Shadow Hand

- Intent: To create an EMP/ion bomb, infused with mechu-deru through sith alchemy, designed to cripple capital ships, fortresses, and mechanized armies by corrupting and betraying their systems.
- Image Source:
- Headers - Teresa Zambrano | Darth Pellax
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A

- Manufacturer:
- Affiliation:
- Market Status: Closed-Market
- Model: Nullshock Bomb Mk. I
- Modularity: No
- Production: Limited
- Material:
- Bloodsteel Conductor Casing
- Alchemized Ion-Plasma Core
- Mechu-Deru Conduction Lattice
- Hexwoven Capacitor Mesh
- Ritual Sigil Circuits
- Stabilized Dark Crystal Resonator

- Tri-Wave Disruption Cascade: Upon detonation, the Nullshock unleashes a three-tiered assault. The first wave is a high-yield EMP surge that wipes out shields, weapons, and unshielded electronics within its radius. The second wave is an ionized plasma discharge that travels through conduits and relay lines, spreading system failures into deeper subsystems. The final wave carries the mechu-deru conduction lattice, imprinting corrupted Sith logic into machine cores. Even after partial recovery, systems remain unstable, turrets refuse to aim, hangar doors lock down, and targeting computers register allies as enemies.
- System Betrayal Protocol: Unlike conventional EMPs that merely disable, the Nullshock actively turns machines against their users. Subverted droids may attack their own troops, automated defenses may fire upon their own fleets, and navigation systems may deliberately misroute vessels. This betrayal is temporary but devastating, lasting long enough to collapse command cohesion and create battlefield chaos.
- Ion-Plasma Core Surge: The weapon's core combines volatile plasma energy with ion dispersal, giving it fleet-level reach. Energy surges ride power conduits, crawling across linked vessels or fortress grid systems. A single hit against a formation risks chain-reactions, disabling multiple ships if they are networked too closely. It is not merely a ship killer, but a formation breaker.
- Gravitic Course Correction Nodes: Integrated into the bomb's frame are silent gravitic nodes. These micro-propulsion systems provide minor in-flight adjustments, ensuring exact placement of the device without detectable emissions. This allows bomber crews to drop the bomb with pinpoint accuracy even against maneuvering vessels.
- Calibrated Yield Field: The detonation can be scaled according to mission needs. At maximum yield, the EMP radius reaches over 100 meters, capable of blacking out entire decks or surface installations. At reduced calibration, it can precisely target a single shield generator, command center, or droid battalion. This flexibility makes the Nullshock suitable for both surgical strikes and fleet-breaking assaults.

- Machine-Killer Supreme: The Nullshock is not limited to disabling systems. It corrupts them, bends them into failure, and seeds betrayal in their logic. Against droid armies, it can cause entire platoons to collapse into friendly fire incidents. Against fleets, it can turn a vessel's own weapons inward. No other bomb combines EMP, ion, and mechu-deru corruption so seamlessly.
- Fleet-Level Impact: The ion-plasma surge ensures that its damage is not contained to one ship. In close formations or fortress complexes, its effect can leap from one target to the next, spreading malfunctions across entire networks. A single successful strike has the potential to collapse whole engagements.
- Flexible Tactical Application: Its modular calibration means the Kainate can deploy it in multiple roles. As a scalpel, it can neutralize a single hardened system with minimal collateral interference. As a hammer, it can black out entire sectors of a battleship or render defense platforms inert. It is both precision weapon and terror weapon in one.

- Force Nullification: When deployed within a field of Force Nullification, the Nullshock's resonance lattice is severely weakened. Without its dark-side infusion, the bomb detonates as a high-grade emp-ion bomb but loses its ability to corrupt or animate systems. Against hardened vessels, installations, this reduction often means surface-level shutdowns instead of catastrophic total failure.
- Collateral Risk to Allies: The mechu-deru lattice does not distinguish friend from foe. If deployed too close to allied systems or formations, the corruption may bleed into Kainate machinery, disabling or even betraying their own defenses. Precision targeting is critical to avoid fratricide.

The Nullshock Bomb Mk. I is the Kainate's ultimate instrument of machine betrayal. Where the Bloodfire Bomb reduces fleets to fire and ruin, and the Spinebreaker Charge shatters the very bones of a fortress, the Nullshock operates on a different philosophy of war: domination through corruption. It does not only disable a target. It subverts its machinery, reshaping once-loyal constructs into saboteurs and turning weapons inward against their own masters. Its the next step in evolving warfare and pushing the Kainate beyond all others.
Deployed from bomb bays, the Nullshock unfolds its devastation in three precisely calculated waves. The first is the electromagnetic silence, a detonation that drowns out power relays, short-circuits weapon capacitors, and leaves whole decks stranded in sudden darkness. The second is the ion-plasma surge, a burning cascade that sears deeper into conduits and reactors, stripping systems of redundancy and leaving vital nodes crippled beyond immediate repair. But it is the third wave that makes the Nullshock more than a weapon of suppression: the mechu-deru conduction lattice. This lattice binds Sith sorcery into the pulse itself, weaving dark commands through every channel of the machine's body. Circuits hum with corrupted instructions, subroutines falter, and processors carry whispers not written by their programmers. What was once a defensive array now sabotages itself. What was once a droid battalion becomes a mob of erratic, hostile shells.
The result is not merely defeat but betrayal. Shield generators drop at the moment of greatest need, exposing vessels to incoming fire. Autoturrets pivot to fire into their own hangars. Fire suppression systems vent atmosphere instead of extinguishing flames. Even when engineers bring power back online, they find their systems riddled with phantom errors and recursive failures, echoes of the dark lattice that linger long after the initial blast. In many cases, these sabotaged machines cannot be fully trusted again until their cores are rebuilt from scratch.
On capital ships and fortress stations, the Nullshock becomes an executioner. Its victims are not obliterated in fire but undone from within, their own machines twisted into accomplices of the Sith. Where other bombs declare their destruction in firestorms or seismic collapse, the Nullshock announces itself in silence, dread, and betrayal. It is not simply a tool of battle, but an extension of Sith doctrine, the belief that no creation can remain uncorrupted, no machine immune to domination, no master forever secure in his throne.
Where the Nullshock falls, machines do not merely die, they turn. And no commander, no fortress, no fleet can ever truly trust their own engines again.
Out Of Character Info
Intent:
To create an EMP/Ion bomb, infused with mechu-deru through sith alchemy, designed to cripple capital ships, fortresses, and mechanized armies by corrupting and betraying their systems.
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
The Kainate
Model:
Nullshock Bomb Mk. I
Modular:
No
Material:
Bloodsteel Conductor Casing Alchemized Ion-Plasma Core Mechu-Deru Conduction Lattice Hexwoven Capacitor Mesh Ritual Sigil Circuits Stabilized Dark Crystal Resonator
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