Star Wars Roleplay: Chaos

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Peer Review: SA Fleet!

I'd like people to have an Input into the things i have written up for the Sith Assassins, any little changes you might think would make them easier to get through and other things would be greatly appreciated. I think they're pretty cool, but, I'm pretty biased in the scheme of things when it comes to my own work.

The Philosophy of the ships are to be like we are, but in the air, stealth ships who operate best while flanking the enemy, thus, dealing massive damage in initial volleys so to rip apart other ships, while not having the most sustained damage in the world. Powerful at the front, like the tip of a knife, but falling short at the sides. So, the ships are rather good at hit and run and performing stealth missions and runs and all that kinda stuff, but, if you put them in a pitched battle, they could hold their own... but... would be at disadvantage.

So, for the purposes of democrasy! Here they are!

(Of course the Fighter of the SA is the Phasma~)


 

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