The High Republic
A High Republic & Galactic Empire Junction
Story Release: January 12th, 2026
The Core has fallen. The Alliance shattered after the Death Star struck Atrisia, and the shock rippled outward. Refugees pour from former Alliance worlds into Republic space as warlords carve up the margins and the Empire's advance becomes unavoidable. Some welcome the Emperor. Others run, driven by fear and need. The Republic answers what calls it can, expanding beyond the Mid Rim to bring Belazura, Nubia, and Hosnian Prime under its protection. These worlds gain security, but they also become the new edge of Republic space, bracing against the Empire's push west.
Corellia is next to call for aid, though its loyalties remain uncertain. A Republic Defense Fleet jumps in from Nubia, while a second delegation arrives from Hosnian Prime with aging Alliance ships. They are met in orbit by Imperial Star Destroyers. Neither side fires. The fleets hold position above Corellia, locked in a tense stalemate.
On the surface, the city of Kor Vella teeters toward collapse. The fleets are visible from the streets, and panic spreads through the city. ISB has operated here for weeks, quietly reshaping the planet's government. Kor Vella has become their focus. Spies move freely. Bribes change hands. Businesses are squeezed dry. Officials disappear and are replaced by loyalists. The Empire has already taken root, and the city feels it.
Stormtroopers and droids now patrol the streets. Some citizens accept the new order. Others resist, openly and violently. Tension coils tighter by the hour.
Corellia's future will be decided today. The question is simple. Which side will you be on?
(Diplomacy and Discussion)
Republic and Imperial fleets face one another in high orbit over Corellia, weapons charged and targeting solutions locked. The Empire opens a channel, forcing the first move into the open. Words may delay bloodshed or sharpen it. Every transmission carries risk, and every hesitation tightens the noose. A single misstep could turn the standoff into open war, yet restraint may cost Corellia its future.
Imperial Angles:
The Imperial's may press for Corellia's immediate compliance, framing occupation as protection and stability. They might offer guarantees to the planet's leadership, threaten overwhelming force, or probe for weakness within the Republic line. The hail could be sincere diplomacy, calculated intimidation, or a stall while reinforcements close in.
Republic Angles:
The Republic must decide whether to answer at all after the Emperor's intent to destroy Naboo. They may demand Imperial withdrawal, attempt to buy time for Corellian voices to be heard, or expose Imperial aggression to justify escalation. Trust is thin, and every reply risks legitimizing an enemy who may already be preparing to fire.
(Espionage, Relief Efforts, Small PvP)
The announcement of a new Imperial-aligned Governor ignites the city center of Kor Vella. Crowds surge through the plazas as protests fracture into riots. Clashes break out between loyalists and resistance cells, drawing in security forces and civilians alike. The situation is volatile, and control of the streets may decide whether Corellia tips toward order or open rebellion.
Imperial Angles:
Imperial agents may inflame the unrest to justify harsher measures, steer violence toward resistance leaders, or stage incidents that frame dissent as terrorism. The goal is to break public resolve and present Imperial rule as the only path to stability.
Republic Angles:
Republic operatives may move to protect civilians, support local resistance, or expose Imperial manipulation in real time. They might turn chaos into momentum, helping the city push back before the Empire can lock it down.
As fleets hold position and Kor Vella burns, the rest of Corellia does not stand still. Shipyards, spaceports, back channels, and forgotten districts become pressure points. Independent actions taken now can shift the balance quietly or violently. This is the moment for personal missions, covert strikes, and decisive gambits that may never make the holofeeds but will shape what comes next.
Jedi and Dark Jedi Angles:
Force users may sense disturbances across the planet, drawing them toward hidden confrontations, hunted informants, or relics tied to Corellia's past. Jedi might work to prevent further bloodshed or extract civilians caught in the chaos. Dark Jedi may exploit fear, hunt rivals, or secure influence while attention is elsewhere.
Republic Angles:
Republic operatives can sabotage Imperial logistics, secure shipyards, evacuate key figures, or coordinate with local cells outside Kor Vella. Quiet victories here could weaken the Empire's grip before open conflict begins.
Imperial Angles:
Imperial forces may conduct targeted arrests, seize infrastructure, or eliminate emerging threats under the cover of unrest. Intelligence officers can tighten control, ensuring that when the stalemate breaks, Corellia is already in Imperial hands.
Anti-Imperial Angles:
Smugglers, dissidents, former Alliance fighters, and independent cells may seize the moment to strike back. They can move weapons through blockades, extract targets marked by the ISB, or ignite uprisings outside Kor Vella. For many, this is not about the Republic. It is about denying the Empire another world, by any means necessary.
Force users may sense disturbances across the planet, drawing them toward hidden confrontations, hunted informants, or relics tied to Corellia's past. Jedi might work to prevent further bloodshed or extract civilians caught in the chaos. Dark Jedi may exploit fear, hunt rivals, or secure influence while attention is elsewhere.
Republic Angles:
Republic operatives can sabotage Imperial logistics, secure shipyards, evacuate key figures, or coordinate with local cells outside Kor Vella. Quiet victories here could weaken the Empire's grip before open conflict begins.
Imperial Angles:
Imperial forces may conduct targeted arrests, seize infrastructure, or eliminate emerging threats under the cover of unrest. Intelligence officers can tighten control, ensuring that when the stalemate breaks, Corellia is already in Imperial hands.
Anti-Imperial Angles:
Smugglers, dissidents, former Alliance fighters, and independent cells may seize the moment to strike back. They can move weapons through blockades, extract targets marked by the ISB, or ignite uprisings outside Kor Vella. For many, this is not about the Republic. It is about denying the Empire another world, by any means necessary.