Star Wars Roleplay: Chaos

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Approved Starship (NSLR) The Defender

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Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battleship
  • Length: 5,000 meters
  • Width: 4,000 meters
  • Height: 250 meters
  • Armament: Extreme
  • Defenses: Extreme
  • Hangar Space: 5000m Base: 5
  • Hangar Allocations:
    • Starfighters: 1 squadron
    • Support Craft: 4 squadrons
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive: Class 1
STANDARD FEATURES
  • Hyperdrive
  • Main bridge
  • Main engineering
  • Medical facility
  • Minor Hangar
  • Power distribution grid
  • Repulsorlifts
  • Sublight engines
ADVANCED SYSTEMS
  • N/A
STRENGTHS
  • Absurd Firepower
  • Hard to Perish
WEAKNESSES
  • Must power down all weapons to jump
  • There is no really effective way to protect the engine exhausts on a ship this size.
    (The designers did try their very best, but if this beast has a weak spot, that's where it is.)
DESCRIPTION

The Defender is a large warship, and the former flagship of House Susni before it was replaced. It is a command ship designed to own the space around it from the center of a fleet of warships.

The efficiency drive of the original design left very little room for excess space, or much of a hangar capacity for a ship this size. Built to be pound for pound the most powerful fighting ship in the size class, the design goal sacrificed every luxury, found every efficiency or automated process they could add. They crammed every scrap of power into an overdesigned protective shell, added massive propulsion systems, and then rearmoured the entire thing, before pockmarking every available inch of hull area with shield and weapon emplacements.

The current iteration differs more in aesthetic and visual appeal than in functionality from the older flagship layout. A modern though spartan command center allows a relatively skeleton crew to manage the entire ship. Redundancies and backups for backups pack the ship, making it just that much more resistant to being disabled.

Power requirements are as might be expected, and suitably astronomical. The ship cannot possibly use all her systems at once. To jump, weapons must power down. Under intense and consistent damage, shields will take power from weapons or engines. These drawbacks are a consequence of the sheer array of offensive and defensive military technology packed into this very big war ship.

Arla was given command of the ship by her father, and after it was replaced as the House flagship, she retained her command, taking ownership and renaming it Defender. It now serves as her personal flagship in exile and the command vessel and mobile home base for Relief Force.
 
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