Star Wars Roleplay: Chaos

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New Rule: Cloud Breaking

Additions are marked in green



MAJOR FACTION INFLUENCE CLOUDS

1. Major Factions now have "Influence Clouds" displayed on the Galaxy Map.

2. A Major Faction spreads it's Influence Cloud by invading (Invasion) or dominating (Dominion) a planet near it's borders.

3. Planets invaded further than two grids away from a Major Faction's borders will not increase a Major Faction's Influence Cloud. Planets gained this way should be written as increasingly difficult to defend.

4. Planets dominated further than one grid away will raise the Dominion's minimum post count by +50 posts per grid from the nearest point in your Major Faction's Influence Cloud. Planets gained this way will increase a Major Faction's Influence Cloud.

5. Planets on the official SWRP Chaos Map whose icon touches a grid line counts as a planet for all hexes the line(s) intersect.

6. If a Major Faction's Influence Cloud is completely severed into two or more smaller clouds by an Invasion or any other method, the Major Faction loses

the cloud(s) furthest away from it's Capital Planet and only retains the cloud it's Capital Planet resides in.




Example: Black Sun invades Rinn

l1ta.jpg


Confederacy loses the entirety of the cloud outlined in red.
 

Urmax Pholoka

Guest
U
Question: do the cut-off planets go the faction that caused the cut-off, or are those planets immediately neutral again?
 
Urmax Pholoka said:
Question: do the cut-off planets go the faction that caused the cut-off, or are those planets immediately neutral again?
Obviously, in the example provided, the invasion of Rinn would have to be WON first, and then would garner the spoils (Rinn) to the Black Sun.

The rest of the "cut-off" planets would then form a second CIS influence cloud.

That's when this rule would come into effect, destroying the second CIS influence cloud.

In short: Nobody would gain the cut-off planets. They become neutral.
 
Well-Known Member
@[member="Hayato"] if you kill the ability to communicate with your arm, are you able to tell the arm what to do? No. That is why it becomes nobodies, because the Confed's can't logistically control it.
 

Atlas Kane

Guest
A
@[member="Fatty"] Space works differently from Planetary territory. Just taking over one planet wouldn't make you unable to communicate with the rest of your planets. You can always fly above or below that planet.
 
@[member="Tamara"] posits a good question on Skype:

[8:25:49 PM] Peter | Tamara: If the faction was to dominion another link to the now neutral factions, could they regain them quickly?
[8:26:49 PM] Tef: I'm gonna go with "no", because no rule supports that.
[8:27:01 PM] Tef: My retort is this
[8:27:07 PM] Tef: for those worried about losing entire arms
[8:27:10 PM] Tef: Either buff your arms
[8:27:16 PM] Tef: or don't lose the invasion.
 
Well-Known Member
@[member="Hayato"] If a nation controls a hostile territory, chances are they'll blockade any kind of viable passage of any contingent of fleets en masse who are hostile. Thus at that point supplies can't get to one side.

However, I will agree with you that interstellar communications would be maintained, and with those planets theoretically a splinter of the confed's could continue on those planets resources, but it would have to become it's own major faction until a union can once again be maintained.
 

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