Kal
Whispers


- Intent: Exotic biological armour for the Open Market (Nymph) or select clients (Udyr).
- Image Source: Female Character in BioSuit by Nirut Tamchoo and Bioarmors by Alessandro Sarritzu.
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Vonduun Skerr Kyrric
- Manufacturer: Greystone Mercantile
- Affiliation: Greystone Mercantile
- Market Status: Open-Market (Nymph) | Closed-Market (Udyr)
- Model: Nymph-pattern Biosuit | Udyr-pattern Elite Biosuit
- Modularity: Significant; special modifications possible.
- Production: Minor (Nymph) | Limited (Udyr)
- Material: Neuromesh, Specialised Biomass.
- Classification: Multipurpose
- Weight: Very Light (Nymph) | Average (Udyr)
- Resistances: The Udyr is heavier and more resilient.
- Energy Weapons: High | Very High
- Kinetic Weapons: High | Very High
- Lightsabers: High | Very High
- Disruptors: None
- Telepathy: Low
- Biosuits are designed to connect directly to the user (notably their nervous, air/nutrient intake, and waste disposal system), but can be worn without said function, albeit at reduced effectiveness. They - especially the Udyr - can enhance the speed and strength of the wearer. They are capable of numerous adaptations, including wings for gliding, swimming enhancements, and even hibernation for long-term survival.
- When not in active use Biosuits can fold in on themselves for storage. They can, e.g., be held in a camtono or worn as clothing.
- As living organisms, Biosuits can regenerate with sufficient time and nutrients; generally not viable in the midst of combat.
- Biosuits can alter their colouration+ as a form of camouflage; effectiveness varies, not equivalent to, e.g., cloaking.
- Biosuits can sustain themselves and (optionally) their wearer using a wide variety of energy forms, including but not limited to consuming biomass (food, grass, the corpses of your enemies), photosynthesis, and absorbing heat, electricity, and even certain forms of radiation.
- Omnienvironmental: Biosuits are able to survive almost anywhere, from the depths of the ocean to the vacuum of space; they can recycle air and organic waste near-indefinitely, adapt to changing circumstances, and sustain themselves/their wearer using "almost anything".
- Mind Over Matter: Biosuits are an extension of the wearer's will; a bonded individual can control it as readily as their own limbs.
- Mind Over Matter: The complex neuromesh lattices used in biosuits can potentially be impeded or even hijacked by skilled telepaths.
- Disintegration: Biosuits have no real protection against molecular disintegration and the like; careful around any kind of disruptor.
At least partially inspired by the biological armour of the Yuuzhan Vong yet distinctly unique in composition and function, Greystone's Biosuits are a collection of singular living organisms split into two broad categories - the common Nymph and the rarer, denser, and more potent Udyr. In whatever form they take, these marvels of fringe bioengineering provide adaptable, high-end protection and a number of utility functions.
It is generally accepted that their integration with the bearer works best with some familiarisation and a lack of excessive underlying clothing/armour; the more skin contact between suit and wearer the better, at least as far as these functions are concerned. Fortunately, they are "oddly comfortable".
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