat, and parentage. These are small-scale survival traits rather than universal gifts, and no single Pollenwyrm would be expected to carry every variation listed below.

  • Mild paralytic venom delivered through tiny fangs, claws, or a spur; enough to numb, slow, or briefly weaken prey or predators that woudl eat them.
  • Irritating pollen dust or glitter-like scales that sting the eyes, nose, or throat
  • Dazzling powder or smoke-like mote clouds that confuse vision, scatter focus, or cause brief disorientation
  • Mild hallucinogenic dust that blurs sight, bends color, or causes short-lived sensory confusion
  • Needle-fine teeth suited for piercing fruit skins, flowers, insects, or soft prey
  • Tiny hooked claws for climbing bark, stone, cloth, or skin
  • Gecko-like adhesive toe pads for clinging to glass, ceilings, petals, and smooth surfaces
  • Barbed tail tip or thorn-like tail spur for defense
  • Prehensile tail for gripping stems, branches, or hanging while feeding
  • Frilled cheeks, neck fans, or wing patterns used to startle predators
  • Flash-bright wing scales that catch light and create sudden dazzling bursts in motion
  • Camouflage patterns that mimic petals, bark, moss, lichen, seed pods, or dead leaves
  • Floral scent mimicry that helps them smell like blossoms, sap, or crushed greenery
  • Heat-sensing whiskers or antennae that help them find warm hollows, lamps, vents, and living bodies
  • Sensitive antennae that detect air shifts, vibration, and nearby movement
  • Long nectar-tongue or fine feeding mouth proboscis for reaching deep flowers
  • Stronger bite adapted for shelled insects, seeds, or tougher fruit rinds
  • Pollen-catching tufts used to gather scent, irritants, or nesting material
  • Luminous scales, throat patches, or tail tips used for signaling, courtship, or luring insects
  • Bioluminescent patterns that glow softly in shadow or darkness
  • Silk-like thread production for lining nests, anchoring light objects, or hanging tiny treasures
  • Water-shedding scales or waxy wing coating for humid or mist-heavy habitats
  • Slight cold-hardiness in some lineages, allowing them to remain active longer before torpor
  • Salt tolerance in coastal morphs, with tougher scales and stronger claws
  • Minor gliding control or unusually nimble hovering in dense flowers and canopy growth
  • Soft clicking or mimic-call adaptations that let them imitate insects, birds, or familiar sounds

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Strengths:

  • Exceptional agility in tight spaces; quick, darting, and difficult to track
  • Remarkable camouflage and mimicry among flowers, leaves, bark, and bloom-heavy environments
  • Highly expressive vocal range; capable of chirrs, trills, clicks, yips, snarls, birdsong, and learned spoken language
  • Minor tool use; may use thorns, twigs, spines, pebbles, petals, or seed shells to pry out prey, bait insects, or gather water and nectar
  • Efficient lungs suited to thin-air canopies, cliffs, elevated forests, and mountain gardens



Weaknesses:

  • Extremely small and physically fragile; easy prey for larger animals and harsh environments
  • Strongly heat-seeking; cold, rain, storms, and long exposure can leave them sluggish or drive them into torpor
  • Easily distracted by glitter, moving light, shiny objects, reflections, and warmth
  • Poor raw strength; cannot carry much and are ill-suited to direct confrontation
  • Impulsive, playful, and not especially deep thinkers; clever in practical ways, but not built for grand strategy





CULTURE

Diet: Omnivore. Pollenwyrms feed on nectar, blossoms, sweet sap, fruit, berries, insects, grubs, and other tiny prey. A large grasshopper may be a substantial meal. They burn energy quickly and are almost always looking for sweetness, warmth, or movement.

Communication: Pollenwyrms possess their own language and can also learn spoken tongues. Their voices range from squeaks, clicks, chirrs, chittering, trills, yips, and little snarls to surprisingly clear words. Many delight in mimicry and will happily learn local bird calls, favorite phrases, or sounds associated with food, comfort, and affection.

Technology level: Pollenwyrms are not a technological civilization in the galactic sense. They show cleverness, memory, imitation, and minor tool use, but they do not build cities, machines, or formal industry of their own. A thorn may become a probe, a twig a lever, a shell a cup, a bright scrap a treasured possession … yet these are acts of practical instinct and play, not engineering tradition. Where they dwell near advanced peoples, they adapt quickly to warm vents, lights, gardens, cargo holds, greenhouses, and ship interiors, learning how to live around technology rather than how to reproduce it.

Religion/Beliefs: Their spirituality is shallow, shifting, and deeply instinctive. They are easily impressed, and may fall into reverence for anything bright, powerful, warm, rhythmic, or difficult to understand. Sunlight, moonlight, seasons, glowing lamps, weather, blooming cycles, and beings capable of controlling light or warmth can all gather little superstitions and worshipful habits around them. They are fascinated by flame and glow, yet often terrified of thunderstorms, hard rain, and wildfire.

General behavior: If not feeding, they are often at play: chasing one another through flowers, bickering over trinkets, startling at reflections, mobbing some perceived nuisance, or darting after a point of light with all the dignity of a cat who has seen a laser for the first time. They are generally kind-natured. Larger speaking beings often strike them as wondrous, grand, and nearly godlike, while non-speaking large animals more often register as predators to be avoided. They may squabble, hoard, nip at prey, or grow protective of a nest and its shiny treasures, but they are not a cruel species by nature.

They prefer warm, bloom-rich places: forests, orchards, gardens, sheltered ruins, cliffside groves, greenhouse-like enclaves, and old trees full of hollows. Most sleep in natural places first … flower cups, bark seams, root hollows, branch forks, warm stone niches, and abandoned little cavities. Where many gather, they may turn these into tiny communities of decorated nests and fussed-over roosts, lining them with moss, petals, fluff, shed feathers, bright seeds, shiny pebbles, bits of shell, glimmering scraps, and anything else that catches the light beautifully.

Their fondness for heat often draws them to warm vents, lamps, pipes, cargo bays, engines, and ship interiors. Because of this, Pollenwyrms can accidentally spread from world to world as tiny stowaways; if carried somewhere warm and flower-rich, their numbers may rise quickly unless local predators keep them in check.

Pollenwyrms hatch from tiny eggs laid in sheltered nests, hollows, or hidden warm places. Newly hatched young emerge soft, damp, and unsteady, needing a little time to dry, unfurl, puff up, and clean themselves before scampering into motion. Once roused, they become lively, curious, playful little things almost at once. They are not truly warm-blooded, relying heavily on external warmth to stay active. In cold weather, hunger, prolonged darkness, or exposure, they may become sluggish or enter brief torpor-like sleep until warmed again.



HISTORICAL INFORMATION

The true cradle of the Pollenwyrms has long since been lost to certainty. No great stone cities bear their names, no empire rose beneath their wings, and no tidy archive preserves their first hatching grounds. Instead, they enter history the way they enter most places: lightly, half-unseen, glimpsed in orchards, temple gardens, overgrown courtyards, hollow trees, warm cliff shrines, and ship holds rich with flowers or fruit. Many worlds possess their own little stories of them, and nearly all of those stories claim the creatures were simply "already there," as though they arrived with the bloom itself.

What can be pieced together suggests an old species that spread not through conquest, but through accident, warmth, and opportunity. Their attraction to heated nooks, cargo spaces, greenhouse transports, orchard freighters, lamp-lit sanctuaries, and sheltered machinery would have made them natural stowaways across centuries of travel. A clutch hidden in packing moss, a roost tucked behind a warm vent, a few bright scavengers lingering in a botanical shipment … such quiet movements would be enough to carry them from one hospitable world to the next. In this way, they became scattered rather than centralized, known in pockets, colonies, and little local populations instead of one dominant homeland.

Because they build lightly and live small, Pollenwyrms leave little behind that survives the centuries. Their history is preserved less in ruins than in habits: the same decorated nests, the same love of warmth and sweetness, the same instinct to gather where flowering life flourishes. Naturalists, gardeners, monks, orchard-keepers, travelers, and children account for most surviving records, often describing them not as beasts, but as tiny speaking presences woven into the character of a place. On worlds such as Veridia and Centerra, they are best understood not as invaders or curiosities, but as part of the living fabric of cultivated wilds … little people of blossom, heat, chatter, and motion, enduring wherever shelter and bloom invite them to stay.





 

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