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Approved Planet Oriam Mei

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Oriam Mei

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Oriam Mei
  • Demonym: Oriai
  • Region: Unknown Regions
  • System Name: Oriam system
  • System Features:
    • Orbital Position: Fifth (out of five)
    • Rotational Period: 16 standard hours
    • Orbital Period: 133 standard days
    • Axial Tilt: 40 degrees
    • Sun: Oriam Prime, white dwarf star
    • Other Celestial Bodies:
      • Oriam Dal (rocky subprime planet, type IV atmosphere)
      • Oriam Boc (rocky subprime planet, type IV atmosphere)
      • Oriam Zel (rocky subprime planet, type IV atmosphere)
      • Oriam Ras (rocky subprime planet, type III atmosphere)
  • Location: The hex north of the Giaca hex
  • Major Imports:
    • Foodstuffs
    • Laborers
    • Droids
  • Major Exports:
    • Industrial Ores (durasteel, titanium, platinum, electrum)
    • Gemstones, Precious and Semiprecious (diamonds, pearls)
  • Unexploited Resources: N/A
GEOGRAPHIC INFORMATION
  • Gravity: 0.75x standard
  • Climate: Controlled (Oceanic, Temperate)
  • Primary Terrain: Ocean, Islands, Mountains
    • 51% of the surface is deep ocean
    • 1 mountainous supercontinent (39% of planetary surface, 76% of all land)
    • Thousands of small, mountainous islands cover the rest
  • Atmosphere: Type I
LOCATION INFORMATION

Capital City: Rim City​
Planetary Features: About 51% of Oriam Mei's surface is covered by deep oceans, which are naturally tempestuous but now kept in check by corporate weather control satellites. Rather than multiple continents spread out over the rest, however, there is a single supercontinent, which covers about 39% of the planet's surface and contains several inner seas. The rest of the surface is covered by thousands upon thousands of tiny islands.​
The lone supercontinent, just like each island is composed largely of rough and rugged mountains. Rocky foothills rise precipitously, becoming near-vertical cliffs that lead up to snow-capped peaks. These huge monuments of natural stone are full of mineral riches, but little else; life never developed on Oriam Mei, which was given a breathable atmosphere only by the terraforming efforts of the Corporate Council that colonized the planet.​
The result is a world spectacularly barren beyond the limits of its towns, cities, and mining outposts. No plants grow on the jagged rock faces, not even moss, lichen, or algae. There is only stone and gravel and fine sand left to cover the places not buried beneath the waves. In inhabited areas, plants native to Dac have been introduced, but are carefully monitored to keep them from becoming uncontrolled invasive species on this pristine world.

Major Locations:​
Rim City: The first settlement constructed by Oriam Mei's initial colonists, Rim City - which sits on the western shore of the planetary supercontinent - has come a long way since it was first built. What was once little more than a mining outpost has swelled and become a true city, and is now home to a hundred million sentients. Corporate skyscrapers rising high into the clouds make for an impressive skyline, looming over the bustling streets below.​
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New Mon Cala: Stretching away from Rim City along the seafloor is a string of connected underwater cities, which are collectively referred to as New Mon Cala. These cities and their citizens do their best to recreate the culture and ambience of Dac, with cultural festivals and constant education to preserve the ways of the homeworld they were forced to flee. An underwater tram system connects the cities for those who are less able to swim through the depths.​
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V-MF1: "Valuable Mining Facility 1" is the flagship resource extraction site for the Corporate Council. Built into the side of a dormant composite volcano, the facility extracts a steady stream of precious metals, industrial ores, and gemstones for profitable export. Powered by geothermal energy and buried deeply enough to be safe from potential eruptions, the facility is the blueprint for many other such extraction sites all over Oriam Mei - and the subprime worlds.​
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POPULATION
  • Native Species: None
  • Immigrated Species: Humans, Mon Calamari, Quarren, Sullustans
  • Population: Heavy
  • Demographics:
    • 40% Mon Calamari
    • 30% Human
    • 10% Quarren
    • 10% Sullustan
    • 10% Other
  • Primary Languages: Galactic Basic

Culture: Oriai culture is hardworking, focused, and efficient. Many offworlders find them brusque, as they are generally uninterested in small talk and extremely focused on their careers. This is simply a natural reflection of their lived reality. Oriam Mei is a corporate meritocracy, with all advancement through employment and society based on cold, hard numbers. The locals don't like to waste time. Time is money, and money makes their world go round.​
This hardworking culture, which values efficiency and demonizes perceived laziness, is balanced somewhat by a devotion to preserving the culture of Dac. Music, art, and literature from the distant ocean homeworld of the Mon Calamari and Quarren is highly valued, and not only by members of those species. Holidays and cultural festivals are based entirely around those cultures, and a strong effort to maintain the planet's languages is underway.​
The planet's below-standard gravity, along with the aquatic adaptations prevalent among its population, encourage vertical building. Skyscrapers are common sights, sometimes rising directly out of the ocean waves, and underwater communities are scattered all across Oriam Mei's surface. Every citizen knows how to swim, and swim well, but many also take to the skies in gliders, enjoying long cruises from mountain to mountain and island to island.​
The least-coveted duty for Oriam Mei's population of hardworking miners is a posting to one of the four subprime planets closer in to the system's sun. These rocky planetoids are mostly devoid of atmospheres, and the one - Oriam Ras - that does have an atmosphere has such toxic air that an environment suit is still important. Still, the mineral riches of these inner planets - inhabited only by tiny bacteria - are considerable, and so outposts there persist.​

GOVERNMENT & ECONOMY
  • Government: Corporate Democracy
  • Affiliation: Oriai Corporate Council

    Wealth: High. Oriam Mei is extremely rich in valuable minerals, and the Corporate Council is efficient in extracting these minerals for export. Free of taxation, the planet is a corporate paradise, and all the profits of local industries can stay in the hands of the independent corporations that generate them. Although luxury goods must be imported, the wealthy still manage to live well, and society as a whole is prosperous, with a high standard of living.

    Stability: High. The government of Oriam Mei is aware of the planet's isolation, and of the threats that have sprung up between their world and the Core. They maintain the largest defensive fleet of any planet for several sectors around, which maintains constant vigilance within the system. On the surface, law enforcement officers are efficient and omnipresent. Criminal activity - and perceived laziness among workers - is swiftly cracked down upon.

    Freedom & Oppression: Society on Oriam Mei is strictly regulated, but hardly oppressed. An efficient bureaucracy keeps track of a streamlined system of licenses, ensuring that each citizen has reasonable freedom without endangering public safety. Military-grade weapons are banned for civilian use, but handguns are permitted if licensed. Annual audits by an external review board do a good job of keeping corruption out of the government.
MILITARY & TECHNOLOGY

Military: Oriam Mei's population is largely first or second generation refugees who fled the Sith conquests, and all are dedicated to protecting their new home. A vast planetary defense fleet, far larger and more powerful than most single worlds can muster, protects the Oriam system at all times. On the surface, a large force of planetary security officers maintains both order and defensive vigilance, as do many civilian volunteers.

Technology: Oriam Mei is a corporate world, a wealthy planet, and a test site for experimental technologies. As a result, its overall technological level is far more cutting edge than one would expect of such an isolated location. Though the corporations that have invested in the planet operate there primarily for resource extraction, they are connected to all manner of research and development, and many of their top of the line products make it to the planet.​

HISTORICAL INFORMATION

The devastation of Dac by the Sith Empire caused a massive refugee crisis, displacing billions. Some stuck together for safety in numbers, making use of the last products of their homeworld's legendary shipyards to form a well-armed evacuation fleet and disappearing into the Outer Rim. Most of these refugees looked to the corporate bigwigs who had run the shipyards, often their former employers, for leadership in this dark time.

After three months of wandering and scouting for a potential refuge, the council of corporate leaders now heading the flotilla located a pristine and uninhabited planet at the northern edge of the galaxy, well beyond the influence of any major power of the time. The planet, dubbed Oriam Mei by committee vote, was rich in mineral resources, and clearly provided a golden opportunity for the now-impoverished refugees to get back on their feet.

The first settlement, Rim City, was soon established on the shore of the planetary supercontinent. As it grew, swiftly becoming wealthy from the export of valuable ores and gems, it attracted more and more refugees - particularly Mon Calamari and Quarren families who had been displaced just like the original colonists. However, many humans and Sullustans - often those connected to the shipyard companies - also soon arrived to join the prosperous colony.

From the beginning, defense was as much a priority as prosperity. As the expansionist First Order drew closer to Oriam Mei, the Council set about fortifying their new home, ensuring that it had a powerful defense fleet and significant surface defenses. Mon Calamari and Quarren colonists, seeking refuge in a familiar environment, built the sprawling underwater city of New Mon Cala, which descends from Rim City into the sheltered depths of the sea.

Ultimately, there never was a confrontation with the First Order, which splintered long before reaching Oriam Mei. Nor did the Sith Empire come looking for the planet to finish what they'd begun on Dac, as some locals feared. Still, the Corporate Council maintained constant military readiness, for the Unknown Regions are full of dangers. As the shadow of the Brotherhood of the Maw began to sweep across the galaxy, this grim truth became all too evident.

Increasingly isolated from the wider galaxy as the Brotherhood captured the coreward spacelanes, the people of Oriam Mei prepared for what appeared to be an inevitable confrontation. Able to maintain their vital export-import lifeline with the Eternal Empire by skirting the very edge of the galaxy, they built up their defense fleet even further, and prepared all citizens to resist the invasion that was all too likely to follow. And then they waited...
 
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