
[SIZE=10pt]Intent: Provide Kara Aulter with an adequate means of protection against enemies on the combat field. [/SIZE]
[SIZE=10pt]Development Thread: Stygium[/SIZE]
[SIZE=10pt]Manufacturer: Golan Arms and Merr-Sonn, Incorporated Joint Project[/SIZE]
[SIZE=10pt]Model: Nyx Hostile Environment Combat Armor or H.E.C.A Suit[/SIZE]
[SIZE=10pt]Affiliation: Neutral, Galactic Republic[/SIZE]
[SIZE=10pt]Modularity: Modified/Customized[/SIZE]
[SIZE=10pt]Production: Unique[/SIZE]
[SIZE=10pt]Material: Desh-Terenthium (Lighter Parts), Matrix Armor (Darker Parts), Beskar'gam Coated Gauntlets.[/SIZE]
[SIZE=10pt]Classification:[/SIZE] [SIZE=10pt]Multi-Purpose
Weight: 8.3 kg
Quality (Primary): Class 5[/SIZE]
Quality (Gauntlets): Class 8
Other Feature(s) Stygium Cloaking System, Muscle Augmentation System, Secured Communications Uplink, Environmental Status, Weapon Status, Suit Status, Cloaking Status and other vital statistics to the user.
[SIZE=10pt]Description: [/SIZE]
[SIZE=10pt]The hostile environment suit was designed to withstand extreme temperature environments (Hot or Cold). It contains a regulation system that allows the suit to be undetected by conventional means such as thermal signature, additionally the suit has a Stygium woven interface that allows her to cloak undetected in conjunction with her Force abilities. The period of time for cloaking is limited to approximately two to three minutes and is recommended for periods of short stealth. It requires time to recharge before the full amount of time of cloaking is permitted again. Adhesive substances can prevent the individual from cloaking which is another downfall to the system as a whole. A meter within the readouts delivered to the user can determine:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Cloaking time left[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Visibility to the field of battle[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=10pt]Time left on recharge[/SIZE]
[SIZE=10pt]The computer also monitors different body functions and augments muscle tissue to adjust for performance while on the battlefield, thus increasing either strength or speed when needed. Furthermore, the suit was designed to be able to withstand some Nuclear, Biological and Chemical fallout, but only for a short period of time. It can withstand direct slug thrower or blaster fire (One or two shots only), but not direct concussive blasts as that may disrupt functionality of the computer system for a short period. One of the great functions of the suit next to the stealth capabilities and durability is the sensory systems. The eyepiece system gives the user a wide variety of readouts throughout the area. These readouts also include a geospatial view of the area and potential threats based on intelligence within the area. It also allows the user to tag enemies and mark them on the map interface. When the user wants to switch a view or check a different status, a simple eye motion allows the user to direct the menu to the different status or the user can use a verbal command. The eyepiece also allows different fields of view to include but not limited to: Electromagnetic, Thermal, Kinetic and Night Vision.[/SIZE]
[SIZE=10pt]The suit does include two self-defense mechanisms against individuals that had specialized abilities or weapons like Lightsabers. The beskar'gam could only take one or two strikes from a Lightsaber so built within the right gauntlet was a shoto-blade of sorts, able to parry Lightsaber swings if melee attacks were called for or brought upon the user. Additionally, the same shockers that are embedded in shocker sticks were embedded in the fingertips and palms of the gloves, thus allowing the user to knock out enemy combatants just by touching them and not having to resort to complete melee tactics.[/SIZE]