Star Wars Roleplay: Chaos

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Approved Tech NZ ZMDII-IS1 Invader

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OUT OF CHARACTER INFORMATION
  • Intent: To create a unique slicer-infiltrator droid
  • Image Source: [X]
  • Canon Link: [X]
  • Permissions: N/A
  • Primary Source: [X]
PRODUCTION INFORMATION
TECHNICAL INFORMATION
SPECIAL FEATURES
  • Grapplers: This droid has a multitude of arms all with their ends acting as grapplers when the final segment is opened as a claw, the four large ones have a blowtorch at the center of this grapple, while the smaller ones each have various varieties of electrical needles and slots to try and get access to various systems on ships, vehicles and ever other droids.
  • Drill spike: Each of these ZMD-IS1 models comes with a drill spike installed, which with the cable shooter allows for these droids to reel in on their target and to make sure that they have stable footing and are properly stuck to said target.
  • Superior slicer: Combining the ZEUS MK II droid core's already impressive processing power and general intelligence, this droid comes outfitted with an additional Slicer droid brain, Datalin transeiver and communications array to find the best choices when invading or frying an enemy's systems, making this one dangerous droid to allow access to any ship if the droid isn't on your side.
STRENGTHS
  • Tough shell: This droid is designed to be a near unstoppable force. Though it lacks any truly frightening weaponry installments and has to rely generally on a few thermal detonators, an electromagnetic pulse launcher and its own limbs when it comes to offensive strength, on the other hand, it does have a wide array of defensive systems and an insanely sturdy exterior, especially when taking into account that it is a mass produced model after all.
  • Multifunctional: Though it's original purpose is to be launched at other ships to either dismantle or disrupt all their systems, it is also a useful infiltration droid, as it is capable of transmitting any collected data through it's datalink transeiver. It also has a very interesting function, that it similar to the buzzdroids of old, could just be used to utterly rip apart enemy vessels and vehicles to remove the threat of their existence.
  • Capable of space flight: Thanks to the installed thrusters and the repulsorlift, this droid is capable of traversing into space. Ofcourse it is not as agile or fast as any starfighter and it is still necessary to be launched from a ship, it makes it useful for the droid to move itself to the correct position when it has already reached it's target, allowing it to figure out where the targeted system, machine or ship part is located.
WEAKNESSES
  • Combat droid without any heavy weaponry: Though the ZMDII-I1 is listed as a combat droid, it lacks any long or midrange weaponry such as blasters or slugthrowers and in fact has little to no actual combat roles or purpose.
  • No force resistance at all: As this droid was not built to be coming into any contact, let alone actual engagement with jedis or sith, there have been no installments to provide it with some proper resistances against the use of the force, with telekinesis in particular.
DESCRIPTION
Harking back to the nasty little Buzz droids of the well known Clone Wars of ancient times, Nargath Holdings realized that any droid in that direction was currently not really available on the market. However, rather than designing the small, swarming droids, they opted for a larger, somewhat heavy variant, which could hold its own in bad situations and would have a use both in space as planetside. The eventual design was more or less akin to an octopus, a central chassis with repulsorlifts and thrusters, with as its limbs a multitude of segmented grapplers.

It's chassis and shell consisted out of the well known and reputed Ersteel 145 with an Impervium coating, at the same time the grappler segments themselves consisted of a duralium casing around carbon nanotubing, the tips or rather the grapplers themselves consisted out of Agrinium to grant them resistence against any radiation within machines it would infiltrate upon, strengthened with Tunqstoid lining to make these grapplers also quite the vicious weapon in combar and to allow for the grapplers to be forcefully driven through armored plating such as reinforced durasteel with relative ease.

In case the droid would not be able to successfully break through or penetrate armored plating just by using its relative strength, it could use it's drill spike to secure itself, while using the blowtorches within it's four main limbs to just cut itself a way inside the target. A Deflector shield would be used in these cases to protect it while it did its job. When a succesful infiltration had been confirmed, the droid could also set up a shield perimeter by using the NZ PS-1 Shield System on the spot.

Overall the droid was designed and programmed to be capable of slicing into any decrypted or protected systems, should the droid given some time deduct that further attempts would be fruitless, it could simply use it's own electrical systems or the electromagnetic pulse launcher to opt for simply frying the systems in stead, making it one dangerous machine for any opponent.
 
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Credius Credius

Others: Average
If you are meaning ALL other types of weaponry are considered Average, then please specifically mention that Others would be ALL other kinds of weaponry. Not just "Other" as it was added to the template to be replaced. Its kind of a more nitpicky sort of thing, but considering now where there are so many kinds of weaponry circulating I would like for a little more clarity in your resistances. Considering you have pretty much made a small droid tank that can also slice and break into pretty much anywhere.

Secondly, you are slightly over the ratings in your resistances. So I will need to have you drop one of your ratings somewhere, or provide a more substantial weakness that can be used in combat or otherwise. Considering this is pretty much ANTI-all conventional weaponry right now.
 
Vora Kaar Vora Kaar should be better now, rearranged the resistances in such a way that EMP now is just average like all unspecified things. Changed 'others' to 'Others not specified above'.

Ratings should be fine now, also remember it can't just cut through anything, generally by the time it's made one cut through one plate, it's probably already shot off by either point defense or manned defense turrets, lol [it aint a lightsaber they're cutting with, just an acytelene blowtorch xD]
 
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