"No Multiplayer Sucks."
As a game, it's great. As a product, it is a colossal fubar.
Ultimately, it is blatantly obvious that multiplayer was to be a core feature of its design, and somewhere along the lines fell out of the pipeline (or perhaps simply got pushed to the end for technical reasons) where they simply forgot to remove the
blatantly intentional Multiplayer and increased Rating marks from the packaging of the lesser-sold version. That's called oversight. It makes everything suck more because now it's not just a consumer misinterpretation but an evident failure.
I only know one person -
one - who doesn't feel shivved by the lack of multiplayer interaction (because naming planets has such a
profound impact on peoples' experiences, they
really feel like they're in a living universe when they visit the planet of "Ididyourmom 2003"). If they do not add some form of it in the future, the game's ultimate longevity will suffer and their potential revenue will gradually begin to decline. The key here is that it's a full retail $60 game. It stands to reason based on all the hate generated that if they invest into rectifying whatever technical issues stand in their way, they stand to make more money then they'll spend.
The way I'd handle it, going off of the little personal experience I have with modding and networking, is that if there really was to be no player encounters, I'd try to get some form of private game hosting up in a later update so that at least friends or small communities can snyc up to each other - without the need for an MMO server setup. Even then, I doubt the server space needed for actual massive multiplayer would actually be much since everything can just be instanced and the chance of two players occurring in the same instance to generate it on the server would have been less than one percent
anyways.
https://www.youtube.com/watch?v=TVrDaudzn64