Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Outline for GBA rules, v1.0

I agree with a lot of this, and I enjoy Vrag's suggestion of themed Tournaments in the future.

I would suggest we be weary of over emphasising the rewards of being involved however, as some people will simply go for that, and enter the Invasion mentality 'round here that they must absolutely win at all costs, thus leading to poorer judgement.

They have to want to be dueling, and for enjoyable fights, be rewarded for their artistry.

Perhaps there is a manner by which we can get the community involved too, by asking politely that fellow competitors give a star rating to the other good threads that are going on, aside from their own. I'm not sure what purpose this would serve, so maybe someone else can build off this idea.

Maybe fan-favorite award for best threads?

EDIT: Also on the topic of edits, there is an option to "Show" edits, that can be unclicked, so that it appears you do not edit. I always have it unclicked, because after posting I often spot grammatical and spelling errors I absolutely have to correct, and I personally find the "Edited on..." ugly as all hell, and it would be on every single one of my posts.

There should not be an automatic penalty for editing, since it is largely situational.
 
I personally always liked the idea of a more stringent approach to dueling than universe play, because it not only gives the writers specific parameters to work within, but it makes strategy more prominent. For instance, it's not fun to duel someone who does nothing but rag doll physics you around with TK for an entire fight. Especially since Force Adepts trained to competency by a Jedi Knight or Sith Lord are all aware at a base level of how to stave off force based attacks on their person, at least anything that's not incredibly seeped in emotion.

Darth Bane: Path of Destruction, for reference. As Bane is learning in the academy on Korriban, he mentions that fact in passing. He also actively uses a powerful, angry force attack that blasts through the defense like it's not even there at all. So obviously, it's not a catch all.

For now, i'll go dig up what I can, Rev, Eralam.
 
Here's the first part of it, taken from the 1.5 archives. Looks like the 2.0 Players Area has been blocked off from public viewing.

[SIZE=150%]~~~~~~~~~What are the rules of the Arena?~~~~~~~~~[/SIZE]

The rules of the arena are, for the most part, assumed to be known, though you may request a further explanation or schedule a training session with any judge or manager via PM at any time. Here are the general rules:

1. No God-moding

2. No Powergaming

3. Absolutely no OOC posts, slander or abuse in ANY Arena thread.

4. Under no circumstances is any player to use an alt account to gain an advantage in the arena. As is the case with the JvS site in general.

[SIZE=150%]~~~~~~~~~Is there a ranking system?~~~~~~~~~~[/SIZE]

The GBA will be employing a ranking system based on wins and loses, which will be awarded by the final decision of the judges based both on battle-outcome and actions taken within the duel; hence, you do not need to finish the duel favorably to be awarded the win. Who recieves the win is up to the Judge of your match, however if you feel he was wrong you may challenge the judgement and a tribunal will rejudge it. Any player, winner or loser, may challenge a judgement without fear of reprisal. However, should you fail to challenge the judgement after 4 months of it being posted, then the privilage is forfeited.



[SIZE=150%]~~~~~~~~~~~What can I use in the Arena?~~~~~~~~~~[/SIZE]

Unless approved by the GBA staff prior to use, no non-canon weapons or armor may be used. Force Powers need to be approved by the GBA staff before they are welcome for use. Railguns and disruptors are banned from tournaments and general matches unless you OK it with your opponent prior to the match. General rules for equipment are that, if requested, you must provide a location on your body for each weapon you carry (Example: You cannot claim to carry 20 lightsabers, since realistically it'd be a bit cumbersome). Common sense and personal judgment calls come into play here, so if you're unsure about a moveset or piece of equipment, feel free to ask a manager or judge for confirmation of legality.

Extended rules of equipment are forthcoming, but the premise here is basically the same.



[SIZE=150%]~~~~~~~~~Why should I fight in the Arena?~~~~~~~~~~[/SIZE]

The Arena provides valuable experience for in-Universe confrontations and can greatly increase your chances of survival in an altercation. It is also a completely different faucet of written roleplaying that can greatly increase your skill in ways you would never imagine. And, of course, dueling is a great way to meet quality RPers and have a fun time on JvS! So what are you waiting for? Get dueling!


[SIZE=150%]~~~~~~~~~Time limits in challenge matches~~~~~~~~~~[/SIZE]
Any duel that has not been posted in for a period of 1 month will be considered ended. If there are extenuating circumstances and you are unable to post but wish to continue the duel, and your opponent accepts this, then we will reopen the fight upon request.
Any duel that has less than 14 posts after 1 month will be considered void and abandoned. Again, If there are extenuating circumstances and you are unable to post but wish to continue the duel, and your opponent accepts this, then we will reopen the fight upon request.
Any duel that you would like to postpone can be archived and reopened when it suits your convience, just let us know.
 
William Reign wrote:[SIZE=120%]Post Cutting 101[/SIZE]
[SIZE=90%]With William Reign, GBA Consultant[/SIZE]

~An Introduction~
Post cutting, as the name implies, is when you write a post that interrupt or 'cuts' the timeline of a previous post. It is most often used in dueling, when your opponent has written a post that contains more than one manoeuvre. Essentially, you have decided that, based on what they have done in the beginning of their post, your character will act in such a way as will either interupt or possibly negate entirely the latter part of their post. Its important to note though that post cutting won't necessarily negate the latter part of their post; it will depend on the circumstances involved. But post cutting is not nearly so simple as it might seem. There are rules and etiquette involved, and breaking these may cause serious issues both IC and OOC. I have seen a mistaken use of post cutting get a character killed the post after. So ignore this at your peril.

~Rules and Examples~
Firstly and most importantly, post cutting is about timing. You must have a good understanding of the time it would take for both your moves and your opponents, and how those fit together. It takes a certain amount of time to swing a lightsaber; it takes a certain amount of time to do a somersault; it takes a certain amount of time to enact a Force Push. Certain moves can be strung together though, in such a way as to minimise their timing. For instance...

*Reign steps forward with his right foot as he twists his body anti-clockwise, swinging his lightsaber with his right-hand in a powerful slash aimed at neck height. Keeping his weight on his right foot and continuing his momentum, he swings his left foot up and around as he now pivots, punching his left leg into a back kick at the stomach of his opponent....*

There you have a two-move combo, in which the second move complements the first (you'll also notice that I make clear what body part is moving where, as clarity in a duel is paramount, especially when post cutting). Say the slash would take 3/4 of a second on its own, and the spinning back kick 3/4 of a second on its own; the two together would take less than the sum of its parts, because the motion of the first aids the second. Make sense? But how does this help with post cutting? Good question. Like I said, it's all about timing. Now let's see what Reign's opponent Kharsus does....

*As Reign steps forward and swings, Kharsus steps forward also, left foot leading, in order to try and get inside Reign's guard. Blocking Reign's saber near the hilt with his left vambrace, he continues his surge forward as he aims a brutal punch with his right fist up into the ribs under Reign's right arm.*

Now the elements here in order are; Kharsus acknowledges what Reign has started with, and then how he counters that first move, then he outlines his second move clearly and in such a way as the cut is obvious. In this simple example, that's about all you'd need to write, but if the post cut were more complicated, you might also specifically outline how your move negates the part of your opponent's post that you are cutting. But back to timing...

Kharsus steps forward almost as soon as Reign does, but instead of swining a lightsaber he is simply raising his left vambrace. So even though he starts slightly later, we can see his would make the block in time. Then comes his second action, which like Reign's, complements the motion of his first. And the question is - would he be able to get that punch in before Reign finishes his twist and kick? So you look at how fast each is moving and how far each has to go. Assuming in this case that neither is using Force Speed or Reflex and that they are both moving at approximately the same speed (this won't always be the case).....

Reign; has a half twist to complete before he can get his leg around to kick.
Kharsus; is already inside Reign's guard from the block and has his right arm ready to go.

So you can see, in this instance, that the post cut is not only legitimate, but effective. Now here is the big killer; the reason why many seem to suck at post cutting, and if you are asking yourself right now "Why doesnt Reign just post cut him back" then you are probably one of these people. The simply fact is....

You can only cut time so far! You can't keep dividing fractions of seconds and expecting your character to actually be able to do anything with it. Your character will simply not be able to change his move/momentum in 1/10th of a second (excepting if he/she was already operating using Force Reflex at the time and the change of movement was a deviation of direction rather than a complete reversal). It IS possible to post cut a post cut, but ONLY if time allows, or you are able to exploit a mistake in the timing of your opponent's post cut.

Example time! Let's see Reign's attempt to post cut Kharsus' post cut....

*As Kharsus steps forward and blocks Reign's slash, Reign's sees Kharsus continue forward in what looks like a punch, so Reign halts his momentum, jarring himself to a stop as he quick draws his second lightsaber and swings it upwards in order to intercept Kharsus' right arm and hopefully cut it off*

You'll notice a few differences about this one. First of all, let's disregard the issue of timing. Unlike Kharsus' post cut, this post cut is inserting a move into Kharsus' timing without actually negating Kharsus' second action. That is ok, as long as it works, which in this case it does not. In the time it takes for Reign to halt his momentum, which he had specifically intended to carry him into a kick, Kharsus fist would already be close to his ribs. Then he is reaching down to grab and ignite his second lightsaber - by this point Kharsus' fist would already be in his ribs. As you would know if you have seen a Bruce Lee movie, it doesn't exactly take a long time to punch and withdraw. So by the time Reign's blade comes up it would be hitting empty air and his ribs would hurt like a nemoidian. So if you RP what I just did, expect a judge to call you on it.

However my dear friends, never fear! You don't need to post cut a post cut to beat it. And if your opponent has done it poorly, they may have even given you an excellent opportunity. But if like poor Reign here, you have had a weakness in your attack exploited by a clever opponent, accept it, congratulate them, and then think of a counter that doesn't break the laws of physics and brand a big GM on your forehead. Here is an example....

*As Kharsus steps forward inside Reign's guard and blocks his slash, Reign immediately expects what is to follow, simply because he knew exactly what he would do if their situations were reversed. Continuing his momentum into his twist, he abandons any idea of a kick as he flings himself down and left into a forward roll, right shoulder leading. Having rolled his right wrist to avoid a lock that would surely have hindered his evasion, he deactivates his lightsaber going into the roll in order to avoid accidental injury. Kharsus' punch just barely grazes Reign's back as he goes, and after the roll is complete he imediately bursts back to his feet at an angle that makes his blade readily available for a thrust, should Kharsus have tried to follow the tumble*

Without post cutting, Reign is able to use his already established momentum to evade Kharsus by way a roll, made easier by the forward placement of his right foot (you'll see what I mean if you get up and physically try it). Kharsus' punch becomes barely a graze, and Reign is up and ready to fight again only a second later. However the effectiveness of Kharsus' counter was that it not only negates Reign's attack, but forced him to evade in such a way as Kharsus could retain the initiative.

~Etiquette~
The key rules of post cutting etiquette are pretty simple, so I'm going to transition to dot point form....

1) Just because you can post cut, doesn't mean you should. Only do it when it truly gives you a material advantage.
2) Try to save as much of your opponent's post as possible; they took the time to write it for you; don't kriff them over by cutting them half way through the first sentence of a 600 word post.
3) Where possible, use post cutting to insert rather than to merely negate (if that makes sense?).
4) If in doubt, talk to your opponent. Discuss it with them. Yes you are trying to win the duel, but not in one duel that I have had over 4 years has collaboration made a duel less fun, and I still win my fair share of them.
5) If really in doubt and your opponent can't help, either dont do it or run it past a judge first.

~Conclusion~
Well folks, there you have it; post cutting 101 - the basics. Did I leave things out? For sure. But if you remember the basics and remember that every situation is different, apply some common sense, and dont be afraid to talk to your opponent or a judge...and you'll find your dueling improve out of sight. You'll be able post cut, post cut a post cut, and understand how timing relates not just to that but to every part of RP dueling.
 
This is a list of all Force Powers which are dedicated to the art of Lightsaber combat. Some have no restrictions whilst others have none.


Dun Moch
In the GBA Dun Möch in one form or another is commonly used in almost all the duels to try and gain a bit of an edge on opponents. Against even midlevel Force users this can be an effective technique, though against fully committed Masters and Lords it is almost useless. Please remember to keep it IC and not OOC. The standard rules of the Universe apply in regards to content.

Saber Barrier
While this power is not restricted in the GBA, it is important to note that you cannot make any melee attacks while under the protection of the Barrier.

Saber Throw
This power is unrestricted in the GBA, but makes sure when using it, that you do not cross the line between Saber Throw and TK Lightsaber Combat.

Telekinetic Lightsaber Combat
While this power is not restricted, it does have a limit of a maximum 3 lightsabers, as per canon examples. This means 3 in total, not three in the air and two in the hands. Also, it would be expected that the users could not use another type of Force Power if using TKLC as the concentration needed would be quite high.
 
This is a list of Misc. Force powers that can be used in the GBA. In some cases, the power is completely unrestricted and in other cases, there is a short description on what the GBA Staff and Management would expect from you if you choose to use any particular power.


Art of Movement
The technique was developed by the Old Republic Jedi and was used to increase the reflexes and agility of the user by a small amount above normal human limits.

Force Concealment
Only able to be used by Dark Lords or Masters, this power will either mask your alignment in the Force or even hide your presence completely. Using another power will dispel the concealment.

Force Speed
This is one of the most common powers used in the GBA. It's also the one with the most misconceptions. The ability Force Speed is designed for short, quick bursts of speed. A player under the influence of Force Speed should not let it carry beyond two posts. If they do carry on past the two post mark, a substantial loss in Force Power should be shown.

Force Seeing
Force seeing is a variant of the basic power of Force Sense, allowing the user to see in darker environments and in extremes, through walls. It was a useful counter to powers like Force Blind and Persuasion. It is unrestricted in the GBA.

Force Sense
Force Sense is a low level power which is expected from even the most basic of Force users. Its effects are varied from sensing someone's presence to seeing glimpses of the future. Unrestricted in the GBA.

Force Empathy
This power is currently unrestricted in the GBA.

Farseeing
This power is currently unrestricted in the GBA.

Telepathy
This power is currently unrestricted in the GBA.

Battle Meditation
This power would be of best use when the dual is greater than 2-1. It is important to remember that the player doing the mediation has their complete concentration take up by it and cannot do anything else, that includes defend or attack.

Force Cloak
A rare and unique Force ability which requires a great deal of concentration. The effects of this on other Force Sensitives it still up to debate, but it works a charm on beings like droids and Yuuzhan Vong.

Force Jump/Leap
This ability is completely unrestricted in the GBA.

Force Push/Pull
One of the most basic Force powers in the arsenal of any Force user, this power is only can vary greatly in strength. The bigger the push/pull the more effort required.

Telekinesis
A core ability for nearly all Force users, the manipulation and adaptation of this power is only limited by your imagination. Remember though, the greater the feat, the greater strength and concentration needed to make it work. No one should be pulling a Star Destroyer out of the sky. No one.

This is a list of Universal powers that can be used in the GBA. In some cases, the power is completly unristricted and in other cases, there is a short description on what the GBA Staff and Management would expect from you if you choose to use any particular power.


Alter Image
This power is partially restricted in the GBA, being as it was only developed by one person who canonlogically never trained anyone in its use. However if you RP it well then ok.

Art of the Small
This technique is unrestricted within the GBA however it cannot be used in combat due to the time and concentration needed to use it.

Breath Control
While this power can be very handy within the GBA, please keep in mind, that although Breath Control does allow the lungs to last longer without oxygen, the more strenuous the activity the quicker it will still burn up. Using the power to keep gas away is one thing; using it to continually fight underwater is completely different.

Comprehend Speech
This power is currently unrestricted in the GBA.

Doppleganger
While the power is frowned upon in the GBA, at the moment it is still allowed only if there is a 5 post build up.

Force Bellow
This technique is completely unrestricted and could be used to amplify the user's voice from various levels from a resounding shout to an eardrum shattering yell at close range.

Force Body
This technique involved sacrificing bodily health to continue using the Force. If used in the GBA it essentially triples the drain of even minor Force Powers, making it that much more likely the user would pass out or die from its effects.

Force Comprehension
This Force power involved speeding up the neural processes of one's mind to increase the ability to absorb knowledge and understanding; however the user needed at least basic knowledge of the subject in order not to short out the mind. In the GBA this power is unrestricted and open to all Force Users.

Force Confusion
This technique is completely unrestricted within the GBA however it should be noted that its success rate against medium to high level Force users is abysmal.

Force Deflection
When using this power, please keep in mind that it for deflecting attacks, not absorbing them. The power can deflect blaster bolts, lighting etc back at the opponent. But due to the concentration needed, you cannot start a fresh attack if you use this.

Force Listening
This technique allowed a Force user to understand another language or listen to a conversation from a distance. This is not a well known power but is unrestricted in the GBA.

Force Flash
This technique is completely unrestricted in the GBA.

Force Illusion
Force Illusion is partially restricted within the GBA, only usable by those of Knight level or higher. Useful against even Force users if they were unprepared, this technique cannot be used in conjunction with physical fighting in the GBA.

Force Meld
This technique is restricted to battles involving multiple fighters on a single side. Using it two or more fighters would work in perfect sync with one another, literally thinking the same thoughts and choosing their actions accordingly.

Force Suppression
This power is fully restricted in the GBA due to the concentration needed to be able to use it while in combat and a lack of canonlogical sources.

Force Breach
This power is fully restricted in the GBA due to the concentration needed to be able to use it while in combat and a lack of canonlogical sources.

Force Throw
This ability was used to pick up an enemy or an object and hurl it, sometimes at incredible speeds. It can be used by any level of Force user, however the larger the object or the greater the speed the higher level Force user you need to be.

Force Barrier
This power is completely unrestricted in the GBA. Its use could repel lightsabers, explosions, and blaster fire, however against another Force user it could be destroyed given time or a higher proficiency in the Force

Force Vision
This power is currently unrestricted in the GBA.

Force Wave
Similar to Force Repulse this technique was an explosion in the Force, pushing anyone and anything near the user far away and knocking them down if they were caught unaware. This technique should only be used by high level Force users.

Force Repulse
Similar to Force Wave this technique left a small area around the user unaffected, for the benefit of allies standing close. However if an enemy managed to get in close enough while the user was beginning the technique they would be left helpless. This technique should only be used by high level Force users.

Force Weapon
This technique could be used to channel the Force through an otherwise normal object, increasing it's likelihood to hit and the damage done upon a successful hit, as well as making the object immune to lightsabers.

Hassat-durr
This technique involved suffusing the user's body with a low level magnetic field, allowing the user to disable prosthetics, electro shackles, and boost the range of a comlink among other things. In the GBA this power is highly restricted, not available for use by anyone who has not specifically trained with the Baran Do Sages.

Ionize
The use of this power is allowed in the GBA. Ionize was a power that allowed Jedi to disable droids and in the GBA it can have an effect on mechanical limbs if used properly and to the powers ultimate (third tier) extent. The third tier, it should be noted, would require a post build up of at least three posts given the amount of damage it could do to a combatant's foe.

Phase
As the same as in the Universe, this Force Power is strictly prohibited in the GBA.

Precognition
Precognition was the ability to see the future in glimpses, never whole outcome. This is not the same as Battle Precognition (see below) and is unrestricted in the GBA.

Force Protection
Also know as Force Armour, the power in the GBA does not allow complete invulnerability, but instead a limited resistance to harmful Force attacks.

Psychometry
This power is currently unrestricted in the GBA.

Sever Force
This power, like Wall of Light, is fully restricted in the GBA due to the time necessary to complete it, the massive channelling of the Force required to do so, and archaic knowledge that has long since passed away.

Shatterpoint
This ability is partially restricted, for use only by the most experienced of players. Using it takes an enormous amount of Force energy and depending on the object it is even more draining given the complexity of the object. Keep in mind any usage of it will be looked at with a magnifying glass, you are forewarned.

Tapas
At the current time, this power is unaffected within the GBA. It is in fact recommended if fighting on the Hoth battle arena

This is a list of Darktside powers that can be used in the GBA. In some cases, the power is completly unristricted and in other cases, there is a short description on what the GBA Staff and Management would expect from you if you choose to use any particular power.

Dark Side Burst
A power of absolute last resort, only being able to be used after the player has died. This power can only be used by darksiders.

Deadly Sight
This power is fully restricted in the GBA and should not be used by anyone.

Drain Knowledge
This power can be used to lift surface thoughts or in extreme measure detailed information from the target, though the deeper or more complex the knowledge is the more likely there is to be permanent damage to the subject, however a Force user could combat the deeper probes or control their thoughts enough not to allow the technique to work at all. This power would cause the inflicted person, the recipient of the force power, to feel pain as well.

Force Destruction
A darkside power that require incredible concentration and energy, this is allowed in the GBA with a 5 post build up and due to its taxing nature can only be used once per duel. Also after using Destruction, it would be expect that you would be extremely fatigued and unable to use the Force for 3 posts after unleashing it.

Force Drain
Due to it's power and lack of canon sources for use in battle this technique is completely restricted in the GBA.

Force Fear
This power is partially restricted within the GBA, only to be used by medium to high level Dark Jedi or Sith. This technique could cause terror in an individual, causing them to either freeze or running away in oblivious fear

Force Horror
This power is partially restricted within the GBA, only to be used by high level Dark Jedi or Sith and was a more advanced version of Force Fear, allowing the user to target multiple people at once as well as increasing the level of fear to a higher degree.

Force Insanity
This power is partially restricted within the GBA, only to be used by the highest level of Dark Jedi and Sith due to it's power and almost impossibility to resist. It would cause the target to break down into frenzied madness or distracted mania when used.

Force Flight
This power is partially restricted within the GBA, only to be used by high level Force users. It could allow the user to slow their fall or even move freely in the air, however doing anything besides concentrating on continuing the flight immediately breaks the concentration, causing the user to continue to fall. It is important to note that once the combatant has elected to use Force Flight there is nothing else that could be realistically used with it, in terms of Force Powers, during the duration of using Force Flight. This power should have a two post build up.

Force Lightning
This technique is restricted to Dark Jedi and Sith of medium to high level in training.

Chain Lightning
This power is completely restricted in the GBA and should not be used by anyone at all.

Force Shock
This technique involved a minute amount of lightning following the closest enemy for about 5 second before vanishing in a puff of heat. It is completely unrestricted in the GBA.

Force Storm- Lightning
This power involved redirecting atmospheric conditions to that of a fierce lightning storm, which, after being made would ravage out of control of any Force user, playing out it's destructive might for hours before dissipating. This ability is unrestricted in the GBA.

Force Maelstrom
This power due to it PG nature is banned in the GBA

Force Phantom
This power is banned in the GBA. With it being physically taxing, requiring immense concentration and that the only known source in canon is no more, there is no way that it could be used properly, without PG or GM.

Force Rage
A common power in the GBA, it is mainly used by DarkSiders as it have a detrimental effect if a lightsider uses it. It is for only short periods of time and you are greatly weakened after its use. It should only be used when injured and near death or have been provoked beyond normal limitations

Force Resuscitation
Unless your name is Cade Skywalker, this power is banned in the GBA.

Force Scream
This technique is partially restricted in the GBA in that it is a reactionary power derived of great emotional pain and torment as it occurs and is only usable by Dark Side characters. There is no way to build up for it and it leaves the user drained for two posts after its use. The judges are watching this power very carefully for misuse and as a personal suggestion, unless you just had your testicles burned off with a lightsaber while being fried with Lightning, don't use it.

Force Slow
This ability is restricted to Dark Side users of medium to high level and was used to slow down an opponent both physically and mentally.

Force Affliction
This ability is restricted to Dark Side users of high level and when used acts as a debilitating sickness, quickly causing the victim to vomit, pass out, or a number of other effects.

Force Plague
This ability is restricted to the highest level of Dark Side users and when used acts as a horribly debilitating sickness, sometimes even scarring the victim physically.

Force Storm - Wormhole
Due to the massive destructive power of this Force technique and along with the only known user being Darth Sidious, this power is banned within the GBA, along with the rest of the Universe.

Force Subjugate
This power was used to calm or distract creature of low will power, automatically making it useless against most Force users.

Force Travel
Force Tarvel or Rifting is banned in the GBA as it is in the Universe.

Force Wound
Force Wound is the ability to target an opponent’s vital organ in an attempt to stun or kill. If organs like heart or lungs are attacked, the power has to be resisted or the concentration of the user broken in order to survive. If fighting a unique alien, with a different physiological make up, this power might not always work.

Force Grip
A more advanced version of Choke, this power will allow the user completely engulf the opponent in Force energy, rendering them immobile and with enough strength, lift them into the air, to be hurled at walls and other surrounds.

Force Choke
A power made famous by Darth Vader, this power is used more to intimidate and scare opponents, rather than killing them.

Force Crush
Whilst this power is common in the GBA, it is used more to target specific areas of the anatomy like knees or hips. It is very rare that anyone actually uses this power to crush the lift out of a person completely and we recommend you don’t try.

Kinetite
This Force power is the use of restrained energy compressed into a ball and thrown at an opponent using the Force to guide it. The power of it was such that a Dark Lord could flatten a bunker; however it could easily be redirected back at the sender if the Force was used defensively against it.

Mechu-deru
This power allowed the user to understand and utilize machines to a greater degree than they would normally be able to. It is completely unrestricted and open for use by all Force users.

Mechu-deru Vitae
The variant of the Mechu-deru technique is partially restricted within the GBA as it involves infusing the Dark Side into mechanical beasts for various purposes. It takes at least 5 posts in order to use on even the simplest of droids and more for advanced robots.

Midichlorian Manipulation
This power is fully restricted within the GBA and should not be used under any circumstances.

Mind Control
Mind control is a higher level version of the basic Force Persuasion when taken to the extremes of the Dark Side. It can be used to completely dominate an individual or a small group when used, though this required complete concentration on the task until they were firmly under control. Only Dark Siders could use this variant.

Sith Alchemy
This ability is partially restricted to medium to high level Sith that have been trained in it's use.

Sith Magic
Sith magic is highly restricted within the GBA, useable only by the rare Sith of the highest level of ability and training. Some effects caused by Sith magic are unusable due to the concentration and time required to use them, if unsure, PM a judge or High Councillor and ask about the ability.

Spear of Midnight Black
This ability is partially restricted in the GBA. One with proper training and of Dark Lord level in Force control is allowed to use this technique with a minimum two post build up before using it.

Spirit Transference
This ability is fully restricted in the GBA due to the time and concentration needed to fully assume a new body as well as the high level of power in the Force needed in order to do this technique.

Torture by Chagrin
Torture by Chagrin is an ability that is partially restricted, due to its creator and only known user dying without teaching anyone of it. Unless you have proper and complete RP in universe with ready links should a judge ask to see it, don't use it.

Thought Bomb
A Thought Bomb is an extremely devastating technique that requires the use of many high level Sith Force Users and the knowledge of it which has been lost for a millennia. As such it cannot be used in the GBA and is fully restricted.

This is a list of Lightside powers that can be used in the GBA. In some cases, the power is completly unristricted and in other cases, there is a short description on what the GBA Staff and Management would expect from you if you choose to use any particular power.

Alter Environment
While using this power in the GBA is not at the current time restricted, the judges will be paying close attention the way the user manages this power. The more extreme example you make of the power the greater build up required. Please also note, that while you don’t use your own energy to channel the effects of the alter, using it manipulate things on a grander scale requires concentration.

Alter Damage
This is a power restricted to Lightside Force users. Using this power could weaken the damage dealt to a foe by their lightsaber in order to inflict non-lethal damage instead of killing their opponent outright. This power could not be used against an opponent's weapon nor to amplify the damage dealt.

Animal Friendship
This ability is unrestricted in the GBA however it should be noted that you cannot calm down a raging rancor in a single turn.

Battlemind
This is unrestricted in the GBA

Battle Precognition
As this power had the tendency to be over used and abused, there is a limit placed on its use within the GBA. Battle Precognition can only be used once per fight, when the ability is actually written out.

Combustion
This power is highly restricted, only useable by high level Force users and then only on inanimate objects. A power such as this can easily be sensed and stopped by another Force user.

Crucitorn
This power is not restricted within the GBA and relates to ignoring pain to some level. This is usually only possible when the user has undergone extreme pain in the past and had to overcome it with the Force.

Droid Disable
This technique could be used on several levels, stunning disabling or destroying the droid in question, however it was completely ineffective against humans. Higher level machines and advanced droids could resist stuns and disabling attempts but would nearly always succumb to being destroyed.

Electric Judgement
This was a similar technique to the much more common Force Lightening, used by Dark Jedi and Sith. In the GBA it is restricted to lightside users and one should note it does no permanent damage, sapping strength and willpower to the point of the target losing consciousness, but not killing.

Force Blinding
This technique is restricted from Sith within the GBA. It could be used to blind an opponent however Force Sight was an easy counter though in the moments before the opposite technique could be used the target was still vulnerable.

Force Enlightenment
A lightside power that bolstered the effects of your best known skills. When using this in the GBA it will only apply on three of your top ten powers that you have listed and that is all.

Force Form
A form of combat more than an actual power. Force Form was a use of different styles in which to engage your opponent, using nothing more than the Force. Be mindful of fatigue when using this style.

Force Ghost
At the current time, the use of a Force Ghost as a PC in the GBA is not allowed. If you would like to set up a fight between two Force Ghosts, please PM a judge and they will weight up each fight on their merits and players involved.

Force Healing
A lightside power that increase in effectiveness as the player’s skill grows. A careful use of this power is allowed in the GBA, to treat small wounds and injuries, but larger wounds that require more time and concentration should have several posts to build it up before it takes effect. If a darksider uses this ability, the effects are only temporary and will vanish as soon as the user looses concentration.

Cure Disease
Due to the high concentration levels needed, as well as the time required for the power to work, Cure Disease is not really practical in the GBA. Whilst it is not banned or restricted, there is nearly no way of using it without PG or GM.

Cure Poison
As it is with Cure Disease, it is the same with Cure Poison. The concentration levels needed to cure the poison completely make this power nearly redundant. However, it is possible through good writing to slow the poison down and limit the spread, keeping in mind that if you do choose this option, you cannot use the Force in a different way until you stop fighting the poison.

Force Immersion
If you are not Fallanassi don't use it. Simple.

Force Light
This power is completely restricted with the GBA and should not be used by anyone, at all

Wall of Light
This power is completely restricted with the GBA and should not be used by anyone, at all.

Force Orb
Only to be used in environments which are underwater or heavy in moisture, the greater the orb you summon the more power that is required to achieve it.

Force Projection
See Force Illusion

Force Defend
Please see Force Protection for further information on this power.

Force Absorb
This technique is partially restricted within the GBA. This means that using it to absorb a blaster bolt or Force Lightning is acceptable from anyone who has learned the technique, however absorbing something like a Force Push, the energy from a fire, or the beam of a lightsaber, requires giving up an entire tree of Force Powers in another area unless you have just absorbed a large amount of energy, which should be explained and looked over by a judge if asked. Note this power cannot absorb things like Crush or Bellow and that after absorbing a huge amount of energy some of it must be released at the risk of spontaneous combustion.

Protection Bubble
This technique is restricted to high level Light side users. Using it required the Force user to remain completely passive in nature, unable to move even due to the concentration needed to keep the bubble up. It could protect from almost anything physical coming in and conversely, anything going out.

Force Resistance
A weaker version of immunity, this power is allowed as long there is a two post build up before hand and once used, the power will only last the duration of one post

Force Immunity
As this power is based of a game source and is not strictly canon, at this time the power is banned in the GBA.

Force Stun
This ability is restricted to Light side Force users of medium to high level and was used to put an enemy into a catatonic state, allowing the Jedi to leave unmolested. A being of strong will could resist the effects however.

Force Stasis
This was a more powerful version of Force Stun and is likewise restricted to Light side users of high level.

Force Stais Field
This power is restricted to Lightsiders of the highest levels, and should be used sparingly in a duel and not in conjunction with other powers or physical combat.

Force Valor
Force Valor was an ability which allowed a Force user to temporarily boost their speed, accuracy, and resolve, making them more likely to hit and dodge attacks. In the GBA this ability is not restricted, however excessive use and/or using it in an overpowered manner will result in a severe mark against you come judging time. A user of Valor is not as fast as a user of Force Speed, and the accuracy is not comparable with something like Battlemind.

Hibernation Trance
If you want to use this in the GBA then good luck to you.

Force Levitation
This technique is the use of telekinesis to temporarily suspend the effects of gravity on the user. In the GBA it is a full round Force power, requiring complete concentration to use.

Mind Trick
Mind trick is fully allowed in the GBA but against seasoned opponents will have little to no effect.

Morichro
This technique is restricted to Light side users and involves slowing the body's functions much like a Jedi Meditation, however it could be used on others. Against a Force user this technique might prove effective against an untrained person but would probably be useless against better prepared and stronger warriors.

Malacia
This technique involved turning the targets equilibrium and bodily functions against it, inducing dizziness and nausea, in rare cases vomiting. However in the GBA is it restricted to Lightsiders of Master rank and higher.

Plant Surge
This technique requires a two post build up to use and continuous concentration on the Force usage to assure the plants do not go out of control. It should be noted that only Lightside users of the Force can use this ability.

Force Persuasion
This power is completely unrestricted within the GBA, however against medium to higher level Force users its success rate is abysmal.

Ray
This technique is fully banned in the GBA as there is no way to use it in combat without Powergaming on multiple levels.

Revitalize
This Force technique is allowed in the GBA, however it should be noted that it cannot be used by the person intended to receive the benefits from it.
 
Trying to restrict Force powers is not going to go over well, I don't think. At least not at first. Chaos has never really had the sort of dueling tradition that we grew on JvS, and I highly doubt they'll be willing to give up something so integral to their mindset without a fight. They throw around Force powers like candy at a parade, and that's not likely to change. What we can do is use judgments to establish precedents and try to steer folks to a more common sense approach.

Reign's guide to post cutting can probably be used in its entirety, though I would like to make sure he's okay with that.

The rules will need to be altered to suit the Chaos environment, but the general gist is sound.
 
Probably a good thing, too. There's some stuff from 2.0 that can be helpful too, though a lot of it will require a GBA judge to access. Off the top of my head, there's the guide to judging duels that Corr and I worked up a while back that would come in handy.
 

Vrag

The Second Seal, broken.
+1 on what [member="Eralam"] said about Force Powers. Since we're appropriating your JvS GBA to Chaos, some heavy adaptation will be required.

In the case of Force usage, I'd go with a more 'innocent until proven guilty' approach. We start off with no FP restrictions and just make sure to lay on the advice in judgements. If a FP is continuously abused beyond small episodes, then we start putting in restrictions.

That way, we avoid a longass list that nobody will want to read, make sure that we really only have restrictions on what's necessary, and make the GBA more inviting. Yay!
 
I think I should iterate that I'm less concerned with singular power restrictions than with the overall force use going on. Not that it's something that's going to change overnight, of course. With powers that are subject to abuse, they can be dealt with on the individual basis as situations arise.

Just thinking here like a Smuggler or a Mando walks into a fight with a limited number of rounds for his gun, or a power cell that depletes and/or overheats when it reaches a certain point. Barring melee weapons (which still account for stamina to some degree, if negligible), it stands to reason that a common sense statue of limitations ought to be put into place to level the playing field to some extent. Obviously the Force is always going to be an advantage in combat against a non-force user, but for mechanics sake... that's where I'm going with this.

To summarize, no restrictions on Force Powers, but some sort of force use ruling. Not immediate, but a gradual transition. I'm not saying build ups- exhaustion, or short periods of cool down.

That transition would be a decent start, I think.
 
That transition can come in a rule mention and then in the public judgments of duels where it is furthered mentioned. If someone goes over the top, we can say so and all that. That way, we avoid any hard and fast rules and instead start to instill the value of force moderation.
 
It's worth noting that pretty much everything on that list is there because someone abused it at some point. But yeah, I'm thinking this is one area where being reactive is better than proactive. That's why I wrote the tournament rules the way they were. If anything becomes an issue, we can handle it. Because we're badass like that.

For weapons and armor, I think it's pretty safe to say we stick to stuff that's either approved by the Factory or straight canon. Minor modifications are allowed, but anything radically different should definitely be vetted before being brought into the arena. Again, if there are issues, we can handle it. Same with species.
 

Vrag

The Second Seal, broken.
I dig. Are these rules in place for the current tournament as well, or do we put them in effect after?

Also, I might make some 'general' bling for frequent GBA duelists, if y'all would be down for that? Stuff like 5 matches, 10 matches, 20 matches, GBA hall of fame, etc.?
 
There are a few portions of the tournament rules that are tournament specific. Challenge matches generally won't have a time limit on posts, though I suppose having a one month inactivity archive rule would be nice.

And bling would be great. Hell, that by itself will probably motivate some folks to join. Gotta catch 'em all or some ish like that.
 
At one point Xeonon was offering a temp merger of the PGC and the GBA because he was behind on judging and RL smacked him pretty hard so he granted me access and trained me up and now I cannot find the judging guide anymore. At one point PCG HC's had access to the judges area in the GBA but I can only see public areas now.

And going with the list of force powers above, there are powers listed as being restricted to one side or another.

That was a massive years long fight for some of those powers to be catagorized as lightsided or darksided on JvS and as much as we hemmed and hawed and smacked on Wookiepedia as though it were gospel, my impressions of Chaos so far are that no one bothers to study Wookiepedia to follow the formerly accepted legends or current canon use of powers.

That's not a fight I'm willing to repeat. I'm too old for the petty squabbles of JvS 1.0. The GBA compiled that list because they had to after there were egregious violations. I hate to say it, but Eralam has the right of it.

We need to start simple. Build from there, regulate where it is needed. Vrag and Triam didn't even want to read the list, and I only did because I forgot for a moment why I only used 4 powers in a fight. Now I remember. Everything was restricted or a discussion with my opponent about how a power really worked and whether or not my Sith Lord who had been studying the Force for 30 years would have mastered it by the time she was 55 or not.
 
I totally agree, banning and restricting powers should happen only in cases of abuse. Too much nitpicking for something that's still in alpha mode, give or take.
 

Users who are viewing this thread

Top Bottom