Jak Sandrow
"Nobody cares for the woods anymore."

Image Source: http://eq2wire.com/wp-content/uploads/2015/03/nuke_from_orbit-660x367.jpg
Affiliation: Techno Union
Manufacturer: Techno Union
Model: OD-GAM-P (plasma, shown), OD-GAM-M (missiles), OD-GAM-A (Assault, tungsten rods)
Modularity: There are two different mines, a plasma cannon, and a missile battery. Each has its own merits and drawbacks.
Production: Mass-Produced, but only for Techno Union and any buyers.
Material: Durasteel; blaster, missile components; engines, thrusters
Classification: Orbital Defense Platform/Orbital Bombardment Weapons
Length: 100 m
Width: 10 m
Height: 10 m
Armament: Each OD-GAM is equipped with one weapon:
OD-GAM-Plasma: A large, ordinary, capital-ship-scaled plasma cannon is the prominent weapon. The weapon has the approximate power of a corvette - Armament scale of 10. The mine is filled with fuel for the gun, enough for a long siege, but not indefinite. This is the cheapest model.
OD-GAM-Missiles: Slightly shorter than the OD-GAM-P, this mine is stockpiled with a variety of conc missiles, proton torpedos, and EMP shells.
OD-GAM-Assault: This mine has an assortment of tungsten rods within it. With only a small laser battery on top for defense, it drops its tungsten rods onto marked locations on the planet's surface, using only gravity. The rod is shaped in order to produce maximum terminal velocity, and this will bury the rod in the ground. See Description.
Each OD-GAM is equipped with thrusters, to have complete movement in all three axes. Of course OD-GAM-A doesn't need them, as its weapon is SOLELY space-to-ground. The other two can be space-to-space OR space-to-ground.
Hangar: None
Special Features: Relatively weak shield generators, OD-GAM-A has a slightly more powerful one (due to lack of other fuel requirements)
Capital Gun Rating: 2
Maneuverability: 2 (able to rotate on a single point, it simply has to turn on a point to aim anywhere)
Speed Rating: 15 (able to use thrusters to move itself to a new position in orbit, but that's it)
Hyperdrive Class: None (must be deployed from a carrier ship)
Strengths:
- Powerful weapons, with long range
- Range on the OD-GAM-P and OD-GAM-M is standard for cannons and missile batteries of that size
- Accuracy is greater, as they are 100% autotargeting
- OD-GAM-A can drop a tungsten rod on the 1/3 of the planet's surface closest to it, landing the rod as precisely as +/- 1 km from targeted point.
- Large ammunition capacity
- Zero recoil
- So much ammo, and so little shielding. An X-wing would have a field day with these, lighting them up like the 1st of July. The shields are for small non-hostile objects like asteroids, not attacking ships. Their defense is pure numbers.
- These are not artillery. As such, artillery will take them out with ease.
- Can only fire on one target at a time.
- Can be reprogrammed to fire on allies, as they are fully automated.
Description:
These mines, or defense platforms, are stationary (though adjustable) turrets, which provide a layer of defense between an invading fleet, and a harmless little planet. Or, can be turned around and deployed as a siege weapon against enemy planets, to destroy ground targets below.
Admittedly, the first option has more accuracy; the plasma batteries and missile systems only fire when the target is within range, and must be manually controlled to aim at the ground. However, despite their lack of shielding, these pesky little mines could be the difference between life and death. Providing a tight security net against smaller ships like evil nasty smugglers, and a fairly powerful defense against larger fleets, these weapons can be almost invaluable for both offense and defense.
However, due to a lack of general protection, these mines are no more than cannon fodder to small aircraft. In large numbers, though, they could buy enough time for larger, sentient-operated ships to arrive.
Tungsten rods, from the OD-GAM-A, are launched from geostationary orbit; the rods accelerate to terminal velocity, slamming into the ground. The rod drives itself into the ground, sending the resulting shockwaves out like a localized earthquake, capable of leveling a city. If the rod is dropped on a critical fault line of a planet, the result will not trigger a natural earthquake.
The benefit of this system is its ability to be activated with little or no advance warning, and without risking air units to deliver a bomb of equivalent magnitude. Furthermore, when swarms of these mines combine forces, they can completely decimate large swaths of ground. The only issue, in essence, is its extreme cost-ineffectiveness. This is more expensive than a bomb, and not quite as precise... but is still much safer in general.
Development Thread: None (but will provide upon request)
Intent: To give the Techno Union some measure of defense, greater than that of just a bunch of alarm systems.
Who Can Use This: Those who buy it, and the Techno Union.
Primary Source: None